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Home › Forum › MultiPlayer Game Hacks & Cheats › Realm of the Mad God Hacks & Cheats › Here ALL codes posted about ROTMG (with tut)

Here ALL codes posted about ROTMG (with tut)

Posts 1–15 of 17 · Page 1 of 2
RA
raikoug
Here ALL codes posted about ROTMG (with tut)
These aren't MINE codes, I didn't make them. I will put the Author Name, DO NOT THANK ME, i'm only reassembling all code posted in the cubone update post.

It's better to download the Right client to hack. Just go to realmofthemadgod site, if in chrome press f12 and click Network. Then reload the page and search for
AssembleGameClient##########.swf
copy the link and save it as you want


Now we need rabcdasm, search rabcdasm windows and select the first link (in my google), and download the 1.1 version.
Download and unrar somewhere simple. (c:\rabcdasm is nice)

Now you have rabcdASM.

(you can download altro.zip it has the client clean and the rabcdasm tool)
yogda... google for it, it's easy ^^
Saving with yodga:--> You need to click the icon with disk image, couse the file-->save doesn't works!


Ok, everything needed is here now.

THANKS to nilly and SDFDS and JustAnoobROTMG not ME THIS is the Autonexus

Step 4: Click the plus next to Classes. Find com.company.assembleegameclient.objects.player. Click the plus next to that. Click the update() function at the bottom. On the right you'll see the update() function. Go to the bottom of that. You'll see returnvalue. Right click that, and do insert byte code. Paste this in: by

L461:
getlex QName(PackageNamespace(""), "_-0HB")
getlocal1
setproperty QName(PackageNamespace(""), "lastDamage_")

L464:
pushtrue


pop
getlocal0
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
ifne L475
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Nexus"
ifeq L475
getlex QName(PackageNamespace(""), "_-aY")
convert_d
getlex QName(PackageNamespace(""), "_-LT")
convert_d
divide
pushbyte 7
convert_d
pushbyte 20
convert_d
divide
ifgt L475
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "gsc_")
callpropvoid QName(PackageNamespace(""), "_-M6"), 0


L475:
pushtrue

L465:
returnvalue
end ; code
end ; body
end ; method
end ; trait

First you save there are few things more you have to do. This client goes to test server! fix it so:

THANKS AGAIN to NILLY!! standalone client
always in yogda

Once there, navigate to AVM2 Bytecode - WebMain (frame1) - Strings. Right click strings and click on find to search for "rotmgtesting.appspo*****m". Once found, double click on it to change it to "realmofthemadgod.appspo*****m".
AGAIN!!! THANKS TO SDFDS, anti -- paralize, blind, confused --


find the package: com.company.assembleegameclient.objects::GameObjec t. Click the plus next to it. Find the _-ob function. Click it. On the right at the very top of the code, right click the pushfalse and click Insert Byte Code. Type:
pushfalse
returnvalue

Repeat this for the _-cI and _-S7 functions. Save your client. Your newest client now has antiparalyze/confuse/blind.
OK! save yogda, now the client has Autonexus, anti those things up there, and can connect to main server!

AUTOAIM!
THANKS TO THE 2 GUYS above!! This is they'r job and to the quoted one below!

but first a little introduction by me

The version of rabcdASM I made download to you, isn't an installer! Are the ***.exe files you need. I said to place unpack all in a simple folder, becouse it's bettere. Now put in that folder the client you made with yogda, rename it client.swf, if you do, you will only need to copy paste the code, if not, change the name of client everywhere you find it. From NOW on the path will be c:\rabcdasm\ and if you placed all there, you will no need to change the code, only copy paste! If not, change that path with the one you have.

Open up CMD (start --> search cmd and click enter).

write:
cd c:\rabcdasm

now you will use the code given in the tutorial down here.
end of my inctroduction. Now the real guide:

swfdecompress client.swf
abcexport client.swf
rabcdasm client-1.abc

Go into the folder where rabcdasm is. Click on your client's folder. Find the Com folder and doubleclick that. Doubleclick assembleegameclient. Doubleclick objects. Find player.class.asasm and edit that in your notepad of choice. Find _-O7 in the document. Replace _-O7 with the following code (note the _-O7 function ends with the text end ; method).

Quote Originally Posted by JustAnoobROTMG View Post
Code:
trait method QName(PackageNamespace(""), "_-O7")
   method
    refid "com.company.assembleegameclient.objects:Player/_-O7"
    param QName(PackageNamespace(""), "Number")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 16
     localcount 16
     initscopedepth 16
     maxscopedepth 18
     code
      
	  ;aimingAngle = arg1 + Parameters.data_.cameraAngle;
	  getlocal0
      pushscope
      getlocal1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "data_")
      getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-iX"), StaticProtectedNs("_-iX"), StaticProtectedNs("_-TE"), StaticProtectedNs("_-iP"), StaticProtectedNs("_-0-I")])
	  	add
      setlocal            7
	  
	  ;if (Left_Clicking) don't alter aimingAngle
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "gs_")
	 		getproperty         QName(PackageNamespace(""), "mui_")
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-07a#0"), "_-08R")
	  iftrue              L138
	  
	  ;Get game object
      pushnull
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject") ;coerce null that was pushed onto stack into a GameObject obj ???
      setlocal            4 ;save object to local register 4
	  
	  ;initialize current target distance to -1
      pushbyte            255
      setlocal            8
	  
	  ;initialize considered target distance to 0
      pushbyte            0
      setlocal            9
	  
	  ;set local register 11 to any type (used for speed and lifetime of player's projectile)
      pushnull
      coerce_a
      setlocal            11
	  
	  ;current target max health
      pushbyte            0
      setlocal            12
	  
	  ;considered target max health
      pushbyte            0
      setlocal            13
	  
	  ;used for hasnext2 instruction
      pushbyte            0
      setlocal            5
	  
	  ;get the list of every object in game? jump to start going through list
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "goDict_")
      coerce_a
      setlocal            6
      jump                L131
	  
L40:
      label
      getlocal            6
      getlocal            5
      nextvalue
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
      dup
	  setlocal            4
      
  
	  ;make sure object is a character and not something like a wall
	  ;getlocal			  4
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
      istypelate
      iffalse             L131
	  
	  ;make sure object is an enemy
	  getlocal			  4
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "isEnemy_")
	  iffalse             L131
      
	  getlocal            4
      callproperty        QName(PackageNamespace(""), "_-0C4"), 0 ;<--don't aim at INVINCIBLE (procedure of Gameobject who check for the invincible state. This procedure use the _-0K- property which is referenced as Invincible in %ConditionEffect list
      iftrue              L131
      
	  getlocal            4
      callproperty        QName(PackageNamespace(""), "_-CH"), 0 ;<--don't aim at targets that are in stasis (Stasis effect)
      iftrue              L131

	  getlocal            4
      callproperty        QName(PackageNamespace(""), "_-c8"), 0 ;<--don't aim at shielded targets (Invulnerable effect)
      iftrue              L131
      
      
	  ;calculate distance enemy is from player
	  	getlex              QName(PackageNamespace(""), "Math")
      getlocal            4
      getproperty         QName(PackageNamespace(""), "y_")
      getlex              QName(PackageNamespace(""), "y_")
      subtract
      dup
      multiply
      getlocal            4
      getproperty         QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "x_")
      subtract
      dup
      multiply
      add
      callproperty        QName(PackageNamespace(""), "sqrt"), 1
      dup
      setlocal            9 ;store considered target distance
	  
	  ;load up equiped weapon info ???
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
      getproperty         QName(PackageNamespace(""), "_-020")
      getlex              QName(PackageNamespace(""), "_-zq")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
	  convert_i
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
	  	getproperty         QName(PackageNamespace(""), "_-Ie")
      pushbyte			  0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      dup
      setlocal            11 ;store weapon data in registry
	  
	  ;calculate if considered target is in range using weapon projectile speed and lifetime 
      getproperty         QName(PackageNamespace(""), "speed_")
      pushshort           10000
      divide
      getlocal            11
      getproperty         QName(PackageNamespace(""), "lifetime_")
      multiply
      ifgt                L131 ;jump to next considered object (current considered object out of range)
	  
	  ;get considered target max health
      getlocal            4
      getproperty         QName(PackageNamespace(""), "_-LT")
      dup
      setlocal            13 ;store max health
	  
	  ;if considered target max health is the same as current target max health, check distance
      getlocal            12
	  ifeq				  L109
	  
	  ;if considered target max health is less than current target max health, move on to next object.
	  getlocal			  13
	  getlocal			  12
      iflt                L131
	  
	  jump 			 	  L1099 ;considered target max health is greather than current target's, set new target

L109:	  
	  
	  ;if considered target distance is less than current target distance, set new target
      getlocal            9 ;considered target
      getlocal            8 ;current target
      iflt                L1099
	  
      jump                L131 ;current target is closer than considered target, check next object
	  
L1099:
	  ;considered target max health is more than current, set at new target.
      getlocal            13
      setlocal            12
      getlocal            9
      setlocal            8
	  
	  ;calculate shooting angle
      getlex              QName(PackageNamespace(""), "Math")
      getlocal            4
      getproperty         QName(PackageNamespace(""), "y_")
      getlex              QName(PackageNamespace(""), "y_")
      subtract
      getlocal            4
      getproperty         QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "x_")
      subtract
      callproperty        QName(PackageNamespace(""), "atan2"), 2
      setlocal            7 ;store new angle
      jump                L131 ;look at next object
L131:
      hasnext2            6, 5
      iftrue              L40
      kill                6
      kill                5
      getlocal            12
      pushbyte            0
      ifeq                L141
L138:
      getlocal0
      getlocal            7
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
L141:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
back to terminal

rabcasm client-1\client-1.main.asasm
abcreplace client.swf 1 client-1\client-1.main.abc
No load screen, THANKS TO SDFDS and NILLY



If you don't want the Nexus/Realm of the Mad God screens with your character walking: In yogda, search for:

public function _-ze(_-048:_-0Cv):void

On the top left. Double click it, then on the first line, right click, Modify Byte Code, and change it to returnvoid.

NO ally projectile (for lag reasons... if you don't lag... don't need this)
THANKS TO JustAnoobROTMG

Quote Originally Posted by JustAnoobROTMG View Post
No Ally particles : Modify Projectile.class.asasm using a text editor

Replace Draw procedure by

Code:
  trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
   method
    refid "com.company.assembleegameclient.objects:Projectile/draw"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-0Dv")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 11
     localcount 11
     initscopedepth 5
     maxscopedepth 6
     code
      pushfalse
      pushtrue
      setlocal            9

      jump                L10

      pushnan
      getlocal            4
      declocal_i          3
      pushundefined
      nextvalue
      kill                8
L10:
      setlocal            10

      getlocal0
      pushscope
      
  		getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      getproperty         QName(PackageNamespace(""), "objectId_")
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")
      ifeq                L500

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-jr")
      iffalse             L500

      returnvoid

L500:      
            

      pushbyte            0
      convert_u
      setlocal            6

      pushbyte            0
      convert_u
      setlocal            7

      getlocal            9
      iffalse             L31

      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "_-Qw")
      iftrue              L32

      getlocal            10
      dup
      iffalse             L30

      pop
      getlocal1
      convert_b
L30:
      iftrue              L32

L31:
      returnvoid

L32:
      getlocal0
      getproperty         QName(PackageNamespace(""), "texture_")
      coerce              QName(PackageNamespace("flash.display"), "BitmapData")
      setlocal            4

      getlocal            10
      dup
      iffalse             L42

      pop
      getlocal1
      convert_b
L42:
      iftrue              L47

      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "_-Qb")
      pushbyte            0
      ifeq                L252

L47:
      jump                L155

L48:
      label
      pushint             16777100
      convert_u
      setlocal            6

      pushint             16777215
      getlocal            9
      iffalse             L266

      convert_u
      getlocal            10
      dup
      iffalse             L62

      pop
      getlocal1
      convert_b
L62:
      iftrue              L80

      setlocal            7

      jump                L243

L65:
      label
      pushint             16777100
      convert_u
      getlocal            9
      iffalse             L136

      setlocal            6

      getlocal            10
      dup
      iffalse             L77

      pop
      getlocal3
      convert_b
L77:
      iftrue              L117

      pushint             16777100
      convert_u
L80:
      setlocal            7

      getlocal            10
      dup
      iffalse             L87

      pop
      getlocal3
      convert_b
L87:
      iftrue              L100

      jump                L243

L89:
      label
      pushint             16711680
      getlocal            9
      dup
      iftrue              L97

      pop
      getlocal1
      convert_b
L97:
      iffalse             L150

      convert_u
      setlocal            6

L100:
      pushint             16711680
      convert_u
      setlocal            7

      jump                L243

L104:
      label
      pushshort           255
      convert_u
      getlocal            10
      dup
      iffalse             L113

      pop
      getlocal0
      convert_b
L113:
      iftrue              L119

      setlocal            6

      getlocal            10
      iftrue              L120

L117:
      pushshort           255
      convert_u
L119:
      setlocal            7

L120:
      jump                L243

L121:
      label
      pushint             16777215
      getlocal            9
      dup
      iftrue              L129

      pop
      getlocal3
      convert_b
L129:
      iffalse             L271

      convert_u
      getlocal            10
      iftrue              L151

      setlocal            6

      pushint             16777215
      convert_u
L136:
      setlocal            7

      jump                L243

L138:
      label
      pushbyte            0
      convert_u
      getlocal            10
      dup
      iffalse             L147

      pop
      getlocal0
      convert_b
L147:
      iftrue              L151

      setlocal            6

      pushbyte            0
L150:
      convert_u
L151:
      setlocal            7

      jump                L243

L153:
      label
      jump                L243

L155:
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "_-Qb")
      setlocal            8

      getlocal            9
      iffalse             L167

      pushbyte            1
      getlocal            10
      iftrue              L172

      getlocal            8
      getlocal            10
      iftrue              L222

      ifstrictne          L171

L167:
      pushbyte            0
      getlocal            10
      iftrue              L210

      jump                L241

L171:
      pushbyte            2
L172:
      getlocal            8
      getlocal            10
      dup
      iffalse             L179

      pop
      getlocal1
      convert_b
L179:
      iftrue              L199

      ifstrictne          L183

      pushbyte            1
      jump                L241

L183:
      pushbyte            3
      getlocal            8
      getlocal            9
      dup
      iftrue              L198

      jump                L195

      negate
      convert_s
      setlocal            4

      declocal            4
      kill                4
      pushnan
L195:
      pop
      getlocal1
      convert_b
L198:
      iffalse             L206

L199:
      ifstrictne          L202

      pushbyte            2
      jump                L241

L202:
      pushbyte            4
      getlocal            8
      getlocal            9
      iffalse             L234

L206:
      ifstrictne          L211

      pushbyte            3
      getlocal            10
      iftrue              L231

L210:
      jump                L241

L211:
      pushbyte            5
      getlocal            9
      dup
      iftrue              L218

      pop
      getlocal3
      convert_b
L218:
      iffalse             L241

      getlocal            8
      getlocal            10
      iftrue              L234

L222:
      ifstrictne          L232

      getlocal            10
      dup
      iffalse             L229

      pop
      getlocal2
      convert_b
L229:
      iftrue              L235

      pushbyte            4
L231:
      jump                L241

L232:
      pushbyte            6
      getlocal            8
L234:
      ifstrictne          L237

L235:
      pushbyte            5
      jump                L241

L237:
      jump                L240

      pushbyte            6
      jump                L241

L240:
      pushbyte            6
L241:
      kill                8
      lookupswitch        L153, [L48, L65, L89, L104, L121, L138, L153]

L243:
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "TextureRedrawer")
      getlocal            4
      pushbyte            120
      pushtrue
      getlocal            6
      getlocal            7
      callproperty        QName(PackageNamespace(""), "redraw"), 5
      coerce              QName(PackageNamespace("flash.display"), "BitmapData")
      setlocal            4

L252:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "rotation_")
      getlocal            9
      dup
      iftrue              L261

      pop
      getlocal1
      convert_b
L261:
      iffalse             L286

      pushbyte            0
      equals
      iffalse             L270

      pushbyte            0
L266:
      convert_d
      getlocal            9
      iffalse             L286

      jump                L285

L270:
      getlocal3
L271:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "rotation_")
      divide
      getlocal            9
      iffalse             L285

      convert_d
      getlocal            9
      dup
      iftrue              L284

      pop
      getlocal3
      convert_b
L284:
      iffalse             L286

L285:
      convert_d
L286:
      setlocal            5

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), "_-08V")
      getlex              QName(PackageNamespace(""), "x_")
      setproperty         QName(PackageNamespace(""), "x")

      getlocal            9
      dup
      iftrue              L297

      pop
      getlocal2
      convert_b
L297:
      iffalse             L381

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), "_-08V")
      getlex              QName(PackageNamespace(""), "y_")
      setproperty         QName(PackageNamespace(""), "y")

      getlocal            9
      iffalse             L397

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), "_-08V")
      getlex              QName(PackageNamespace(""), "z_")
      setproperty         QName(PackageNamespace(""), "z")

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-ey")
      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), "_-08V")
      getlocal0
      getproperty         QName(PackageNamespace(""), "angle_")
      getlocal2
      getproperty         QName(PackageNamespace(""), "angleRad_")
      subtract
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "_-g-")
      add
      getlocal            5
      add
      getlocal2
      getproperty         QName(PackageNamespace(""), "wToS_")
      getlocal2
      getlocal            4
      callpropvoid        QName(PackageNamespace(""), "draw"), 6

      getlocal            9
      iffalse             L342

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-ko")
      getproperty         QName(PackageNamespace(""), "_-Hi")
      iffalse             L397

      getlocal            9
      dup
      iftrue              L341

      pop
      getlocal1
      convert_b
L341:
      iffalse             L397

L342:
      getlex              QName(PackageNamespace(""), "map_")
      findpropstrict      QName(PackageNamespace("_-0Km"), "_-06s")
      pushbyte            100
      pushint             16711935
      pushshort           600
      pushdouble          0.5
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Fe"), 1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Fe"), 1
      constructprop       QName(PackageNamespace("_-0Km"), "_-06s"), 6
      getlex              QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "y_")
      callpropvoid        QName(PackageNamespace(""), "addObj"), 3

      getlex              QName(PackageNamespace(""), "map_")
      findpropstrict      QName(PackageNamespace("_-0Km"), "_-06s")
      pushbyte            100
      pushint             16711935
      pushshort           600
      pushdouble          0.5
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Fe"), 1
      jump                L374

      greaterequals
      setlocal3

      decrement_i
      greaterthan
      inclocal            4
      inclocal_i          6
L374:
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Fe"), 1
      constructprop       QName(PackageNamespace("_-0Km"), "_-06s"), 6
      getlex              QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "y_")
      callpropvoid        QName(PackageNamespace(""), "addObj"), 3

L381:
      getlex              QName(PackageNamespace(""), "map_")
      findpropstrict      QName(PackageNamespace("_-0Km"), "_-06s")
      pushbyte            100
      pushint             16711935
      pushshort           600
      pushdouble          0.5
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Fe"), 1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "_-04d")
      pushbyte            3
      callproperty        QName(PackageNamespace(""), "_-Fe"), 1
      constructprop       QName(PackageNamespace("_-0Km"), "_-06s"), 6
      getlex              QName(PackageNamespace(""), "x_")
      getlex              QName(PackageNamespace(""), "y_")
      callpropvoid        QName(PackageNamespace(""), "addObj"), 3

L397:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait

Replace Drawshadow procedure with

Code:
  trait method QName(PackageNamespace(""), "drawShadow") flag OVERRIDE
   method
    refid "com.company.assembleegameclient.objects:Projectile/drawShadow"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-0Dv")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 12
     localcount 9
     initscopedepth 5
     maxscopedepth 6
     code
      pushfalse
      pushtrue
      swap
      jump                L10

      pushscope

      getlocal3
      setlocal3

      getlocal2
      popscope
      nextvalue
L10:
      setlocal            7

      setlocal            8

      getlocal0
      pushscope
      
  		getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      getproperty         QName(PackageNamespace(""), "objectId_")
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")
      ifeq                L500

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-jr")
      iffalse             L500

      returnvoid

L500:            
      
  

      getlocal            7
      dup
      iffalse             L20

      pop
      getlocal3
      convert_b
L20:
      iftrue              L32

      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace(""), "_-Qw")
      iftrue              L32

      getlocal            7
      dup
      iffalse             L30

      pop
      getlocal2
      convert_b
L30:
      iftrue              L32

      returnvoid

L32:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "_-0-Z")
      pushshort           400
      divide
      getlocal            7
      iftrue              L40

      convert_d
L40:
      setlocal            4

      pushbyte            30
      getlocal            4
      multiply
      getlocal            7
      dup
      iffalse             L50

      pop
      getlocal0
      convert_b
L50:
      iftrue              L52

      convert_d
L52:
      setlocal            5

      pushbyte            15
      getlocal            4
      multiply
      getlocal            7
      dup
      iffalse             L62

      pop
      getlocal1
      convert_b
L62:
      iftrue              L64

      convert_d
L64:
      setlocal            6

      getlocal0
      getproperty         QName(ProtectedNamespace("_-09j"), "_-J4")
      getproperty         QName(PackageNamespace(""), "matrix")
      getlocal            5
      pushbyte            2
      multiply
      getlocal            6
      pushbyte            2
      multiply
      pushbyte            0
      getlex              QName(PackageNamespace(""), "_-bY")
      jump                L83

      setlocal            4

      declocal_i          6
      kill                5
      inclocal            3
      popscope
      inclocal            2
L83:
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            5
      subtract
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            6
      subtract
      callpropvoid        QName(PackageNamespace(""), "createGradientBox"), 5

      getlocal1
      getlocal0
      getproperty         QName(ProtectedNamespace("_-09j"), "_-J4")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal            7
      iftrue              L168

      getlocal0
      getproperty         QName(ProtectedNamespace("_-09j"), "_-PC")
      getproperty         QName(PackageNamespace(""), "data")
      pushbyte            0
      setproperty         QName(PackageNamespace(""), "length")

      getlocal            8
      iffalse             L157

      getlocal0
      getproperty         QName(ProtectedNamespace("_-09j"), "_-PC")
      getproperty         QName(PackageNamespace(""), "data")
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            5
      subtract
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            6
      subtract
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            5
      add
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            6
      subtract
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            5
      add
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      jump                L149

      getlocal            5
      pushfalse
      setlocal            5

      negate_i
      inclocal            6
      kill                3
L149:
      getlocal            5
      subtract
      getlex              QName(PackageNamespace(""), "_-bY")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-09j"), StaticProtectedNs("_-09j"), StaticProtectedNs("_-0-I")])
      getlocal            6
      add
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8

L157:
      getlocal1
      getlocal0
      getproperty         QName(ProtectedNamespace("_-09j"), "_-PC")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal            7
      dup
      iffalse             L167

      pop
      getlocal3
      convert_b
L167:
      iftrue              L172

L168:
      getlocal1
      getlex              QName(PackageNamespace("com.company.util"), "_-9e")
      getproperty         QName(PackageNamespace(""), "END_FILL")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

L172:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait

FULL SCREEN

Quote Originally Posted by Strudul View Post
Universal

First, change this code (in Yogda).

Code:
No Scaling -
Search for the string EXACT_FIT in WebMain. Replace with NO_SCALE.

Expanding your Horizon (Part 1)-
com.company.assembleegameclient.engine3d:Face3D.draw
Replace pushtrue with pushfalse that follows the x, y, right, bottom strings in the parameter column.

Expanding your Horizon (Part 2)-
com.company.assembleegameclient.map:_-0Dv._-K
From the end (returnvoid) scan up for the instuction "pushbyte 1". Replace with a larger number. This is one of those variables that need to be optimized depending on desired resolution and personal preference on how far you want to see. A higher number allows you to see further, but will reduce performance. 
1920x1080 - Pushbyte 16
1600x900  - Pushbyte 7 or 8
1366x768  - Pushbyte 3 or 4

Removal of black gradient by side bar -
com.company.util:_-9e._-wj
Insert on last instruction (returnvalue)
	pop
	pushnull
	
Romoval of ugly Nexus background (what some call the blue screen) -
_-HZ:NexusBackground.draw
Insert on first instuction: returnvoid

Minimap teleportation fix (Part 1) -
_-0DB:Menu.position
Scroll down to bottom and delete the last 3 lines before returnvoid.

Minimap teleportation fix (Part 2) -
_-E7:for .position
Scroll down to bottom and delete the last 3 lines before returnvoid.

Now using RABCDAsm make the changes that relate to your resolution.

1920x1080

Code:
Reposition and scaling of UI elements -
	(Side Bar)
	com.company.assembleegameclient.ui:_-0BX.draw
	Insert this code just after getlocal0, pushscope.
		findproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		initproperty QName(PackageNamespace(""), "scaleX")

		findproperty QName(PackageNamespace(""), "scaleY")
		pushdouble 1.8
		initproperty QName(PackageNamespace(""), "scaleY")

		findproperty QName(PackageNamespace(""), "x")
		pushint 1000
		initproperty QName(PackageNamespace(""), "x")

		findproperty QName(PackageNamespace(""), "y")
		pushint -240
		initproperty QName(PackageNamespace(""), "y")
	
	(Rank)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-pg")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -541
		setproperty QName(PackageNamespace(""), "x")
		pushint -229
		setproperty QName(PackageNamespace(""), "y")
		
	(Guild)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4v")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -441
		setproperty QName(PackageNamespace(""), "x")
		pushint -225
		setproperty QName(PackageNamespace(""), "y")
		
	(Gold/Fame)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-Ht")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint 1000
		initproperty QName(PackageNamespace(""), "x")
		pushint -240
		initproperty QName(PackageNamespace(""), "y")
		
	(Text Box)
	com.company.assembleegameclient.ui:_-4D.iinit
	Insert this code just after getlocal0, pushscope.
		findproperty        QName(PackageNamespace(""), "scaleX")
		pushdouble          1.8
		initproperty        QName(PackageNamespace(""), "scaleX")

		findproperty        QName(PackageNamespace(""), "scaleY")
		pushdouble          1.8
		initproperty        QName(PackageNamespace(""), "scaleY")

		findproperty        QName(PackageNamespace(""), "x")
		pushint             -555
		initproperty        QName(PackageNamespace(""), "x")

		findproperty        QName(PackageNamespace(""), "y")
		pushint             -245
		initproperty        QName(PackageNamespace(""), "y")

1600x900

Code:
Reposition and scaling of UI elements -
	(Side Bar)
	com.company.assembleegameclient.ui:_-0BX.draw
	Insert this code just after getlocal0, pushscope.
		findproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.5
		initproperty QName(PackageNamespace(""), "scaleX")

		findproperty QName(PackageNamespace(""), "scaleY")
		pushdouble 1.5
		initproperty QName(PackageNamespace(""), "scaleY")

		findproperty QName(PackageNamespace(""), "x")
		pushint 900
		initproperty QName(PackageNamespace(""), "x")

		findproperty QName(PackageNamespace(""), "y")
		pushint -150
		initproperty QName(PackageNamespace(""), "y")
	
	(Rank)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-pg")".
		dup
		dup
		dup
		dup
		pushdouble 1.5
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.5
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -392
		setproperty QName(PackageNamespace(""), "x")
		pushint -142
		setproperty QName(PackageNamespace(""), "y")
		
	(Guild)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4v")".
		dup
		dup
		dup
		dup
		pushdouble 1.5
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.5
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -334
		setproperty QName(PackageNamespace(""), "x")
		pushint -139
		setproperty QName(PackageNamespace(""), "y")
		
	(Gold/Fame)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-Ht")".
		dup
		dup
		dup
		dup
		pushdouble 1.5
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.5
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint 900
		initproperty QName(PackageNamespace(""), "x")
		pushint -150
		initproperty QName(PackageNamespace(""), "y")
		
	(Text Box)
	com.company.assembleegameclient.ui:_-4D.iinit
	Insert this code just after getlocal0, pushscope.
		findproperty        QName(PackageNamespace(""), "scaleX")
		pushdouble          1.5
		initproperty        QName(PackageNamespace(""), "scaleX")

		findproperty        QName(PackageNamespace(""), "scaleY")
		pushdouble          1.5
		initproperty        QName(PackageNamespace(""), "scaleY")

		findproperty        QName(PackageNamespace(""), "x")
		pushint             -400
		initproperty        QName(PackageNamespace(""), "x")

		findproperty        QName(PackageNamespace(""), "y")
		pushint             -149
		initproperty        QName(PackageNamespace(""), "y")

1366x768

Code:
Reposition and scaling of UI elements -
	(Side Bar)
	com.company.assembleegameclient.ui:_-0BX.draw
	Insert this code just after getlocal0, pushscope.
		findproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.28
		initproperty QName(PackageNamespace(""), "scaleX")

		findproperty QName(PackageNamespace(""), "scaleY")
		pushdouble 1.28
		initproperty QName(PackageNamespace(""), "scaleY")

		findproperty QName(PackageNamespace(""), "x")
		pushint 825
		initproperty QName(PackageNamespace(""), "x")

		findproperty QName(PackageNamespace(""), "y")
		pushint -85
		initproperty QName(PackageNamespace(""), "y")
	
	(Rank)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-pg")".
		dup
		dup
		dup
		dup
		pushdouble 1.28
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.28
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -273
		setproperty QName(PackageNamespace(""), "x")
		pushint -77
		setproperty QName(PackageNamespace(""), "y")
		
	(Guild)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4v")".
		dup
		dup
		dup
		dup
		pushdouble 1.28
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.28
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -215
		setproperty QName(PackageNamespace(""), "x")
		pushint -75
		setproperty QName(PackageNamespace(""), "y")
		
	(Gold/Fame)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-Ht")".
		dup
		dup
		dup
		dup
		pushdouble 1.28
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.28
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint 825
		initproperty QName(PackageNamespace(""), "x")
		pushint -85
		initproperty QName(PackageNamespace(""), "y")
		
	(Text Box)
	com.company.assembleegameclient.ui:_-4D.iinit
	Insert this code just after getlocal0, pushscope.
		findproperty        QName(PackageNamespace(""), "scaleX")
		pushdouble          1.28
		initproperty        QName(PackageNamespace(""), "scaleX")

		findproperty        QName(PackageNamespace(""), "scaleY")
		pushdouble          1.28
		initproperty        QName(PackageNamespace(""), "scaleY")

		findproperty        QName(PackageNamespace(""), "x")
		pushint             -283
		initproperty        QName(PackageNamespace(""), "x")

		findproperty        QName(PackageNamespace(""), "y")
		pushint             -83
		initproperty        QName(PackageNamespace(""), "y")

*Credit to Nilly for making the initial 123.5.0 tutorial*

DONE your client.swf have everything. If some new code will be posted, I will add it.

DO NOT THANKS me for codes, i only reassembled all here for easy reading.

P.S. This time no Outside links...
I will post the right zip as soon as possible!



virus scans:
http://virusscan.jotti.org/en/scanre...682721e4e25864
https://www.virustotal.com/file/9105...is/1347129002/
the right zip_mpgh.net.zip
#1 · edited 13y ago · 13y ago
MrDanZ
MrDanZ
is this the same one as the one you posted few days ago?
#2 · edited 13y ago · 13y ago
S4
S4vior
Quote Originally Posted by MrDanZ View Post
i think this already exists?
ROFLMFAO OMG THIS IS SO FUNNY....
MrdanZ the saddest leecher in the world points out that something already exists! LMFAO this just made my day damn you are fucking stupid.
#3 · 13y ago
RA
raikoug
You think wrong becouse it was deleted for an outside link (to the client and to rabcdasm i think... even if those are freeware prog..)
dura lex sed lex, I made it in law!
#4 · 13y ago
Strudul
Strudul
The fullscreen / increased view distance hack posted by Nilly is for 123.5.0 and is out of date now.

My tutorial however is up to date for 123.5.1

Also JustAnoobROTMG posted the rest of the updated code for 123.5.1
#5 · edited 13y ago · 13y ago
MrDanZ
MrDanZ
Quote Originally Posted by S4vior View Post
ROFLMFAO OMG THIS IS SO FUNNY....
MrdanZ the saddest leecher in the world points out that something already exists! LMFAO this just made my day damn you are fucking stupid.
just saying he posted one like this few days ago

---------- Post added at 01:08 PM ---------- Previous post was at 01:07 PM ----------

Quote Originally Posted by raikoug View Post
You think wrong becouse it was deleted for an outside link (to the client and to rabcdasm i think... even if those are freeware prog..)
dura lex sed lex, I made it in law!
it wasnt delete, you have one that says [Source Code] All codes here

http://www.mpgh.net/forum/599-realm-...odes-here.html
#6 · 13y ago
RA
raikoug
Quote Originally Posted by MrDanZ View Post
just saying he posted one like this few days ago

---------- Post added at 01:08 PM ---------- Previous post was at 01:07 PM ----------



it wasnt delete, you have one that says [Source Code] All codes here

http://www.mpgh.net/forum/599-realm-...odes-here.html
yes, but, outdated, not editable
#7 · 13y ago
Nachos
Nachos
Approved this attachment and closed your other thread.
#8 · 13y ago
MrDanZ
MrDanZ
in the attachment the one that says realm of the mad god hacked is outdated.
#9 · 13y ago
RA
raikoug
Ok, updated ALL codes, autonexus, autoaim, no ally project, no debuff, and full screen.
nice work all in the forum.. ^^

---------- Post added at 01:26 PM ---------- Previous post was at 01:24 PM ----------

Quote Originally Posted by MrDanZ View Post
in the attachment the one that says realm of the mad god hacked is outdated.
UH... god... I ... mistaken... the files... I thought I had putted there the clean assemblee game client... wow... what a mistake!!!
#10 · 13y ago
Strudul
Strudul
Quote Originally Posted by raikoug View Post
yes, but, outdated, not editable
That is because it is outdated....
#11 · 13y ago
RA
raikoug
No strudul that is becouse after 24h you can't edit post, and I would like to update every time the first post of this thread. But I can't, so every time I have to make a new post, to update code....
#12 · 13y ago
KA
Kaimaru
Your last guide auto-nexus was yogda. This one you have is for rabcdasm. You still have instructions at the top of the first quote that are for yogda. Kinda confused me.

Thanks for compiling all this into one post!
#13 · 13y ago
AC
Acsha
Hey, What should you Construct Monsters can be excluded? (Auto-aim)

How to exclude
#14 · 13y ago
Nachos
Nachos
Newest attachment approved.

You can just make a post in your old threads with the new attachment, but i prefer that you make a new thread. I have to download and reupload the attachment to if you post it in your old threads.
#15 · 13y ago
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