Hey guys

I came across Coulomb post
>>HERE<< on how to change the camera angle in LOL, but since the address of the camera angle keeps changing each new update, I was wondering if someone could post a tutorial on how to find the address by yourself, just like some people posted how to find the LOL FOV address.
I've searched the forum but no such thing exists, I mean anything that could help on how to find the address would be highly appreciated, I'm not asking for a complete tutorial (although that would be perfect), but anything that could put me on the right track.
Since there's no way how to track the changes made to the camera angle on cheat engine by changing its value, unlike the camera FOV, (which could be made by zooming in and out), I find myself clueless.
I'm pretty sure somehow the player position (x,y,z) and the camera position are related to each other (especially when the camera is locked)
and the FOV too is related to the camera angle.
I have no knowlege when it comes to coding in C++ but I've been reading some tutorials on DX programming and I'm really confused.
If anyone one can enlighten me about these 2 points:
1) Is zooming in and out made by using a matrix translation and then scaling on the Z axis of the camera ?
If yes does that mean i can find the rest of the axis (X,Y) by using code dissect or subtracting 4 (maybe ?) from Z axis address offset in order to get closer to the camera tilting call ?
2) How to find the call made in LOL to execute the matrix rotation on Z/X axis to perform the camera tilt ?
can I track it from the debugger in CE or Ollydebug after finding the FOV address ?
Or Do i have to use breakpoints in Ollydebug on some special Calls ?
PS:I know using the Zoomhack on LOL could get you banned, but I want to use it for educational purposes on my 2nd LOL account.
The tutorial doesn't have to be about LOL any other games examples are welcome.
Thanx in advance
