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  1. #16
    Poar's Avatar
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    No idea how to use this, I tried to compile that in VB c++, but there were errors.
    Any ideas?
    Oh, hello!

  2. #17
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    Whats VB C++? Google Microsoft Visual C++ Express or Dev C++ Compiler

  3. #18
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    Quote Originally Posted by mrsohail View Post
    Just a proof of concept atm (offsets are for 96836). It works online however and completely bypasses any battle-eye check and can therefore be remotely executed without modifying arma at all:
    Code:
    Code:
    	typedef unsigned int (__thiscall *f_getWeaponClassFromName)(unsigned int dwThis, const char * cName);
    	typedef void(__thiscall *f_addWeapon)(unsigned int dwEntInventoryManager, unsigned int ent, unsigned int weaponClass, unsigned int reserved1, unsigned int reserved2);
    	unsigned int locplayer = *(*(*reinterpret_cast<unsigned int***>(ARMA_ENT_PTR)+0x13a4/4)+0x4/4);
    	f_getWeaponClassFromName getWeaponClassFromName = reinterpret_cast<f_getWeaponClassFromName>(0x004BD67C);
    	f_addWeapon addWeapon = reinterpret_cast<f_addWeapon>(0x0065AFDF);
    	unsigned int nvclass = getWeaponClassFromName(0xdddf08,"NVGoggles");
    	if(nvclass) {
    		unsigned int invmgr = locplayer+0x678;
    		addWeapon(invmgr,locplayer,nvclass,0,0);
    	}
    Magazines work similar. It is working online but you have to put the stuff down and pick it up again.

    If the interest is high I might think about coding a small gear spawner with teleport functionality that should be relatively safe to use.

    THIS IS NOT MINE!
    All of the credits go to sd333221

    how do i use it?= :O

  4. #19
    mrsohail's Avatar
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    Quote Originally Posted by lolekxx View Post
    how do i use it?= :O
    i think you have to compile it and then run it :P I am not sure my self

  5. #20
    Poar's Avatar
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    Quote Originally Posted by dtrain07 View Post
    Whats VB C++? Google Microsoft Visual C++ Express or Dev C++ Compiler
    Microsoft Visual c++ 2010 express, just a c++ compiler
    Oh, hello!

  6. #21
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    Thanks so much lawl

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