#define DIPEngine1 0x004B6042 #define DIPEngine2 0x004B3AED #define EndSceneEngine 0x0045621F #define PresentEngine 0x004C7B7F #define WallHack 0x6DDBB4 #define WeaponPtr 0xD4EE74 #define BPlayerInfoPtr 0xCE7D40 #define FallDamagePtr 0xD4EE54 #define DamageZonePtr 0x3F9688 #define WallPtr 0xD4EE5C #define PtcPtr 0x45DF44 #define PtcOffset 0x200 #define DamagePerMeter 0x4 #define MovementDuckWalkRate 0xC #define C4DefuseTime 0x80 #define MaxCanDefuseDistance 0x84 #define CharacterHiddenAlpha 0x88 #define CharacterHiddenWalkAlpha 0x8C #define CharacterHiddenRunAlpha 0x90 #define ShotReactYaw 0x34E0 #define ShotReactPitch 0x36B4 #define DetailReactPitchShot 0x100C #define DetailReactYawShot 0x1174 #define DetailPerturbShot 0xEA4 #define PerturbMin 0x4E8 #define PerturbMax 0x650 #define LowerAnimRate 0x39B8 #define CrossHairRatioPerRealSize 0x3B34 #define KnifeNormalRange 0xA04 #define KnifeBigshotRange 0xA28 #define KnifeNormalRange2 0xA44 #define KnifeBigshotRange2 0xA68 #define KnifeNormalAniRate 0xA18 #define KnifeBigshotAniRate 0xA40 #define KnifeNormalAniRate2 0xA60 #define KnifeBigshotAniRate2 0xA84 #define KnifeNormalAngle 0xA10 #define KnifeBigshotAngle 0xA34 #define KnifeNormalAngle2 0xA50 #define KnifeBigshotAngle2 0xA74 #define KnifeNormalAmmoDamage 0xBAC #define KnifeBigshotAmmoDamage 0xBB8 #define KnifeNormalAmmoDamage2 0xBC4 #define KnifeBigshotAmmoDamage2 0xBD0 #define Range 0x7B8 #define AmmoDamage 0x7C8 #define Knockback 0x3C78 #define ReloadAnimRatio 0xBE4 #define MoveSpeedPenalty 0xABC #define ZoomInMoveSpeedPenalty 0x38F4 #define MovePenaltyForDelayFire 0x38F8 #define DamageCameraPenalty 0x38BC #define TextureType 0x574 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570
