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  1. #16
    bandi12's Avatar
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    @Avene 2 world's "nice leech" this base was posted tuday at UC C+P added a text and you release it ...
     




    MY Latest Aimbot on : Orbital Space (Video Comming Soon)'





     

    - @UltraPGNoob
    - @dicky88smd
    - @giniyat101

  2. #17
    giniyat101's Avatar
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    Quote Originally Posted by justinsswagga View Post
    Don't approve this shit, hes getting everything patched because he likes to leach shit. Avenue im sorry but you c/p. You aren't good at coding. You just leech......
    -rep.
    -rep is not allowed lolz


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  3. #18
    AnnoyingCat's Avatar
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    It's detected.

  4. #19
    BACKD00R's Avatar
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    Quote Originally Posted by giniyat101 View Post
    -rep is not allowed lolz

    I was thinking the same thing!



     

    Skype : BACKD00R-MPGH

     

    • Contributor: October, 31th 2011
    • CA BR Minion: January, 03th 2012
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    • Minion + : July 08th 2012
    • Moderator : January 21th 2013
    • Global Moderator : August 1st 2013







  5. #20
    loadgamers4's Avatar
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    how to enable yang code?

  6. #21
    MagicWar's Avatar
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    HOw to install it On CrossFire_Project?

    Contact Me!
     
    abdo_zeyad20111@yahoo.com


     
    MagicarCrossFire

    My Project List

    Make Simble Hack()
    Make 3 Features Hack()
    Make Hack 10 Feat()
    Make Hack 15 Feat()
    Makeing Hot Keys()
    Makeing D3D Menu()
    Makeing VIP Hack()Done 70%

    -------------------------------------------------
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    MPGH God II: 7500 ()
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  7. #22
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    Quote Originally Posted by Avene View Post
    Example Base 1



    Code:
    #include <windows.h>
    #include <stdio.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")
    
    #define EndSceneEngine 0x00455ECF
    DWORD retEndSceneEngine = ( EndSceneEngine + 0x8 );
     
    #define DIPEngine 0x004B490D
    DWORD retDIPEngine = ( DIPEngine + 0x8 );
    
    #define Red     D3DCOLOR_ARGB( 255, 255, 255, 000 )
    #define Green   D3DCOLOR_ARGB( 255, 000, 255, 000 )
    #define Blue    D3DCOLOR_ARGB( 255, 000, 000, 255 )
    #define Yellow  D3DCOLOR_ARGB( 255, 255, 255, 000 )
    #define Black   D3DCOLOR_ARGB( 255, 000, 000, 000 )
    
    typedef struct{
    	int index;
    	char * title;
    	int *hack;
    	int hackmaxval;
    	int hacktype;
    	DWORD HCOLOR;
    }ITEM;
    
    int hackcount;
    int selector;
    int x,y,w,h;
    DWORD COLOR;
    
    ITEM HACKITEM[99];
    char hackrval[256];
    
    int xFontOffSet = 15;
    int hackopt1;
    int MenuHeight = 10;
    int show = 0;
    int hack1, hack2, hack3;
    
    LPDIRECT3DDEVICE9 pDevice;
    LPD3DXFONT Font;
    
    VOID StartFont()
    {
        if( Font )
        {
            Font->Release();
            Font = NULL;
        }
    
        if( !Font )
        {
            D3DXCreateFontA( pDevice,
                            14,
                            0,
                            FW_BOLD,
                            1,
                            0,
                            DEFAULT_CHARSET,
                            OUT_DEFAULT_PRECIS,
                            DEFAULT_QUALITY,
                            DEFAULT_PITCH | FF_DONTCARE,
                            "Arial",
                            &Font );
        }
    }
    
    VOID WriteText(char pString[], INT x, INT y, DWORD color )
    {    
        RECT rect;
        SetRect( &rect, x, y, x, y );
        Font->DrawTextA( NULL, pString, -1, &rect, DT_NOCLIP | DT_LEFT, color );
    }
    
    void CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
    {
    	hackcount++;
    	HACKITEM[hackcount].index = index;
    	HACKITEM[hackcount].hack = hack;
    	HACKITEM[hackcount].hackmaxval = hackmaxval;
    	HACKITEM[hackcount].hacktype = hacktype;
    	WriteText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR); //If you want to move the menu opts down do something like this (index*15)+20 and to move it left or right just add/subtract from font offset.
    }
    
    void RenderMenu()
    {
    	if(GetAsyncKeyState(VK_DOWN)&1) 
    			selector++;
    
    	if(GetAsyncKeyState(VK_UP)&1)
    		if(selector > 1)
    			selector--;
    
    	if (GetAsyncKeyState(VK_RIGHT)<0)
    	{
    		for(int i=0;i < (hackcount+1);i++)
    		{
               if(selector == HACKITEM[i].index)
    		   {
    			   if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
    					*HACKITEM[i].hack += 1;
    		   }
    		}
    	}
    
    	if (GetAsyncKeyState(VK_LEFT)<0)
    	{
    		for(int i=0;i < (hackcount+1);i++)
    		{
               if(selector == HACKITEM[i].index)
    		   {
    			   *HACKITEM[i].hack = 0;
    			   Sleep(20);
    		   }
    		}
    	}
    	
    	for(int i=0;i < (hackcount+1);i++)
    	{
    		if(selector == HACKITEM[i].index)
    			HACKITEM[i].HCOLOR = Green;
    		else
    			HACKITEM[i].HCOLOR = Red;
    	}
    
    	for(int i=1; i<(hackcount+1); i++)
    	{
    		if(HACKITEM[i].hacktype == 0)
    		{
    			if(*HACKITEM[i].hack == 1)  //to move the opts down do something like this (HACKITEM[i].index*15)+20 
    				WriteText("On", xFontOffSet+100, HACKITEM[i].index*15,Yellow);
    			else 
    				WriteText("Off", xFontOffSet+100, HACKITEM[i].index*15,Red);
    		}
    	}
    
    	for(int i=1; i<(hackcount+1); i++)
    	{
    		if(HACKITEM[i].hackmaxval >1 && HACKITEM[i].hacktype == 1)
    		{
    			sprintf_s(hackrval, "%i", *HACKITEM[i].hack);
    			WriteText(hackrval, xFontOffSet+100, HACKITEM[i].index*15,Red);
    		}
    	}
    
    	if(selector < 1)
    		selector = 1;
    
    	if(selector > hackcount)
    		selector = 1;
    
    	hackcount = 0;
    }
    
    void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR)
    {
    	if(GetAsyncKeyState(VK_INSERT)&1) show=(!show);
    	
    	if(!show) 
    	{
    		WriteText(menuname, 5, 2, TITLECOL);
    		return;
    	}
    
    	WriteText(menuname, x+10, y+2, TITLECOL);
    	
    	CreateItem(1,"Hack 1", &hack1, 1, 0);
    	CreateItem(2,"Hack 2", &hack2, 1, 0); 
    	CreateItem(3,"Hack 3", &hack3, 1, 0);
    
    	RenderMenu();
    }
    
    /*void MemoryHackHere()
    {
    	//load modules & continue with hacks
    
    	if(hack1)
    	{
    
    	}
    
    	if(hack2)
    	{
    
    	}
    
    	//do not put sleep()
    }
    */
    
    __declspec( naked ) HRESULT WINAPI EndSceneMidfunction( )
    {
        __asm
        {
                MOV ECX, DWORD PTR DS:[EAX]
                MOV EDX, DWORD PTR DS:[ECX + 0xA8]
                MOV DWORD PTR DS:[pDevice], EAX
                PUSHAD
        }
    
    	//================================================================================== font
            StartFont();
    
    	//================================================================================== menu
    	BuildMenu("Avene D3D Menu Crossfire 17/9/2012",0,0,180,200,Red,Black,Green);
        
    	//================================================================================== hack
    	//MemoryHackHere();
    
        __asm
        {
            POPAD
            JMP retEndSceneEngine
        }
    }
    
    __declspec( naked ) HRESULT WINAPI DIPMidfunction( )
    {
            __asm
            {
                    MOV EDX, DWORD PTR DS:[EAX]
                    MOV EDX, DWORD PTR DS:[EDX + 0x148]
                    MOV DWORD PTR DS:[pDevice], EAX
                    PUSHAD
            }
     
    		//Chams
    		if( hack3 )
    		{
    			pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
                            pDevice->SetRenderState( D3DRS_AMBIENT, Green );
    		}
     
            __asm
            {
                    POPAD
                    JMP retDIPEngine
            }
    }
    
    VOID *DetourCreate( BYTE *src, CONST BYTE *dst, CONST INT len )
    {
        BYTE *jmp =( BYTE * ) malloc( len + 5 );
        DWORD dwBack;
    
        VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
        memcpy( jmp, src, len );    
        jmp += len;
        jmp[0] = 0xE9;
        *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
    
        src[0] = 0xE9;
        *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
        for( INT i = 5; i < len; i++ )
            src[i] = 0x90;
        VirtualProtect( src, len, dwBack, &dwBack );
    
        return( jmp - len );
    }
    
    DWORD WINAPI StartRoutine( LPVOID )
    {
        while( TRUE )
        {
            if( memcmp( ( VOID * )EndSceneEngine, ( VOID * )( PBYTE )"\x8B\x08", 2 ) == 0
             && memcmp( ( VOID * )DIPEngine     , ( VOID * )( PBYTE )"\x8B\x10", 2 ) == 0 )
            {
                Sleep( 100 );
                DetourCreate( ( PBYTE )EndSceneEngine, ( PBYTE )EndSceneMidfunction, 8 );
    	    DetourCreate( ( PBYTE )DIPEngine     , ( PBYTE )DIPMidfunction     , 8 );
            }
    
            Sleep( 50 );
        }
     
        return 0;
    }
    
    BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    { 
        if( dwReason == DLL_PROCESS_ATTACH )
        {
            DisableThreadLibraryCalls( hDll );
            //MessageBox( 0, "Avene D3D Menu", "Crossfire", 0 );
            CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StartRoutine, 0, 0, 0 );
        }
     
        return TRUE;
    }
    I change character set to Unicode so no more QQ & be sure to add Microsoft DirectX SDK files (include & libraries directories) before compile.

    Credits:
    WE11ington
    Shad0w_
    Azorbix
    CodeDemon
    Hans
    Avene

    Example Base 2

    Example Base 2.rar - Jotti's malware scan
    https://www.virustotal.com/file/b692...is/1347878551/
    i wont sell my acc look Z8Games for 60$ wont add skyp edulik46

  8. #23
    Major_Jake's Avatar
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    What's the endscene pointer for PH?

  9. #24
    the_soup's Avatar
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    Quote Originally Posted by Avene View Post
    I just notice LPDIRECT3DDEVICE9 pDevice was in global, you may remove these:

    Code:
    VOID StartFont( LPDIRECT3DDEVICE9 pDevice )
    void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
    static LPDIRECT3DDEVICE9 pDevice;
    
    Also:
    StartFont( pDevice );
    BuildMenu("Avene D3D Menu Crossfire 17/9/2012",0,0,180,200,Red,Black,Green,pDevice);
    Or just leave it, not too important though.



    This is engine hook, 0x004B490D is in crossfire.exe
    Don't leave, Avene. I love your hacks, your a wonderful person. If you leave, add me on Skype to keep in touch - your a great man, and you provided the most wonderful hacks.
    Need help concerning CrossFire?





  10. #25
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    Example Base 2_mpgh.net.rar [Download and Thanks] (12.1 KB, 98 Downloads)
    Its. the detected d3d menu base,can you post the new undetected project ,thanks?

  11. #26
    XarutoUsoCrack's Avatar
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    @Avene you are a Stupid Leecher, C&P Hook from We11 and Changed the Title, CodeDemon's Base, its a full C&P.

  12. #27
    MagicWar's Avatar
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    Quote Originally Posted by Avene View Post
    Example Base 1



    Code:
    #include <windows.h>
    #include <stdio.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")
    
    #define EndSceneEngine 0x00455ECF
    DWORD retEndSceneEngine = ( EndSceneEngine + 0x8 );
     
    #define DIPEngine 0x004B490D
    DWORD retDIPEngine = ( DIPEngine + 0x8 );
    
    #define Red     D3DCOLOR_ARGB( 255, 255, 255, 000 )
    #define Green   D3DCOLOR_ARGB( 255, 000, 255, 000 )
    #define Blue    D3DCOLOR_ARGB( 255, 000, 000, 255 )
    #define Yellow  D3DCOLOR_ARGB( 255, 255, 255, 000 )
    #define Black   D3DCOLOR_ARGB( 255, 000, 000, 000 )
    
    typedef struct{
    	int index;
    	char * title;
    	int *hack;
    	int hackmaxval;
    	int hacktype;
    	DWORD HCOLOR;
    }ITEM;
    
    int hackcount;
    int selector;
    int x,y,w,h;
    DWORD COLOR;
    
    ITEM HACKITEM[99];
    char hackrval[256];
    
    int xFontOffSet = 15;
    int hackopt1;
    int MenuHeight = 10;
    int show = 0;
    int hack1, hack2, hack3;
    
    LPDIRECT3DDEVICE9 pDevice;
    LPD3DXFONT Font;
    
    VOID StartFont()
    {
        if( Font )
        {
            Font->Release();
            Font = NULL;
        }
    
        if( !Font )
        {
            D3DXCreateFontA( pDevice,
                            14,
                            0,
                            FW_BOLD,
                            1,
                            0,
                            DEFAULT_CHARSET,
                            OUT_DEFAULT_PRECIS,
                            DEFAULT_QUALITY,
                            DEFAULT_PITCH | FF_DONTCARE,
                            "Arial",
                            &Font );
        }
    }
    
    VOID WriteText(char pString[], INT x, INT y, DWORD color )
    {    
        RECT rect;
        SetRect( &rect, x, y, x, y );
        Font->DrawTextA( NULL, pString, -1, &rect, DT_NOCLIP | DT_LEFT, color );
    }
    
    void CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
    {
    	hackcount++;
    	HACKITEM[hackcount].index = index;
    	HACKITEM[hackcount].hack = hack;
    	HACKITEM[hackcount].hackmaxval = hackmaxval;
    	HACKITEM[hackcount].hacktype = hacktype;
    	WriteText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR); //If you want to move the menu opts down do something like this (index*15)+20 and to move it left or right just add/subtract from font offset.
    }
    
    void RenderMenu()
    {
    	if(GetAsyncKeyState(VK_DOWN)&1) 
    			selector++;
    
    	if(GetAsyncKeyState(VK_UP)&1)
    		if(selector > 1)
    			selector--;
    
    	if (GetAsyncKeyState(VK_RIGHT)<0)
    	{
    		for(int i=0;i < (hackcount+1);i++)
    		{
               if(selector == HACKITEM[i].index)
    		   {
    			   if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
    					*HACKITEM[i].hack += 1;
    		   }
    		}
    	}
    
    	if (GetAsyncKeyState(VK_LEFT)<0)
    	{
    		for(int i=0;i < (hackcount+1);i++)
    		{
               if(selector == HACKITEM[i].index)
    		   {
    			   *HACKITEM[i].hack = 0;
    			   Sleep(20);
    		   }
    		}
    	}
    	
    	for(int i=0;i < (hackcount+1);i++)
    	{
    		if(selector == HACKITEM[i].index)
    			HACKITEM[i].HCOLOR = Green;
    		else
    			HACKITEM[i].HCOLOR = Red;
    	}
    
    	for(int i=1; i<(hackcount+1); i++)
    	{
    		if(HACKITEM[i].hacktype == 0)
    		{
    			if(*HACKITEM[i].hack == 1)  //to move the opts down do something like this (HACKITEM[i].index*15)+20 
    				WriteText("On", xFontOffSet+100, HACKITEM[i].index*15,Yellow);
    			else 
    				WriteText("Off", xFontOffSet+100, HACKITEM[i].index*15,Red);
    		}
    	}
    
    	for(int i=1; i<(hackcount+1); i++)
    	{
    		if(HACKITEM[i].hackmaxval >1 && HACKITEM[i].hacktype == 1)
    		{
    			sprintf_s(hackrval, "%i", *HACKITEM[i].hack);
    			WriteText(hackrval, xFontOffSet+100, HACKITEM[i].index*15,Red);
    		}
    	}
    
    	if(selector < 1)
    		selector = 1;
    
    	if(selector > hackcount)
    		selector = 1;
    
    	hackcount = 0;
    }
    
    void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR)
    {
    	if(GetAsyncKeyState(VK_INSERT)&1) show=(!show);
    	
    	if(!show) 
    	{
    		WriteText(menuname, 5, 2, TITLECOL);
    		return;
    	}
    
    	WriteText(menuname, x+10, y+2, TITLECOL);
    	
    	CreateItem(1,"Hack 1", &hack1, 1, 0);
    	CreateItem(2,"Hack 2", &hack2, 1, 0); 
    	CreateItem(3,"Hack 3", &hack3, 1, 0);
    
    	RenderMenu();
    }
    
    /*void MemoryHackHere()
    {
    	//load modules & continue with hacks
    
    	if(hack1)
    	{
    
    	}
    
    	if(hack2)
    	{
    
    	}
    
    	//do not put sleep()
    }
    */
    
    __declspec( naked ) HRESULT WINAPI EndSceneMidfunction( )
    {
        __asm
        {
                MOV ECX, DWORD PTR DS:[EAX]
                MOV EDX, DWORD PTR DS:[ECX + 0xA8]
                MOV DWORD PTR DS:[pDevice], EAX
                PUSHAD
        }
    
    	//================================================================================== font
            StartFont();
    
    	//================================================================================== menu
    	BuildMenu("Avene D3D Menu Crossfire 17/9/2012",0,0,180,200,Red,Black,Green);
        
    	//================================================================================== hack
    	//MemoryHackHere();
    
        __asm
        {
            POPAD
            JMP retEndSceneEngine
        }
    }
    
    __declspec( naked ) HRESULT WINAPI DIPMidfunction( )
    {
            __asm
            {
                    MOV EDX, DWORD PTR DS:[EAX]
                    MOV EDX, DWORD PTR DS:[EDX + 0x148]
                    MOV DWORD PTR DS:[pDevice], EAX
                    PUSHAD
            }
     
    		//Chams
    		if( hack3 )
    		{
    			pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
                            pDevice->SetRenderState( D3DRS_AMBIENT, Green );
    		}
     
            __asm
            {
                    POPAD
                    JMP retDIPEngine
            }
    }
    
    VOID *DetourCreate( BYTE *src, CONST BYTE *dst, CONST INT len )
    {
        BYTE *jmp =( BYTE * ) malloc( len + 5 );
        DWORD dwBack;
    
        VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
        memcpy( jmp, src, len );    
        jmp += len;
        jmp[0] = 0xE9;
        *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
    
        src[0] = 0xE9;
        *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
        for( INT i = 5; i < len; i++ )
            src[i] = 0x90;
        VirtualProtect( src, len, dwBack, &dwBack );
    
        return( jmp - len );
    }
    
    DWORD WINAPI StartRoutine( LPVOID )
    {
        while( TRUE )
        {
            if( memcmp( ( VOID * )EndSceneEngine, ( VOID * )( PBYTE )"\x8B\x08", 2 ) == 0
             && memcmp( ( VOID * )DIPEngine     , ( VOID * )( PBYTE )"\x8B\x10", 2 ) == 0 )
            {
                Sleep( 100 );
                DetourCreate( ( PBYTE )EndSceneEngine, ( PBYTE )EndSceneMidfunction, 8 );
    	    DetourCreate( ( PBYTE )DIPEngine     , ( PBYTE )DIPMidfunction     , 8 );
            }
    
            Sleep( 50 );
        }
     
        return 0;
    }
    
    BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    { 
        if( dwReason == DLL_PROCESS_ATTACH )
        {
            DisableThreadLibraryCalls( hDll );
            //MessageBox( 0, "Avene D3D Menu", "Crossfire", 0 );
            CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StartRoutine, 0, 0, 0 );
        }
     
        return TRUE;
    }
    I change character set to Unicode so no more QQ & be sure to add Microsoft DirectX SDK files (include & libraries directories) before compile.

    Credits:
    WE11ington
    Shad0w_
    Azorbix
    CodeDemon
    Hans
    Avene

    Example Base 2

    Example Base 2.rar - Jotti's malware scan
    https://www.virustotal.com/file/b692...is/1347878551/
    [ @Avene ]
    Can u tell me ho to install it to CrossFire_project base?

    Contact Me!
     
    abdo_zeyad20111@yahoo.com


     
    MagicarCrossFire

    My Project List

    Make Simble Hack()
    Make 3 Features Hack()
    Make Hack 10 Feat()
    Make Hack 15 Feat()
    Makeing Hot Keys()
    Makeing D3D Menu()
    Makeing VIP Hack()Done 70%

    -------------------------------------------------
    Leecher: 0 ()
    Choob: 25 ()
    Newbie: 50 ()
    Member: 100 ()
    Advanced Member: 150 ()
    Dual-Keyboard Member: 250 ()
    Expert Member: 500 ()
    Bobo's Trainer: 750 ()
    MPGH Expert: 1000 ()
    Synthetic Hacker: 1250 ()
    Blackhat Hacker: 1500 ()
    Whitehat Hacker: 2000 ()
    Bobo's Guardian: 2500 ()
    Upcoming MPGHiean: 3000 ()
    MPGH Addict: 3500 ()
    MPGHiean: 4000 ()
    MPGH Knight: 4500 ()
    MPGH Lord: 5000 ()
    MPGH Champion: 5500 ()
    MPGH King: 6000 ()
    MPGH Legend: 6500 ()
    MPGH God: 7000 ()

    MPGH God II: 7500 ()
    MPGH God III: 8000 ()
    MPGH God IV: 8500 ()
    MPGH God V: 9000 ()
    Arun's Slave: 9500 ()
    Dave's Slave: 10000 ()

  13. #28
    hanyali2012's Avatar
    Join Date
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    @Avene
    Avene What Is The FEATURES ?
    Or This Is Just The Menu ?



    Best CoderS :~
    @Ramo
    @Karemm111
    @Dragon(H)ell
    @CodeSkills


  14. #29
    nurullah19941994's Avatar
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    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  15. #30
    Major_Jake's Avatar
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    Quote Originally Posted by Major_Jake View Post
    What's the endscene pointer for PH?
    FUk it no ones answering....

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