-~-~-~-~--|Zeus| CF ADDY LOGGER -~-~-~-~-- -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- #define DIPEngine1 0x004B76C2 #define DIPEngine2 0x004B5EBD #define EndSceneEngine 0x004562AF #define PresentEngine 0x004C797F #define WallHack 0x6DDD94 -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- #define WeaponPtr 0xD48844 #define BPlayerInfoPtr 0xCE1710 #define FallDamagePtr 0xD48824 #define DamageZonePtr 0x3F9264 #define WallPtr 0xD4882C #define PtcPtr 0x45F4CC #define ClientShell 0x46D2A0 #define PtcOffset 0x200 -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- #define DamagePerMeter 0x4 #define MovementDuckWalkRate 0xC #define C4DefuseTime 0x80 #define MaxCanDefuseDistance 0x84 #define CharacterHiddenAlpha 0x88 #define CharacterHiddenWalkAlpha 0x8C #define CharacterHiddenRunAlpha 0x90 #define BulletPosOffset 0x3528 #define ShotReactYaw 0x3538 #define ShotReactPitch 0x3708 #define DetailReactPitchShot 0x1060 #define DetailReactYawShot 0x11C8 #define DetailPerturbShot 0xEF8 #define PerturbMin 0x53C #define PerturbMax 0x6A4 -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- #define KnifeNormalRange 0xA58 #define KnifeBigshotRange 0xA7C #define KnifeNormalRange2 0xA98 #define KnifeBigshotRange2 0xABC #define KnifeNormalAniRate 0xA6C #define KnifeBigshotAniRate 0xA94 #define KnifeNormalAniRate2 0xAB4 #define KnifeBigshotAniRate2 0xAD8 #define KnifeNormalAngle 0xA64 #define KnifeBigshotAngle 0xA88 #define KnifeNormalAngle2 0xAA4 #define KnifeBigshotAngle2 0xAC8 #define KnifeNormalAmmoDamage 0xC00 #define KnifeBigshotAmmoDamage 0xC0C #define KnifeNormalAmmoDamage2 0xC18 #define KnifeBigshotAmmoDamage2 0xC24 -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- #define Range 0x80C #define AmmoDamage 0x81C #define Knockback 0x3CCC #define ReloadAnimRatio 0xC38 #define MoveSpeedPenalty 0xB10 #define ZoomInMoveSpeedPenalty 0x3948 #define MovePenaltyForDelayFire 0x394C #define DamageCameraPenalty 0x3910 #define TextureType 0x574 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570 -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- #define AttackMoveTypeRunningLSidePercentage 0x1BC #define AttackMoveTypeRunningRSidePercentage 0x1C0 #define AttackMoveTypeWalkingLSidePercentage 0x1C4 -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- -~-~-~-~---~-~-~-~---~-~-~-~---~-~-~-~-- END LOG