[\2 and 3 of 78/] Supercarz of TopGear, ActivateTypes.txt, AIVOICE.txt
Code:
//ActivateTypes.txt
// TODO : seungho
// StateOn / StateOFF ÀÇ °ªÀº ¿¹Àü¿¡ cres.dll¿¡¼* »ç¿ëÇϴø ½ºÆ®¸µ À妽º ¹øȣÀε¥
// cres.dllÀÇ °ª µéÀ» stringlist.txt·Î ÄÁ¹öÆÃ Çϸé¼* ÇÊÅ͸¦ µî·Ï ÇÏ¿´°í Áö±Ý »ç¿ëµÈ À妽º´Â stringlist.txt ÇÊÅÍÀÇ enum°ªÀ̴Ù.
// ±âÁ¸¿¡ ½ºÆ®¸µ À妽º·Î »ç¿ë Çϴø°É º¯ȯ ÇҷÁ°í Çߴµ¥ À۾÷ÀÌ ¹æ´ëÇØÁ®¼* °üµ×À½
// ÇöÀç »ç¿ëµǰí Àִ ActivateType´Â "OpenClose" / "Pickup" µÎ °¡Áö À̴Ù.
[ActivateType0]
Name = "OpenClose"
StateON = 173
StateOFF = 174
SlidingDoorStateON = 5499
SlidingDoorStateOFF = 5500
[ActivateType1]
Name = "TipOver"
StateON = 523
StateOFF = -1
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType2]
Name = "EnterCombination"
StateON = -1
StateOFF = 2901
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType3]
Name = "Erase"
StateON = -1
StateOFF = 2902
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType4]
Name = "SoundAlarm"
StateON = 2903
StateOFF = 2903
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType5]
Name = "Bulb"
StateON = 2904
StateOFF = 2905
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType6]
Name = "RingChimes"
StateON = 2906
StateOFF = 2906
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType7]
Name = "OnOff"
StateON = 2908
StateOFF = 2907
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType8]
Name = "Flush"
StateON = 2909
StateOFF = 2909
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType9]
Name = "M9"
StateON = 2910
StateOFF = 2910
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType10]
Name = "ReplaceTube"
StateON = 2911
StateOFF = 2911
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType11]
Name = "EnterPassword"
StateON = 2912
StateOFF = 2912
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType12]
Name = "Sugar"
StateON = 2913
StateOFF = 2913
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType13]
Name = "PickUp"
StateON = 159
StateOFF = 159
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType14]
Name = "PourCoffee"
StateON = 2914
StateOFF = 2914
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType15]
Name = "RemovePoster"
StateON = 2915
StateOFF = 2915
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType16]
Name = "PressButton"
StateON = 2916
StateOFF = 2916
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType17]
Name = "Play"
StateON = 2917
StateOFF = 2917
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType18]
Name = "ShutOff"
StateON = -1
StateOFF = 2918
SlidingDoorStateON = 5497
SlidingDoorStateOFF = 5498
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType19]
Name = "Repair"
StateON = -1
StateOFF = 2919
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType20]
Name = "RadioUnity"
StateON = 2920
StateOFF = 2920
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType21]
Name = "DumpWater"
StateON = 2921
StateOFF = 2921
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType22]
Name = "UnlockGate"
StateON = -1
StateOFF = 2923
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType23]
Name = "Intercom"
StateON = 2924
StateOFF = 2924
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType24]
Name = "ActivateCrane"
StateON = 2925
StateOFF = 2925
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType25]
Name = "PullFinger"
StateON = 2926
StateOFF = 2926
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType26]
Name = "Faucet"
StateON = -1
StateOFF = 2907
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType27]
Name = "Horn"
StateON = 2927
StateOFF = 2927
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType28]
Name = "Examine"
StateON = 2928
StateOFF = 2928
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType29]
Name = "Activate"
StateON = 2929
StateOFF = 2929
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
[ActivateType30]
Name = "ValveStartOn"
StateON = 2907
StateOFF = -1
SlidingDoorStateON = -1
SlidingDoorStateOFF = -1
Code:
//AIVOICE.txt
[VoiceType]
Type0 = "Default"
Type1 = "Infected_Normal"
Type2 = "Infected_Explode"
Type3 = "Infected_Heavy"
Type4 = "Infected_Light"
Type5 = "Credit_Famale"
Type6 = "Credit_male"
[Situation]
Situation0 = "Death"
Situation1 = "MeleeAttack"
Situation2 = "ThrowGrenade"
Situation3 = "Fire"
Situation4 = "SeeEnemy"
Situation5 = "PlayerDeath"
[Default_Death]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\NPC_Voc_Ow.wav"
Filename1 = "SND\CoopMode\Npc_voice\NPC_Voc_Hmmmph.wav"
Filename2 = "SND\CoopMode\Npc_voice\NPC_Voc_ahu.wav"
Filename3 = "SND\CoopMode\Npc_voice\NPC_Voc_Imhit.wav"
Filename4 = "SND\CoopMode\Npc_voice\NPC_Voc_theyretoostrong.wav"
Filename5 = "SND\CoopMode\Npc_voice\NPC_Voc_MandownMandown.wav"
Filename6 = "SND\CoopMode\Npc_voice\NPC_Voc_Icantdienow.wav"
[Default_MeleeAttack]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\NPC_Voc_Todaysyourfuneral.wav"
Filename1 = "SND\CoopMode\Npc_voice\NPC_Voc_yo2.wav"
Filename2 = "SND\CoopMode\Npc_voice\NPC_Voc_Whatthe.wav"
[Default_ThrowGrenade]
SoundRadius = 1000
Ratio = 0.5f
Filename0 = "SND\CoopMode\Npc_voice\NPC_Voc_Grabsomecover.wav"
Filename1 = "SND\CoopMode\Npc_voice\NPC_Voc_Yo.wav"
Filename2 = "SND\CoopMode\Npc_voice\NPC_Voc_Eatthismotherfucker.wav"
[Default_Fire]
SoundRadius = 1000
Ratio = 0.2f
Filename0 = "SND\CoopMode\Npc_voice\NPC_Voc_Whatdoyouthinkaboutthat.wav"
Filename1 = "SND\CoopMode\Npc_voice\NPC_Voc_Whereshefiringfrom.wav"
Filename2 = "SND\CoopMode\Npc_voice\NPC_Voc_Callforhelp.wav"
Filename3 = "SND\CoopMode\Npc_voice\NPC_Voc_Takecover.wav"
Filename4 = "SND\CoopMode\Npc_voice\NPC_Voc_Securethisarea.wav"
Filename5 = "SND\CoopMode\Npc_voice\NPC_Voc_theyretoostrong.wav"
Filename6 = "SND\CoopMode\Npc_voice\NPC_Voc_Theresnosuchthingasgoingback.wav"
Filename7 = "SND\CoopMode\Npc_voice\NPC_Voc_Youthinkyoucansurvivethis.wav"
[Default_SeeEnemy]
SoundRadius = 1000
Ratio = 0.20f
Filename0 = "SND\CoopMode\Npc_voice\NPC_Voc_Contact.wav"
Filename1 = "SND\CoopMode\Npc_voice\NPC_Voc_HmmWhosthat.wav"
Filename2 = "SND\CoopMode\Npc_voice\NPC_Voc_Enemyspotted.wav"
Filename3 = "SND\CoopMode\Npc_voice\NPC_Voc_Igotsomething.wav"
[Default_PlayerDeath]
SoundRadius = 1000
Ratio = 0.10f
Filename0 = "SND\CoopMode\Npc_voice\NPC_Voc_Ikilledthebastard.wav"
Filename1 = "SND\CoopMode\Npc_voice\NPC_Voc_Didyouevenfinishbootcamp.wav"
Filename2 = "SND\CoopMode\Npc_voice\NPC_Voc_Likeadeerinheadlights.wav"
[Infected_Normal_Death]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Normal\Death.wav"
[Infected_Normal_MeleeAttack]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Normal\attack1.wav"
Filename1 = "SND\CoopMode\Npc_voice\CabinFever\Normal\attack2.wav"
Filename2 = "SND\CoopMode\Npc_voice\CabinFever\Normal\attack3.wav"
[Infected_Normal_SeeEnemy]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Normal\SeeEnemy.wav"
[Infected_Explode_MeleeAttack]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Explode\attack1.wav"
Filename1 = "SND\CoopMode\Npc_voice\CabinFever\Explode\attack2.wav"
Filename2 = "SND\CoopMode\Npc_voice\CabinFever\Explode\attack3.wav"
[Infected_Explode_SeeEnemy]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Explode\SeeEnemy.wav"
[Infected_Heavy_MeleeAttack]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Heavy\attack1.wav"
Filename1 = "SND\CoopMode\Npc_voice\CabinFever\Heavy\attack2.wav"
Filename2 = "SND\CoopMode\Npc_voice\CabinFever\Heavy\attack3.wav"
[Infected_Heavy_SeeEnemy]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Heavy\SeeEnemy.wav"
[Infected_Light_Death]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Light\Death.wav"
[Infected_Light_MeleeAttack]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Light\attack1.wav"
Filename1 = "SND\CoopMode\Npc_voice\CabinFever\Light\attack2.wav"
Filename2 = "SND\CoopMode\Npc_voice\CabinFever\Light\attack3.wav"
[Infected_Light_SeeEnemy]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CoopMode\Npc_voice\CabinFever\Light\SeeEnemy.wav"
[Credit_Famale_Death]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CreditOffice\female_death1.wav"
Filename1 = "SND\CreditOffice\female_death2.wav"
[Credit_male_Death]
SoundRadius = 1000
Ratio = 1.0f
Filename0 = "SND\CreditOffice\male_death1.wav"
Filename1 = "SND\CreditOffice\male_death2.wav"