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  1. #1
    orrzxz's Avatar
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    some funny scripts

    hey, today i todaly destroyed 10 servers, 1 of them of Takistan ( TP ALL + SPAWN ZOMBIES+ AK47 )
    and i want to do something fun, like making pepole ships, or making an cow rain, so if someon will be enable to give me 1 of those, it will be very nice

  2. #2
    TJ888's Avatar
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    Here are some fun ones-
    (I do not claim ownership or credit for any of these scripts, they come from wuat, T&D, VA/AJ, Random public)

    Dance1 (Turn on Godmode and do this infont of people haha)
    Code:
    player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoIvan"
    Dance2 (Turn on Godmode and do this infont of people haha)
    Code:
    player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoStefan"
    Player Spectate (You can scare people with this)
    Code:
    testIndex  = _this select 1;
    _thePlayer = _this select 2;
    
    // foreach loop
    {
    	if (name _x == _thePlayer) then
    	{ 
    		_x switchCamera "External"; 
    	};
    } foreach playableUnits;
    Rainbow Smoke (Favourate)
    Code:
    _str = parseText format ["%1<br/>Script; -Toggle Rainbow Smoke- ejected<t color='#45b711'> successfully.</t>"];
    hint _str;
    
    if (isnil ("HaxSmokeOn")) then 
    {
    HaxSmokeOn = 0;
    };
    
    if (HaxSmokeOn==0) then
    {
    HaxSmokeOn=1;
    
    _sCode = 'while {HaxSmokeOn==1} do {';
    _sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
    _sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
    _sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
    _sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
    _sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
    _sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
    _sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
    _sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
    _sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
    _sCode = _sCode + 'sleep 28;};';
    
    [] spawn compile _sCode;
    }
    
    else
    sleep 0.5;
    deleteVehicle Flare;
    deleteVehicle Flare1;
    deleteVehicle Flare2;
    deleteVehicle Flare3;
    deleteVehicle Flare4;
    deleteVehicle Flare5;
    deleteVehicle Flare6;
    deleteVehicle Flare7;
    deleteVehicle Flare8;
    HaxSmokeOn=0;
    _str = parseText format ["%1<br/>Script; -Toggle Rainbow Smoke- removed<t color='#45b711'> successfully.</t>"];
    hint _str;
    };{
    Parachuting Penis (for the lols)
    Code:
    _str = parseText format ["%1<br/>Script; -Parachuting Cocks ejected<t color='#45b711'> successfully.</t>"];
    hint _str;
    
    if (isnil "fsdandposanpsdaon" ) then {fsdandposanpsdaon=0};
    
    if (fsdandposanpsdaon==0) then
    {
    	player addweapon "ItemGPS";
    	fsdandposanpsdaon=1;
    };
    
    closedialog 0;
    sleep 0.5;
    TitleText [format["Click on the map where you want the paracocks."], "PLAIN DOWN"];
    
    openMap [true, false];
    
    
    sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
    sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
    sCode = sCode + 'cpbLoops = 15;';
    sCode = sCode + 'cpLoopsDelay = 0.13;';
    sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
    sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
    sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
    sCode = sCode + ' _cow=group player createunit ["Cock", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
    sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
    sCode = sCode + 'sleep cpLoopsDelay;};';
    sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
    
    onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';
    Parachuting Buses
    Code:
    _str = parseText format ["%1<br/>Script; -Parachuting Buses- ejected<t color='#45b711'> successfully.</t>"];
    hint _str;
    
    if (isnil "fsdandposanpsdaon" ) then {fsdandposanpsdaon=0};
    
    if (fsdandposanpsdaon==0) then
    {
    	player addweapon "ItemGPS";
    	fsdandposanpsdaon=1;
    };
    
    closedialog 0;
    sleep 0.5;
    TitleText [format["Click on the map where you want the parabuses."], "PLAIN DOWN"];
    
    openMap [true, false];
    
    
    sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
    sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
    sCode = sCode + 'cpbLoops = 15;';
    sCode = sCode + 'cpLoopsDelay = 0.13;';
    sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
    sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
    sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
    sCode = sCode + ' _cow=group player createunit ["Ikarus", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
    sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
    sCode = sCode + 'sleep cpLoopsDelay;};';
    sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
    
    onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
    Last edited by TJ888; 12-12-2012 at 09:52 AM.

  3. #3
    orrzxz's Avatar
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    Quote Originally Posted by TJ888 View Post
    Here are some fun ones-

    Dance1 (Turn on Godmode and do this infont of people haha)
    Code:
    player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoIvan"
    Dance2 (Turn on Godmode and do this infont of people haha)
    Code:
    player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoStefan"
    Player Spectate (You can scare people with this)
    Code:
    testIndex  = _this select 1;
    _thePlayer = _this select 2;
    
    // foreach loop
    {
    	if (name _x == _thePlayer) then
    	{ 
    		_x switchCamera "External"; 
    	};
    } foreach playableUnits;
    Rainbow Smoke (Favourate)
    Code:
    _str = parseText format ["%1<br/>Script; -Toggle Rainbow Smoke- ejected<t color='#45b711'> successfully.</t>"];
    hint _str;
    
    if (isnil ("HaxSmokeOn")) then 
    {
    HaxSmokeOn = 0;
    };
    
    if (HaxSmokeOn==0) then
    {
    HaxSmokeOn=1;
    
    _sCode = 'while {HaxSmokeOn==1} do {';
    _sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
    _sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
    _sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
    _sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
    _sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
    _sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
    _sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
    _sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
    _sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
    _sCode = _sCode + 'sleep 28;};';
    
    [] spawn compile _sCode;
    }
    
    else
    sleep 0.5;
    deleteVehicle Flare;
    deleteVehicle Flare1;
    deleteVehicle Flare2;
    deleteVehicle Flare3;
    deleteVehicle Flare4;
    deleteVehicle Flare5;
    deleteVehicle Flare6;
    deleteVehicle Flare7;
    deleteVehicle Flare8;
    HaxSmokeOn=0;
    _str = parseText format ["%1<br/>Script; -Toggle Rainbow Smoke- removed<t color='#45b711'> successfully.</t>"];
    hint _str;
    };{
    thx dude, can you tell me how i actuly create them and where to place them? ( i have monky monitor)

  4. #4
    TJ888's Avatar
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    I use a private hack so it is as easy as copy pasting those into sqf files under scripts folder and just naming the script something under the menu.sqf.

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