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  1. #1
    IPAWN's Avatar
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    Exclamation TO ALL THE NUBS (make a no menu hak for wr)

    For all the nubs who want to learn a simple no menu hack. yes this addies are the new ones, just open a blank .dll file on c++ 2008. Then go to project>add new item> cpp file. on the blank file add this code. now build it and inject it and enjoy. PLEASE GIVE ME CREDIT WHEN U MAKE HACKS FOR PUBLIC IF U COPY N PASTE, AT LEAST THANK ME FOR BEING SO KIND AND RELEASING THIS!!



    /*
    Project : WARHACK PUB
    Author : MATHEW BOSTON
    */
    #include <stdio.h>
    #include <windows.h>


    // Adress List //

    #define Playerpointer 0x00C93348
    #define Serverpointer 0x00B1BEF8
    #define OFS_Z 0x00000128
    #define ADR_FAST_HEALTH 0x00AD81D4
    #define ADR_FAST_AMMO 0x00AD81D0
    #define ADR_FAST_FLAG 0x00AD81D8
    #define ADR_FAST_REPAIR 0x00AD81DC
    #define ADR_SPEED 0x00980C20
    #define ADR_Spread 0x00AD821C
    #define ADR_SP15 0x00AD8203
    #define ADR_BOUNDS_1 0x00C4011C
    #define ADR_BOUNDS_2 0x00C40120
    #define ADR_SPAWN_1 0x00C2A5A8
    #define ADR_SPAWN_2 0x00C8F0AC

    HANDLE Warrock;

    //================================================== =======================================//
    DWORD *ingame= (DWORD*)Playerpointer;
    DWORD *outgame= (DWORD*)Serverpointer;
    ////////////////

    //================================HACKCODES========= ======================================//


    void Jump() // superjump if hit control button
    {
    if(GetAsyncKeyState(VK_LCONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 500;
    }
    }
    }
    void Fastall() //fast all
    {

    *(float*) ADR_FAST_HEALTH = 5000000;

    *(float*) ADR_FAST_AMMO = 5000000;

    *(float*) ADR_FAST_FLAG = 50000;

    *(float*) ADR_FAST_REPAIR = 5000000;

    }
    void speed() // if u hit insert key, speed turns on
    {
    if(GetAsyncKeyState(VK_INSERT) &1)
    {
    *(float*) ADR_SPEED = 1500;

    }
    }
    void speedoff() // if u hit delete key, speed goes to normal
    {
    if(GetAsyncKeyState(VK_DELETE) &1)
    {
    *(float*) ADR_SPEED = 100;
    }
    }
    void Spread() // no spread
    {
    *(float*) ADR_Spread = 0;
    }
    void sp() // sp +15

    {
    *(float*) ADR_SP15 = 50000;
    }
    void nowait() // no spawn wait time
    {
    *(float*) ADR_SPAWN_1 = 0;
    *(float*) ADR_SPAWN_2 = 0;
    }
    void nobound() // no boundries
    {

    *(float*) ADR_BOUNDS_1 = 5000000;
    *(float*) ADR_BOUNDS_2 = 5000000;
    }
    void pawn()
    {
    for(;; )
    {
    if(*ingame) //check if we are ingame.. prevent crashs
    {

    Jump();
    Fastall();
    speed(); // player hacks go here
    speedoff();

    }
    if(*outgame)
    {
    Spread();
    sp();
    nowait(); //server hacks go here
    nobound();
    }
    Sleep(250); //prevent for overloading the cpu
    }
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)pawn, 0, 0, 0); //create the hackthread
    }
    return TRUE;
    }
    Last edited by IPAWN; 07-23-2009 at 08:49 PM.

  2. The Following 4 Users Say Thank You to IPAWN For This Useful Post:

    lopez724 (07-29-2009),mheeniac (07-24-2009),Nitrous (07-29-2009),why06 (08-03-2009)

  3. #2
    Techtonic's Avatar
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    Sloppy code

  4. #3
    IPAWN's Avatar
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    and who cares, u didnt write it. it comes out sloopy on the forums cus of the small chat boxes
    Last edited by IPAWN; 07-23-2009 at 08:47 PM.

  5. #4
    alghamdi29's Avatar
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    cant understand it
    when i put the code in and then saved it, it didnt save it as a .dll

    please help

  6. #5
    lead_famer's Avatar
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    Quote Originally Posted by alghamdi29 View Post
    cant understand it
    when i put the code in and then saved it, it didnt save it as a .dll

    please help
    like he said open VC++ 2008 and create a new project from the WIN32 Application -> hit next on the wizard window -> choose DLL -> make sure its a empty dll file. -> click on add new item -> choose a .cpp file -> copy and paste-> save the file -> then click on build -> build project. wait for the hack to be complied and then u get a dll file.

    if this helped remember thank and +rep me and IPAWN for the nice no menu hack tut

  7. The Following 2 Users Say Thank You to lead_famer For This Useful Post:

    Forsaken_One (07-26-2009),killerld (07-23-2009)

  8. #6
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    Lead Famer

    then I name an injector + .dll same and its ok ?

    And to add more feature What I need to do ?


    Sorry for my bad English ! I'm French Canadian !

    - When you use my hack, Please Thank Me

    Release some Hacks []
    Able to code in PhP / Mysql []
    Able to code in VB []
    Able to code in C# []
    Able to do VB Injector []
    Release an Injector []
    Active Member in the Community []
    Member who help small Hacker []

  9. #7
    mheeniac's Avatar
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    Ok I understand how the most of it works but I do not understand the ofset. How do i make for example NFD? And what thos DWORD do?
    thx
    Last edited by mheeniac; 07-23-2009 at 12:41 PM.
    https://img.photobucke*****m/albums/v470/Chronologix/User/mpghKGB.gif

  10. #8
    zhaoyun333's Avatar
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    If your gonna leech.....at least leech it properly.....

    "I saved it as cpp but it dosent turn into a dll!"

    Stupid leeching retards.
    There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die." - Sima Yi

  11. #9
    zhaoyun333's Avatar
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    Quote Originally Posted by mheeniac View Post
    Ok I understand how the most of it works but I do not understand the ofset. How do i make for example NFD? And what thos DWORD do?
    thx
    If you did your homework you would know DWORD is a (i think)16bit integer. I have no idea how to get the address of NFD but use google.
    There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die." - Sima Yi

  12. #10
    IPAWN's Avatar
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    You can name it how ever u like and get a good injector like omega. When looking for the file its is under your documents in Visual Studio 2008>projects>filename>release>filename.dll. To add more items to the hack, u first need the address then just follow along and pretty much copynpast. If u want a hot key look at the hacks that have a hot key to them to see how to program it in . The addresses for NFD is
    #define OFS_NFD 0x2F0. Depending on how u code it, the server your on, etc. it may crash the game. I am working on changing the code a bit so it doesn't
    Last edited by IPAWN; 07-23-2009 at 08:51 PM.

  13. #11
    IPAWN's Avatar
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    DWORD is 32 bit and WORD is 16 bit , QWORD is 64 bit ^^
    Last edited by IPAWN; 07-24-2009 at 01:24 AM.

  14. #12
    mheeniac's Avatar
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    When build it i get the following errors
    Error 1 error C2601: 'pawn' : local function definitions are illegal
    Error 2 error C2601: 'DllMain' : local function definitions are illegal
    Error 3 fatal error C1075: end of file found before the left brace '{' at '.\WR sourcecode.cpp(125)' was matched
    anyone plz?

    SOLVED
    Last edited by mheeniac; 07-24-2009 at 07:51 AM. Reason: solved the problem
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  15. #13
    radnomguywfq3's Avatar
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    I'm not offending you, this is to benifit you in the furutre.
    By sloppy code, he meant this: (read the bolded comments in your code.

    Quote Originally Posted by IPAWN View Post
    For all the nubs who want to learn a simple no menu hack. yes this addies are the new ones, just open a blank .dll file on c++ 2008. Then go to project>add new item> cpp file. on the blank file add this code. now build it and inject it and enjoy. PLEASE GIVE ME CREDIT WHEN U MAKE HACKS FOR PUBLIC IF U COPY N PASTE, AT LEAST THANK ME FOR BEING SO KIND AND RELEASING THIS!!


    Code:
    /*
    Project : WARHACK PUB
    Author : MATHEW BOSTON
    */
    #include <stdio.h>
    #include <windows.h>
     
     
    // Adress List //
     
    #define Playerpointer 0x00C93348
    #define Serverpointer 0x00B1BEF8
     
    Why aren't these macros capitilized?
     
    #define OFS_Z 0x00000128
    #define ADR_FAST_HEALTH 0x00AD81D4
    #define ADR_FAST_AMMO 0x00AD81D0
    #define ADR_FAST_FLAG 0x00AD81D8
    #define ADR_FAST_REPAIR 0x00AD81DC
    #define ADR_SPEED 0x00980C20
    #define ADR_Spread 0x00AD821C
    #define ADR_SP15 0x00AD8203
    #define ADR_BOUNDS_1 0x00C4011C
    #define ADR_BOUNDS_2 0x00C40120
    #define ADR_SPAWN_1 0x00C2A5A8
    #define ADR_SPAWN_2 0x00C8F0AC
     
    Why are't these macros in a header?
     
    HANDLE Warrock; 
    Unrequired global variable. Should be in a namespace, or proper naming convention used.
     
    //=========================================================================================//
    DWORD *ingame= (DWORD*)Playerpointer;
    DWORD *outgame= (DWORD*)Serverpointer;
    ////////////////
     
    //================================HACKCODES===============================================//
     
    Why are all these functions above the main? Their header's should be in an main's corresponding header, then they should be defined below dllmain. 
    void Jump() // superjump if hit control button
    {
        if(GetAsyncKeyState(VK_LCONTROL) &1)
        {
            DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
            if(dwPlayerPtr != 0)
            {
                *(float*)(dwPlayerPtr+OFS_Z) = 500;
            }
        }
    }
     
    void Fastall() //fast all 
    {
        *(float*) ADR_FAST_HEALTH = 5000000;
     
        *(float*) ADR_FAST_AMMO = 5000000;
     
        *(float*) ADR_FAST_FLAG = 50000;
     
        *(float*) ADR_FAST_REPAIR = 5000000;
    }
     
    void speed() // if u hit insert key, speed turns on
    {
        if(GetAsyncKeyState(VK_INSERT) &1)
        {
            *(float*) ADR_SPEED = 1500;
        }
    }
     
    void speedoff() // if u hit delete key, speed goes to normal
    {
        if(GetAsyncKeyState(VK_DELETE) &1) 
        {
            *(float*) ADR_SPEED = 100;
        }
    }
     
    void Spread() // no spread
    {
        *(float*) ADR_Spread = 0;
    }
     
    void sp() // sp +15
    {
        *(float*) ADR_SP15 = 50000;
    }
     
    void nowait() // no spawn wait time
    {
        *(float*) ADR_SPAWN_1 = 0;
        *(float*) ADR_SPAWN_2 = 0;
    }
     
    void nobound() // no boundries
    {
        *(float*) ADR_BOUNDS_1 = 5000000;
        *(float*) ADR_BOUNDS_2 = 5000000;
    }
     
    void pawn()
    {
        for(;; ) while?
        {
            if(*ingame) //check if we are ingame.. prevent crashs
            {
     
                Jump();
                Fastall();
                speed(); // player hacks go here
                speedoff();
     
            }
     
            if(*outgame) Why do you need two bools? Why not just use the first?
            {
                Spread();
                sp();
                nowait(); //server hacks go here
                nobound();
            }
            Sleep(250); //prevent for overloading the cpu
        }
    }
     
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
        if(dwReason == DLL_PROCESS_ATTACH)
        {
            CreateThread(0, 0, (LPTHREAD_START_ROUTINE)pawn, 0, 0, 0); //create         the hackthread
        }
        return TRUE;
    }

  16. #14
    mheeniac's Avatar
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    Hello? anyone plz I don't know how to solve this problem. I did what was in the tutorial but I still get the messages?

    EDIT: Allright I solved the problem I had one "{" to much :P
    Last edited by mheeniac; 07-24-2009 at 07:51 AM. Reason: solved it
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  17. #15
    IPAWN's Avatar
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    Quote Originally Posted by Jetamay View Post
    I'm not offending you, this is to benifit you in the furutre.
    By sloppy code, he meant this: (read the bolded comments in your code.

    ok, thanks for the tip ^^, every little thing helps to make me a better coder . the reason why u need to bools is because the second one is if ur out of game etc. the second one only works if u are in game to prevent a crash on the game for something that wasn't being used
    Last edited by IPAWN; 07-24-2009 at 11:33 AM.

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