Thread: Just verifying

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  1. #1
    animepkmn's Avatar
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    Just verifying

    I may have found the bytes on norecoil, noreload. I'm just not sure if they are correct. I couldn't manage to get the bytes on ollydbg for some reason, the addresses started with 7's and not 3's like i've seen in other videos.

    NoRecoil = 0x3745AF6C
    Bytes = 0D9h

    NoReload = 0x374B0C21
    Bytes = 0Fh

    I'm not sure how to get the bytes off IDA but it seemed like this was it. Please check!
    Also, how can i put odd number the bytes into \x, such as the noreload (if it's correct)? I know that norecoil would be \x0D\x9h or something relatively close.

    Thanks.

  2. #2
    salavat17's Avatar
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    the Bytes are not correct
    NoRecoil Bytes : \xD9\x44\x24\x14
    NoReload Bytes: \x0F\x84\xB1\x01\x00\x00
    and thx me
    Last edited by salavat17; 04-17-2013 at 05:42 AM.

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    animepkmn (04-17-2013)

  4. #3
    animepkmn's Avatar
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    Quote Originally Posted by salavat17 View Post
    the Bytes are not correct
    NoRecoil Bytes : \xD9\x44\x24\x14
    NoReload Bytes: \x0F\x84\xB1\x01\x00\x00
    and thx me
    Thanks.

    But how am i supposed to get the bytes manually? I will be fine once i learn this C:

  5. #4
    Ch40zz-C0d3r's Avatar
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    <_<
    Rightclick -> View -> And chnage module to CShell...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  6. The Following 2 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    animepkmn (04-17-2013),[MPGH]Flengo (04-17-2013)

  7. #5
    animepkmn's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    <_<
    Rightclick -> View -> And chnage module to CShell...
    On what program?

    Sorry, im just starting to learn.
    EDIT: I can't find CShell on the list..?
    Last edited by animepkmn; 04-17-2013 at 06:22 PM.

  8. #6
    juggalo200's Avatar
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    -_- eather Ollydbg or IDA


    i use ollydbg

  9. #7
    animepkmn's Avatar
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    I can't find Module 'CShell' when i rclck> view.. Any ideas?

  10. #8
    Ch40zz-C0d3r's Avatar
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    Well, you should Load CShell, File->Open
    If that doesnt work, then you've got a problem some people had, IDK how to fix it, but Olly didnt show ANY of the new loaded modules.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  11. #9
    animepkmn's Avatar
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    Ill try that then.
    EDIT: No work ):, perhaps giving me your ollydbg?
    Last edited by animepkmn; 04-18-2013 at 05:28 PM.

  12. #10
    matypatty's Avatar
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    use ida and switch to hex view

  13. #11
    animepkmn's Avatar
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    Quote Originally Posted by matypatty View Post
    use ida and switch to hex view
    Yeah that works, i see the bytes and checked them. But how can i get the exact bytes?

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