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  1. #1
    shashimi's Avatar
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    Please help me my problem about my code d3d base on special force dfi

    ok here' my problem I finally compiled this code and got succed now my problem when I On the CHams he got blink2 the color of chams but the xhair is good Im sorry for my bad english please help me my DIP.

    heres my code:

    #include <d3d9.h>
    #include <d3dx9.h>
    #include "Quelle.h"
    #include "color.h"
    #include "detour.h"
    #include <windows.h>
    #include "int.h"
    #include "Hacks.h"
    #include "d3dmenu.h"
    #include "Virtualizer.h"
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "D3DX9.LIB")



    LPDIRECT3DTEXTURE9 Red,Blue,Pink;
    D3D9Menu *Bl4ck = NULL;
    CD3DFont* pFont;
    D3DVIEWPORT9 g_ViewPort; //ViewPort
    float ScreenCenterX = 0.0f;
    float ScreenCenterY = 0.0f;
    D3DCOLOR colRed = D3DCOLOR_XRGB(255, 0, 0);
    LPDIRECT3DVERTEXBUFFER9 StreamData;
    UINT OffsetInBytes = 0;
    UINT m_Stride = 0;
    UINT texnum = 0;


    LPDIRECT3DDEVICE9 pDevice;
    ID3DXLine *pLine;
    LPDIRECT3DVERTEXBUFFER9 Stream_Data;
    UINT Offset = 0;
    UINT Stride = 0;

    //---------------------------------------------------------------------------------------------------------------------------------
    #define HOOK(func,addy) p##func = (o##func)CreateJMP_EAX((DWORD)addy,(DWORD)my##func , 7) //Quick Hook using MS Detour
    #define UNHOOK(func,addy) p##func = (o##func)CreateJMP_EAX((DWORD)addy,(DWORD)p##func, 7) //Quick Unook using MS Detour
    //---------------------------------------------------------------------------------------------------------------------------------
    #define ES 0 //EndScene
    #define DIP 1 //DrawIndexedPrimitive
    #define RES 2 //Reset

    #define Detour_Type_0xE9 1
    #define Detour_Type_0xB8 2
    #define Detour_Type_0x68 3
    #define ES 0
    #define DIP 1

    LPDIRECT3DDEVICE9 npDevice; //pDevice is stored here so we can hook through the VTable
    typedef HRESULT (WINAPI* oEndScene) (LPDIRECT3DDEVICE9 pDevice);
    oEndScene pEndScene;


    int Xhair;
    int Xhair1;
    int Xhair2;
    int Xhair3;
    int info;
    int test;
    int Chams;

    bool Color = true;
    bool Create;
    int CenterX;
    int CenterY;
    char *folder[] = {"[+]", "[-]"};
    char *onoff[] = {"[OFF]", "[ON]"};
    char *Ctest[] = { "13/13/1709" };
    char *Ctest1[] = { "Manyak" };
    char *Ctest2[] = { "v1.9.2" };
    char *Ctest3[] = { "Sira Ulo" };


    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )

    {

    D3DRECT rec = { x, y, x + w, y + h };

    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );

    }

    HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    if(FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)))
    return E_FAIL;
    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    |(WORD)(((colour32>>20)&0xF)<<8)
    |(WORD)(((colour32>>12)&0xF)<<4)
    |(WORD)(((colour32>>4)&0xF)<<0);
    D3DLOCKED_RECT d3dlr;
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;
    for(int xy=0; xy < 8*8; xy++)
    *pDst16++ = colour16;
    (*ppD3Dtex)->UnlockRect(0);
    return S_OK;
    }


    void RebuildMenu(void)
    {
    Bl4ck->AddFolder("Crosshair", folder, &folder1, 2);
    if (folder1)
    {
    Bl4ck->AddItem (" Cross Hair1",onoff, &Xhair, 2);
    Bl4ck->AddItem (" Cross Hair2",onoff, &Xhair1, 2);
    Bl4ck->AddItem (" Cross Hair3",onoff, &Xhair3, 2);
    Bl4ck->AddItem (" RainbowXhair",onoff, &Xhair2, 2);
    Bl4ck->AddItem (" Wallhack",onoff, &Chams, 2);
    }
    Bl4ck->AddFolder("[Info]" , folder, &info, 2);
    if (info)
    {
    Bl4ck->AddItem("Date:" , Ctest , &test ,1);
    Bl4ck->AddItem("Group:" , Ctest1 , &test ,1);
    Bl4ck->AddItem("Version:" , Ctest2 , &test ,1);
    Bl4ck->AddItem("Coded ng:" , Ctest3 , &test ,1);

    }
    }

    typedef HRESULT ( WINAPI* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
    oPresent pPresent;

    HRESULT WINAPI myPresent ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
    {
    pDevice->GetViewport(&g_ViewPort);
    ScreenCenterX = (float) g_ViewPort.Width / 2;
    ScreenCenterY = (float) g_ViewPort.Height / 2;
    if (Xhair3==1)
    {


    FillRGB(ScreenCenterX-13, ScreenCenterY, 10, 1,colRed,pDevice);//Left line

    FillRGB(ScreenCenterX+4, ScreenCenterY, 10, 1,colRed,pDevice);//Right line

    FillRGB(ScreenCenterX, ScreenCenterY-13, 1, 10,colRed,pDevice);//Top line

    FillRGB(ScreenCenterX, ScreenCenterY+4, 1, 10,colRed,pDevice);//Bottom line
    }
    if (Xhair==1)
    {

    D3DRECT rec1 = {ScreenCenterX-8, ScreenCenterY, ScreenCenterX+ 8+1, ScreenCenterY+1};
    D3DRECT rec2 = {ScreenCenterX, ScreenCenterY-8, ScreenCenterX+ 1, ScreenCenterY+8+1};
    pDevice->Clear( 1, &rec1, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,255,255), 0, 0 );
    pDevice->Clear( 1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,255,255), 0, 0 );

    D3DRECT rec3 = {ScreenCenterX-2, ScreenCenterY, ScreenCenterX+ 2+1, ScreenCenterY+1};
    D3DRECT rec4 = {ScreenCenterX, ScreenCenterY-2, ScreenCenterX+ 1, ScreenCenterY+2+1};
    pDevice->Clear( 1, &rec3, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,0,0), 0, 0 );
    pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,0,0), 0, 0 );
    }

    if (Xhair1==1)
    {
    D3DRECT rec1 = {ScreenCenterX-25, ScreenCenterY, ScreenCenterX+ 25, ScreenCenterY+1};
    D3DRECT rec2 = {ScreenCenterX, ScreenCenterY-25, ScreenCenterX+ 1,ScreenCenterY+25};
    pDevice->Clear( 1, &rec1, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
    pDevice->Clear( 1, &rec2, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
    //red


    D3DRECT rec3 = {ScreenCenterX-15, ScreenCenterY, ScreenCenterX+ 15, ScreenCenterY+1};
    D3DRECT rec4 = {ScreenCenterX, ScreenCenterY-15, ScreenCenterX+ 1,ScreenCenterY+15};
    pDevice->Clear( 1, &rec3, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 0.0, 0.0), 0, 0 );
    pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 0.0, 0.0), 0, 0 );
    // black

    D3DRECT rec5 = {ScreenCenterX-3, ScreenCenterY, ScreenCenterX+ 3, ScreenCenterY+1};
    D3DRECT rec6 = {ScreenCenterX, ScreenCenterY-3, ScreenCenterX+ 1,ScreenCenterY+3};
    pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
    pDevice->Clear( 1, &rec6, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
    // black
    }
    if(Xhair2==1)
    {

    D3DRECT rec4 = {ScreenCenterX-35, ScreenCenterY, ScreenCenterX+ 35, ScreenCenterY+1};
    D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-35, ScreenCenterX+ 1,ScreenCenterY+35};
    pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0, 0 );//purple
    pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0, 0 );

    D3DRECT rec6 = {ScreenCenterX-30, ScreenCenterY, ScreenCenterX+ 30, ScreenCenterY+1};
    D3DRECT rec7 = {ScreenCenterX, ScreenCenterY-30, ScreenCenterX+ 1,ScreenCenterY+30};
    pDevice->Clear( 1, &rec6, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0, 0 );//blue
    pDevice->Clear( 1, &rec7, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0, 0 );

    D3DRECT rec8 = {ScreenCenterX-25, ScreenCenterY, ScreenCenterX+ 25, ScreenCenterY+1};
    D3DRECT rec9 = {ScreenCenterX, ScreenCenterY-25, ScreenCenterX+ 1,ScreenCenterY+25};
    pDevice->Clear( 1, &rec8, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0, 0 );//cyan
    pDevice->Clear( 1, &rec9, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0, 0 );

    D3DRECT rec10 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+1};
    D3DRECT rec11 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 1,ScreenCenterY+20};
    pDevice->Clear( 1, &rec10, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0, 0 );// green
    pDevice->Clear( 1, &rec11, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0, 0 );

    D3DRECT rec12 = {ScreenCenterX-15, ScreenCenterY, ScreenCenterX+ 15, ScreenCenterY+1};
    D3DRECT rec13 = {ScreenCenterX, ScreenCenterY-15, ScreenCenterX+ 1,ScreenCenterY+15};
    pDevice->Clear( 1, &rec12, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0, 0 );// yellow
    pDevice->Clear( 1, &rec13, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0, 0 );

    D3DRECT rec14 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+ 10, ScreenCenterY+1};
    D3DRECT rec15 = {ScreenCenterX, ScreenCenterY-10, ScreenCenterX+ 1,ScreenCenterY+10};
    pDevice->Clear( 1, &rec14, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0, 0 );// orange
    pDevice->Clear( 1, &rec15, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0, 0 );

    D3DRECT rec16 = {ScreenCenterX-5, ScreenCenterY, ScreenCenterX+ 5, ScreenCenterY+1};
    D3DRECT rec17 = {ScreenCenterX, ScreenCenterY-5, ScreenCenterX+ 1,ScreenCenterY+5};
    pDevice->Clear( 1, &rec16, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );//red
    pDevice->Clear( 1, &rec17, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
    }

    pFont = new CD3DFont("Arial", 8, D3DFONT_BOLD);
    pFont->InitDeviceObjects(pDevice);
    pFont->RestoreDeviceObjects();

    if(Bl4ck == NULL)
    {
    Bl4ck = new D3D9Menu("PureSkill");
    }else{
    Bl4ck->MenuShow(12,10,pFont,pDevice);
    if(Bl4ck->Mmax==0) RebuildMenu();
    Bl4ck->MenuNav();

    }

    Hacks();

    delete pFont;

    return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
    }

    HRESULT WINAPI myEndScene(LPDIRECT3DDEVICE9 pDevice)
    {

    while(!npDevice) {
    npDevice = pDevice;
    }


    return pEndScene(pDevice);
    }
    typedef HRESULT (WINAPI* oDrawIndexedPrimitive)(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
    oDrawIndexedPrimitive pDrawIndexedPrimitive = NULL;

    HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT nNumVertices,UINT startIndex,UINT nPrimitiveCount)
    {

    if(pDevice->GetStreamSource(0,&Stream_Data,&OffsetInBytes,&St ride) == D3D_OK)
    Stream_Data->Release();

    DWORD dwOldZEnable = D3DZB_TRUE;


    if(Color)
    {
    GenerateTexture(pDevice, &Red, D3DCOLOR_ARGB (255 , 255 , 0 , 0 ));
    GenerateTexture(pDevice, &Blue,D3DCOLOR_ARGB(255,0,0,255));
    GenerateTexture(pDevice, &Pink, D3DCOLOR_ARGB (255,255,20 ,147));
    Color = false;
    }

    if (Chams==1)
    {
    if (Stride==40 &&
    (ForceRecon)||
    (ForceReconAddons)||
    (Mulan)||
    (MulanAddons)||
    (SRG)||
    (SRGAddons)||
    (KSF)||
    (KSFAddons)||
    (TheRetard)||
    (SAS)||
    (SASAddons)||
    (ROKMC)||
    (ROKMCAddons)||
    (GSG9)||
    (GSG9Addons)||
    (GIGN)||
    (GIGNAddons)||
    (Delta)||
    (DeltaAddons)||
    (Spetsnaz)||
    (SpetsnazAddons)||
    (PSU)||
    (PSUAddons)||
    (Smokes)||
    (Nades)||
    (Flash)||
    (BlackDevil)||
    (DevilWings)||
    (AngelWings)||
    (ZombieGirl)||
    (ZombieMale)||
    (Tanker)||
    (Risa)||
    (BackPack)||
    (SSD)||
    (SSDAddons)||
    (Paskal)||
    (cruel)||
    (hunter)||
    (heavy)||
    (Others)||
    (SASR)||
    (SWOU)||
    (Guns)||
    (Guns1)||
    (Guns2)||
    (Weapons)||
    (Weapons1)||
    (Weapons2)||
    (Weapons3)||
    (Weapons4)||
    (Weapons5)||
    (Weapons6)||
    (Weapons7)||
    (Weapons8)||
    (Weapons9)||
    (Weapons10)||
    (Weapons11)||
    (Others1)||
    (FatAssZombie)||
    (NewAddons))
    {
    pDevice->SetRenderState( D3DRS_ZENABLE,false );
    pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
    pDevice->SetTexture( 0, Blue );
    pDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, nNumVertices, startIndex, nPrimitiveCount);
    pDevice->SetRenderState( D3DRS_ZENABLE, true );
    pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
    pDevice->SetTexture( 0, Red);
    }
    }
    return pDrawIndexedPrimitive(pDevice,PrimType, BaseVertexIndex, MinVertexIndex, nNumVertices, startIndex, nPrimitiveCount);
    }
    //D3D Funcs

    int D3D(void)
    {
    HINSTANCE hD3D;
    DWORD vTable[105];
    hD3D=0;
    do {
    hD3D = GetModuleHandle("d3d9.dll");
    if (!hD3D) Sleep(10);
    } while(!hD3D);

    if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
    {

    pPresent = (oPresent)DetourCreate((DWORD)vTable[17], (DWORD)myPresent,12);




    Sleep(100);
    }

    return 0;
    }

    bool hooked = false;
    //================================================== ==================================//
    void IsD3DModuleLoaded()
    {
    while(GetModuleHandle("d3d9.dll") == 0){
    Sleep(100);
    }
    }
    LRESULT CALLBACK MsgProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam){return DefWindowProc(hwnd, uMsg, wParam, lParam);}
    void DX_Init(DWORD* table)
    {VIRTUALIZER_START
    WNDCLASSEX wc = {sizeof(WNDCLASSEX),CS_CLASSDC,MsgProc,0L,0L,GetMo duleHandle(NULL),NULL,NULL,NULL,NULL,"DX",NULL};
    RegisterClassEx(&wc);
    HWND hWnd = CreateWindow("DX",NULL,WS_OVERLAPPEDWINDOW,100,100 ,300,300,GetDesktopWindow(),NULL,wc.hInstance,NULL );
    LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION );
    D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory( &d3dpp, sizeof(d3dpp) );
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
    LPDIRECT3DDEVICE9 pd3dDevice;
    pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hW nd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pd3 dDevice);
    DWORD* pVTable = (DWORD*)pd3dDevice;
    pVTable = (DWORD*)pVTable[0];

    table[ES] = pVTable[42]; //EndScene address
    table[DIP] = pVTable[82]; //DrawIndexedPrimitive address
    //table[RES] = pVTable[16]; //Reset address
    VIRTUALIZER_END
    DestroyWindow(hWnd);
    }

    DWORD WINAPI LoopFunction(LPVOID lpParam)
    {
    while(1){
    if( hooked == false) {
    DWORD VTable[3] = {0};
    IsD3DModuleLoaded();
    DX_Init(VTable);
    HOOK(EndScene,VTable[ES]);
    while(!npDevice) {
    Sleep(50);
    }
    UNHOOK(EndScene, VTable[ES]);
    void* d3DIP = (void*)(dwD3D9 + (DWORD) + (DWORD) + (DWORD) + (PDWORD)BaseD3D + 1026);//0x4FF50A4B[82]
    void* d3ES = (void*)(dwD3D9 + (DWORD) + (DWORD) + (DWORD) + (PDWORD)BaseD3D + 1036);//0x4FF19FEA[42]
    {
    int i;
    for (i = 0 ; i <= 0 ; i++){
    DWORD d,ds;
    VirtualProtect((void*)(d3ES), 4, PAGE_EXECUTE_READWRITE, &d);
    memcpy(d3ES,(void*)(d3ES), 4);
    VirtualProtect((void*)(d3ES), 4, d, &ds);
    }}
    int C;
    for (C = 0 ; C <= 0 ; C++){
    {
    DWORD d,ds;
    VirtualProtect((void*)(d3DIP), 4, PAGE_EXECUTE_READWRITE, &d);
    memcpy(d3DIP,(void*)(d3DIP), 4);
    VirtualProtect((void*)(d3DIP), 4, d, &ds);
    }}

    CreateDetour((DWORD)myDrawIndexedPrimitive, (DWORD)d3DIP*C,Detour_Type_0xB8,7);
    CreateDetour((DWORD)myEndScene, (DWORD)d3ES*C,Detour_Type_0xB8,7);
    *(PDWORD)&pDrawIndexedPrimitive = VTable[DIP];
    *(PDWORD)&pEndScene = VTable[ES];

    hooked = true;

    }
    Sleep(10);
    void* d3DIP = (void*)(dwD3D9 + (DWORD) + (DWORD) + (DWORD) + (PDWORD)BaseD3D + 1026);//0x4FF505B0[82]
    void* d3ES = (void*)(dwD3D9 + (DWORD) + (DWORD) + (DWORD) + (PDWORD)BaseD3D + 1036);//0x4FF50260[42]
    {
    DWORD Dark,ds;
    VirtualProtect((void*)(d3ES), 4, PAGE_EXECUTE_READWRITE, &Dark);
    memcpy((void*)d3ES, (const void*)d3ES, 4);
    VirtualProtect((void*)(d3ES), 4, Dark, &ds);
    }
    int i;
    for (i = 0 ; i <= 15 ; i++){
    {
    DWORD d,ds;
    VirtualProtect((void*)(d3DIP), 4, PAGE_EXECUTE_READWRITE, &d);
    memcpy((void*)d3DIP, (const void*)d3DIP, 4);
    VirtualProtect((void*)(d3DIP), 4, d, &ds);
    }
    }
    while( 1 )
    {
    Sleep(300);
    int i;
    for (i = 0 ; i <= 15 ; i++){
    if(memcmp((void *)d3DIP, (void *)d3DIP, 82) == 0 ) // Protect Hook Draw Indexed Primitive
    ProtectHook((LPDWORD*)npDevice, (PBYTE)d3DIP, 82);
    }
    for (i = 0 ; i <= 15 ; i++){
    if(memcmp((void *)d3ES, (void *)d3ES, 42) == 0 ) // Protect Hook End Scene
    ProtectHook((LPDWORD*)npDevice, (PBYTE)d3ES, 42);
    }
    }
    Sleep(100*2);
    }
    return 0;
    }



    BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpvReserved)
    {
    DisableThreadLibraryCalls(hDll);
    if(dwReason == DLL_PROCESS_ATTACH) {
    MessageBox(0, "Pinoy Hideout Public Hack\n\n\n Credits:\n Trismund\n Shashimi\n www.pinoyhideou*****m\n www.pinoyhosting.info\n www.autolikers.com", "Pinoy Hideout", MB_OK);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)LoopFunction, 0, 0, 0);
    HideModule(hDll);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
    }
    return TRUE;
    }

    Hope guys you will help me I think the problem is to my Drawindexperimitive
    Greetz Sha

  2. #2
    shashimi's Avatar
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    NO one can help me

  3. #3
    darkimp1's Avatar
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    sorry i cant code i would like to tho

  4. #4
    shashimi's Avatar
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    Ok hmmm hope d other will help me

  5. #5
    randompje1's Avatar
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    This isnīt your code.

  6. #6
    zolferno's Avatar
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    Quote Originally Posted by randompje1 View Post
    This isnīt your code.
    well thats not really helping when its not like hes released something and said it was his :L and as for an answer id suggest you go watch videos on you tube by Fleep Hacks great tutorials on creating d3d menus



  7. #7
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    Last edited by blackgaming; 01-02-2013 at 01:42 AM.

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    Replies: 1
    Last Post: 07-19-2011, 03:15 PM
  5. Need Help please(about source codes)
    By Laws_Vegas in forum C++/C Programming
    Replies: 5
    Last Post: 02-11-2010, 06:08 PM