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Home › Forum › Main › Suggestions, Requests & General Help › Dead Island Riptide

Thumbs upDead Island Riptide

Posts 1–6 of 6 · Page 1 of 1
EL
elfekero
Dead Island Riptide
hi all i want to now if the going to make something for this game to work with Cheat Engine tyvm all
#1 · 13y ago
DO
Donnaith
is there one for normal Dead Island?
#2 · 13y ago
nikarampo
nikarampo
Cheat engine is really hard to use on large games like dead island. What do you want to change? If you mean hacks, then I dont think there are any at the moment.
#3 · 13y ago
EL
elfekero
Dead Island Riptide
ok tyvm but in the 1 game the have program the went you open the boxes the weapons are orange and went the kill the zombies the drop alot of money i find a engine the work but only for money _ ammo _ and life
#4 · edited 13y ago · 13y ago
nikarampo
nikarampo
Quote Originally Posted by elfekero View Post
ok tyvm but in the 1 game the have program the went you open the boxes the weapons are orange and went the kill the zombies the drop alot of money i find a engine the work but only for money _ ammo _ and life
You need to find the adresses for that, and im not experienced enough to do it myself. But if someone finds those adresses then changing them will be easy through cheat engine. If you can find someone with the knowledge to look for them, then you'll be able to change the values. Look around the forums, surely someone in this section will be eager to help.
#5 · 13y ago
Magnificient
Magnificient
Yesterday I was working on Dead Island Riptide. Unfortunately, I removed it last night. Haven't bought the game on steam since it's simply not worth it. Well, the game is not worth it.

EDIT:

Why reinvent the wheel while somebody has done it for you.

Here is the list with Cheat Engine scripts you could add to your list.



All credits go to shinratensei from the CE forum.

 
UnlimitedHealth

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+4BB647,D8 9E EC 08 00 00 ?? ?? F6 C4 01 74 2C)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov dword ptr [esi+8EC],(float)9999.0

originalcode:
fcomp dword ptr [esi+000008EC]

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+4BB647:
jmp newmem
nop
returnhere:

 
[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+4BB647:
db D8 9E EC 08 00 00

 
Unlimited Stamina

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+4DA2F8,D9 86 7C 09 00 00 8D 4E 1C D9 5D 08)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov dword ptr [esi+97C],(float)5.0

originalcode:
fld dword ptr [esi+0000097C]

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+4DA2F8:
jmp newmem
nop
returnhere:


[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+4DA2F8:
db D9 86 7C 09 00 00

 
Unlimited Cash

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+2C3870,8B 82 AC 07 00 00 8D 4D E8)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [edx+7AC],#9999999

originalcode:
mov eax,[edx+000007AC]

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+2C3870:
jmp newmem
nop
returnhere:


[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+2C3870:
db 8B 82 AC 07 00 00

 
Unlimited Ammo

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+16CE53,8B 4A 20 6A 0A 68 ?? ?? ?? ?? 50 89 4C 24 20)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [edx+20],#99

originalcode:
mov ecx,[edx+20]
push 0A

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+16CE53:
jmp newmem
returnhere:

 
[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+16CE53:
db 8B 4A 20 6A 0A

 
Unlimited Magazine

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+16C9B9,8B 94 81 80 0B 00 00 89 54 24 0C)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [ecx+eax*4+00000B80],#999

originalcode:
mov edx,[ecx+eax*4+00000B80]

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+16C9B9:
jmp newmem
nop
nop
returnhere:

 
[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+16C9B9:
db 8B 94 81 80 0B 00 00

 
Unlimited Flashlight

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+522EC0,D8 5E 34 DF E0 F6 C4 41 75 0C)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov dword ptr [esi+34],(float)100.0

originalcode:
fcomp dword ptr [esi+34]
fnstsw ax

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+522EC0:
jmp newmem
returnhere:

 
[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+522EC0:
db D8 5E 34 DF E0

 
Unlimited Item(s)

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+49C9C4,8B 5F 20 8B CE FF D0 2B C3 8B 5D F8 3B C3 72 02)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [edi+20],#990

originalcode:
mov ebx,[edi+20]
mov ecx,esi

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+49C9C4:
jmp newmem
returnhere:


[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+49C9C4:
db 8B 5F 20 8B CE

 
Unbreakable Weapons

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+49F380,D9 40 24 D9 EE ?? ?? ?? ?? F6 C4 44 0F 8A ?? ?? ?? ?? 53)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov dword ptr [eax+24],(float)100.0

originalcode:
fld dword ptr [eax+24]
fldz 

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+49F380:
jmp newmem
returnhere:

 
[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+49F380:
db D9 40 24 D9 EE

 
Add 500k XP

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+4EA3DC,8B 57 3C 85 C0 74 14 ?? ?? 4F 4A 8B 00 8D 0C 89 8B 44 88 FC 3B D0 76 03 89 47 3C E8 ?? ?? ?? ?? 80 7D 08 00)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
add [edi+3C],#500000

originalcode:
mov edx,[edi+3C]
test eax,eax

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+4EA3DC:
jmp newmem
returnhere:

 
[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+4EA3DC:
db 8B 57 3C 85 C0

 
Instant Fury (Press C)

Code:
[ENABLE]
assert("gamedll_x86_rwdi.dll"+18C9EB,D9 87 94 13 00 00 8B 08)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
pushad
push 'C'
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
jne originalcode
add dword ptr [edi+1394],(float)1.0

originalcode:
fld dword ptr [edi+00001394]

exit:
jmp returnhere

"gamedll_x86_rwdi.dll"+18C9EB:
jmp newmem
nop
returnhere:

 
[DISABLE]
dealloc(newmem)
"gamedll_x86_rwdi.dll"+18C9EB:
db D9 87 94 13 00 00
#6 · edited 13y ago · 13y ago
Posts 1–6 of 6 · Page 1 of 1

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