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  1. #16
    maat7043's Avatar
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    Quote Originally Posted by hakalan View Post
    thanks tired it but dosent seems to work :\ get always the same error

    Code:
    Edit:
    class.asasm(2496,52):
    
    and in line 2496 i got this 
          setlocal            16
    got this problem only with modselector if i change the localcount myself and add the code no problem
    I went down this same road and got to the same exact result sadly

  2. #17
    maat7043's Avatar
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    Quote Originally Posted by hakalan View Post
    is it possible to change a number with the modselector like this:
    in the file: test.class.asasm - Line 100 - i want this localcount 6 into localcount 10, tried it but get everytime a error with modselector :\

    Code:
        
    maxstack 7
    localcount 6
    initscopedepth 9
    maxscopedepth 10
    An Idea... could you increase the local count and define them as dummy variables that do nothing in the fresh client that don't alter the swf. then if someone chooses to add the hack it overrides the dummy variables

  3. #18
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    got the same idea but want to look if i could do something else but didnt got much time

  4. #19
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    *No ServerSide Debuffs* Thanks goes to DatCoder for original code.

    needed updating

    _-g8
    _-0Ya
    _-ru

    12.4 = _-g8 found in the same projectile.class.asasm not far below where you will paste your code
    Code:
    L483:
          iffalse             L545
    
          getlex              QName(PackageNamespace("", "#0"), "map_")
          getproperty         QName(PackageNamespace("", "#0"), "gs_")
          getproperty         QName(PackageNamespace("", "#0"), "gsc_")
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "bulletId_")
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "ownerId_")
          callpropvoid        QName(PackageNamespace("", "#0"), "playerHit"), 2
    
          getlocal            6
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "containerType_")
          getlocal            11
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-g8")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
          pushfalse
          getlocal0
          callpropvoid        QName(PackageNamespace("", "#0"), "damage"), 5
    13.0 = _-pI <-- line: 2516
    Code:
    L556:
          getlocal            6
          getlocal0
          getproperty         QName(PackageNamespace(""), "containerType_")
          getlocal            11
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-pI")
          getproperty         QName(PackageNamespace(""), "effects_")
          pushfalse
          getlocal0
          callpropvoid        QName(PackageNamespace(""), "damage"), 5
    12.4 = _-0Ya and _-ru found in player.class.asasm not far from the top in getproperty's.

    12.4 ~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
    line 69 and 70 find both _-0Ya and _-ru at the end of both lines. You should be able to scroll down and see this repeated several times.
    Code:
         getproperty         Multiname("Attack", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace("", "#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-14x"), StaticProtectedNs("_-14x"), StaticProtectedNs("_-8b"), StaticProtectedNs("_-0Ya"), StaticProtectedNs("_-ru")])
         getproperty         MultinameA("max", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace("", "#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-14x"), StaticProtectedNs("_-14x"), StaticProtectedNs("_-8b"), StaticProtectedNs("_-0Ya"), StaticProtectedNs("_-ru")])
    in 13.0
    Code:
         getproperty         Multiname("Attack", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-RX"), StaticProtectedNs("_-RX"), StaticProtectedNs("_-mP"), StaticProtectedNs("_-0bM"), StaticProtectedNs("_-1ZB")])
         getproperty         MultinameA("max", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-RX"), StaticProtectedNs("_-RX"), StaticProtectedNs("_-mP"), StaticProtectedNs("_-0bM"), StaticProtectedNs("_-1ZB")])
    12.4 _-g8 = 13.0 _-pI
    12.4 _-0Ya = 13.0 _-0bM
    12.4 _-ru = 13.0 _-1ZB

    These changes have so far always been the same and very easy to find.

    *13.0 No ServerSide Debuffs*

    ~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm
    line: 1735
    change the 'localcount' from 15 to 18
    line: 2486
    add on new line

    Code:
          ;----No ServerSide Debuffs----
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-pI")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
          dup
          setlocal            15
          pushnull
          ifeq                TAKE_HIT
          
          pushint             0
          setlocal            16
          getlocal            15
          kill                15
          coerce_a
          setlocal            17
          jump                LOOP_END
    
    LOOP_BEGIN:
          label
          
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
                
          getlocal            17
          getlocal            16
          nextvalue
          convert_u
          
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("_-0bM"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), ProtectedNamespace("_-0bM"), PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject/instance"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), StaticProtectedNs("_-1ZB")])
          coerce              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "name_")
          setlocal            15
    
          getlocal            15
          pushstring          "Dead"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Quiet"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Weak"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Slowed"
          ifne                NOT_SLOWED
          getlocal0
          getproperty         QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Sprite World"
          ifne                DONT_TAKE_HIT
    NOT_SLOWED:
          
          getlocal            15
          pushstring          "Sick"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Dazed"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Bleeding"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Armor Broken"
          ifeq                DONT_TAKE_HIT
    
    LOOP_END:
          hasnext2            17, 16
          iftrue              LOOP_BEGIN
          
    TAKE_HIT:
    go to line: 2700
    add on new line
    Code:
          DONT_TAKE_HIT:

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