Code:
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| Combat Arms Address Logger v1 |
| Created by - Gellin |
| 9-19-2012 |
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Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x32B000
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5FEE00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xDEC0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
CA_ADDIE_LOGGER V1 Starting...
#define ADDR_MTBWCRET 0x373B0257
#define ADDR_LTCLIENT 0x37808570
#define ADDR_WEAPONMGR 0x37856D34
#define ADDR_LOCALPTR 0x3786734C
#define ADDR_GCS 0x37850018
#define ADDR_LTCOMMON 0x37856B58
#define ADDR_S_BULLETS 0x375003F6
#define ADDR_REMOTEKILL1 0x37505E51
#define ADDR_REMOTEKILL2 0x37505E52
#define ADDR_REMOTEKILL3 0x375061D1
#define ADDR_REMOTEKILL4 0x375061D2
#define ADDR_WEAPON_RANGE1 0x37505D29
#define ADDR_WEAPON_RANGE2 0x375060A9
#define ADDR_RAPIDFIRE1 0x374FCC87
#define ADDR_RAPIDFIRE2 0x3750681E
#define ADDR_RAPIDFIRE3 0x37502367
#define ADDR_RAPIDFIRE4 0x37506825
#define ADDR_FORCEFPS 0x37808360
#define ADDR_LTCSBASE 0x37808558
#define OFF_FPS 0x18418
#define ADDR_W2S 0x496C50
#define ADDR_INTERSECT 0x470FA0
#define ADDR_D3D 0x9269C8
#define ADDR_DRAWPRIM 0x81AA38
#define ADDR_CURSORCENTER 0x804D24
#define ADDR_CONSOLEUNWRAPPED 0x48B5B0
#define ADDR_PLAYERBYINDEX 0x372C4672
#define ADDR_LOCALPLAYER 0x372C5060
#define ADDR_LTCLIENTDLL 0x37808572
#define ADDR_RECOIL1 0x374AE1FC
#define ADDR_CLIENTINFOMGR 0x37173897
#define ADDR_GCS1 0x37173897
Credits To Gellin
Added -
ClientInfoMgr
NoRecoil
LTClientDLL
LocalPlayer
PlayerByIndex