Thread: Needed for ESP

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  1. #1
    XiAtomikiX's Avatar
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    Needed for ESP

    this is mainly towards Insane since i cannot PM yet sorry for the post
    I really need the structs and the Distance,redBox coding for the ESP
    I understand your code fully from your Source but the Structs look way wrong and The amount of errors in that are horrible lol
    just saying. I can fix but its way to much code to go through. I do not need a menu part(Have that already) dont need the Whole Esp l
    like bone selection,etc. Just the Distance and the Box
    I know how to draw the distance text to screen and the box just not the structs or functions W?E to map the Box to each player

    Can you PM with this info or share here plz?


    **BRown nosing here****
    BIG FAN OF YOUR WORK!!!
    Just saying

  2. #2
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    A. The structs are correct otherwise the hack wouldn't be working If you want Structs more "clean" ( the ones on that source are a little ugly I admit..) here it is.

     
    Code:
    typedef struct
    {
    	char _0x0000[2];
    	SHORT Valid; //0x0002 
    	char _0x0004[16];
    	Vector Origin; //0x0014 
    	Vector Angles; //0x0020 
    	char _0x002C[60];
    	int Flags; //0x0068 
    	char _0x006C[12];
    	Vector OldOrigin; //0x0078 
    	char _0x0084[76];
    	int ClientNum; //0x00D0 
    	SHORT Type; //0x00D4 
    	char _0x00D6[18];
    	Vector NewOrigin; //0x00E8 
    	char _0x00F4[64];
    	BYTE OldWeaponID; //0x0134 
    	char _0x0135[99];
    	BYTE WeaponID; //0x0198 
    	char _0x0199[1];
    	SHORT Alive; //0x019A 
    	char _0x019C[8];
    	float Flags2; //0x01A4 
    	char _0x01A8[40];
    	int IsAlive; //0x01D0 
    	char _0x01D4[36];
    }entity_t;//Size=0x01F8
    
    typedef struct
    {
    	char _0x0000[0x8];
        int Width;
        int Height;
        int FovX;
        int FovY;
        Vector ViewOrg;
        Vector ViewAxis[3];
        char _0x0048[0x24];
        float ZoomProgress;
        char _0x0070[0x4ABC];
        float ViewAngles[3];
        char _0x4B34[0x30];
        float WeaponViewAngleX;
        float WeaponViewAngleY;
    
    }refdef_t;//Size=0x0070
    
    typedef struct
    {
    	int FrameTime; //0x0000 
    	char _0x0004[168];
    	int N018AB3CE; //0x00AC 
    	char _0x00B0[160];
    	int ClientNum; //0x0150 
    	char _0x0154[72];
    	int Health; //0x019C 
    	char _0x01A0[4];
    	int MaxHealth; //0x01A4 
    	char _0x01A8[152];
    	int NextAttack; //0x0240 
    	char _0x0244[16];
    	int Attacking; //0x0254 
    	char _0x0258[320];
    	int SecondaryClipAmmo; //0x0398 
    	char _0x039C[12];
    	int PrimaryClipAmmo; //0x03A8 
    	char _0x03AC[100];
    	int SecondaryAmmo; //0x0410 
    	char _0x0414[8];
    	int LethalAmmo; //0x041C 
    	char _0x0420[8];
    	int PrimaryAmmo; //0x0428 
    	char _0x042C[8];
    	int TacticalAmmo; //0x0434
    }cg_t;//Size=0x0438
    
    typedef struct
    {
    	char _0x0000[8];
    	int Width; //0x0008 
    	int Height; //0x000C 
    	char _0x0010[20];
    	char GameType[4]; //0x0024 
    	char _0x0028[28];
    	char HostName[64]; //0x0044 
    	char _0x0084[196];
    	int MaxClients; //0x0148 
    	char _0x014C[4];
    	char MapName[64]; //0x0150 
    
    }cgs_t;//Size=0x0190
    
    typedef struct
    {
    	int Valid;                                       //0x0 (0xAD28F8)
    	char _0x0004[0x8];                               //0x4
    	char Name[16];                                   //0xC (0xAD2904)
    	int Team;                                        //0x1C (0xAD2914)
    	char _0x0020[0x4];                               //0x20
    	int Rank;                                        //0x24 (0xAD291C)
    	char _0x0028[0x10];                              //0x28
    	int Perk;                                        //0x38 (0xAD2930)
    	char _0x003C[0x8];                               //0x3C
    	int Score;                                       //0x44 (0xAD293C)
    	char _0x0048[0x458];                             //0x48
    	int Attacking;                                   //0x4A0 (0xAD2D98)
    	char _0x04A4[0x4];                               //0x4A4
    	int Zooming;                                     //0x4A8 (0xAD2DA0)
    	char _0x04AC[0xB8];                              //0x4AC
    }client_t; //[Addr: 0xAD28F8] [Size: 0x564]
    
    typedef struct
    {
    	Vector Recoil; //0x0044
        Vector vOrigin; //0x0050
        float DeltaOrigin[3]; //0x005C
        float ReadViewAngleY; //0x0068
        float ReadViewAngleX; //0x006C
        char _0x0070[108];
        float SetViewAngleY; //0x00DC
        float SetViewAngleX; //0x00E0
    
    }viewMatrix_t;//Size=0x00A4
    Credits to g0dly for those.

    2. The code doesn't have any errors.. except for the Anti CopyPaste that I intentionally added.

    3. For the W2S calculation I've used the engine function itself.. what is already on the source.

    4. Distance is on the source either...

    Code:
    float cMath::GetDistance ( Vector A, Vector B ) {
        float dx = A.x - B.x;
        float dy = A.y - B.y;
        float dz = A.z - B.z;
    
        return ( float ) sqrt ( ( dx * dx ) + ( dy * dy ) + ( dz * dz ) ) * 0.03048f;
    }
    Just delete the stuff you don't need on the code, shouldn't be hard.
    Last edited by MarkHC; 10-01-2012 at 05:19 PM.


    CoD Minion from 09/19/2012 to 01/10/2013

  3. The Following User Says Thank You to MarkHC For This Useful Post:

    Kenshin13 (10-01-2012)

  4. #3
    Kenshin13's Avatar
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    Quote Originally Posted by XiAtomikiX View Post
    this is mainly towards Insane since i cannot PM yet sorry for the post
    I really need the structs and the Distance,redBox coding for the ESP
    I understand your code fully from your Source but the Structs look way wrong and The amount of errors in that are horrible lol
    just saying. I can fix but its way to much code to go through. I do not need a menu part(Have that already) dont need the Whole Esp l
    like bone selection,etc. Just the Distance and the Box
    I know how to draw the distance text to screen and the box just not the structs or functions W?E to map the Box to each player

    Can you PM with this info or share here plz?


    **BRown nosing here****
    BIG FAN OF YOUR WORK!!!
    Just saying
    Errors disappear with two simple fixes....
    Entity......pFont.....
    :facepalm:

  5. #4
    XiAtomikiX's Avatar
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    i already fixed the errors from the anti-copy and paste as u call it not hard btw. but i didnt notice that the distance was that i thought that was something different
    o well thanks. as far as your calculation part isnt their an easier way for that though. just saying.its not hard just wondering.
    ill look through it again tonight as im not at home so cant really use visual studio to check just going by what im seeing in the code.

    ---------- Post added at 06:06 PM ---------- Previous post was at 06:04 PM ----------

    Quote Originally Posted by Kenshin13 View Post
    Errors disappear with two simple fixes....
    Entity......pFont.....
    :facepalm:
    facepalm? was that in the source code if so where i couldnt find it.
    ://dbl fP

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