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  1. #1
    Royce's Avatar
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    [Leeched] Simple ESP + Source

    Hello, i decided to release a small and simple ESP for this game, including source code. Hopefully this will bring some hacks to the scene or atleast help someone get started with the game.

    The source code contains more than it should to accomplish doing the ESP.
    Also has a few exception examples around one DVar tho.. mostly to give a better understanding to some.
    So have fun and make some mean hacks:P

    It will probably stay undetected for a little while:P It does not have any protection against AC's but then again, i atleast never bothered protecting my private cheats for cod, never been banned

    The loader is quite old and simple, cant remember if it supports XP due to a stupid mistake i might have done. So just use Winject or whatever loader you normally would use.

    Features:
    - Distance ESP
    - Weapon ESP (+ shader)
    - Name ESP
    - Box ESP

    Screenshot


    Credits
    - godly
    - shounm2
    - CypherPresents
    - cardoow
    - kingorgy
    - raiders
    (There are ton of other people)

    Virus Scan
    Virus Scan 1 | Virus Scan 2

    DOWNLOAD

    Note:
    Before anyone complains that this is a mess.. THIS IS A MESS
    And ive commented some:P

    I forgot to check game status.
    If your interested and doesnt want to draw in the menu just add this: (others are STATUS_PLAYING and STATUS_SCOREBOARD)

    Code:
    void Draw_On_Screen()
    {
    	if(*(int*)0x11407DC==STATUS_MENU)
    		return;
    + i forgot that i added weapon in client so u can also get shader by doing this:
    Code:
    if(pCli->pCurrentWeapon)
    		{
    			int iWpnWidth=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,280);
    			int iWpnHeight=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,140);
    			if(iWpnWidth>80) iWpnWidth=80;
    			if(iWpnHeight>40) iWpnHeight=40;
    			if(iWpnWidth<50) iWpnWidth=50;
    			if(iWpnHeight<25) iWpnHeight=25;
    			DrawRotatedShader(false,x-iWpnWidth/2,y,iWpnWidth,iWpnHeight,0,rgb(clrTeam.r,clrTeam.g,clrTeam.b,200),pCli->pCurrentWeapon->pShader);
    		}
    instead of
    Code:
    if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2)
    		{
    			int iWpnWidth=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,280);
    			int iWpnHeight=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,140);
    			if(iWpnWidth>80) iWpnWidth=80;
    			if(iWpnHeight>40) iWpnHeight=40;
    			if(iWpnWidth<50) iWpnWidth=50;
    			if(iWpnHeight<25) iWpnHeight=25;
    			DrawRotatedShader(false,x-iWpnWidth/2,y,iWpnWidth,iWpnHeight,0,rgb(clrTeam.r,clrTeam.g,clrTeam.b,200),CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2->pShader);
    		}
    NOTE
    "Use at own risk!"
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Royce; 12-04-2012 at 07:26 AM.

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