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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Brazil Hacks › Combat Arms BR Hack Coding/Source Code › Update Aim Correction Class 12/04/2013

Update Aim Correction Class 12/04/2013

Posts 1–15 of 15 · Page 1 of 1
luizimloko
luizimloko
Update Aim Correction Class 12/04/2013
Eu ajudei o @experthack a fazer a classe, pois não tinha CA[BR] aqui. Créditos: @WE11ington, @gellin

Code:
class cWeaponInfo
{
public:
        char Unk0[12]; //0x0000
        DWORD dwClientWeaponType; //0x000C
        char Unk1[16]; //0x0010
        DWORD dwAlt_InsDamage; //0x0020
        DWORD dwInstDamage; //0x0024
        char Unk2[108]; //0x0028
        DWORD dwFireSnd; //0x0094
        char Unk3[108]; //0x0098
        float fFireDelay1; //0x0104
        float fFireDelay2; //0x0108
        DWORD dwMaxAmmo3; //0x010C
        DWORD dwMaxAmmo2; //0x0110
        char Unk4[300]; //0x0114
        BYTE bTripleShotMode; //0x0240
        char Unk5[3]; //0x0241
        DWORD dwTripleShotRoundNum; //0x0244
        float fDamageRFacter; //0x0248
        char Unk6[28]; //0x024C
        DWORD dwInfiAmmo2; //0x0268
        DWORD dwInfiniteAmmo; //0x026C
        DWORD dwHideWhenEmpty; //0x0270
        DWORD dwIsAmmo; //0x0274
        char Unk7[4]; //0x0278
        DWORD dwShotsPerClip; //0x027C
        char Unk8[52]; //0x0280
        float fZoomTime; //0x02B4
        DWORD dwMinPerturb; //0x02B8
        DWORD dwMaxPerturb; //0x02BC
        float fDuckPerturb; //0x02C0
        float fMoveDuckPerturb; //0x02C4
        DWORD dwZoomedMinPerturb; //0x02C8
        DWORD dwZoomedMaxPerturb; //0x02CC
        DWORD dwRange; //0x02D0
        char Un9[12]; //0x02D4
        DWORD dwVectorsPerRound; //0x02E0
        char Unk10[40]; //0x02E4
        float fPerturbIncSpeed; //0x030C
        float fPerturbDecSpeed; //0x0310
        char Unk11[4]; //0x0314
        float fZoomedPerturbIncSpeed; //0x0318
        float fZoomedPerturbDecSpeed; //0x031C
        char Unk12[4]; //0x0320
        float fBaseCamRecoilPitch; //0x0324
        float fBaseCamRecoilAccelPitch; //0x0328
        char Unk13[36]; //0x032C
        float fTripleShotMaxCamRecoilPitch; //0x0350
        float fTripleShotBaseCamRecoilPitch; //0x0354
        char Unk14[8]; //0x0358
        DWORD dwTripleShotMinPerturb; //0x0360
        DWORD dwTripleShotMaxPerturb; //0x0364
        float fTripleShotPerturbIncSpeed; //0x0368
        float fTripleShotPerturbDecSpeed; //0x036C
        char Unk15[156]; //0x0370
        BYTE bDisableCrosshair; //0x040C
        char Unk16[27]; //0x040D
        float fCameraSwayXFreq; //0x0428
        float fCameraSwayYFreq; //0x042C
        char Unk17[12]; //0x0430
        DWORD dwTargetCrosshairFlag; //0x043C
        DWORD dwEffectRange; //0x0440
        char Unk18[188]; //0x0444
};//Size=0x0500
 
class cWeaponMgr
{
public:
        char Unk0[5568]; //0x0000
        cWeaponInfo** Weapons; //0x15BC
        __int32 WeaponCount; //0x15C0
};//Size=0x15C4
#1 · 13y ago
_Debug_
_Debug_
O.o, não sabia que essas tinhas sido atualizadas pelo oque eu sabia ate agora somente os endereços tinham mudados.

Good Work.
#2 · 13y ago
luizimloko
luizimloko
me falaram que elas não estavam funcionando :S
#3 · 13y ago
FooChaos
FooChaos
Combat Arms Atualizou?
#4 · 13y ago
_Debug_
_Debug_
Quote Originally Posted by FooChaos View Post
Combat Arms Atualizou?
Ontem '---
#5 · 13y ago
'Douglas
'Douglas
Quote Originally Posted by luizimloko View Post
me falaram que elas não estavam funcionando :S
Agora esta u_ú kk '
#6 · 13y ago
FR1GHT
FR1GHT
Eu fiz um no reload completo com essa classe ai
#7 · 13y ago
Coder.Anonymous
Coder.Anonymous
bem @luizimloko , belo trabalho vlw vai ajuda a quem não tinha, não mudou muito da anterior
#8 · edited 13y ago · 13y ago
SH
Shadow-BR
Não precisa disso tudo para fazer "Sem Tremer" e "Sem Espalhar".
Usando 4 "Flutuar no Byte" já da pra fazer "Sem Espalhar" para todo estilo de arma(Sniper Zoom).
#9 · 13y ago
FE
fernandotdb
Muito Bom @luizimloko
#10 · 13y ago
'SmoLL
'SmoLL
@luizimloko belo trabalho oque já não é novidade.
poisé aqui morreu mesmo, postam as classes atualizadas ganha dois thks.
PB BR ownando ai '-'
#11 · 13y ago
EX
experthack
Aproveitem pois quem usa PTC na proxima atualização o a pattern do No Recoil irar mudar e também alguns PTC irão sem removidos ou seja Aim Correction PTC irar ser patched ai vocês teram que usar por classe e se a classe mudar basta vocês pegar os offsets que ta postado com a classe e atualizala
#12 · 13y ago
BACKD00R
[MPGH]BACKD00R
CA continua na mesma merda de sempre! /facepalm
#13 · 13y ago
Coder.Anonymous
Coder.Anonymous
Oww '-' fui att a base do mmbob e a classe do AimCorrection n mudo '-' \õ/
#14 · 13y ago
XA
XarutoUsoCrack
Nao Mudo, NADA NADA NADA NADAAAAAAAAAAAAAAAAAA.
#15 · 13y ago
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