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  1. #16
    corbier's Avatar
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    thx you for this

    ---------- Post added at 05:52 AM ---------- Previous post was at 05:51 AM ----------

    thanx ror this

    ---------- Post added at 05:52 AM ---------- Previous post was at 05:52 AM ----------

    thanx you for this

  2. #17
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    Fin Thanks

  3. #18
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    Thank you!!

  4. #19
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    Thanks. Approved.

  5. #20
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    Everybody is thanking and stuff but it says "attachment pending approval" whats going on?

  6. #21
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    same... i need to update mine lol its r73

  7. #22
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    Thanks, you made may day ^^

  8. #23
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    needs approval. ty

  9. #24
    liendert's Avatar
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    Approval from who or what cause people have it already what is or are the issues???

  10. #25
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    Thank you for your time and effort

  11. #26
    brotato's Avatar
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    Quote Originally Posted by lockdown6435 View Post
     

    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    • rev74
      1. Preliminary version of DumpItems implemented.
      2. Add DumpParts project.
    • rev75
      1. Improved dumping of weapon and item types.
    • rev76
      1. Update Weapon Types and Item Types in GameInfo, as well as their backing code.
      2. Update SaveEdit to reflect previous change.
    • rev77
      1. Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    • rev78
      1. Corrected LockoutData definition.
      2. Fixed some field names in MissionData and RegionGameStageData.
    • rev79
      1. Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
      2. CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    • rev80
      1. WillowDatamining support for BL2 patch 1.1.2 (675451).
    • rev81
      1. Missed file from previous commit.
    • rev82
      1. Prevent editing of IsBadassModeSaveGame.
    • rev83
      1. Add DumpDownloadableContentManager, DumpMissions, DumpPlayerClasses projects.
      2. Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
    • rev84
      1. Cleaned up member naming in BaseItem/BaseWeapon.
      2. Retooled most of the GameInfo project for better organization and data loading.
      3. With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
      4. BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
      5. Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
      6. Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
      7. Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    • rev85
      1. Player classes are now provided via GameInfo.
      2. DownloadableContent and DownloadablePackage info provided via GameInfo.
      3. CustomizationSet removed from GameInfo (due to previous line).
    • rev86
      1. Don't output fake types array for WeaponBalanceDefinition, in favor of type.
      2. Output type for ItemBalanceDefinition.
      3. Only output types array for ClassModBalanceDefinition.
    • rev87
      1. Display a warning when attempting to paste codes and none were found.
    • rev88
      1. Use a static unique ID (0) instead of a random one for copied codes.
    • rev89
      1. Add Experience info to GameInfo.
      2. Sanity check experience points and level on save load.
      3. Add buttons to SaveEdit for synchronizing experience level and points.
    • rev90
      1. Cleanup of protobuf member names.
    • rev91
      1. Implemented loading of travel station information in GameInfo.
    • rev92
      1. Rename project DumpFastTravelStations to DumpTravelStations.
      2. Implemented dumping of level travel stations in DumpTravelStations.
    • rev93
      1. Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
    • rev94
      1. Minor cleanup of some GameInfo loader code.
      2. Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
    • rev95
      1. Dump ResourceName in DumpTravelStations.
    • rev96
      1. ResourceName for TravelStationDefinition in GameInfo.
        Updated Travel Stations resource in GameInfo.
        Implemented Fast Travel tab in SaveEdit.
    • rev97
      1. Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
    • rev98
      1. Dump fast travel station ordering in DumpTravelStations.
    • rev99
      1. Implemented loading of fast travel station ordering information in GameInfo.
      2. Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
    • rev100
      1. Fix teleporter display name in FastTravelViewModel.
    • rev101
      1. Add a "None" entry to AvailableTeleporters in FastTravelViewModel.




    You create a new item, have "BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)" copied, and right after you hit create new item, hit Paste Code. Then save it. If it does not show up in game, there was an error in one of the entry fields and the weapon data was not viable.
    Where do I find codes like "BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)"

    They're not in the word file

  12. #27
    son640's Avatar
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    Thanks you

  13. #28
    Darksoul4774's Avatar
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    Quote Originally Posted by brotato View Post
    Where do I find codes like "BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)"

    They're not in the word file
    That's weapon paste codes, not in any "word file", I suggest you check out the weapon oasis.

    [IMG]https://i262.photobucke*****m/albums/ii105/cod_lee/signatureya.png[/IMG]




  14. #29
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    I leave for a few days cause I got a cold and we are at 101 already? xD damn that is fast.

  15. #30
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    Thanks! Says download not approved...can't download. Help please.
    Last edited by 1pp1k10k4m1; 10-22-2012 at 09:43 AM.

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