rem ---BeginComp:Ability --- ObjectTemplate.createComponent Ability ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_GER_lvl5 ObjectTemplate.ability.seeThroughWalls 1 ObjectTemplate.ability.userFlashColor 0/0/1 ObjectTemplate.ability.flashInterval .01 ObjectTemplate.ability.flashDuration -1 ObjectTemplate.ability.userEffect EffectUnique_03 10 rem ---EndComp ---
rem ---BeginComp:Ability --- ObjectTemplate.createComponent Ability ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_BRI_lvl5 ObjectTemplate.ability.seeThroughWalls 1 ObjectTemplate.ability.userFlashColor 0/0/1 ObjectTemplate.ability.flashInterval .01 ObjectTemplate.ability.flashDuration -1 ObjectTemplate.ability.userEffect EffectUnique_03 10 rem ---EndComp ---

rem *** Generated with Bf2Editor.exe [created: 2007/11/23 16:21] GeometryTemplate.setSubGeometryLodDistance 1 0 6 GeometryTemplate.setSubGeometryLodDistance 1 1 17 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 rem ObjectTemplate.activeSafe GenericFireArm bri_sniperrifle_leeenfield ObjectTemplate.creator DICE-DMOD2:dmod ObjectTemplate.modifiedByUser "kfredriksson" ObjectTemplate.saveInSeparateFile 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3013.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3013.tga ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3013n.tga ObjectTemplate.weaponHud.guiIndex 0 ObjectTemplate.weaponHud.altGuiIndex 1 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.hasRangeFinder 1 ObjectTemplate.weaponHud.addShowOnCamMode 3 rem ---EndComp --- rem ---BeginComp:Ability --- ObjectTemplate.createComponent Ability ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_GER_lvl5 ObjectTemplate.ability.seeThroughWalls 1 ObjectTemplate.ability.userFlashColor 0/0/1 ObjectTemplate.ability.flashInterval .01 ObjectTemplate.ability.flashDuration -1 ObjectTemplate.ability.userEffect EffectUnique_03 10 rem ---EndComp --- rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 120 ObjectTemplate.fire.projectileStartPositionStand 0/.47/0 ObjectTemplate.fire.projectileStartPositionCrouch 0/-.05/0 ObjectTemplate.fire.criticalHitChance 0.15 ObjectTemplate.fire.criticalHitDamage 24 ObjectTemplate.fire.busyUntilButtonRelease 1 ObjectTemplate.fire.allowZoomOnRof 1 ObjectTemplate.fire.alwaysFireFromWeapon 1 rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags -1 ObjectTemplate.ammo.magSize 4 ObjectTemplate.ammo.reloadTime 6 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp --- rem ---BeginComp:SoldierBasedRecoilComp --- ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.goBackOnRecoil 0 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.35/0.75/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0 rem ---EndComp --- rem ---BeginComp:SoldierDeviationComp --- ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 40 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0 0 0 0 ObjectTemplate.deviation.setMiscDev 0 0 0 ObjectTemplate.deviation.minDevModZoom 0 ObjectTemplate.deviation.devModZoom 0 ObjectTemplate.deviation.syncDev 1 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 0.18 ObjectTemplate.zoom.zoomLod 1 ObjectTemplate.zoom.addZoomFactor 0 9 ObjectTemplate.zoom.addZoomFactor 0.25 3 ObjectTemplate.zoom.disableMuzzleWhenZoomed 1 ObjectTemplate.zoom.zoomFineTuneSteps 12 ObjectTemplate.zoom.useZoomFineTuning 1 rem ---EndComp --- ObjectTemplate.createComponent DefaultGunSwayComp ObjectTemplate.sway.gunSwayUseZoom 2 ObjectTemplate.sway.gunSwayPitchSteps 0 ObjectTemplate.sway.gunSwayPitchFactor 0 ObjectTemplate.sway.gunSwayPitchMax 0 ObjectTemplate.sway.gunSwayPitchUpdateRate 0 ObjectTemplate.sway.gunSwayPitchSmoothFactor 0 ObjectTemplate.sway.gunSwayPitchSmoothMax 0 ObjectTemplate.sway.gunSwayPitchSmoothThreshold 0 ObjectTemplate.sway.stabilityRecoverTime 0 ObjectTemplate.sway.stabilityTime 0 ObjectTemplate.sway.stabilityDuration 0 ObjectTemplate.sway.stabilityDurationRecoverTime 0 rem --- EndComp --- rem ObjectTemplate.geometry BRI_SniperRifle_LeeEnfield ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate e_muzz_sniper ObjectTemplate.setPosition 0/0.07239/0.98468 ObjectTemplate.addTemplate e_shellejection_50cal ObjectTemplate.setPosition 0/0.07239/0.05361 rem ------------------------------------- ObjectTemplate.projectileTemplate v_arg1 ObjectTemplate.keepProjectiles 5 ObjectTemplate.velocity 1200 ObjectTemplate.itemIndex 1 ObjectTemplate.altItemIndex 10 ObjectTemplate.delayToUse .2 ObjectTemplate.weaponsItemType WITSniperRifle ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.isDefaultWeapon 1 ObjectTemplate.inheritParentSpeed 0 ObjectTemplate.create GenericProjectile v_arg1 ObjectTemplate.addTemplate e_sniper_trail ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultRicochetComp --- ObjectTemplate.createComponent DefaultRicochetComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp rem ---EndComp --- ObjectTemplate.gravityModifier 0 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 39 rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/0.35/0/0 ObjectTemplate.material 39 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 8 ObjectTemplate.maxTracerScaler 0.25 ObjectTemplate.minTracerScaler 1 ObjectTemplate.tracerSizeModifier 0.2 ObjectTemplate.tracerTemplate p_tracer2_eu ObjectTemplate.tracerInterval 0 ObjectTemplate.tracerConvergeDistance -1 ObjectTemplate.initialMinDamage 25 ObjectTemplate.initialMaxDamage 30 ObjectTemplate.mediumMinDamage 31 ObjectTemplate.mediumMaxDamage 35 ObjectTemplate.longMinDamage 33 ObjectTemplate.longMaxDamage 36 ObjectTemplate.mediumDistance 6 ObjectTemplate.longDistance 15