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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Europe Hacks › Combat Arms EU Hack Coding/Source Code › Classes for EU....

Classes for EU....

Posts 1–4 of 4 · Page 1 of 1
IZ
izanagi1
Classes for EU....
Hello everybody,

I'm today looking for classes.

Here's the list:
1)class cPlayerMgr;
class LTVector;
class cSFXMgr;
class cSFXList;
class cGameClientShell;
class cClientWeapon;
class cClientWeaponMgr;
class CILTDrawPrim;
class PointerTo;
class _Object;
class CCommonLT;
class CPhysicsLT;
class CModelLT;
class CLTDrawPrim;
class CLTTransform;
class c_player;
class cLTModel;
class cESP;
class cClientInfoMgr;
class cLTClient;
class cLTBase;
class PlayerInfo;

It's for RemoteKill.

Someone?

Thank you so much!
#1 · 13y ago
TR
TrixtSam
I also need these, so it would be awesome!
#2 · 13y ago
CT
ctpsolo
I have some of those classes, updated and verified working. I got more but I'm not sure if they are up to date as I haven't got them working yet so I'll only post what I know is good.

Code:
class PointerTo
{
public:
CHAR pad[4];
PlayerInfo *first;
__int32 index;
};

class _Object
{
public:
CHAR Pad[4];
D3DXVECTOR3 origin;
};

class PlayerInfo
{
public:
__int32 Unknown0;
__int32 index;
__int32 Unknown1;
__int32 Unknown2;
CHAR Name[12];
CHAR unknown3[12];
_Object *obj;
CHAR unknown4[68];
__int32 team;
__int32 unknown5;
__int8 isplayerdead;
__int32 hp;

};

class cPlayerMgr
{
public:
	char pad[24];
	cClientWeaponMgr* WeaponMgr; //0018
	char unknown0[48];
	float Pitch; //0048
	float Yaw; //004C
	float Roll;
	char unknown3[220];
	int* CameraObject; //012C*/
};

enum WeaponState
{
	WSNothing = 1, 
	WSShooting = 3, 
	WSReloading = 9,
};

struct cClientWeapon
{
	virtual void function0();			//0x0000
	virtual void function1();			//0x0004
	virtual void function2();			//0x0008
	virtual void function3();			//0x000C
	virtual void function4();			//0x0010
	virtual void function5();			//0x0014
	virtual void function6();			//0x0018
	virtual void function7();			//0x001C
	virtual void function8();			//0x0020
	virtual void function9();			//0x0024
	virtual void function10();			//0x0028
	virtual void function11();			//0x002C
	virtual void function12();			//0x0030
	virtual void function13();			//0x0034
	virtual void function14();			//0x0038
	virtual void function15();			//0x003C
	virtual void function16();			//0x0040
	virtual void function17();			//0x0044
	virtual void function18();			//0x0048
	virtual void function19();			//0x004C
	virtual void function20();			//0x0050
	virtual void function21();			//0x0054
	virtual void function22();			//0x0058
	virtual void function23();			//0x005C
	virtual void function24();			//0x0060
	virtual void function25();			//0x0064
	virtual void function26();			//0x0068
	virtual void function27();			//0x006C
	virtual void function28();			//0x0070
	virtual void function29();			//0x0074
	virtual void function30();			//0x0078
	virtual void function31();			//0x007C
	virtual void function32();			//0x0080
	virtual void function33();			//0x0084
	virtual void function34();			//0x0088
	virtual void function35();			//0x008C
	virtual void function36();			//0x0090
	virtual void function37();			//0x0094
	virtual void function38();			//0x0098
	virtual void function39();			//0x009C
	virtual void function40();			//0x00A0
	virtual void function41();			//0x00A4
	virtual void function42();			//0x00A8
	virtual void function43();			//0x00AC
	virtual void function44();			//0x00B0
	virtual void function45();			//0x00B4
	virtual void function46();			//0x00B8
	virtual void function47();			//0x00BC
	virtual void function48();			//0x00C0
	virtual void function49();			//0x00C4
	virtual void function50();			//0x00C8
	virtual void function51();			//0x00CC
	virtual void function52();			//0x00D0
	virtual void function53();			//0x00D4
	virtual void function54();			//0x00D8
	virtual void function55();			//0x00DC
	virtual void function56();			//0x00E0
	virtual void function57();			//0x00E4
	virtual void function58();			//0x00E8
	virtual void function59();			//0x00EC
	virtual void function60();			//0x00F0
	virtual void function61();			//0x00F4
	virtual void function62();			//0x00F8
	virtual void function63();			//0x00FC
	virtual void function64();			//0x0100
	virtual void function65();			//0x0104
	virtual void function66();			//0x0108
	virtual void function67();			//0x010C
	virtual void function68();			//0x0110
	virtual void function69();			//0x0114
	virtual void function70();			//0x0118
	virtual void function71();			//0x011C
	virtual void function72();			//0x0120
	virtual void function73();			//0x0124
	virtual void function74();			//0x0128
	virtual __int32 GetAmmoCount();		//0x012C
	virtual void function76();			//0x0130
	virtual void function77();			//0x0134
	virtual void function78();			//0x0138
	virtual void function79();			//0x013C
	virtual void function80();			//0x0140
	virtual void function81();			//0x0144
	virtual void function82();			//0x0148
	virtual void function83();			//0x014C
	virtual void function84();			//0x0150
	virtual void function85();			//0x0154
	virtual void function86();			//0x0158
	virtual void function87();			//0x015C
	virtual void Fire(int Nothing);		//0x0160

	char unknown4[148];					//0x0000
	unsigned int nWeaponID;					//0x0098
	char unknown156[4];					//0x009C
	char unknown1565[4];					//0x00A0
	char unknown164[4];					//0x00A4
	char unknown1634[4];						//0x00A8
	char unknown180[12];				//0x00B4
	unsigned int LastShootTicks;				//0x00C0
	char unknown196[8];					//0x00C4
	float fMovePerturb;					//0x00CC
	char unknown208[20];				//0x00D0
	unsigned int nAmmoInClip;					//0x00E4
	unsigned int nClipSize;					//0x00E8
	WeaponState nState;					//0x00EC
};


class cClientWeaponMgr
{
public:

	cClientWeapon** WeaponList;   //0000
	__int32 MaxWeapons;			  //0004
	__int32 WeapIndex;			  //0008
	cClientWeapon* CurrentWeapon; //000C
	BYTE WeaponsEnabled;		  //0010
	BYTE WeaponsVisible;		  //0011	
			char unknown16[20];				
	__int32 nCurrentWeaponID;	 //0x0024
};
#3 · edited 13y ago · 13y ago
Flengo
[MPGH]Flengo
Personally I don't condone begging for source in these sections. Especially for the amount of things you're asking for.

If someone wants to PM you the classes, great. Not going to keep this open for it.

Good luck.

/Closed
#4 · 13y ago
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