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  1. #1
    lee_terry_jr's Avatar
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    Thumbs up PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.8

     
    I did not make this code, I found it, saved it to a cheat table, and thought it would be nice to share it here (since the creator has no acc on here). So all credit for the code goes to wrongusername, szbadman, and all other creators.




     


     


    Fullbright:
    On some GPUs/drivers for lighting settings to apply instantly you can just doubleclick PoE's window titlebar or otherwise resize it instead of going between areas.
    Allows to tweak brightness levels to your preference.

    Zoomhack:created by SKU, open/close inventory if you get black screen upon zooming far out.
    You can set custom farplane/culling value for it to be more cooperative with shadows if you don't want to disable them completely, don't forget to open/close inv to reapply.

    Maphack

    Uses AoBScan to try to work with future minor patches without need for updates.

     
    1.Copy code below
    2.Open Cheatengine
    3.Press ctrl+v and click paste in new popup.
    4.Press save button, save CT for later usage.
    5.Open Client.exe process, say yes to question if you want to keep address list.
    6.Tick away your options.

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
      <CheatEntries>
        <CheatEntry>
          <ID>333</ID>
          <Description>"Zoomhack"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>291</ID>
              <Description>"Enable Zoomhack"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_zh1,8D 44 24 ?? F3 0F 10 00 0F 2F C2 76 04 8D 44 24 ?? D9 00)
    label(zh1)
    registerSymbol(zh1)
    aobscan(_zh2,8D 44 24 04 F3 0F 10 00 0F 2F C2 76 04 8D 44 24 08)
    label(zh2)
    registerSymbol(zh2)
    aobscan(_zh3,DB 83 64 01 00 00 F3 0F 10 83 60 01 00 00 8B 93 64 01)
    label(zh3)
    registerSymbol(zh3)
    label(zh4)
    registerSymbol(zh4)
    aobscan(_zh4,FF 15 ?? ?? ?? ?? F3 0F 10 84 24 14 02 00 00 83 EC 10)
    
    alloc(zfar,4)
    registerSymbol(zfar)
    zfar:
    dd 47C40000
    
    _zh1+B:
    zh1:
    db EB
    
    _zh2+B:
    zh2:
    db EB
    
    _zh3+6:
    zh3:
    movss xmm0, dword ptr [zfar]
    
    _zh4+6:
    zh4:
    movss xmm0, dword ptr [zfar]
    nop
    
    [DISABLE]
    
    zh1:
    db 76
    
    zh2:
    db 76
    
    zh3:
    movss   xmm0,[ebx+160]
    
    zh4:
    movss xmm0,[esp+214]
    
    dealloc(zfar)
    </AssemblerScript>
    
            </CheatEntry>
            <CheatEntry>
              <ID>323</ID>
              <Description>"Custom FarPlane/Culling "</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>zfar</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>316</ID>
          <Description>"Enable maphack"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    aobScan(_mapHack, D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24)
    label(mapHack1)
    registerSymbol(mapHack1)
    label(mapHack2)
    registerSymbol(mapHack2)
    label(mapHack3)
    registerSymbol(mapHack3)
    label(mapHack4)
    registerSymbol(mapHack4)
    _mapHack:
    mapHack1:
    fld1
    
    _mapHack+F:
    mapHack2:
    fld1
    
    _mapHack+1B:
    mapHack3:
    fld1
    
    _mapHack+27:
    mapHack4:
    fld1
    
    
    [DISABLE]
    mapHack1:
    fld dword ptr [eax]
    
    mapHack2:
    fld dword ptr [eax]
    
    mapHack3:
    fld dword ptr [eax]
    
    mapHack4:
    fld dword ptr [eax]
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>334</ID>
          <Description>"Lighting control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>290</ID>
              <Description>"Enable Lighting control aob"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    
    alloc(fbcave,200)
    label(bEnableLigtingOverrides)
    registersymbol(bEnableLigtingOverrides)
    label(one)
    registersymbol(one)
    label(OverrideBrightness)
    registersymbol(OverrideBrightness)
    
    
    label(lightsettings)
    label(lightsettingsRet)
    
    AobScan(_fullBright,8B BB 40 06 00 00 8B 83 B4 07 00 00 8A 4F 30 81 C3 B4 07 00 00)
    label(fullBright)
    registerSymbol(fullBright)
    _fullBright+C:
    fullBright:
    mov cl,01
    nop
    
    _fullBright+4C:
    nop
    nop
    nop
    nop
    nop
    nop
    
    fbcave:
    bEnableLigtingOverrides:
    dd 0
    OverrideBrightness:
    dd 3F800000
    one:
    dd 3F800000
    
    lightsettings:
    movss   xmm3, dword ptr [edi+48]
    mov eax,[bEnableLigtingOverrides]
    test eax,eax
    jz lightsettingsRet
    movss xmm0, dword ptr [OverrideBrightness]
    movss xmm1, dword ptr [one]
    movss xmm2, dword ptr [one]
    movss xmm3, dword ptr [one]
    jmp lightsettingsRet
    
    
    
    _fullBright+90:
    jmp lightsettings
    lightsettingsRet:
    
    
    [DISABLE]
    
    fullBright:
    mov cl,[edi+30]
    
    fullBright+40:
    db 0F 85 8E 01 00 00
    
    fullBright+84:
    movss xmm3,[edi+48]
    
    dealloc(fbcave)
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>336</ID>
              <Description>"customize brightness"</Description>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>322</ID>
                  <Description>"bEnableCustomBrightness"</Description>
                  <Color>80000008</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    bEnableLigtingOverrides:
    dd 1
    
    [DISABLE]
    bEnableLigtingOverrides:
    dd 0
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>318</ID>
                  <Description>"CustomBrightnessValue"</Description>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>OverrideBrightness</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>335</ID>
          <Description>"Parcitcles control"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>339</ID>
              <Description>"Disable spawning of particle emitters"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_emitterControl, F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12)
    label(emitterControl)
    registerSymbol(emitterControl)
    
    _emitterControl+13:
    emitterControl:
    db E9 43 01 00 00 90 90
    
     
     
    [DISABLE]
    emitterControl:
    cmp byte ptr [eax+00000114],00
    
    
    //code from here till the end of the code will be used to disable the cheat
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>332</ID>
              <Description>"No projectile impacts AoB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)
    
    label(projImpact)
    registerSymbol(projImpact)
    
    _projImpact+1B:
    projImpact:
    xorps xmm0,xmm0
    movss [eax+10],xmm0
     
    [DISABLE]
    projImpact:
    movss [eax+10],xmm0
    xorps xmm0,xmm0
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>329</ID>
              <Description>"Enable particles per second override AOB"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(ppsCave,200)
    aobScan(_ppsOverride,F3 0F 10 4C 81 34 F3 0F 5C 4C 81 30 0F 57 ED F3 0F 2A E8 F3 0F 5C C5 F3 0F 59 C8 F3 0F 58 4C 81 30)
    label(ppsOverride)
    registerSymbol(ppsOverride)
    label(ppsOverride2)
    registerSymbol(ppsOverride2)
    label(particlesPerSec)
    registerSymbol(particlesPerSec)
    label(ppsDetour1)
    label(ppsDetour1Ret)
    label(ppsDetour2)
    label(ppsDetour2Ret)
    
    ppsCave:
    
    particlesPerSec:
    dd 3F800000
    
    ppsDetour1:
    movss xmm1,[particlesPerSec]
    jmp ppsDetour1Ret
    
    ppsDetour2:
    addss xmm1,[particlesPerSec]
    jmp ppsDetour2Ret
    
    
    _ppsOverride:
    ppsOverride:
    jmp ppsDetour1
    nop
    ppsDetour1Ret:
    
    _ppsOverride+1B:
    ppsOverride2:
    jmp ppsDetour2
    nop
    ppsDetour2Ret:
    
    
    [DISABLE]
    ppsOverride:
    movss xmm1,[ecx+eax*4+34]
    ppsOverride2:
    addss xmm1,[ecx+eax*4+30]
    dealloc(ppsCave)
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>330</ID>
              <Description>"particlesPerSecValue"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>particlesPerSec</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>origPeekMsgRetA</Name>
          <Address>03570000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>newPeekMsgRetA</Name>
          <Address>03570081</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>resumePeekMsg</Name>
          <Address>75EB05BF</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>msgHandlingDone</Name>
          <Address>0357014B</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PeekMsgHook</Name>
          <Address>03570067</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cursorHookX</Name>
          <Address>03570004</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cursorHookY</Name>
          <Address>03570008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>bEnablescreenToWorldOverride</Name>
          <Address>0357000C</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldPtr</Name>
          <Address>03570018</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldOverrideX</Name>
          <Address>03570010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>screenToWorldOverrideY</Name>
          <Address>03570014</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack1</Name>
          <Address>0064E457</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack2</Name>
          <Address>0064E466</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack3</Name>
          <Address>0064E472</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mapHack4</Name>
          <Address>0064E47E</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideRIntensity</Name>
          <Address>01120008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideGIntensity</Name>
          <Address>0112000C</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideBIntensity</Name>
          <Address>01120010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh1</Name>
          <Address>014E1C48</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh2</Name>
          <Address>014E4632</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh3</Name>
          <Address>017303F1</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>zh4</Name>
          <Address>017238BA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>projImpact</Name>
          <Address>013267FA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ppsOverride</Name>
          <Address>0147CC0F</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ppsOverride2</Name>
          <Address>0147CC2A</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>particlesPerSec</Name>
          <Address>034D0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>customEmitterDisable</Name>
          <Address>00FB7B30</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterControl</Name>
          <Address>00FB7B5D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterLoader</Name>
          <Address>005B0039</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>emitterLoaderCall</Name>
          <Address>005B0210</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>bEnableLigtingOverrides</Name>
          <Address>03C50000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>one</Name>
          <Address>03C50008</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>OverrideBrightness</Name>
          <Address>03C50004</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>fullBright</Name>
          <Address>00260BFE</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
      <LuaScript>
    </LuaScript>
    </CheatTable>
    <b>Downloadable Files</b> Downloadable Files
    Last edited by lee_terry_jr; 05-10-2013 at 01:58 PM.

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  3. #2
    Austin's Avatar
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  4. #3
    lee_terry_jr's Avatar
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    Still working with current version as of today's date (jun 15 2013). Just remember to use page up and down when using the zoomhack but do not use the wheel to zoom.
    Last edited by lee_terry_jr; 06-16-2013 at 08:57 AM.

  5. #4
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    I'm gonna try it ^^

  6. #5
    lee_terry_jr's Avatar
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    Both the trainer and the cheat table are still working (just tested myself)

  7. #6
    lee_terry_jr's Avatar
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    As of so far they have no anticheat or cheat detection system in the game however that being said if GGG suspects you of cheating and they looked into it they could easily catch you. Plus banning for cheatengine doesn't require an antidetection. This means yes they can detect you but they must do it manually for now (might change in the future). I have not been banned but I never play with other people, I do not do races, I keep the mouse close to my char while playing (dont click anything to far away since that would make it obvious you zoom hack but you can still hit people who would normally be off screen by using shift + click to try and clicking the spot close to you so you shoot in the right direction), I dont farm large chests, I never trade (I do self found only), and I dont tell others via chat that I am cheating (that is common sense). If you are worried about being banned dont cheat since they could make an update any day now and add a way to detect these.
    Last edited by lee_terry_jr; 08-06-2013 at 05:28 PM.

  8. #7
    lee_terry_jr's Avatar
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    This is no longer working but I found new code that is supposed to work and I am testing it now. If it works I will make a trainer out of it and post it in a new thread here. To the staff: this is now patched and the thread needs to be closed.

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