I'll try this...
deactfire(0) reactivates firingCode:void deactfire(int i) { DWORD adress=0x539; //adress where the key for firing is stored DWORD value=(i==1?79:10000); // 79=any other key //10000 leftmouse (dan differ on each game) WriteMemory( adress, &value,4); //write it temp in memory }
deactfire(1) deactivates firing
works in blackshot like a charm
I'll try this...