




VOID Draw2DBoxes(D3DXVECTOR3 HeadPosition, D3DXVECTOR3 FootPosition, D3DCOLOR Color, LPDIRECT3DDEVICE9 pDevice)
{
D3DXVECTOR3 Box = HeadPosition - FootPosition;
if(Box.y < 0)
Box.y *= -1;
INT BoxWidth = (INT)Box.y / 2;
INT DrawX = (INT)HeadPosition.x - (BoxWidth / 2);
INT DrawY = (INT)HeadPosition.y;
DrawBorder(DrawX, DrawY, BoxWidth, (INT)Box.y, 1, Color, pDevice);
}