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  1. #1
    clackdwack's Avatar
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    Script to heal other players

    Hi all, im new here has anybody got a script that heals other players??

  2. #2
    chris685's Avatar
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  3. #3
    Criibyy's Avatar
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    heal other players in 15 meters




    /*
    created by infiSTAR aka iniinfi
    Heals yourself and people 15m around you
    working at 19:22 08/10/12 UTC+1, Germany
    */

    /*ON PLAYER*/
    r_player_blood = 11999;
    r_player_inpain = false;
    r_player_infected = false;
    r_player_injured = false;
    dayz_hunger = 0;
    dayz_thirst = 0;
    dayz_temperatur = 100;
    r_fracture_legs = false;
    r_fracture_arms = false;
    r_player_dead = false;
    r_player_unconscious = false;
    r_player_loaded = false;
    r_player_cardiac = false;
    r_player_lowblood = false;
    r_player_timeout = 0;
    r_handlerCount = 0;
    disableUserInput false;
    dayz_sourceBleeding = objNull;
    player setVariable ["USEC_injured",false,true];
    {player setVariable[_x,false,true];} forEach USEC_woundHit;
    player setVariable ["unconsciousTime", r_player_timeout, true];
    player setHit ['legs',0];
    player setVariable ['hit_legs',0,false];
    player setVariable['medForceUpdate',true,true];

    /*REMOTE STUFF*/
    /*Heals any "Man" Object in "distance" meters but not the zombies and animals.*/
    /*----------------------#YOU_CAN_CHANGE_THESE#----------------------------*/
    distance = 25;
    /*----------------------#YOU_CAN_CHANGE_THESE#----------------------------*/
    xyzaa = (getPosATL player) nearObjects ["Man", distance];
    {

    if (!(_x isKindOf "zZombie_Base") and !(_x isKindOf "Animal")) then {

    _unit = _x;

    usecBandage = [_unit];
    publicVariable "usecBandage";
    {_unit setVariable[_x,false,true];} forEach USEC_woundHit;
    _unit setVariable ["USEC_injured",false,true];

    _unit setVariable["USEC_lowBlood",false,true];
    usecTransfuse = [_unit];
    publicVariable "usecTransfuse";

    _unit setVariable ["NORRN_unconscious", false, true];
    _unit setVariable ["USEC_isCardiac",false,true];
    _unit setVariable['medForceUpdate',true,true];

    usecMorphine = [_unit];
    publicVariable "usecMorphine";

    "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;

    usecPainK = [_unit,player];
    publicVariable "usecPainK";
    _unit setVariable["medForceUpdate",true];

    hintSilent format["%1 healed",xyzaa];
    _text = format["%1 healed", xyzaa];
    titleText [_text,"PLAIN DOWN"]; titleFadeOut 8;
    };
    } forEach xyzaa;

  4. #4
    clackdwack's Avatar
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    Quote Originally Posted by Criibyy View Post
    heal other players in 15 meters




    /*
    created by infiSTAR aka iniinfi
    Heals yourself and people 15m around you
    working at 19:22 08/10/12 UTC+1, Germany
    */

    /*ON PLAYER*/
    r_player_blood = 11999;
    r_player_inpain = false;
    r_player_infected = false;
    r_player_injured = false;
    dayz_hunger = 0;
    dayz_thirst = 0;
    dayz_temperatur = 100;
    r_fracture_legs = false;
    r_fracture_arms = false;
    r_player_dead = false;
    r_player_unconscious = false;
    r_player_loaded = false;
    r_player_cardiac = false;
    r_player_lowblood = false;
    r_player_timeout = 0;
    r_handlerCount = 0;
    disableUserInput false;
    dayz_sourceBleeding = objNull;
    player setVariable ["USEC_injured",false,true];
    {player setVariable[_x,false,true];} forEach USEC_woundHit;
    player setVariable ["unconsciousTime", r_player_timeout, true];
    player setHit ['legs',0];
    player setVariable ['hit_legs',0,false];
    player setVariable['medForceUpdate',true,true];

    /*REMOTE STUFF*/
    /*Heals any "Man" Object in "distance" meters but not the zombies and animals.*/
    /*----------------------#YOU_CAN_CHANGE_THESE#----------------------------*/
    distance = 25;
    /*----------------------#YOU_CAN_CHANGE_THESE#----------------------------*/
    xyzaa = (getPosATL player) nearObjects ["Man", distance];
    {

    if (!(_x isKindOf "zZombie_Base") and !(_x isKindOf "Animal")) then {

    _unit = _x;

    usecBandage = [_unit];
    publicVariable "usecBandage";
    {_unit setVariable[_x,false,true];} forEach USEC_woundHit;
    _unit setVariable ["USEC_injured",false,true];

    _unit setVariable["USEC_lowBlood",false,true];
    usecTransfuse = [_unit];
    publicVariable "usecTransfuse";

    _unit setVariable ["NORRN_unconscious", false, true];
    _unit setVariable ["USEC_isCardiac",false,true];
    _unit setVariable['medForceUpdate',true,true];

    usecMorphine = [_unit];
    publicVariable "usecMorphine";

    "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;

    usecPainK = [_unit,player];
    publicVariable "usecPainK";
    _unit setVariable["medForceUpdate",true];

    hintSilent format["%1 healed",xyzaa];
    _text = format["%1 healed", xyzaa];
    titleText [_text,"PLAIN DOWN"]; titleFadeOut 8;
    };
    } forEach xyzaa;



    Thank you so much

  5. #5
    The Corvo's Avatar
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    Quote Originally Posted by clackdwack View Post
    Thank you so much
    P.S i think its 25 meter instead of 15 if you read the code.
    I'm only giving my skype through PM. If you got added by someone claiming to be me verify it with a pm!

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