Hey guys, I am currently on Windows 8 and can't play combat arms so I can't test if this is the correct address, mind telling me if this is right, if not what is the current one? I won't be able to get on my Windows 7 for awhile.
//CA NA
#define PlayerMgr 0x378C9784
you all have GCS class
just use gcs->GetPlayerManager(); instead of addy
do this for ClientInfoMgr too and you need 2 less addys
okay.. i dont use this
could you take a look @ there please ?
https://www.mpgh.net/forum/334-combat...-class-eu.html
my ggcs is deffenetly right , maybe my clt model.. mhh
you know if this is right ?
Code:class cLTModel { public: virtual void Function0(); virtual void Function1(); virtual void Function2(); virtual void Function3(); virtual void Function4(); virtual void Function5(); virtual void Function6(); virtual void Function7(); virtual void Function8(); virtual void Function9(); virtual void Function10(); virtual void Function11(); virtual void Function12(); virtual unsigned int GetBoneNode( int* Obj,const char* nodeName, unsigned int Node ); virtual unsigned int GetNodeName( int* Obj, unsigned int Node, char* name, int maxlen ); virtual void Function15(); virtual unsigned int GetNodeTransform( int* Obj, unsigned int hNode, Transform* trans, char bWorldSpace ); virtual unsigned int GetModelNextNode( int* Obj, unsigned int Node, unsigned int &Next ); virtual void Function18(); virtual void Function19(); virtual void Function20(); virtual void Function21(); virtual unsigned int GetNumNodes( int* Obj, unsigned int &num ); };
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k