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float* cAimbot::CalculatePrediction( Entity_T* LocalEntity, Entity_T* TargetEntity, float* BonePosition )
{
Vector EnemyVelocity;
VectorSubtract( TargetEntity->nOrigin, TargetEntity->oOrigin, EnemyVelocity );
float pMp = GetPing( );
VectorMA( BonePosition, pMp, EnemyVelocity, BonePosition );
return BonePosition;
}