Code:
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x32B000
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x60B200
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xFF70000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x3782FE34
#define ADDR_MTBWCRET 0x373B7C47
#define ADDR_LTCLIENT 0x37817698
#define ADDR_CLIENTINFOMGR 0x37816BD8
#define ADDR_PLAYERMGR 0x378766B8
#define ADDR_PLAYERBYINDEX 0x372CAE70
#define ADDR_LOCALPLAYER 0x372CB860
#define ADDR_WEAPONMGR 0x37866434
#define ADDR_LOCALPTR 0x37876A6C
#define ADDR_BUILDFONT 0x375ED4A0
#define ADDR_FILLFONT 0x375EE130
#define ADDR_FONTECX 0x37860F14
#define ADDR_GETFONTHAND 0x373BEF10
#define ADDR_GETCONSOLEINT 0x373D3390
#define ADDR_GCS 0x3785F708
#define ADDR_LTCOMMON 0x37866258
#define ADDR_RAPIDFIRE 0x37510335
#define ADDR_NORECOIL 0x374B7CFC
#define ADDR_S_BULLETS 0x37509F06
#define ADDR_REMOTEKILL1 0x3750F961
#define ADDR_REMOTEKILL2 0x3750F962
#define ADDR_REMOTEKILL3 0x3750FCE1
#define ADDR_REMOTEKILL4 0x3750FCE2
#define ADDR_WEAPON_RANGE1 0x3750F839
#define ADDR_WEAPON_RANGE2 0x3750FBB9
#define ADDR_RAPIDFIRE1 0x37506797
#define ADDR_RAPIDFIRE2 0x3751032E
#define ADDR_RAPIDFIRE3 0x3750BE77
#define ADDR_RAPIDFIRE4 0x37510335
#define ADDR_NAMETAG1 0x3725C03F
#define ADDR_NAMETAG2 0x3725C0C5
#define ADDR_NORELOAD 0x3750F5B1
#define ADDR_FORCEFPS 0x37817488
#define ADDR_LTCSBASE 0x37817680
#define OFF_FPS 0x18434
#define ADDR_W2S 0x496C50
#define ADDR_INTERSECT 0x470FA0
#define ADDR_D3D 0x9269C8
#define ADDR_DRAWPRIM 0x81AA38
#define ADDR_CURSORCENTER 0x804D24
#define ADDR_CONSOLEUNWRAPPED 0x48B5B0 //LTClientEXE
#define ADDR_CLIENTFX 0x66F34
Logging Complete...
Go crazy...