There's no need for DIP Engine. Just hook D3D DIP.
Do a midfunction hook after the first 5 bytes.
Pattern Scan of Dip Engine can anyone give?
There's no need for DIP Engine. Just hook D3D DIP.
Do a midfunction hook after the first 5 bytes.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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[MPGH]Flengo (11-25-2012)
The hot patch nops are the first place any decent anti hack software looks, I am sure Hack shield would scan there if they are scanning the functions entry point. there is 6 bytes allocated just before the entry of the function these are normally nops 0x90 then on the function export table it will be the original address - 6 bytes, when this function is called with the new address there is normally a patch which jumps to another function, it goes something like that... it was years ago I played with microsoft hot patch area because its normally the first thing checked in any good hack detection software
Last edited by Departure; 11-25-2012 at 05:08 AM.
[MPGH]Flengo (11-25-2012)
Departure (11-25-2012)
Nexon doesn't really do shit.
I'll try it out. But I'm pretty sure it should still be working.
It wouldn't stand a chance against any real Anti-Hack programs.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Not sure if it's right but try this.
Search in Engine of course.Code:PATTERN: "\x8B\x08\x8B\x91\x48\x01\x00\x00\xFF\xD2\x8B\xE5\x5D\xC2\x14\x00" MASK: "xxxxxxxxxxxxxxxx"
GoldWhite (11-26-2012)
Well you can use the vtable 82 Dip not use any type of address and parese that undetectable
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
use Vtable
with modified "Clarkie detours"
works like a charm