Here are some fun ones-
(I do not claim ownership or credit for any of these scripts, they come from wuat, T&D, VA/AJ, Random public)
Dance1 (Turn on Godmode and do this infont of people haha)
Code:
player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoIvan"
Dance2 (Turn on Godmode and do this infont of people haha)
Code:
player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoStefan"
Player Spectate (You can scare people with this)
Code:
testIndex = _this select 1;
_thePlayer = _this select 2;
// foreach loop
{
if (name _x == _thePlayer) then
{
_x switchCamera "External";
};
} foreach playableUnits;
Rainbow Smoke (Favourate)
Code:
_str = parseText format ["%1<br/>Script; -Toggle Rainbow Smoke- ejected<t color='#45b711'> successfully.</t>"];
hint _str;
if (isnil ("HaxSmokeOn")) then
{
HaxSmokeOn = 0;
};
if (HaxSmokeOn==0) then
{
HaxSmokeOn=1;
_sCode = 'while {HaxSmokeOn==1} do {';
_sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
_sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
_sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
_sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
_sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
_sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
_sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
_sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
_sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
_sCode = _sCode + 'sleep 28;};';
[] spawn compile _sCode;
}
else
sleep 0.5;
deleteVehicle Flare;
deleteVehicle Flare1;
deleteVehicle Flare2;
deleteVehicle Flare3;
deleteVehicle Flare4;
deleteVehicle Flare5;
deleteVehicle Flare6;
deleteVehicle Flare7;
deleteVehicle Flare8;
HaxSmokeOn=0;
_str = parseText format ["%1<br/>Script; -Toggle Rainbow Smoke- removed<t color='#45b711'> successfully.</t>"];
hint _str;
};{
Parachuting Penis (for the lols)
Code:
_str = parseText format ["%1<br/>Script; -Parachuting Cocks ejected<t color='#45b711'> successfully.</t>"];
hint _str;
if (isnil "fsdandposanpsdaon" ) then {fsdandposanpsdaon=0};
if (fsdandposanpsdaon==0) then
{
player addweapon "ItemGPS";
fsdandposanpsdaon=1;
};
closedialog 0;
sleep 0.5;
TitleText [format["Click on the map where you want the paracocks."], "PLAIN DOWN"];
openMap [true, false];
sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
sCode = sCode + 'cpbLoops = 15;';
sCode = sCode + 'cpLoopsDelay = 0.13;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
sCode = sCode + ' _cow=group player createunit ["Cock", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';
Parachuting Buses
Code:
_str = parseText format ["%1<br/>Script; -Parachuting Buses- ejected<t color='#45b711'> successfully.</t>"];
hint _str;
if (isnil "fsdandposanpsdaon" ) then {fsdandposanpsdaon=0};
if (fsdandposanpsdaon==0) then
{
player addweapon "ItemGPS";
fsdandposanpsdaon=1;
};
closedialog 0;
sleep 0.5;
TitleText [format["Click on the map where you want the parabuses."], "PLAIN DOWN"];
openMap [true, false];
sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
sCode = sCode + 'cpbLoops = 15;';
sCode = sCode + 'cpLoopsDelay = 0.13;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
sCode = sCode + ' _cow=group player createunit ["Ikarus", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";