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    5.0 : Hacks codes (using Rabcdasm MACROS)

    * Production client

    Open _-G4.class.asasm. Find this method :

    Code:
      trait method QName(PrivateNamespace("*", "_-0Yv:_-G4"), "_-0SI")
    Insert the following code
    Code:
                ;----------------
                ; PRODUCTION
                ;----------------
                pop
                pushfalse
    at the end just before the returnvalue. You should see

    Code:
    L63:
          not
    L64:
           ;----------------
           ; PRODUCTION
           ;----------------
          pop
          pushfalse
    
    
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
    * No debuffs

    Open GameObject.class.asasm.
    You have to insert

    Code:
    pushfalse
    returnvalue

    at the beginning of the functions named :

    _-0Fw for Stunned
    _-06R for Blind
    _-0Wd for Hallucinating
    _-0Bf for Drunk
    _-08v for Confused
    _-00d for Paralyzed

    (the "beggining is just after the CODE line)


    * No Ally Projectile

    Open Projectile.class.asasm.
    You need to insert the following code :

    Code:
    ----------------------
    ; NO ALLY PROJECTILE
    ;----------------------      
    #set unknowVar "_-3t"
          
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "objectId_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")
          ifeq                L500
    
          getlocal0
          getproperty         QName(PackageNamespace(""), $"unknowVar" )
          iffalse             L500
    
          returnvoid
    
    L500:
    after the first "pushscope" you see in the "draw" method
    Do the same thing for the "drawshadow" method

    * Autonexus
    Open Player.class.asasm.
    Locate the update method and insert the following code

    Code:
      ;-------------------
      ; AUTO NEXUS    
      ;-------------------    
         #set nexusfunction  "_-01s"
         #set maxhealth    "_-xm"
         #set currenthealth    "_-63"
              
                pop
                getlocal0
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "player_")
                ifne                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Nexus"
                ifeq                END
                getlex                QName(PackageNamespace(""), $"maxhealth")
                getlex                QName(PackageNamespace(""), $"currenthealth")
                convert_d
                divide
                pushdouble             .35
                ifgt                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "gs_")
                getproperty         QName(PackageNamespace(""), "gsc_")
                callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
            END:
                pushtrue      
    ;-------------------------------------------------------------
    juste after the last "pushtrue" of the method.

    You should have :

    Code:
    L617:
          pushtrue
      ;-------------------
      ; AUTO NEXUS    
      ;-------------------    
         #set nexusfunction  "_-01s"
         #set maxhealth    "_-xm"
         #set currenthealth    "_-63"
              
                pop
                getlocal0
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "player_")
                ifne                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Nexus"
                ifeq                END
                getlex                QName(PackageNamespace(""), $"maxhealth")
                getlex                QName(PackageNamespace(""), $"currenthealth")
                convert_d
                divide
                pushdouble             .35
                ifgt                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "gs_")
                getproperty         QName(PackageNamespace(""), "gsc_")
                callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
            END:
                pushtrue      
    ;-------------------------------------------------------------              
          
          
    L618:
    
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
    * AIMBOT (No constructs)
    Always in Player.class.asasm, locate the following method :

    Code:
      trait method QName(PackageNamespace(""), "_-V2")
    and insert the following code BEFORE :

    Code:
    ;----------------------------------
    ;AIMBOT
    ;----------------------------------
    ; NAMES TO UPDATE
    ;  
        #set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
        #set functionname "aim_"                                       ; the function name
        #set mouseClass "com.company.assembleegameclient.game:_-HI#0" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
        #set mouseClicked "_-0it"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
        #set playerNamespace "_-2l"                                    ; Namespace of the Player class
        #set characterNamespace "_-0Mz"                                ; Namespace of the Character class
        #set gameobjectNamespace "_-04g"                                ; Namespace of the GameObject class
        #set basicobjectNamespace "case"                               ; Namespace of the BasicObject class
        #set projectileNamespace "_-0ia"                                ; Namespace of the Projectile class
        #set Aimbot_charMaxHealth "_-63"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]      
        #set ObjLibDictionary "_-PV"                                   ; Found in ObjectLibraray class, this is the slot 4  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
        #set gameobjVector "_-AK"                                     ; Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
        #set ObjPropertiesDictionary "_-0pA"                            ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
        #set FunctionIsInvincible "_-0Oq"                          
        #set FunctionsIsStasis "_-0Fb"
        #set FunctionsIsInvulnerable "_-ds"
        
    trait method QName(PackageNamespace(""), $"functionname" );
       method
        refid $"fullfunctionname"
        param QName(PackageNamespace(""), "Number")
        returns QName(PackageNamespace(""), "void")
        body
        maxstack 16
         localcount 16
         initscopedepth 16
         maxscopedepth 18
         code
          getlocal0
          pushscope
          
     ;aimingAngle = arg1 + Parameters.data_.cameraAngle;
          getlocal1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "data_")
          getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          add
          setlocal            7
          
                 ;if (Left_Clicking) don't alter aimingAngle
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "mui_")
          getproperty         QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
          iftrue              SHOOT
          
                ;Get game object
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          setlocal            4
      
          ;initialize current target distance to -1
          pushbyte            255
          setlocal            8
          
      ;initialize considered target distance to 0
          pushbyte            0
          setlocal            9
          
          ;set local register 11 to any type (used for speed and lifetime of player's projectile)
            pushnull
          coerce_a
          setlocal            11
    
      ;current target max health
          pushbyte            0
          setlocal            12
          
          ;considered target max health
          pushbyte            0
          setlocal            13
          
          ;used for hasnext2 instruction
          pushbyte            0
          setlocal            5
          
          ;get the list of every object in game? jump to start going through list
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "goDict_")
          coerce_a
          setlocal            6
    
          jump                NEXTOBJ
    
    L34:
          label
          getlocal            6
          getlocal            5
          nextvalue
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          dup
          setlocal            4
          
          ;make sure object is a character and not something like a wall
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
          istypelate
          iffalse             NEXTOBJ
    
    
          ;make sure object is an enemy
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             NEXTOBJ
      
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE
          iftrue              NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsStasis"), 0  ;Check if target is in STASIS
          iftrue              NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsInvulnerable"), 0 ;Check if target is INVULNERABLE
          iftrue              NEXTOBJ
    
          ;calculate distance enemy is from player
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          dup
          multiply
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          dup
          multiply
          add
          callproperty        QName(PackageNamespace(""), "sqrt"), 1
          dup
          setlocal            9
    
    
          ;load up equiped weapon info ???
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
          getproperty         QName(PackageNamespace(""), $"ObjLibDictionary")
          getlex              QName(PackageNamespace(""), $"gameobjVector")
          pushbyte            0
     
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          convert_i
    
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          getproperty         QName(PackageNamespace(""), $"ObjPropertiesDictionary")
    
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
    
     
          dup
          setlocal            11
          
      ;calculate if considered target is in range using weapon projectile speed and lifetime
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply
          ifgt                NEXTOBJ
          
      
          ; DO NOT SHOOT MINIONS
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")      
          getproperty         QName(PackageNamespace(""), "id_")
          setlocal            15
          
          getlocal 15
          pushstring "Steel Bot"
          ifeq             NEXTOBJ
          
          getlocal 15
          pushstring "Rock Bot"
          ifeq             NEXTOBJ      
          
          getlocal 15
          pushstring "Paper Bot"
          ifeq             NEXTOBJ
          
          ;get considered target max health
          getlocal            4
          getproperty         QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
          dup
          setlocal            13
    
          getlocal            12
          ifeq                L103
    
          getlocal            13
          getlocal            12
          iflt                NEXTOBJ
    
          jump                L107
    
    L103:
          getlocal            9
          getlocal            8
          iflt                L107
    
          jump                NEXTOBJ
    
    L107:
          getlocal            13
          setlocal            12
    
          getlocal            9
          setlocal            8
    
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7
    
          jump                NEXTOBJ
    
    NEXTOBJ:
          hasnext2            6, 5
          iftrue              L34
    
          kill                6
          kill                5
          getlocal            12
          pushbyte            0
          ifeq                END
    
    SHOOT:
          getlocal0
          getlocal            7
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
    
    END:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait  
    ;-------------------------------------------
    Then, insert this at the beginning of the _-V2 method, just under the "code" line :

    Code:
     ;-------------
     ;AIMBOT
    ;---------------    
            getlocal0
            getlocal1
            callpropvoid QName(PackageNamespace(""), "aim_"), 1
            returnvoid    
    ;------------------------
    * Display Aimbot status (the aimbot works fine without it, its just a cosmetic stuff)

    Open _-HI.class.asasm.
    Locate this line

    Code:
        initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-HI#0"), "_-JM")
    And insert below this line the following code

    Code:
     
        ;---------------------
        ; VISUAL AIMBOT TOGGLE
        ;----------------------
        #set myprop "com.company.assembleegameclient.game:_-HI#0"
        #set myval "_-JM"
        #set functionWhirlpool "_-0Zg"
        
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"myprop"), $"myval")
          iftrue              AIMBOTON
    
          getlocal3
          pushstring          "AIMBOT : OFF"
          callpropvoid        QName(PackageNamespace(""), $"functionWhirlpool"), 1
          jump                END
    
    AIMBOTON:
          getlocal3
          pushstring          "AIMBOT : ON"
          callpropvoid        QName(PackageNamespace(""), $"functionWhirlpool"), 1
    
    END:      
        ;----------------------------------------------------------------
    This code display a graphical notification when you set the aimbot on or off




    * Sprite world tile hack

    Open Player.class.asasm
    Find
    Code:
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "push_")       convert_b
    Insert the following code just after the convert_b

    Code:
          ;----------------------      
    ;Sprite world Tile hack
          ;----------------------
          pop      
    pushfalse

    * Sprite world speedhack

    Open Player.class.asasm

    try to find :

    Code:
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "speed_")
    You should have below an "initproperty"..

    Code:
    	getproperty        QName(PackageNamespace(""), "props_")      
    	getproperty        QName(PackageNamespace(""), "speed_")  
    	initproperty        QName(ProtectedNamespace("_-2l"), "_-0pc")

    You should find it two times in the same method..

    Insert this code just before the returnvoid at the end of the method

    Code:
    ;----------------------------  
    ; Sprite World Speed Hack
    ;----------------------------
        
       getlex QName(PackageNamespace(""), "map_")
       getproperty QName(PackageNamespace(""), "name_")
       pushstring "Sprite World"
       ifne NORMAL
                
       getlocal0
       pushdouble 1.5        ; speed factor : change to a value above 1
       setproperty        QName(ProtectedNamespace("_-2l"), "_-0pc")   ; Value inited using the props.speed ..  
    
       NORMAL:
    ;-----------------------------------------------------
    you should have something like that

    Code:
          getlocal0
          getlocal1
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "speed_")
          initproperty        QName(ProtectedNamespace("_-2l"), "_-0pc")
    
    L103:
    
    ;----------------------------  
    ; Sprite World Speed Hack
    ;----------------------------
        
       getlex QName(PackageNamespace(""), "map_")
       getproperty QName(PackageNamespace(""), "name_")
       pushstring "Sprite World"
       ifne NORMAL
                
       getlocal0
       pushdouble 1.5        ; speed factor : change to a value above 1
       setproperty        QName(ProtectedNamespace("_-2l"), "_-0pc")   ; Value inited using the props.speed ..  
    
       NORMAL:
    ;-----------------------------------------------------
    
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait

    * Display HP/MP BARS
    Open Character.class.asasm.
    Locate

    Code:
      trait method QName(PackageNamespace(""), "damage") flag OVERRIDE
    And insert BEFORE the following code

    Code:
    ;--------------------------------------------------------------------------------------------------
    ; Options
    ;--------------------------------------------------------------------------------------------------
    ;Color (colors are rbg values in decimal form)
    #set barBackgroundColor             "5526612"
    #set playerMagicBarColor            "49151"     
    #set playerHealthBarColor           "255"       ;ignored if useDynamicColorOnHealthBars is set
    #set enemyHealthBarColor            "16711680"  ;ignored if useDynamicColorOnHealthBars is set
    #set useDynamicColorOnHealthBars    "1"         ;enables shifting color, from green to red, on health bars
    
    ;Bar Length Adjustments
    #set resizeBarLengthByObjectSize    "1"         ;if set, resizedLength = ObjectSize * horizontalLength / 100
    #set enforceMinimumBarLength        "0"         ;if set, horizontalLength can not be less than minimumBarLength
    #set minimumBarLength               "20"                
    
    ;Players health bar position and dimensions
    #set playerHealthVerticlePosition   "1"
    #set playerHealthVerticleLength     "3"
    #set playerHealthHorizontalLength   "20"
    
    ;Players magic bar position and dimensions
    #set playerMagicVerticlePosition    "0"
    #set playerMagicVerticleLength      "1"         ;set verticleLength to 0 to disable displaying of bar
    #set playerMagicHorizontalLength    "20"
    
    ;Enemy health bar position and dimensions
    #set enemyHealthVerticlePosition    "3"
    #set enemyHealthVerticleLength      "3"
    #set enemyHealthHorizontalLength    "20"
    
    ;Misc Options
    #set enableShowingOfOwnPlayersBars  "1"
    #set enableBarsInSafeZones          "0"         ;safe zones include: Nexus, Vault, and Guild Hall
    
    ;--------------------------------------------------------------------------------------------------
    ; Names to Update on new Updates
    ;--------------------------------------------------------------------------------------------------
    #set nsCharacter            "_-0Mz" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsGameObject         "_-04g"  ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsBasicObject        "case"  ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set graphicUtils           "_-0Ud"  ;is one of the classes found in com/company/util/ . File size about 30kb.
    #set graphicUtilsCommands   "_-Ci"  ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
    #set charPos                "_-05q" ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
    
    #set charHealth "_-xm"              ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set charMaxHealth "_-63"           ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set playerMana "_-0P-"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
    #set playerMaxMana "_-4m"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set gameBoard "_-0d6"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")]
    
    ;--------------------------------------------------------------------------------------------------
    ; Code (only serious hackers need veture beyond this point)
    ;--------------------------------------------------------------------------------------------------
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR") type QName(PackageNamespace(""), "int") value Integer(0) end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR") type QName(PackageNamespace(""), "int") value Integer(1) end
      trait method QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar")
       method
        refid "com.company.assembleegameclient.objects:Character/drawBar"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 10
         localcount 12
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushundefined
          coerce_a
          setlocal            11
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          pushnull
          ifne                L410_
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
    
    L410_:
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          pushnull
          ifne                L850_
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          pushint             $barBackgroundColor
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          getlocal            5
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace(""), "Number")
          applytype           1
          construct           0
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace(""), "Number")
          applytype           1
          construct           0
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
    L850_:
          findpropstrict      QName(PackageNamespace(""), "int")
          getlocal2
          getlocal3
          divide
          pushbyte            100
          multiply
          callproperty        QName(PackageNamespace(""), "int"), 1
          coerce_a
          setlocal            9
    
          getlocal            4
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          equals
          dup
          iffalse             L1030_
    
          pop
          pushbyte            $useDynamicColorOnHealthBars
          convert_b
    L1030_:
          iffalse             L1120_
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal0
          getlocal            9
          callproperty        QName(PackageNamespace(""), "green2red"), 1
          setproperty         QName(PackageNamespace(""), "color")
    
    L1120_:
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getproperty         QName(PackageNamespace(""), "data")
          coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
          dup
          setlocal            10
    
          pushbyte            0
          setproperty         QName(PackageNamespace(""), "length")
    
          getlocal            10
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 8
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), "END_FILL")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal            9
          pushbyte            0
          ifngt               L2720_
    
          getlocal            9
          pushbyte            100
          divide
          pushbyte            2
          multiply
          getlocal            7
          multiply
          coerce_a
          setlocal            11
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getproperty         QName(PackageNamespace(""), "data")
          coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
          dup
          setlocal            10
    
          pushbyte            0
          setproperty         QName(PackageNamespace(""), "length")
    
          getlocal            10
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlocal            11
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlocal            11
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 8
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), "END_FILL")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
    L2720_:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "green2red")
       method
        refid "com.company.assembleegameclient.objects:Character/green2red"
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "int")
        body
         maxstack 5
         localcount 2
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          getlocal1
          pushbyte            50
          ifngt               L150_
    
          pushint             65280
          pushint             327680
          findpropstrict      QName(PackageNamespace(""), "int")
          pushbyte            100
          getlocal1
          subtract
          callproperty        QName(PackageNamespace(""), "int"), 1
          multiply
          add
          returnvalue
    
    L150_:
          pushint             16776960
          pushshort           1280
          findpropstrict      QName(PackageNamespace(""), "int")
          pushbyte            50
          getlocal1
          subtract
          callproperty        QName(PackageNamespace(""), "int"), 1
          multiply
          subtract
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "safeZone")
       method
        refid "com.company.assembleegameclient.objects:Character/safeZone"
        returns QName(PackageNamespace(""), "Boolean")
        body
         maxstack 2
         localcount 1
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Nexus"
          equals
          dup
          iftrue              L130_
    
          pop
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Vault"
          equals
    L130_:
          dup
          iftrue              L200_
    
          pop
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Guild Hall"
          equals
    L200_:
          iffalse             L230_
    
          pushtrue
          returnvalue
    
    L230_:
          pushfalse
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "barLength")
       method
        refid "com.company.assembleegameclient.objects:Character/barLength"
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "Boolean")
        param QName(PackageNamespace(""), "Boolean")
        returns QName(PackageNamespace(""), "int")
        body
         maxstack 2
         localcount 7
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushundefined
          coerce_a
          setlocal            6
    
          getlocal            4
          iffalse             L270_
    
          getlocal3
          getlocal1
          multiply
          pushbyte            100
          divide
          coerce_a
          setlocal            6
    
          getlocal            5
          iffalse             L250_
    
          getlocal            6
          getlocal2
          ifngt               L220_
    
          getlocal            6
          convert_i
          jump                L240_
    
    L220_:
          getlocal2
          convert_i
    L240_:
          returnvalue
    
    L250_:
          getlocal            6
          returnvalue
    
    L270_:
          getlocal1
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
       method
        refid "com.company.assembleegameclient.objects:Character/draw"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace("com.company.assembleegameclient.map"), $"gameBoard")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 9
         localcount 9
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushnull
          coerce_s
          setlocal            4
    
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          setlocal            5
    
          pushundefined
          coerce_a
          setlocal            6
    
          pushundefined
          coerce_a
          setlocal            7
    
          pushundefined
          coerce_a
          setlocal            8
    
          getlocal0
          getlocal1
          getlocal2
          getlocal3
          callsupervoid       QName(PackageNamespace(""), "draw"), 3
          getlocal0
          callproperty        QName(PackageNamespace(""), "safeZone"), 0
          iffalse             DRAW:
          
          pushbyte            $enableBarsInSafeZones
          convert_b
          iffalse             L1130_
          
    DRAW:
          findpropstrict      QName(PackageNamespace("flash.utils"), "getQualifiedClassName")
          getlocal0
          callproperty        QName(PackageNamespace("flash.utils"), "getQualifiedClassName"), 1
          coerce_s
          dup
          dup
          setlocal            4
    
          getproperty         QName(PackageNamespace(""), "length")
          pushbyte            6
          subtract
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "substr"), 1
          pushstring          "Player"
          ifne                L880_
    
          getlocal0
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          astypelate
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          setlocal            5
    
          getlocal0
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          ifne                DRAW_BARS
          
          pushbyte            $enableShowingOfOwnPlayersBars
          convert_b
          iftrue              DRAW_BARS
          
          returnvoid
          
    DRAW_BARS:
          getlocal0
          pushbyte            $playerHealthHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            6
    
          getlocal0
          pushbyte            $playerMagicHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            7
    
          getlocal0
          getlocal1
          getlex              QName(PackageNamespace(""), $"charHealth")
          getlex              QName(PackageNamespace(""), $"charMaxHealth")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          pushint             $playerHealthBarColor
          pushint             $playerHealthVerticlePosition
          getlocal            6
          pushint             $playerHealthVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
          
          getlocal0
          getlocal1
          getlocal            5
          getproperty         QName(PackageNamespace(""), $"playerMana")
          getlocal            5
          getproperty         QName(PackageNamespace(""), $"playerMaxMana")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR")
          pushint             $playerMagicBarColor
          pushint             $playerMagicVerticlePosition
          getlocal            7
          pushint             $playerMagicVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
    
          returnvoid
    
    L880_:
          getlocal0
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             L1130_
    
          getlocal0
          pushbyte            $enemyHealthHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            8
    
          getlocal0
          getlocal1
          getlex              QName(PackageNamespace(""), $"charHealth")
          getlex              QName(PackageNamespace(""), $"charMaxHealth")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          pushint             $enemyHealthBarColor
          pushint             $enemyHealthVerticlePosition
          getlocal            8
          pushint             $enemyHealthVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
    
    L1130_:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
    * Force Numerical HP/MP

    Open _-0pP.class.asasm
    Locate

    Code:
          getproperty         QName(PackageNamespace(""), "_-vs")
    and insert below the following code

    Code:
                ;------------------------
                ; Numerical HP/MP
                ;------------------------
                pop
                pushbyte 1
    * HP/MP/XP/FAME/Inventory viewer
    Open _-0gX.class.asasm, and replace the whole content of the file by this:

    Code:
    class
     refid "_-8P:_-0gX"
     instance QName(PackageNamespace("_-8P"), "_-0gX")
      extends QName(PackageNamespace("_-8P"), "_-KH")
      flag SEALED
      flag PROTECTEDNS
      protectedns ProtectedNamespace("_-6-")
      iinit
       refid "_-8P:_-0gX/iinit"
       param QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
       body
        maxstack 10
        localcount 5
        initscopedepth 10
        maxscopedepth 11
        code
         pushfalse
         pushtrue
         setlocal3
    
         jump                L10
    
         add
         declocal            3
         declocal_i          3
         declocal_i          3
         kill                2
         pushfalse
    L10:
         setlocal            4
    
         getlocal0
         pushscope
    
         pushbyte            0
         setlocal2
    
         getlocal0
         pushint             3552822
         pushdouble          0.5
         pushint             16777215
         pushbyte            1
         constructsuper      4
    
         getlocal0
         getlocal1
         initproperty        QName(PackageNamespace(""), "player_")
    
         getlocal            4
         dup
         iffalse             L30
    
         pop
         getlocal0
         convert_b
    L30:
         iftrue              L268
    
         getlocal0
         findpropstrict      QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-1y")
         pushint             11776947
         pushtrue
         getlocal0
         getproperty         QName(PackageNamespace(""), "player_")
         constructprop       QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-1y"), 3
         initproperty        QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-003")
    
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-003")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    
         pushbyte            34
         setlocal2
    
         getlocal0
         findpropstrict      QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0YE")
         getlocal0
         getproperty         QName(PackageNamespace(""), "player_")
         getproperty         QName(PackageNamespace(""), "numStars_")
         pushfalse
         pushtrue
         constructprop       QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0YE"), 3
         initproperty        QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-Nv")
    
         getlocal3
         dup
         iftrue              L60
    
         pop
         getlocal0
         convert_b
    L60:
         iffalse             L398
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-Nv")
         getlocal3
         iffalse             L78
    
         pushbyte            6
         getlocal3
         iffalse             L79
    
         setproperty         QName(PackageNamespace(""), "x")
    
         getlocal3
         dup
         iftrue              L75
    
         pop
         getlocal2
         convert_b
    L75:
         iffalse             L431
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-Nv")
    L78:
         getlocal2
    L79:
         setproperty         QName(PackageNamespace(""), "y")
    
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-Nv")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    
         getlocal2
         pushbyte            30
         getlocal3
         dup
         iftrue              L92
    
         pop
         getlocal3
         convert_b
    L92:
         iffalse             L358
    
         add
         getlocal3
         iffalse             L196
    
         convert_i
         setlocal2
    
         getlocal            4
         iftrue              L285
    
         getlocal1
         getproperty         QName(PackageNamespace(""), "guildName_")
         getlocal3
         dup
         iftrue              L108
    
         pop
         getlocal3
         convert_b
    L108:
         iffalse             L133
    
         pushnull
         equals
         getlocal3
         dup
         iftrue              L117
    
         pop
         getlocal1
         convert_b
    L117:
         iffalse             L142
    
         not
         getlocal            4
         dup
         iffalse             L125
    
         pop
         getlocal0
         convert_b
    L125:
         iftrue              L142
    
         dup
         iffalse             L143
    
         getlocal            4
         iftrue              L143
    
         pop
         getlocal1
         getproperty         QName(PackageNamespace(""), "guildName_")
    L133:
         pushstring          ""
         equals
         getlocal3
         dup
         iftrue              L141
    
         pop
         getlocal1
         convert_b
    L141:
         iffalse             L143
    
    L142:
         not
    L143:
         iffalse             L205
    
         getlocal0
         findpropstrict      QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-06O")
         getlocal0
         getproperty         QName(PackageNamespace(""), "player_")
         getproperty         QName(PackageNamespace(""), "guildName_")
         getlocal0
         getproperty         QName(PackageNamespace(""), "player_")
         getproperty         QName(PackageNamespace(""), "guildRank_")
         pushshort           136
         constructprop       QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-06O"), 3
         initproperty        QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-aj")
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-aj")
         getlocal3
         iffalse             L177
    
         pushbyte            6
         getlocal            4
         dup
         iffalse             L166
    
         pop
         getlocal1
         convert_b
    L166:
         iftrue              L178
    
         setproperty         QName(PackageNamespace(""), "x")
    
         getlocal3
         dup
         iftrue              L174
    
         pop
         getlocal3
         convert_b
    L174:
         iffalse             L398
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-aj")
    L177:
         getlocal2
    L178:
         pushbyte            2
         subtract
         setproperty         QName(PackageNamespace(""), "y")
    
         getlocal            4
         iftrue              L285
    
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-aj")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    
         getlocal2
         getlocal3
         iffalse             L294
    
         pushbyte            30
         getlocal3
         iffalse             L358
    
         add
         getlocal3
         iffalse             L359
    
    L196:
         convert_i
         setlocal2
    
    
         getlocal3
         dup
         iftrue              L204
    
         pop
         getlocal2
         convert_b
    L204:
         iffalse             L268
    
    L205:
    
    
    #set fullclass "_-8P:_-0gX" ; CurrentClass
    #set displayclass "_-0pP"     ; Class where you fixed Numerical Hp/MP display
    #set invfolder "_-0NM"
    #set invclass "_-07X"
    #set playerlevel "_-mu"     ; Gameobject.class :   trait slot QName(PackageNamespace(""), "_-mu") type QName(PackageNamespace(""), "int") value Integer(-1) end
    #set playermaxXp "_-qK"   ; Player class , trait under exp_:  trait slot QName(PackageNamespace(""), "_-qK") type QName(PackageNamespace(""), "int") value Integer(0) end
    
    #set fame1 "_-V8"             ; Player.class
    #set fame2 "_-0pJ"             ; below numstars
    ;  trait slot QName(PackageNamespace(""), "_-V8") type QName(PackageNamespace(""), "int") value Integer(0) end
    ;  trait slot QName(PackageNamespace(""), "_-0pJ") type QName(PackageNamespace(""), "int") value Integer(-1) end
    
    
    ;----------------------------------------------------------------------------------------------------------
    ;CREATE XP BAR
    ;---------------------------------------------------------------------------------------------------------
    	 	 getlocal0
         findpropstrict      QName(PackageNamespace("com.company.assembleegameclient.ui"), $"displayclass")
         pushshort           176
         pushbyte            16
         pushint             5931045
         pushint             5526612
         pushstring          "Lvl X"
         constructprop       QName(PackageNamespace("com.company.assembleegameclient.ui"), $"displayclass"), 5
         initproperty        QName(PrivateNamespace("*", $"fullclass"), "_xp")
    		 getlocal0
    		 getproperty		 		 QName(PrivateNamespace("*", $"fullclass"), "_xp")
    		 pushbyte			       6
    		 setproperty		     QName(PackageNamespace(""), "x")
    		 getlocal0
    		 getproperty		     QName(PrivateNamespace("*", $"fullclass"), "_xp")
    		 getlocal2
    		 setproperty		      QName(PackageNamespace(""), "y")
    		 findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", $"fullclass"), "_xp")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    		 getlocal0
    		 getproperty		     QName(PrivateNamespace("*", $"fullclass"), "_xp")
    		 pushtrue
    		 setproperty		     QName(PackageNamespace(""), "visible")
    		 
    	 ;---------------------------------------------------------------------------------------------------------
    	 ;CREATE FAME BAR 
    	 ;---------------------------------------------------------------------------------------------------------
         getlocal0
         findpropstrict      QName(PackageNamespace("com.company.assembleegameclient.ui"), $"displayclass")
         pushshort           176
         pushbyte            16
         pushint             14835456
         pushint             5526612
         pushstring          "Fame"
         constructprop       QName(PackageNamespace("com.company.assembleegameclient.ui"), $"displayclass"), 5
         initproperty        QName(PrivateNamespace("*", $"fullclass"), "_fame")
    		 getlocal0
    		 getproperty		    QName(PrivateNamespace("*", $"fullclass"), "_fame")
    		 pushbyte			      6
    		 setproperty		    QName(PackageNamespace(""), "x")
    		 getlocal0
    		 getproperty		     QName(PrivateNamespace("*", $"fullclass"), "_fame")
         getlocal2 
         setproperty		     QName(PackageNamespace(""), "y")
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", $"fullclass"), "_fame")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    		 getlocal0
    		 getproperty		     QName(PrivateNamespace("*", $"fullclass"), "_fame")
    		 pushfalse
    		 setproperty		    QName(PackageNamespace(""), "visible")
    		 
    		 getlocal2
    		 pushbyte			 24
    		 add
    		 convert_i
    		 setlocal2
    
     ;;-----------------------------------------------------------
    
         getlocal0
         findpropstrict      QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0pP")
         pushshort           176
         pushbyte            16
    
    L216:
         pushint             14693428
         pushint             5526612
         pushstring          "HP"
         constructprop       QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0pP"), 5
         initproperty        QName(PrivateNamespace("*", "_-8P:_-0gX"), "get")
    
         getlocal3
         dup
         iftrue              L227
    
         pop
         getlocal2
         convert_b
    L227:
         iffalse             L268
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "get")
         getlocal            4
         dup
         iffalse             L236
    
         pop
         getlocal1
         convert_b
    L236:
         iftrue              L243
    
         pushbyte            6
         getlocal            4
         iftrue              L244
    
         setproperty         QName(PackageNamespace(""), "x")
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "get")
    L243:
         getlocal2
    L244:
         setproperty         QName(PackageNamespace(""), "y")
    
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "get")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    
         getlocal2
         pushbyte            24
         getlocal            4
         dup
         iffalse             L257
    
         pop
         getlocal3
         convert_b
    L257:
         iftrue              L358
    
         add
         getlocal3
         dup
         iftrue              L265
    
         pop
         getlocal0
         convert_b
    L265:
         iffalse             L359
    
         convert_i
         setlocal2
    
    L268:
         getlocal0
         findpropstrict      QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0pP")
         pushshort           176
         pushbyte            16
         pushint             6325472
         pushint             5526612
         pushstring          "MP"
         constructprop       QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0pP"), 5
         initproperty        QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-e2")
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-e2")
         getlocal3
         iffalse             L287
    
         pushbyte            6
         getlocal3
         iffalse             L288
    
         setproperty         QName(PackageNamespace(""), "x")
    
    L285:
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-e2")
    L287:
         getlocal2
    L288:
         setproperty         QName(PackageNamespace(""), "y")
    
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-e2")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    
         getlocal2
    L294:
         pushbyte            24
         getlocal3
         iffalse             L358
    
         add
         getlocal            4
         iftrue              L359
    
         convert_i
         setlocal2
         
    ;-----------------------------------------
    ; STATS BAR     
    ;-----------------------------------------
    
    	 	 getlocal0
         findpropstrict      QName(PackageNamespace("com.company.assembleegameclient.ui"), "Stats")
         pushshort           180
         pushbyte            46
         constructprop       QName(PackageNamespace("com.company.assembleegameclient.ui"), "Stats"), 2
         initproperty        QName(PrivateNamespace("*", $"fullclass"), "_stats")
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", $"fullclass"), "_stats")
         pushbyte            7
         setproperty         QName(PackageNamespace(""), "x")
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", $"fullclass"), "_stats")
         getlocal2
         pushbyte 			 17
         subtract
         setproperty         QName(PackageNamespace(""), "y")
    
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", $"fullclass"), "_stats")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    	 
    		 getlocal2
    		 pushshort			 55
    		 add
    		 convert_i
    		 setlocal2
    	 ;-------------------------------------------------------------------------         
         
    
         getlocal0
         findpropstrict      QName(PackageNamespace("_-0NM"), "_-5v")
         pushnull
         getlocal0
         getproperty         QName(PackageNamespace(""), "player_")
         getproperty         QName(PackageNamespace(""), "_-kK")
         getlocal0
         getproperty         QName(PackageNamespace(""), "player_")
         constructprop       QName(PackageNamespace("_-0NM"), "_-5v"), 3
         initproperty        QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-0-A")
    
         getlocal3
         dup
         iftrue              L318
    
         pop
         getlocal1
         convert_b
    L318:
         iffalse             L361
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-0-A")
         getlocal3
         dup
         iftrue              L327
    
         pop
         getlocal2
         convert_b
    L327:
         iffalse             L341
    
         pushbyte            8
         getlocal            4
         iftrue              L342
    
         setproperty         QName(PackageNamespace(""), "x")
    
         getlocal            4
         dup
         iffalse             L338
    
         pop
         getlocal3
         convert_b
    L338:
         iftrue              L398
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-0-A")
    L341:
         getlocal2
    L342:
         setproperty         QName(PackageNamespace(""), "y")
    
         getlocal3
         dup
         iftrue              L349
    
         pop
         getlocal3
         convert_b
    L349:
         iffalse             L371
    
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-0-A")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    
         getlocal3
         iffalse             L361
    
         getlocal2
    		;------------------------
        ;ADJUST POSITION OF TEXT
        ;------------------------
        ; pushbyte            52
          pushshort         132
        ;------------------------ 
    L358:
         add
    L359:
         convert_i
         setlocal2
         
        ;--------------------------------------------------------------------------
    		; Add player inventory
    		;--------------------------------------------------------------------------
    		getlocal0
    		findpropstrict      QName(PackageNamespace($"invfolder"), $"invclass")
    		getlocal0
    		getproperty         QName(PackageNamespace(""), "player_")
    		dup
    		pushbyte 4
    		constructprop       QName(PackageNamespace($"invfolder"), $"invclass"), 3
    		initproperty        QName(PrivateNamespace("*", $"fullclass"), "_inventory")
    		
    		getlocal0
    		getproperty         QName(PrivateNamespace("*", $"fullclass"), "_inventory")
    		pushbyte            8
    		setproperty         QName(PackageNamespace(""), "x")
    		
    		getlocal0
    		getproperty         QName(PrivateNamespace("*", $"fullclass"), "_inventory")
    		getlocal0
    		getproperty         QName(PrivateNamespace("*", $"fullclass"), "_-0-A") ; Manual update
    		getproperty         QName(PackageNamespace(""), "y")
    		getlocal0
    		getproperty         QName(PrivateNamespace("*", $"fullclass"), "_-0-A") ; Manual update
    		getproperty         QName(PackageNamespace(""), "height")
    		add
    		pushbyte            4
    		add
    		setproperty         QName(PackageNamespace(""), "y")
    		
    		findpropstrict      QName(PackageNamespace(""), "addChild")
    		getlocal0
    		getproperty         QName(PrivateNamespace("*", $"fullclass"), "_inventory")
    		callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    		;--------------------------------------------------------------------------        
         
         
    
    L361:
         getlocal0
         findpropstrict      QName(PackageNamespace("com.company.ui"), "SimpleText")
         pushbyte            12
         pushint             11776947
         pushfalse
         pushbyte            0
         dup
         pushstring          "Myriad Pro"
         constructprop       QName(PackageNamespace("com.company.ui"), "SimpleText"), 6
         initproperty        QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my")
    
    L371:
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my")
         getlocal3
         iffalse             L433
    
         pushstring          "(Click to open menu)"
         setproperty         QName(PackageNamespace(""), "text")
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my")
         getlocal3
         dup
         iftrue              L385
    
         pop
         getlocal0
         convert_b
    L385:
         iffalse             L391
    
         callpropvoid        QName(PackageNamespace(""), "updateMetrics"), 0
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my")
         getlocal            4
         iftrue              L407
    
    L391:
         findpropstrict      QName(PackageNamespace("flash.filters"), "DropShadowFilter")
         pushbyte            0
         dup
         dup
         constructprop       QName(PackageNamespace("flash.filters"), "DropShadowFilter"), 3
         newarray            1
         setproperty         QName(PackageNamespace(""), "filters")
    
    L398:
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my")
         getlocal            4
         dup
         iffalse             L406
    
         pop
         getlocal3
         convert_b
    L406:
         iftrue              L433
    
    L407:
         getlex              QName(PackageNamespace(""), "width")
         pushbyte            2
         jump                L416
    
         convert_d
         kill                2
         getlocal0
         setlocal2
    
         equals
         typeof
    L416:
         divide
         getlocal3
         dup
         iftrue              L423
    
         pop
         getlocal3
         convert_b
    L423:
         iffalse             L430
    
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my")
         getproperty         QName(PackageNamespace(""), "width")
         pushbyte            2
         divide
         subtract
    L430:
         setproperty         QName(PackageNamespace(""), "x")
    
    L431:
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my")
    L433:
         getlocal2
         setproperty         QName(PackageNamespace(""), "y")
    
         findpropstrict      QName(PackageNamespace(""), "addChild")
         getlocal0
         getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my")
         callpropvoid        QName(PackageNamespace(""), "addChild"), 1
    
         returnvoid
        end ; code
       end ; body
      end ; method
      trait slot QName(PackageNamespace(""), "player_") type QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player") end
      trait slot QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-003") type QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-1y") end
      trait slot QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-Nv") type QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0YE") end
      trait slot QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-aj") type QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-06O") end
      trait slot QName(PrivateNamespace("*", "_-8P:_-0gX"), "get") type QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0pP") end
      trait slot QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-e2") type QName(PackageNamespace("com.company.assembleegameclient.ui"), "_-0pP") end
      trait slot QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-my") type QName(PackageNamespace("com.company.ui"), "SimpleText") end
      trait slot QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-0-A") type QName(PackageNamespace("_-0NM"), "_-5v") end
      
      ;----------------
      ;ADDED PROPERTY
      ;----------------
      trait slot QName(PrivateNamespace("*", $"fullclass"), "_xp") type QName(PackageNamespace("com.company.assembleegameclient.ui"), $"displayclass") end  
      trait slot QName(PrivateNamespace("*", $"fullclass"), "_fame") type QName(PackageNamespace("com.company.assembleegameclient.ui"), $"displayclass") end  
      trait slot QName(PrivateNamespace("*", $"fullclass"), "_stats") type QName(PackageNamespace("com.company.assembleegameclient.ui"), "Stats") end  
    	trait slot QName(PrivateNamespace("*", $"fullclass"), "_inventory") type QName(PackageNamespace($"invfolder"), $"invclass") end  
    
      trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
       method
        refid "_-8P:_-0gX/draw"
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 7
         ;------------------------
         ; INCREASE localcount
         ;-----------------------
         ;localcount 3
         localcount 4
         ;-----------------------
         initscopedepth 10
         maxscopedepth 11
         code
          pushfalse
          pushtrue
          swap
          jump                L10
    
          greaterthan
          multiply_i
          negate_i
          strictequals
          astypelate
          popscope
    L10:
          setlocal1
    
          setlocal2
    
          getlocal0
          pushscope
    
          getlocal2
          iffalse             L87
          
        ;------------------------------------------------------------------------
    	  ; handle drawing of xp/fame bar
    	  ;------------------------------------------------------------------------
    
          pushstring          "Lvl "
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), $"playerlevel")
          add
          coerce_s
          setlocal3
           
    
          getlocal3   
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_xp")
          getproperty         QName(PackageNamespace(""), "labelText_")
          getproperty         QName(PackageNamespace(""), "text")
          ifeq                LABEL1
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_xp")
          getproperty         QName(PackageNamespace(""), "labelText_")
          getlocal3
          setproperty         QName(PackageNamespace(""), "text")
          
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_xp")
          getproperty         QName(PackageNamespace(""), "labelText_")
          callpropvoid        QName(PackageNamespace(""), "updateMetrics"), 0
         
    
    LABEL1:
    
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), $"playerlevel")
          pushbyte            20
          ifeq                LABEL2
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_xp")
          getproperty         QName(PackageNamespace(""), "visible")
          iftrue              LABEL3
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_xp")
          pushtrue
          setproperty         QName(PackageNamespace(""), "visible")
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_fame")
          pushfalse
          setproperty         QName(PackageNamespace(""), "visible")
    
    LABEL3:
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_xp")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "exp_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), $"playermaxXp")
          pushbyte            0
          callpropvoid        QName(PackageNamespace(""), "draw"), 3
    
          jump                DRAWSTATS
    
    LABEL2:
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_fame")
          getproperty         QName(PackageNamespace(""), "visible")
          iftrue              LABEL4
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_fame")
          pushtrue
          setproperty         QName(PackageNamespace(""), "visible")
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_xp")
          pushfalse
          setproperty         QName(PackageNamespace(""), "visible")
    
    LABEL4:
          getlocal0
          getproperty         QName(PrivateNamespace("*", $"fullclass"), "_fame")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), $"fame1")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), $"fame2")
          pushbyte            0
          callpropvoid        QName(PackageNamespace(""), "draw"), 3
    
    DRAWSTATS:      
    
    	  ;------------------------------------------------------------------------
    	  ; DRAW STATS stats
    	  ;------------------------------------------------------------------------
    	   getlocal0
         getproperty         QName(PrivateNamespace("*", $"fullclass"), "_stats")
         getlocal0
         getproperty         QName(PackageNamespace(""), "player_")
         callpropvoid        QName(PackageNamespace(""), "draw"), 1
    	  ;-----------------------------------------------------------------------  
    	  ; draw inventory
    	  ;------------------------------------------------------------------------
    	  getlocal0
    	  getproperty		  QName(PrivateNamespace("*", $"fullclass"), "_inventory")
    	  callpropvoid		  QName(PackageNamespace(""), "draw"), 0
    	  ;------------------------------------------------------------------------	      
          
    ;------------------------------------------------------------------------       
          
          
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "get")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-xm")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-63")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-kj")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-wI")
          callpropvoid        QName(PackageNamespace(""), "draw"), 4
    
          getlocal1
          iftrue              L64
    
          jump                L40
    
          bitxor
          typeof
          getlocal2
          not
          multiply
          convert_u
    L40:
          getlocal0
          getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-e2")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-0P-")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-4m")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-02f")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-Wv")
          callpropvoid        QName(PackageNamespace(""), "draw"), 4
    
          getlocal1
          iftrue              L85
    
          jump                L64
    
          bitand
          add_i
          setlocal2
    
          negate
          decrement_i
          multiply
    L64:
          getlocal0
          getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-0-A")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "_-AK")
          callpropvoid        QName(PackageNamespace(""), "setItems"), 1
    
          getlocal2
          dup
          iftrue              L76
    
          pop
          getlocal0
          convert_b
    L76:
          iffalse             L85
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "_-8P:_-0gX"), "_-Nv")
          getlocal0
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "numStars_")
          callpropvoid        QName(PackageNamespace(""), "draw"), 1
    
          getlocal2
          iffalse             L87
    
    L85:
          getlocal0
          callsupervoid       QName(PackageNamespace(""), "draw"), 0
    L87:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
     end ; instance
     cinit
      refid "_-8P:_-0gX/cinit"
      body
       maxstack 3
       localcount 1
       initscopedepth 9
       maxscopedepth 10
       code
        getlocal0
        pushscope
    
        returnvoid
       end ; code
      end ; body
     end ; method
    end ; class
    Last edited by JustAnoobROTMG; 11-16-2012 at 05:49 AM.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  2. The Following 4 Users Say Thank You to JustAnoobROTMG For This Useful Post:

    BernardoLima (11-16-2012),fatpanda8 (11-17-2012),matt0707 (11-15-2012),The_En|D (11-18-2012)

  3. #2
    Darth Mrow's Avatar
    Join Date
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    Your a champ! Can we use past auto nexus code and auto aim?

  4. #3
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by Darth Mrow View Post
    Your a champ! Can we use past auto nexus code and auto aim?
    Sure, more code will come.
    I know with mod selector out a lot of people doesnt care about it but i like having all the codes i used in a single thread when i update the clients..

    Edit - Done
    Last edited by JustAnoobROTMG; 11-16-2012 at 06:28 AM.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  5. #4
    UltraN00b's Avatar
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    Thanks Again!
    Liked my Post? Say Thanks!
    Before saying that a developer is wrong, think harder. Maybe, YOU are wrong since the dev knows more about his own programs than you do and has more knowledge about what he is doing.
    -- Direct Quote from the XDA-Developers Forums.

  6. #5
    lordix11's Avatar
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    Your tha baws man

  7. #6
    fatpanda8's Avatar
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    Very useful and comprehensive. Thanks!

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