What I'll be adding:
- 60 new lootable skins (AI will wear and drop SOME of them, you'll have to loot the rest from buildings). Hazmat suit is one, high res ghillie is another. (Some of them got a function).
- 190 new weapons (AI will have some of them).
- NEW WEATHER SYSTEM. Celle is cold, and when the storms hit, you might wanna get to cover!
- The map was revamped and over 3000 new objects added to the map.
- Some AI will spawn without rifle (VERY FEW) to have it abit more like MP.
- New character gender selection.
- New items added to bandits loot.
- Bandits spawnrange improved (meaning bandits have a lesser chance of spawning ontop of you, and they will appear to be abit less). They're way harder to find now.
- Sandbags, Wire, Tank Trap etc etc will be added to industrial loot since they're needed now.
- You can contruct buildings by using scrap metal and similar items (see pic below). Here's also a link to help you build stuff.
--->
http://*******/zl3Hj <---
This building script was added to a server by the [DZG] guys. All creds for this goes to them. I only made it work with SP.
- You can refuel your vehicle by scrolling your mouse wheel at a petrol station.
- The Glock combat icon was inactivated due to it beeing bugged with the respawn system. I will try to fix the glitchy UI upon respawn.
- Deathflies was removed to make it less painful to survive for a long time.
- The new vehicle spawn system.
- The friendly AI will be removed.
- It has the working respawn/timecyclescript.
- ArmA2 weapons on bandits and in buildings.
- Heli crashes is a WIP.
- Bandits will have a random rifle, a random handgun, a random backpack and one random tool.
- Bandits will also have a chance to drop Ghillie Suit and Camo Clothing.
- It will have DayZ_SP's great cheatmenu, with all cheats you'll ever need. (Skin menu, humanity +/-, delete loot, clear building, and everything from before).
