Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
rev84
Cleaned up member naming in BaseItem/BaseWeapon.
Retooled most of the GameInfo project for better organization and data loading.
With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
rev85
Player classes are now provided via GameInfo.
DownloadableContent and DownloadablePackage info provided via GameInfo.
CustomizationSet removed from GameInfo (due to previous line).
rev86
Don't output fake types array for WeaponBalanceDefinition, in favor of type.
Output type for ItemBalanceDefinition.
Only output types array for ClassModBalanceDefinition.
rev87
Display a warning when attempting to paste codes and none were found.
rev88
Use a static unique ID (0) instead of a random one for copied codes.
rev89
Add Experience info to GameInfo.
Sanity check experience points and level on save load.
Add buttons to SaveEdit for synchronizing experience level and points.
rev90
Cleanup of protobuf member names.
rev91
Implemented loading of travel station information in GameInfo.
rev92
Rename project DumpFastTravelStations to DumpTravelStations.
Implemented dumping of level travel stations in DumpTravelStations.
rev93
Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
rev94
Minor cleanup of some GameInfo loader code.
Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
rev95
Dump ResourceName in DumpTravelStations.
rev96
ResourceName for TravelStationDefinition in GameInfo.
Updated Travel Stations resource in GameInfo.
Implemented Fast Travel tab in SaveEdit.
rev97
Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
rev98
Dump fast travel station ordering in DumpTravelStations.
rev99
Implemented loading of fast travel station ordering information in GameInfo.
Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
rev100
Fix teleporter display name in FastTravelViewModel.
rev101
Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
You create a new item, have "BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)" copied, and right after you hit create new item, hit Paste Code. Then save it. If it does not show up in game, there was an error in one of the entry fields and the weapon data was not viable.
Where do I find codes like "BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)"