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  1. #31
    Corogast's Avatar
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    Quote Originally Posted by MrDigi View Post
    I leave for a few days cause I got a cold and we are at 101 already? xD damn that is fast.
    Pssshh, man Its a hassle since everybody goes ape *hit when its not updated daily xD I have been working, college, and then participating at a zombie convention. So, I have barely any time to tend to this constantly updating save editor :3
    Last edited by Corogast; 10-22-2012 at 02:57 PM.
    [MPGH] - [N.E.E.T.]

  2. #32
    tdslaine's Avatar
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    pls delete post - stupid me

  3. #33
    Nuuneoi's Avatar
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    thanks! i needed this

  4. #34
    Naftius's Avatar
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    *Waiting for approval* since i missed rev 103 lol

  5. #35
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    Yeah Thx !!!

  6. #36
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    ah i got it, thanks so much you guys!

  7. #37
    fulcsa's Avatar
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    Thank you.

  8. #38
    Alucard2017's Avatar
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    lol at times its hard to find a new version since the current one dose not tell you what version it is

  9. #39
    Versa's Avatar
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    /approved version 104 /stcikied

  10. #40
    MrDigi's Avatar
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    Quote Originally Posted by Corogast View Post
    Pssshh, man Its a hassle sense everybody goes ape *hit when its not updated daily xD I have been working, college, and then participating at a zombie convention. So, I have barely any time to tend to this constantly updating save editor :3

    xD If my nephew saw that it would be lol he's 4 and he loves zombie movies and games,had to buy him the whole walking dead 1st season xD

  11. #41
    lockdown6435's Avatar
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    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    • rev74
      1. Preliminary version of DumpItems implemented.
      2. Add DumpParts project.
    • rev75
      1. Improved dumping of weapon and item types.
    • rev76
      1. Update Weapon Types and Item Types in GameInfo, as well as their backing code.
      2. Update SaveEdit to reflect previous change.
    • rev77
      1. Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    • rev78
      1. Corrected LockoutData definition.
      2. Fixed some field names in MissionData and RegionGameStageData.
    • rev79
      1. Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
      2. CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    • rev80
      1. WillowDatamining support for BL2 patch 1.1.2 (675451).
    • rev81
      1. Missed file from previous commit.
    • rev82
      1. Prevent editing of IsBadassModeSaveGame.
    • rev83
      1. Add DumpDownloadableContentManager, DumpMissions, DumpPlayerClasses projects.
      2. Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
    • rev84
      1. Cleaned up member naming in BaseItem/BaseWeapon.
      2. Retooled most of the GameInfo project for better organization and data loading.
      3. With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
      4. BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
      5. Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
      6. Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
      7. Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    • rev85
      1. Player classes are now provided via GameInfo.
      2. DownloadableContent and DownloadablePackage info provided via GameInfo.
      3. CustomizationSet removed from GameInfo (due to previous line).
    • rev86
      1. Don't output fake types array for WeaponBalanceDefinition, in favor of type.
      2. Output type for ItemBalanceDefinition.
      3. Only output types array for ClassModBalanceDefinition.
    • rev87
      1. Display a warning when attempting to paste codes and none were found.
    • rev88
      1. Use a static unique ID (0) instead of a random one for copied codes.
    • rev89
      1. Add Experience info to GameInfo.
      2. Sanity check experience points and level on save load.
      3. Add buttons to SaveEdit for synchronizing experience level and points.
    • rev90
      1. Cleanup of protobuf member names.
    • rev91
      1. Implemented loading of travel station information in GameInfo.
    • rev92
      1. Rename project DumpFastTravelStations to DumpTravelStations.
      2. Implemented dumping of level travel stations in DumpTravelStations.
    • rev93
      1. Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
    • rev94
      1. Minor cleanup of some GameInfo loader code.
      2. Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
    • rev95
      1. Dump ResourceName in DumpTravelStations.
    • rev96
      1. ResourceName for TravelStationDefinition in GameInfo.
        Updated Travel Stations resource in GameInfo.
        Implemented Fast Travel tab in SaveEdit.
    • rev97
      1. Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
    • rev98
      1. Dump fast travel station ordering in DumpTravelStations.
    • rev99
      1. Implemented loading of fast travel station ordering information in GameInfo.
      2. Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
    • rev100
      1. Fix teleporter display name in FastTravelViewModel.
    • rev101
      1. Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
    • rev102
      1. Clear IsBadassModeSaveGame on load.
    • rev103
      1. Clear IsBadassModeSaveGame on load, now with notification about it.
    • rev104
      1. Better short URL for IsBadassModeSaveGame info.

    Quote Originally Posted by VindictusMods
    I'll just change my IP, and I have all your IP's guys. So watch it. I may hack or put a virus in ur computer.
    Quote Originally Posted by sd333221
    Injecting in the lobby gets you directly banned. Thats my secret deal with Battleye, I let them have the people who can't read the instructions and they don't ban the others in return.

  12. #42
    tobistyle's Avatar
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    i cant open my savegame(ps3)

  13. #43
    Corogast's Avatar
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    Quote Originally Posted by tobistyle View Post
    i cant open my savegame(ps3)
    Currently there is no way to download the saves from PS3 unless you pay for Xploader.
    [MPGH] - [N.E.E.T.]

  14. #44
    Versa's Avatar
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    Quote Originally Posted by lockdown6435 View Post
     

    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    • rev74
      1. Preliminary version of DumpItems implemented.
      2. Add DumpParts project.
    • rev75
      1. Improved dumping of weapon and item types.
    • rev76
      1. Update Weapon Types and Item Types in GameInfo, as well as their backing code.
      2. Update SaveEdit to reflect previous change.
    • rev77
      1. Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    • rev78
      1. Corrected LockoutData definition.
      2. Fixed some field names in MissionData and RegionGameStageData.
    • rev79
      1. Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
      2. CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    • rev80
      1. WillowDatamining support for BL2 patch 1.1.2 (675451).
    • rev81
      1. Missed file from previous commit.
    • rev82
      1. Prevent editing of IsBadassModeSaveGame.
    • rev83
      1. Add DumpDownloadableContentManager, DumpMissions, DumpPlayerClasses projects.
      2. Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
    • rev84
      1. Cleaned up member naming in BaseItem/BaseWeapon.
      2. Retooled most of the GameInfo project for better organization and data loading.
      3. With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
      4. BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
      5. Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
      6. Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
      7. Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    • rev85
      1. Player classes are now provided via GameInfo.
      2. DownloadableContent and DownloadablePackage info provided via GameInfo.
      3. CustomizationSet removed from GameInfo (due to previous line).
    • rev86
      1. Don't output fake types array for WeaponBalanceDefinition, in favor of type.
      2. Output type for ItemBalanceDefinition.
      3. Only output types array for ClassModBalanceDefinition.
    • rev87
      1. Display a warning when attempting to paste codes and none were found.
    • rev88
      1. Use a static unique ID (0) instead of a random one for copied codes.
    • rev89
      1. Add Experience info to GameInfo.
      2. Sanity check experience points and level on save load.
      3. Add buttons to SaveEdit for synchronizing experience level and points.
    • rev90
      1. Cleanup of protobuf member names.
    • rev91
      1. Implemented loading of travel station information in GameInfo.
    • rev92
      1. Rename project DumpFastTravelStations to DumpTravelStations.
      2. Implemented dumping of level travel stations in DumpTravelStations.
    • rev93
      1. Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
    • rev94
      1. Minor cleanup of some GameInfo loader code.
      2. Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
    • rev95
      1. Dump ResourceName in DumpTravelStations.
    • rev96
      1. ResourceName for TravelStationDefinition in GameInfo.
        Updated Travel Stations resource in GameInfo.
        Implemented Fast Travel tab in SaveEdit.
    • rev97
      1. Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
    • rev98
      1. Dump fast travel station ordering in DumpTravelStations.
    • rev99
      1. Implemented loading of fast travel station ordering information in GameInfo.
      2. Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
    • rev100
      1. Fix teleporter display name in FastTravelViewModel.
    • rev101
      1. Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
    • rev102
      1. Clear IsBadassModeSaveGame on load.
    • rev103
      1. Clear IsBadassModeSaveGame on load, now with notification about it.
    • rev104
      1. Better short URL for IsBadassModeSaveGame info.

    i added the change log.

  15. #45
    ljonesj's Avatar
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    um i think you have that confussed with xbox 360 i have my ps3 game save on a pen drive just fine

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