Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
<CheatEntries>
<CheatEntry>
<ID>355</ID>
<Description>"Scripts"</Description>
<Color>80000008</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>300</ID>
<Description>"BL2 -=AmmoScripts=-"</Description>
<Options moHideChildren="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,4096)
alloc(buffer,512)
aobscan(aobAmmoUpdate,F3 0F 58 45 08 51)
aobscan(aobAmmoOnShot,3B C1 7C 0B 8B 55 0C 89 02 8B E5 5D C2 08 00)
label(aobAmmoUpdate_r)
label(lblAmmoUpdate)
label(lblAmmoUpdateSkip)
label(lblAmmoUpdateDisabled)
label(lblAmmoUpdateReturn)
label(lblAmmoUpdateFeedback)
label(lblAmmoUpdateFeedbackSkip)
registersymbol(aobAmmoUpdate_r)
label(bInfiniteAmmo)
label(fMinusOne)
label(bNoAccuracyDecreaseOnShot)
registersymbol(bInfiniteAmmo)
registersymbol(fMinusOne)
registersymbol(bNoAccuracyDecreaseOnShot)
label(aobAmmoOnShot_r)
label(lblAmmoOnShot)
label(lblAmmoOnShotDisabled)
label(lblAmmoOnShotReturn)
registersymbol(aobAmmoOnShot_r)
label(bNoReloadEnabled)
registersymbol(bNoReloadEnabled)
newmem:
lblAmmoUpdate:
cmp dword ptr [ecx+48],0
jne short lblAmmoUpdateFeedback
cmp dword ptr [ecx+4c],0
jne short lblAmmoUpdateFeedback
cmp dword ptr [bInfiniteAmmo],1
jne short lblAmmoUpdateDisabled
fxsave [buffer]
movss xmm1,[ebp+08]
xorps xmm3,xmm3
comiss xmm1,xmm3
jle short lblAmmoUpdateSkip
movss [ebp+08],xmm3
jmp lblAmmoUpdateSkip
lblAmmoUpdateFeedback:
cmp dword ptr [bNoAccuracyDecreaseOnShot],1
jne short lblAmmoUpdateDisabled
fxsave [buffer]
movss xmm1,[ebp+08]
xorps xmm3,xmm3
comiss xmm1,xmm3
jp short lblAmmoUpdateFeedbackSkip
jc short lblAmmoUpdateFeedbackSkip
movss xmm4,[fMinusOne]
mulss xmm1,xmm4
movss [ebp+08],xmm1
lblAmmoUpdateFeedbackSkip:
lblAmmoUpdateSkip:
fxrstor [buffer]
lblAmmoUpdateDisabled:
addss xmm0,[ebp+08] // Original code
jmp lblAmmoUpdateReturn
bInfiniteAmmo:
dd 1
fMinusOne:
dd (float)-1
bNoAccuracyDecreaseOnShot:
dd 1
lblAmmoOnShot:
cmp dword ptr [bNoReloadEnabled],1
jne short lblAmmoOnShotDisabled
mov eax,[edx]
lblAmmoOnShotDisabled:
mov [edx],eax // Original code
mov esp,ebp // Original code
pop ebp // Original code
jmp lblAmmoOnShotReturn
bNoReloadEnabled:
dd 1
//"Borderlands2.exe"+913B50:
aobAmmoUpdate:
aobAmmoUpdate_r:
jmp lblAmmoUpdate
lblAmmoUpdateReturn:
//"Borderlands2.exe"+A5BD5A:
aobAmmoOnShot+7:
aobAmmoOnShot_r:
jmp lblAmmoOnShot
lblAmmoOnShotReturn:
[DISABLE]
//"Borderlands2.exe"+913B50:
aobAmmoUpdate_r:
//Alt: addss xmm0,[ebp+08]
db F3 0F 58 45 08
unregistersymbol(aobAmmoUpdate_r)
unregistersymbol(bInfiniteAmmo)
unregistersymbol(fMinusOne)
unregistersymbol(bNoAccuracyDecreaseOnShot)
//"Borderlands2.exe"+A5BD5A:
aobAmmoOnShot_r:
//Alt: mov [edx],eax
//Alt: mov esp,ebp
//Alt: pop ebp
db 89 02 8B E5 5D
unregistersymbol(aobAmmoOnShot_r)
unregistersymbol(bNoReloadEnabled)
dealloc(buffer)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>301</ID>
<Description>"bInfiniteAmmo"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>bInfiniteAmmo</Address>
</CheatEntry>
<CheatEntry>
<ID>302</ID>
<Description>"bNoReloadEnabled"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>bNoReloadEnabled</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>303</ID>
<Description>"BL2 -=GodmodeScript=-"</Description>
<Options moHideChildren="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,4096)
aobscan(aobHealth,8B 06 8B 4D EC 8D 04 88 85 C0)
label(aobHealth_r)
label(lblHealth)
label(lblHealthSkip)
label(lblHealthDisabled)
label(lblHealthReturn)
registersymbol(aobHealth_r)
label(bGodModeEnabled)
registersymbol(bGodModeEnabled)
newmem:
lblHealth:
lea eax,[eax+ecx*4] // Original code
test eax,eax
jz short lblHealthSkip
cmp ecx,b
jne short lblHealthSkip
mov edx,[ebp-40]
pushad
cmp dword ptr [bGodModeEnabled],1
jne short lblHealthDisabled
mov eax,[edx+1b0]
mov ebx,[eax+58]
mov [eax+6c],ebx
mov eax,[edx+1b4]
mov ebx,[eax+58]
mov [eax+6c],ebx
lblHealthDisabled:
popad
lblHealthSkip:
test eax,eax // Original code
jmp lblHealthReturn
bGodModeEnabled:
dd 1
//"Borderlands2.exe"+3B6468:
aobHealth+5:
aobHealth_r:
jmp lblHealth
lblHealthReturn:
[DISABLE]
//"Borderlands2.exe"+3B6468:
aobHealth_r:
//Alt: lea eax,[eax+ecx*4]
//Alt: test eax,eax
db 8D 04 88 85 C0
unregistersymbol(aobHealth_r)
unregistersymbol(bGodModeEnabled)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>304</ID>
<Description>"bGodModeEnabled"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>bGodModeEnabled</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>312</ID>
<Description>"BL2 -=Recoil&AccuracyScript=-"</Description>
<Options moHideChildren="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,4096)
aobscan(aobRecoil,F3 0F 2C 8F 0C 0E 00 00)
label(aobRecoil_r)
label(lblRecoil)
label(lblRecoilSkip)
label(lblRecoilReturn)
registersymbol(aobRecoil_r)
label(bRecoillessWeapons)
registersymbol(bRecoillessWeapons)
newmem:
lblRecoil:
cmp dword ptr [bRecoillessWeapons],1
jne short lblRecoilSkip
xor ecx,ecx
mov [edi+00000E08],ecx
mov [edi+00000E0C],ecx
mov [edi+00000E10],ecx
mov [edi+00000E14],ecx
mov [edi+00000E18],ecx
jmp lblRecoilReturn
lblRecoilSkip:
cvttss2si ecx,[edi+00000E0C] // Original code
jmp lblRecoilReturn
bRecoillessWeapons:
dd 1
//"Borderlands2.exe"+562247:
aobRecoil:
aobRecoil_r:
jmp lblRecoil
nop
nop
nop
lblRecoilReturn:
[DISABLE]
//"Borderlands2.exe"+562247:
aobRecoil_r:
//Alt: cvttss2si ecx,[edi+00000E0C]
db F3 0F 2C 8F 0C 0E 00 00
unregistersymbol(aobRecoil_r)
unregistersymbol(bRecoillessWeapons)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>314</ID>
<Description>"bNoAccuracyDecreaseOnShot"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>bNoAccuracyDecreaseOnShot</Address>
</CheatEntry>
<CheatEntry>
<ID>313</ID>
<Description>"bRecoillessWeapons"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>bRecoillessWeapons</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>308</ID>
<Description>"BL2 -=SkillTimerScript=-"</Description>
<Options moHideChildren="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,4096)
aobscan(aobSkillTimer,8B 84 90 88 01 00 00 89 43 08)
label(aobSkillTimer_r)
label(lblSkillTimer)
label(lblSkillTimerDisabled)
label(lblSkillTimerReturn)
registersymbol(aobSkillTimer_r)
label(b************sEnabled)
registersymbol(b************sEnabled)
newmem:
lblSkillTimer:
mov eax,[eax+edx*4+00000188] // Original code
cmp dword ptr [b************sEnabled],1
jne short lblSkillTimerDisabled
test eax,eax
jz short lblSkillTimerDisabled
cmp edx,9
jne short lblSkillTimerDisabled
mov dword ptr [eax+6c],0
lblSkillTimerDisabled:
jmp lblSkillTimerReturn
b************sEnabled:
dd 1
//"Borderlands2.exe"+5ED111:
aobSkillTimer:
aobSkillTimer_r:
jmp lblSkillTimer
nop
nop
lblSkillTimerReturn:
[DISABLE]
//"Borderlands2.exe"+5ED111:
aobSkillTimer_r:
//Alt: mov eax,[eax+edx*4+00000188]
db 8B 84 90 88 01 00 00
unregistersymbol(aobSkillTimer_r)
unregistersymbol(b************sEnabled)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>309</ID>
<Description>"b************sEnabled"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>b************sEnabled</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>0</ID>
<Description>"BL2 -=SlotsScript=-"</Description>
<Options moHideChildren="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(FixSlotsSignature,8B 7D D8 8B 3F 8B C8 03 C9 F3 0F 10 54 CF 04 F3 0F 58 D0)
alloc(FixSlots,256)
alloc(Data,8)
label(Exit)
label(Return)
label(FixSlotsInjectionLocation)
label(FixSlotsCounter)
label(FixSlotsValue)
registersymbol(FixSlotsInjectionLocation)
registersymbol(FixSlotsCounter)
registersymbol(FixSlotsValue)
Data:
FixSlotsValue:
db 0C 30 00 00
Data+4:
FixSlotsCounter:
FixSlots:
cmp [esi],0x434347AE
jnz Exit
add [FixSlotsCounter],1
mov eax,[FixSlotsValue]
Exit:
movss xmm1,[esi]
xorps xmm0,xmm0
jmp Return
FixSlotsSignature-63:
FixSlotsInjectionLocation:
jmp FixSlots
nop
nop
Return:
[DISABLE]
FixSlotsInjectionLocation:
movss xmm1,[esi]
xorps xmm0,xmm0
dealloc(FixSlots)
dealloc(Counter)
unregistersymbol(FixSlotsInjectionLocation)
unregistersymbol(FixSlotsValue)
unregistersymbol(FixSlotsCounter)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Trigger Count"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>FixSlotsCounter</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"Spin ID"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>FixSlotsValue</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"Borderlands 2 Update 1 script v19"</Description>
<Options moHideChildren="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,4096)
alloc(buffer,512)
aobscan(aobAmmo,2B 86 28 0A 00 00)
aobscan(aobInAccuracy,F3 0F 58 45 08 51)
aobscan(aobDemiGodMode,B0 01 84 86 04 01 00 00)
aobscan(aobSkillPts,83 B8 74 02 00 00 00 0F 8E B9)
aobscan(aobBigBadAss,8B 86 70 16 00 00 8B 04 B8 5F)
aobscan(aobRecoil,F3 0F 2C 8F 0C 0E 00 00)
aobscan(aobSkeletonKey,8B 52 08 8B 06 51 52 50 E8)
aobscan(aobSkillTimer,8B 84 90 88 01 00 00 89 43 08)
aobscan(aobPointer,8D 81 44 03 00 00 50)
label(aobAmmo_r)
label(lblAmmo)
label(lblAmmoSkip)
label(lblAmmoDisabled)
label(lblAmmoReturn)
registersymbol(aobAmmo_r)
label(lblAmmoReturn)
registersymbol(aobAmmo_r)
label(bInfiniteAmmoEnabled)
label(bNoReloadEnabled)
registersymbol(bInfiniteAmmoEnabled)
registersymbol(bNoReloadEnabled)
label(aobInAccuracy_r)
label(lblInAccuracy)
label(lblInAccuracyDisabled)
label(lblInAccuracyReturn)
label(lblInAccuracyFeedbackSkip)
registersymbol(aobInAccuracy_r)
label(fMinusOne)
label(bNoAccuracyDecreaseOnShot)
registersymbol(fMinusOne)
registersymbol(bNoAccuracyDecreaseOnShot)
label(aobDemiGodMode_r)
label(lblDemiGodMode)
label(lblDemiGodModeSkip)
label(lblDemiGodModeDisabled)
label(lblDemiGodModeReturn)
registersymbol(aobDemiGodMode_r)
label(bDemiGodModeEnabled)
registersymbol(bDemiGodModeEnabled)
label(aobSkillPts_r)
label(lblSkillPts)
label(lblSkillPtsSkip)
label(lblSkillPtsDisabled)
label(lblSkillPtsReturn)
registersymbol(aobSkillPts_r)
label(bSkillPointHackEnabled)
label(iDesiredSkillPoints)
registersymbol(bSkillPointHackEnabled)
registersymbol(iDesiredSkillPoints)
label(aobBigBadAss_r)
label(lblBigBadAss)
label(lblBigBadAssLoop)
label(lblBigBadAssSkip)
label(lblBigBadAssDisabled)
label(lblBigBadAssReturn)
registersymbol(aobBigBadAss_r)
label(bBigBadAssHackEnabled)
label(iDesiredBigBadAssValue)
registersymbol(bBigBadAssHackEnabled)
registersymbol(iDesiredBigBadAssValue)
label(aobRecoil_r)
label(lblRecoil)
label(lblRecoilSkip)
label(lblRecoilReturn)
registersymbol(aobRecoil_r)
label(bRecoillessWeapons)
registersymbol(bRecoillessWeapons)
label(aobSkeletonKey_r)
label(lblSkeletonKey)
label(lblSkeletonKeyDisabled)
label(lblSkeletonKeyReturn)
registersymbol(aobSkeletonKey_r)
label(bSkeletonKeyHackEnabled)
registersymbol(bSkeletonKeyHackEnabled)
label(aobSkillTimer_r)
label(lblSkillTimer)
label(lblSkillTimerDisabled)
label(lblSkillTimerReturn)
registersymbol(aobSkillTimer_r)
label(b************sEnabled)
registersymbol(b************sEnabled)
label(aobPointer_r)
label(lblPointer)
label(lblPointerSkip)
label(lblPointerReturn)
registersymbol(aobPointer_r)
label(pPlayer)
registersymbol(pPlayer)
newmem:
lblAmmo:
push eax
mov eax,[ecx+28]
test eax,eax
jz short lblAmmoDisabled
mov eax,[eax+a4]
test eax,eax
jz short lblAmmoDisabled
cmp dword ptr [pPlayer],eax
jne short lblAmmoDisabled
mov eax,[esi+9c8]
test eax,eax
jz short lblAmmoDisabled
mov eax,[eax+a4]
test eax,eax
jz short lblAmmoDisabled
cmp dword ptr [pPlayer],eax
jne short lblAmmoDisabled
cmp dword ptr [bInfiniteAmmoEnabled],1
jne short lblAmmoSkip
mov eax,[ecx+58]
mov [ecx+6c],eax
lblAmmoSkip:
cmp dword ptr [bNoReloadEnabled],1
jne short lblAmmoDisabled
mov eax,[esi+a08]
mov [esi+a28],eax
lblAmmoDisabled:
pop eax
sub eax,[esi+00000A28] // Original code
jmp lblAmmoReturn
bInfiniteAmmoEnabled:
dd 0
bNoReloadEnabled:
dd 0
lblInAccuracy:
cmp dword ptr [ecx+48],0
je short lblInAccuracyDisabled
cmp dword ptr [ecx+4c],0
je short lblInAccuracyDisabled
cmp dword ptr [bNoAccuracyDecreaseOnShot],1
jne short lblInAccuracyDisabled
fxsave [buffer]
movss xmm1,[ebp+08]
xorps xmm3,xmm3
comiss xmm1,xmm3
jp short lblInAccuracyFeedbackSkip
jc short lblInAccuracyFeedbackSkip
movss xmm4,[fMinusOne]
mulss xmm1,xmm4
movss [ebp+08],xmm1
lblInAccuracyFeedbackSkip:
fxrstor [buffer]
lblInAccuracyDisabled:
addss xmm0,[ebp+08] // Original code
jmp lblInAccuracyReturn
fMinusOne:
dd (float)-1
bNoAccuracyDecreaseOnShot:
dd 0
lblDemiGodMode:
push eax
cmp dword ptr [bDemiGodModeEnabled],1
jne short lblDemiGodModeDisabled
mov eax,[esi+108]
test eax,eax
jz short lblDemiGodModeDisabled
cmp dword ptr [pPlayer],eax
jne short lblDemiGodModeSkip
mov eax,[eax+340]
test eax,eax
jz short lblDemiGodModeDisabled
mov eax,[eax+1b0]
cmp eax,esi
jne short lblDemiGodModeSkip
mov byte ptr [esi+104],0
jmp lblDemiGodModeDisabled
lblDemiGodModeSkip:
mov eax,[esi+108]
test eax,eax
jz short lblDemiGodModeDisabled
mov eax,[eax+a4]
test eax,eax
jz short lblDemiGodModeDisabled
cmp dword ptr [pPlayer],eax
jne short lblDemiGodModeDisabled
mov byte ptr [esi+104],0
lblDemiGodModeDisabled:
pop eax
mov al,01 // Original code
test [esi+00000104],al // Original code
jmp lblDemiGodModeReturn
bDemiGodModeEnabled:
dd 0
lblSkillPts:
cmp dword ptr [bSkillPointHackEnabled],1
jne short lblSkillPtsDisabled
push ebx
push ecx
mov ebx,[eax+274]
mov ecx,[iDesiredSkillPoints]
cmp ecx,ebx
jl short lblSkillPtsSkip
mov [eax+274],ecx
lblSkillPtsSkip:
pop ecx
pop ebx
lblSkillPtsDisabled:
cmp dword ptr [eax+00000274],00 // Original code
jmp lblSkillPtsReturn
bSkillPointHackEnabled:
dd 0
iDesiredSkillPoints:
dd 2
lblBigBadAss:
mov eax,[esi+00001670] // Original code
pushfd
cmp dword ptr [bBigBadAssHackEnabled],1
jne short lblBigBadAssDisabled
pushad
mov ebx,[iDesiredBigBadAssValue]
mov ecx,[esi+1674]
lblBigBadAssLoop:
dec ecx
mov edx,[eax+ecx*4]
cmp ebx,edx
jl short lblBigBadAssSkip
mov [eax+ecx*4],ebx
lblBigBadAssSkip:
test ecx,ecx
jnz short lblBigBadAssLoop
mov dword ptr [bBigBadAssHackEnabled],ecx
popad
lblBigBadAssDisabled:
popfd
jmp lblBigBadAssReturn
bBigBadAssHackEnabled:
dd 0
iDesiredBigBadAssValue:
dd (int)464
lblRecoil:
cmp dword ptr [bRecoillessWeapons],1
jne short lblRecoilSkip
xor ecx,ecx
mov [edi+00000E08],ecx
mov [edi+00000E0C],ecx
mov [edi+00000E10],ecx
mov [edi+00000E14],ecx
mov [edi+00000E18],ecx
jmp lblRecoilReturn
lblRecoilSkip:
cvttss2si ecx,[edi+00000E0C] // Original code
jmp lblRecoilReturn
bRecoillessWeapons:
dd 0
lblSkeletonKey:
cmp dword ptr [bSkeletonKeyHackEnabled],1
jne short lblSkeletonKeyDisabled
cmp eax,3
jne short lblSkeletonKeyDisabled
cmp ecx,3
jne short lblSkeletonKeyDisabled
test ebx,ebx
jnz short lblSkeletonKeyDisabled
test edx,edx
jz short lblSkeletonKeyDisabled
mov ebx,[edx+8]
mov byte ptr [ebx+2],0
xor ebx,ebx
mov dword ptr [bSkeletonKeyHackEnabled],ebx
lblSkeletonKeyDisabled:
mov edx,[edx+08] // Original code
mov eax,[esi] // Original code
jmp lblSkeletonKeyReturn
bSkeletonKeyHackEnabled:
dd 0
lblSkillTimer:
mov eax,[eax+edx*4+00000188] // Original code
cmp dword ptr [b************sEnabled],1
jne short lblSkillTimerDisabled
test eax,eax
jz short lblSkillTimerDisabled
cmp edx,9
jne short lblSkillTimerDisabled
mov dword ptr [eax+6c],0
lblSkillTimerDisabled:
jmp lblSkillTimerReturn
b************sEnabled:
dd 0
lblPointer:
lea eax,[ecx+00000344] // Original code
mov dword ptr [pPlayer],ecx
lblPointerSkip:
jmp lblPointerReturn
pPlayer:
dd 0
//"Borderlands2.exe"+D25E1:
aobAmmo:
aobAmmo_r:
jmp lblAmmo
nop
lblAmmoReturn:
//"Borderlands2.exe"+913B50:
aobInAccuracy:
aobInAccuracy_r:
jmp lblInAccuracy
lblInAccuracyReturn:
//"Borderlands2.exe"+779746:
aobDemiGodMode:
aobDemiGodMode_r:
jmp lblDemiGodMode
nop
nop
nop
lblDemiGodModeReturn:
//"Borderlands2.exe"+D0ED57:
aobSkillPts:
aobSkillPts_r:
jmp lblSkillPts
nop
nop
lblSkillPtsReturn:
//"Borderlands2.exe"+A5D708:
aobBigBadAss:
aobBigBadAss_r:
jmp lblBigBadAss
nop
lblBigBadAssReturn:
//"Borderlands2.exe"+562247:
aobRecoil:
aobRecoil_r:
jmp lblRecoil
nop
nop
nop
lblRecoilReturn:
//"Borderlands2.exe"+D81A4C:
aobSkeletonKey:
aobSkeletonKey_r:
jmp lblSkeletonKey
lblSkeletonKeyReturn:
//"Borderlands2.exe"+5ED111:
aobSkillTimer:
aobSkillTimer_r:
jmp lblSkillTimer
nop
nop
lblSkillTimerReturn:
//"Borderlands2.exe"+78FE72:
aobPointer:
aobPointer_r:
jmp lblPointer
nop
lblPointerReturn:
[DISABLE]
//"Borderlands2.exe"+D25E1:
aobAmmo_r:
sub eax,[esi+00000A28]
//Alt: db 2B 86 28 0A 00 00
unregistersymbol(aobAmmo_r)
unregistersymbol(bInfiniteAmmoEnabled)
unregistersymbol(bNoReloadEnabled)
//"Borderlands2.exe"+913B50:
aobInAccuracy_r:
//Alt: addss xmm0,[ebp+08]
db F3 0F 58 45 08
unregistersymbol(aobInAccuracy_r)
unregistersymbol(fMinusOne)
unregistersymbol(bNoAccuracyDecreaseOnShot)
//"Borderlands2.exe"+779746:
aobDemiGodMode_r:
//Alt: mov al,01
//Alt: test [esi+00000104],al
db B0 01 84 86 04 01 00 00
unregistersymbol(aobDemiGodMode_r)
unregistersymbol(bDemiGodModeEnabled)
//"Borderlands2.exe"+D0ED57:
aobSkillPts_r:
cmp dword ptr [eax+00000274],00
//Alt: db 83 B8 74 02 00 00 00
unregistersymbol(aobSkillPts_r)
unregistersymbol(bSkillPointHackEnabled)
unregistersymbol(iDesiredSkillPoints)
//"Borderlands2.exe"+A5D708:
aobBigBadAss_r:
//Alt: mov eax,[esi+00001670]
db 8B 86 70 16 00 00
unregistersymbol(aobBigBadAss_r)
unregistersymbol(bBigBadAssHackEnabled)
unregistersymbol(iDesiredBigBadAssValue)
//"Borderlands2.exe"+562247:
aobRecoil_r:
//Alt: cvttss2si ecx,[edi+00000E0C]
db F3 0F 2C 8F 0C 0E 00 00
unregistersymbol(aobRecoil_r)
unregistersymbol(bRecoillessWeapons)
//"Borderlands2.exe"+D81A4C:
aobSkeletonKey_r:
//Alt: mov edx,[edx+08]
//Alt: mov eax,[esi]
db 8B 52 08 8B 06
unregistersymbol(aobSkeletonKey_r)
unregistersymbol(bSkeletonKeyHackEnabled)
//"Borderlands2.exe"+5ED111:
aobSkillTimer_r:
//Alt: mov eax,[eax+edx*4+00000188]
db 8B 84 90 88 01 00 00
unregistersymbol(aobSkillTimer_r)
unregistersymbol(b************sEnabled)
//"Borderlands2.exe"+78FE72:
aobPointer_r:
//Alt: lea eax,[ecx+00000344]
db 8D 81 44 03 00 00
unregistersymbol(aobPointer_r)
unregistersymbol(pPlayer)
dealloc(buffer)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>2192</ID>
<Description>"'Fake more players' script [author unknown]"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>/*
Trick the game into thinking there are 4 players in the game - without having the additional players in the game.
It works perfectly, on the small condition that the game doesn't pause in certain events and that quick travel uses the countdown thingy as if in multiplayer.
The script was made back in Borderlands 1, still works.
*/
[ENABLE]
aobscan(aobFakePlayers,00 00 00 04 00 00 00 04 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00)
label(aobFakePlayers_r)
registersymbol(aobFakePlayers_r)
aobFakePlayers:
aobFakePlayers_r:
db 00 00 00 04 00 00 00 04 00 00 00 04 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
[DISABLE]
aobFakePlayers_r:
db 00 00 00 04 00 00 00 04 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
unregistersymbol(aobFakePlayers_r)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>2499</ID>
<Description>"iNumOfPlayers1"</Description>
<Color>FF0000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EBE50</Address>
<Offsets>
<Offset>1F4</Offset>
<Offset>398</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2500</ID>
<Description>"iNumOfPlayers2"</Description>
<Color>FF0000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EBE50</Address>
<Offsets>
<Offset>1F8</Offset>
<Offset>398</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>521</ID>
<Description>"Stat pointers; enable to show"</Description>
<Color>0080FF</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>522</ID>
<Description>"iMoney"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>2A0</Offset>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>523</ID>
<Description>"iEridium"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>2B4</Offset>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>524</ID>
<Description>"iWeaponDecks"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>1BC</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>525</ID>
<Description>"iBackPackSize"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>1B8</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>545</ID>
<Description>"Level"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498 </Address>
<Offsets>
<Offset>258</Offset>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>526</ID>
<Description>"fXP"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>1A8</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>527</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>1A8</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>528</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>1A8</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>529</ID>
<Description>"fHealth"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>1B0</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>530</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>1B0</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>531</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>1B0</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>323</ID>
<Description>"fHealth alt. Pointer (may display Shields)"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>1B4</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>321</ID>
<Description>"fMaxScaled alt. pointer (may display Shields)"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>1B4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>547</ID>
<Description>"fMaxBase alt. pointer (may display Shields)"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>1B4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>532</ID>
<Description>"fShield"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>1B4</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>533</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>1B4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>534</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>1B4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>324</ID>
<Description>"fShield alt. pointer"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>1B8</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>320</ID>
<Description>"fMaxScaled alt. pointer"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>1B8</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>546</ID>
<Description>"fMaxBase alt. pointer"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>1B8</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>436</ID>
<Description>"Ammo pointers; enable to show"</Description>
<Color>0080FF</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>153</ID>
<Description>"fAssaultRifleAmmo"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>188</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>154</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>188</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>155</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>188</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"fShotgunShells"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>18C</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>157</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>18C</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>158</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>18C</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>159</ID>
<Description>"fGrenades"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>190</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>160</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>190</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>161</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>190</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>162</ID>
<Description>"fSMGAmmo"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>194</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>163</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>194</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>164</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>194</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>165</ID>
<Description>"fPistolAmmo"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>198</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>166</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>198</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>167</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>198</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>168</ID>
<Description>"fRockets"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>19C</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>169</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>19C</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>170</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>19C</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>171</ID>
<Description>"fSniperRifleAmmo"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>1A0</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>172</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>1A0</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>173</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>1A0</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>482</ID>
<Description>"Skill pointers; enable to show"</Description>
<Color>0080FF</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>483</ID>
<Description>"iSkillPoints"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>274</Offset>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>484</ID>
<Description>"fSkillTimer"</Description>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>1AC</Offset>
<Offset>2C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>485</ID>
<Description>"fMaxScaled"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>58</Offset>
<Offset>1AC</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>486</ID>
<Description>"fMaxBase"</Description>
<Color>000000</Color>
<VariableType>Float</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>5C</Offset>
<Offset>1AC</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>487</ID>
<Description>"iClassSkill"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>1C</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>488</ID>
<Description>"Page 1"</Description>
<Color>008000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>489</ID>
<Description>"iSkill1.1"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>40</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>490</ID>
<Description>"iSkill1.2"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>64</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>491</ID>
<Description>"iSkill1.3"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>88</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>492</ID>
<Description>"iSkill1.4"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>AC</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>493</ID>
<Description>"iSkill1.5"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>D0</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>494</ID>
<Description>"iSkill1.6"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>F4</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>495</ID>
<Description>"iSkill1.7"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>118</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>496</ID>
<Description>"iSkill1.8"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>13C</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>497</ID>
<Description>"iSkill1.9"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>160</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>498</ID>
<Description>"iSkill1.10"</Description>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>184</Offset>
<Offset>58</Offset>
<Offset>B70</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
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<ID>499</ID>
<Description>"Page 2"</Description>
<Color>FF8000</Color>
<GroupHeader>1</GroupHeader>
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<ID>500</ID>
<Description>"iSkill2.1"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
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<ID>502</ID>
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<ID>504</ID>
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<ID>505</ID>
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<Color>FF8000</Color>
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<Address>"Borderlands2.exe"+015EE498</Address>
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<ID>506</ID>
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<ID>507</ID>
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<Color>FF8000</Color>
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<ID>508</ID>
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<Color>0000FF</Color>
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<Color>0000FF</Color>
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<Color>0000FF</Color>
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<Color>0000FF</Color>
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<Address>"Borderlands2.exe"+015EE498</Address>
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<CheatEntry>
<ID>438</ID>
<Description>"BadAss pointers; enable to show"</Description>
<Color>0080FF</Color>
<GroupHeader>1</GroupHeader>
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<ID>184</ID>
<Description>"iBadAssPoints"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
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<Offset>A4</Offset>
<Offset>2C</Offset>
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<CheatEntry>
<ID>185</ID>
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<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
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<ID>186</ID>
<Description>"iBadAssBonus[ShieldCapacity]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
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<Offset>4</Offset>
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<CheatEntry>
<ID>187</ID>
<Description>"iBadAssBonus[ShieldRechargeDelay]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>8</Offset>
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<ID>188</ID>
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<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
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<Offset>C</Offset>
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<Offset>2C</Offset>
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<ID>189</ID>
<Description>"iBadAssBonus[MeleeDamage]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>10</Offset>
<Offset>1670</Offset>
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<Offset>2C</Offset>
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<ID>190</ID>
<Description>"iBadAssBonus[GrenadeDamage]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>14</Offset>
<Offset>1670</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
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<CheatEntry>
<ID>191</ID>
<Description>"iBadAssBonus[GunAccuracy]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>18</Offset>
<Offset>1670</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
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<ID>192</ID>
<Description>"iBadAssBonus[GunDamage]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
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<Offset>1C</Offset>
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<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
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<ID>193</ID>
<Description>"iBadAssBonus[FireRate]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>20</Offset>
<Offset>1670</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
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<CheatEntry>
<ID>194</ID>
<Description>"iBadAssBonus[RecoilReduction]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>24</Offset>
<Offset>1670</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"iBadAssBonus[ReloadSpeed]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>28</Offset>
<Offset>1670</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"iBadAssBonus[ElementalEffectChance]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
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<Offset>2C</Offset>
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<Offset>2C</Offset>
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<ID>197</ID>
<Description>"iBadAssBonus[ElementalEffectDamage]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
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<Offset>30</Offset>
<Offset>1670</Offset>
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<Offset>2C</Offset>
</Offsets>
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<CheatEntry>
<ID>198</ID>
<Description>"iBadAssBonus[CriticalHitDamage]"</Description>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>"Borderlands2.exe"+015EE498</Address>
<Offsets>
<Offset>34</Offset>
<Offset>1670</Offset>
<Offset>A4</Offset>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>544</ID>
<Description>"Skeleton key pointers; enable to show"</Description>
<Color>4080FF</Color>
<GroupHeader>1</GroupHeader>
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<CheatEntry>
<ID>318</ID>
<Description>"# Key Available"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>"Borderlands2.exe"+015EE48C</Address>
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<Offset>1</Offset>
<Offset>5F8</Offset>
<Offset>48</Offset>
<Offset>134</Offset>
<Offset>0</Offset>
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<ID>227</ID>
<Description>"# Keys Used (0 for max keys)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>"Borderlands2.exe"+015EE48C</Address>
<Offsets>
<Offset>2</Offset>
<Offset>5F8</Offset>
<Offset>48</Offset>
<Offset>134</Offset>
<Offset>0</Offset>
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<ID>229</ID>
<Description>"Alternate Pointer"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>"Borderlands2.exe"+015EC2A4</Address>
<Offsets>
<Offset>2</Offset>
<Offset>5F8</Offset>
<Offset>48</Offset>
<Offset>170</Offset>
<Offset>6F8</Offset>
</Offsets>
</CheatEntry>
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</CheatEntry>
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<Name>pTest</Name>
<Address>36130000</Address>
</SymbolEntry>
<SymbolEntry>
<Name>aobAmmo_r</Name>
<Address>009F2681</Address>
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<Name>bInfiniteAmmoEnabled</Name>
<Address>08A30066</Address>
</SymbolEntry>
<SymbolEntry>
<Name>aobInAccuracy_r</Name>
<Address>00A97F50</Address>
</SymbolEntry>
<SymbolEntry>
<Name>aobDemiGodMode_r</Name>
<Address>00B9D036</Address>
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<Name>bDemiGodModeEnabled</Name>
<Address>08A30130</Address>
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<Name>aobSkillPts_r</Name>
<Address>0099EA57</Address>
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<Name>bSkillPointHackEnabled</Name>
<Address>08A30163</Address>
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<Name>iDesiredSkillPoints</Name>
<Address>08A30167</Address>
</SymbolEntry>
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<Name>aobBigBadAss_r</Name>
<Address>009A30C8</Address>
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<Name>bBigBadAssHackEnabled</Name>
<Address>08A301A4</Address>
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<Name>iDesiredBigBadAssValue</Name>
<Address>08A301A8</Address>
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<SymbolEntry>
<Name>aobSkeletonKey_r</Name>
<Address>005D6C5C</Address>
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<Address>08A3021F</Address>
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<Name>aobSkillTimer_r</Name>
<Address>008A22B1</Address>
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<Address>08A30248</Address>
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<Name>aobPointer_r</Name>
<Address>0005EFF2</Address>
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<Name>pPlayer</Name>
<Address>08A3025D</Address>
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<SymbolEntry>
<Name>aobHealth_r</Name>
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<Name>bGodModeEnabled</Name>
<Address>0B360039</Address>
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<Name>aobRecoil_r</Name>
<Address>08A301DA</Address>
</SymbolEntry>
<SymbolEntry>
<Name>bRecoillessWeapons</Name>
<Address>08A4003B</Address>
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<SymbolEntry>
<Name>aobAmmoUpdate_r</Name>
<Address>0209CE50</Address>
</SymbolEntry>
<SymbolEntry>
<Name>bInfiniteAmmo</Name>
<Address>09E10074</Address>
</SymbolEntry>
<SymbolEntry>
<Name>fMinusOne</Name>
<Address>09E10078</Address>
</SymbolEntry>
<SymbolEntry>
<Name>bNoAccuracyDecreaseOnShot</Name>
<Address>09E1007C</Address>
</SymbolEntry>
<SymbolEntry>
<Name>aobAmmoOnShot_r</Name>
<Address>020E625A</Address>
</SymbolEntry>
<SymbolEntry>
<Name>bNoReloadEnabled</Name>
<Address>09E10095</Address>
</SymbolEntry>
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</CheatTable>