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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › Borderlands 2 Hacks › *WIP* BL2 Save Editor Revision 73 + ID List

Talking*WIP* BL2 Save Editor Revision 73 + ID List

Posts 1–15 of 68 · Page 1 of 5
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Corogast
Corogast
*WIP* Borderlands 2 Save Editor Revision 77 + ID List
Borderlands 2 Save Editor Revision 77 + ID List


THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbs. ALSO, THE COMPILER WAS Kryptos1018.

THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.

I HAVE NOW INCLUDED THE GUN/ITEM ID LIST SO YOU CAN MAKE YOUR OWN GUN/SHIELD/CLASS MOD/GRENADE MOD/ AND EVEN TACOS (JUST KIDDING)!!!

WARNING, THIS PROGRAM IS STILL IN DEVELOPING STAGES, SO THERE WILL STILL BE BUGS/ISSUES AND ABILITIES MISSING/UNUSABLE! DON'T TELL ME THE OBVIOUS PLEASE!

UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET. *THIS ONLY APPLIES IF THE DLC HASN'T CAME OUT YET*

Now, here is Rick's BL2 Save Editor. All you have to do is simply unpack the WHOLE save editor to your desired place and open the save editor and click open on save folder and select which one you want to edit and click open at the bottom right. WAHLA!! You just know accessed your save and are free to do whatever you want at your OWN RISK!

WORKING AS OF 10/16/2012 10:00 PM (Why in the world am I up this early u.u)

************************************************** ***************************

Borderlands 2 Save Editor Revision 77 Virus Scans:
http://virusscan.jotti.org/en/scanre...f87c8622b868fc
https://www.virustotal.com/file/2f52...0d62/analysis/

************************************************** ***************************

Borderlands 2 Gun/Item ID List Virus Scans:
Error]Error
https://www.virustotal.com/file/6100...is/1350348900/

************************************************** ***************************


Borderlands 2 Save Editor Revision 77 & Borderlands 2 Gun/Item ID List:

Borderlands 2 Gun & Item ID List_mpgh.net.rar b2se_rev77_mpgh.net_mpgh.net.rar
#1 · edited 13y ago · 13y ago
TO
tonybear
Wow another save editor in just one day. Very good find indeed. Can't wait for approval.
#2 · 13y ago
Corogast
Corogast
Well, its just an updated version and plus my older thread no longer allowed me to edit it, so I made a new one and requested to get older one deleted.
#3 · 13y ago
MR
MrDigi
There better be tacos in this build! Also whats different in this one? Mostly stability and code cleanup?
#4 · 13y ago
lockdown6435
lockdown6435
I recommend only updating every 5 revisions or every major revisions with as many as Rick has been releasing.

Changelog as of rev73

 
Changelog

  • rev70
    1. LZO code updated to support offsets into byte buffers
    2. Support for "fat" save files (Should fix LookbehindOverrun failures)
  • rev71
    1. Change characterName from string to bytes, preventes encoding issues
    2. PlayerView now assumes CharacterName is UTF8
    3. Set new bindings to update on property change
  • rev72
    1. Clarify to people you can copy exception error using Ctrl+C
  • rev73
    1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.



 
List of changes files per update

  • rev70
    1. /trunk/Gibbed.Borderlands2.FileFormats/LZO.cs
    2. /trunk/Gibbed.Borderlands2.FileFormats/SaveFile.cs
    3. /trunk/Gibbed.Borderlands2.SparkTmsUnpack/Program.cs
    4. /trunk/VerifySaves/Program.cs
  • rev71
    1. /trunk/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/UIPreferencesData.cs
    2. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseItemView.xaml
    3. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseWeaponView.xaml
    4. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BackpackView.xaml
    5. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BankView.xaml
    6. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/CurrencyOnHandView.xaml
    7. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerView.xaml
    8. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerViewModel.cs
  • rev72
    1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs
  • rev73
    1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs

#5 · 13y ago
Corogast
Corogast
O.O Yea....theres tacos...... and yes and bank editing(r71), and more simple error readings for computer illiterate people. Trust me there were tons of changes but no new features.

---------- Post added at 09:49 PM ---------- Previous post was at 09:48 PM ----------

Quote Originally Posted by lockdown6435 View Post
I recommend only updating every 5 revisions or every major revisions with as many as Rick has been releasing.

Changelog as of rev73

 
Changelog

  • rev70
    1. LZO code updated to support offsets into byte buffers
    2. Support for "fat" save files (Should fix LookbehindOverrun failures)
  • rev71
    1. Change characterName from string to bytes, preventes encoding issues
    2. PlayerView now assumes CharacterName is UTF8
    3. Set new bindings to update on property change
  • rev72
    1. Clarify to people you can copy exception error using Ctrl+C
  • rev73
    1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.



 
List of changes files per update

  • rev70
    1. /trunk/Gibbed.Borderlands2.FileFormats/LZO.cs
    2. /trunk/Gibbed.Borderlands2.FileFormats/SaveFile.cs
    3. /trunk/Gibbed.Borderlands2.SparkTmsUnpack/Program.cs
    4. /trunk/VerifySaves/Program.cs
  • rev71
    1. /trunk/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/UIPreferencesData.cs
    2. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseItemView.xaml
    3. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseWeaponView.xaml
    4. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BackpackView.xaml
    5. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BankView.xaml
    6. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/CurrencyOnHandView.xaml
    7. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerView.xaml
    8. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerViewModel.cs
  • rev72
    1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs
  • rev73
    1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs

Thx Lockdown :3 Your gonna be my Company Co-Founder
#6 · 13y ago
MR
MrDigi
xD You know what would be awesome? A Bane with no accurancy loss,annoy everyone with it!
#7 · 13y ago
Bowl.
Bowl.
Quote Originally Posted by MrDigi View Post
xD You know what would be awesome? A Bane with no accurancy loss,annoy everyone with it!
Make it x.x
#8 · 13y ago
MR
MrDigi
xD It would have to be coded like the 100% vault relic,and I dunno how to code :<
#9 · 13y ago
Corogast
Corogast
All parts belonging to guns/items are precoded into the game, so unless your hacking bad*ss then you can't modify the values.
#10 · 13y ago
Assassinanic
Assassinanic
Update after update, I can't seem to see any big changes with it.
#11 · 13y ago
Corogast
Corogast
Quote Originally Posted by Assassinanic View Post
Update after update, I can't seem to see any big changes with it.
I will now only update every 5 revisions to keep from me spam **cking the thread with new updates
#12 · 13y ago
Assassinanic
Assassinanic
Quote Originally Posted by Corogast View Post
I will now only update every 5 revisions to keep from me spam **cking the thread with new updates
Oh, no wonder. Mind if I get a link to the source itself?

I've been googling for a week already and I can't seem to find it.
#13 · 13y ago
VE
Versa
/approved both files.
#14 · 13y ago
Corogast
Corogast
Quote Originally Posted by Versa View Post
/approved both files.
BTW Can I get it restickied? :3 Pretty Plox
#15 · 13y ago
Posts 1–15 of 68 · Page 1 of 5
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