*WIP* Borderlands 2 Save Editor Revision 77 + ID List
Borderlands 2 Save Editor Revision 77 + ID List
THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbs. ALSO, THE COMPILER WAS Kryptos1018.
THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.
I HAVE NOW INCLUDED THE GUN/ITEM ID LIST SO YOU CAN MAKE YOUR OWN GUN/SHIELD/CLASS MOD/GRENADE MOD/ AND EVEN TACOS (JUST KIDDING)!!!
WARNING, THIS PROGRAM IS STILL IN DEVELOPING STAGES, SO THERE WILL STILL BE BUGS/ISSUES AND ABILITIES MISSING/UNUSABLE! DON'T TELL ME THE OBVIOUS PLEASE!
UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET. *THIS ONLY APPLIES IF THE DLC HASN'T CAME OUT YET*
Now, here is Rick's BL2 Save Editor. All you have to do is simply unpack the WHOLE save editor to your desired place and open the save editor and click open on save folder and select which one you want to edit and click open at the bottom right. WAHLA!! You just know accessed your save and are free to do whatever you want at your OWN RISK!
WORKING AS OF 10/16/2012 10:00 PM (Why in the world am I up this early u.u)
Borderlands 2 Save Editor Revision 77 & Borderlands 2 Gun/Item ID List:
Borderlands 2 Gun & Item ID List_mpgh.net.rar b2se_rev77_mpgh.net_mpgh.net.rar
Wow another save editor in just one day. Very good find indeed. Can't wait for approval.
Well, its just an updated version and plus my older thread no longer allowed me to edit it, so I made a new one and requested to get older one deleted.
There better be tacos in this build! Also whats different in this one? Mostly stability and code cleanup?
I recommend only updating every 5 revisions or every major revisions with as many as Rick has been releasing.
Changelog as of rev73
Changelog
rev70
LZO code updated to support offsets into byte buffers
Support for "fat" save files (Should fix LookbehindOverrun failures)
rev71
Change characterName from string to bytes, preventes encoding issues
PlayerView now assumes CharacterName is UTF8
Set new bindings to update on property change
rev72
Clarify to people you can copy exception error using Ctrl+C
rev73
Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
O.O Yea....theres tacos...... and yes and bank editing(r71), and more simple error readings for computer illiterate people. Trust me there were tons of changes but no new features.
---------- Post added at 09:49 PM ---------- Previous post was at 09:48 PM ----------
Originally Posted by lockdown6435
I recommend only updating every 5 revisions or every major revisions with as many as Rick has been releasing.
Changelog as of rev73
Changelog
rev70
LZO code updated to support offsets into byte buffers
Support for "fat" save files (Should fix LookbehindOverrun failures)
rev71
Change characterName from string to bytes, preventes encoding issues
PlayerView now assumes CharacterName is UTF8
Set new bindings to update on property change
rev72
Clarify to people you can copy exception error using Ctrl+C
rev73
Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.