Coder.Dias Logger Loading... [ Entry Points | Code Sizes | Off Sets ] Engine Entry Point : 0x1000 Engine .code Size : 0x298A00 Engine .code Offset : 0x1000 CShell Entry Point : 0x1000 CShell .code Size : 0x5C6000 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x1000 ClientFX .code Size : 0x57600 ClientFX .code Offset : 0x1000 [ Adress Encontrados ] #define LTClientEXE 0x490230 #define LTClientEXE 0x490230 #define WeaponRange1 0x374B4C89 #define WeaponRange2 0x374B5009 #define RapidFire 0xA4868B3E #define SuperBullets 0x374AF316 #define NoRecoil 0x3745EB1C #define NoReload 0x374B4A01 #define DeviceGame 0x885F70 #define PlayerStatus 0x377D9C38 #define PlayerByIndex 0x372A5DD0 #define RemoteKill1 0x374B4DB1 #define RemoteKill2 0x374B4DB2 #define RemoteKill3 0x374B5131 #define RemoteKill4 0x374B5132 #define GetConsoleInt 0x3736DC60 #define GetFontHand 0x37360320 #define LTBase 0x377BAF18 #define PlayerMgr 0x37813540 #define ClientInfoMgr 0x377BACE8 #define LocalPlayer 0x372A67D0 #define DrawPrimitive 0x77A1D0 #define SendToServer 0x46A910 #define GCS 0x377FB290 [ Adress PTC ] #define Jump 0x377ACB54 #define ActivationDistance 0x377B2234 #define BaseMoveAccel 0x377ACA34 #define StartAccel 0x377ACA58 #define MaxAccel 0x377ACA7C #define AccelInc 0x377ACAA0 #define WalkVel 0x377ACAC4 #define FRunVel 0x377ACAE8 #define BRunVel 0x377ACB0C #define SRunVel 0x377ACB30 #define Gravity 0x377AC6F8 #define DuckVel 0x377ACB78 #define Tracers 0x377B29E4 #define FPS 0x377A9128 Busca feita em 739ms.


![=]](/forum/images/emotions/=].gif)
![=]](/forum/images/emotions/=].gif)