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  1. #1
    NewbieCo's Avatar
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    Addresses 6/19/2013

    Code:
    USSR's Address Logger v1.0
    Combat Arms Address Logger Created by Gellin and Modified by USSR
    
    
    Waiting for game to reach proper state...
    Game reached proper state, logging started...
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x28B400
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5D0A00
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0xDE80000
    ClientFX .code Size : 0x58800
    ClientFX .code Offset : 0x1000
    
    
    Starting to log addies...
    
    #define ADDR_GAMESTATUS		0x377E23EC
    Failed to update ADDR_MTBWCRET
    #define ADDR_LTCLIENT		0x377C9B80
    #define ADDR_CLIENTINFOMGR		0x377C993C
    #define ADDR_PLAYERMGR		0x3780A31C
    #define ADDR_PLAYERBYINDEX		0x37199130
    Failed to update ADDR_LOCALPLAYER
    Failed to update ADDR_WEAPONMGR
    #define ADDR_LOCALPTR		0x37835554
    #define ADDR_BUILDFONT		0x37584580
    #define ADDR_FILLFONT		0x37585230
    #define ADDR_FONTECX		0x37833BD8
    Failed to update ADDR_GETFONTHAND
    #define ADDR_GETCONSOLEINT	0x373D2740
    #define ADDR_GCS		0x3780A2BC
    #define ADDR_LTCOMMON		0x3783C228
    Failed to update ADDR_NORECOIL
    #define ADDR_S_BULLETS		0x37452656
    #define ADDR_REMOTEKILL1 	0x374584B1
    #define ADDR_REMOTEKILL2 	0x374584B2
    #define ADDR_REMOTEKILL3 	0x37458831
    #define ADDR_REMOTEKILL4 	0x37458832
    #define ADDR_WEAPON_RANGE1	0x37458389
    #define ADDR_WEAPON_RANGE2	0x37458709
    #define ADDR_RAPIDFIRE1		0x3744ECE7
    #define ADDR_RAPIDFIRE2		0x37458E63
    #define ADDR_RAPIDFIRE3		0x37454634
    #define ADDR_RAPIDFIRE4		0x37458E6A
    #define ADDR_NAMETAG1		0x6
    #define ADDR_NAMETAG2		0x6
    #define ADDR_NORELOAD		0x37458109
    #define ADDR_FORCEFPS		0x377C9C08
    Failed to update ADDR_LTCSBASE
    
    Failed to update OFF_FPS
    Failed to update ADDR_W2S
    #define ADDR_INTERSECT		0x476CE0
    Failed to update ADDR_D3D
    #define ADDR_DRAWPRIM		0x76D4A0
    #define ADDR_CURSORCENTER	0x757B7C
    #define ADDR_CONSOLEUNWRAPPED	0x490520 //LTClientEXE
    Credits
    USSR

  2. The Following 3 Users Say Thank You to NewbieCo For This Useful Post:

    [MPGH]Flengo (06-20-2013),Oxxxymiron (06-21-2013),Skaterforeva1 (06-22-2013)

  3. #2
    juggalo200's Avatar
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    ohh no they removed or changed no recoil

  4. #3
    Eu sou Daleste cheguei mais to saindo fora
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    GameStatus not correct

    Correct :
    Code:
    #define GameStatus                    0x377E23D0
    Credits : @experthack (Me) //Updated address
    0 = Not game load
    1 = In game
    4 = In load
    5 = Not ingame(In lobby)
    Last edited by experthack; 06-20-2013 at 04:42 PM.

  5. The Following User Says Thank You to experthack For This Useful Post:

    Oxxxymiron (06-21-2013)

  6. #4
    arun823's Avatar
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    Quote Originally Posted by experthack View Post
    GameStatus not correct

    Correct :
    Code:
    #define GameStatus                    0x377E23D0
    Credits : @experthack (Me) //Updated address
    0 = Not game load
    1 = In game
    4 = In load
    5 = Not ingame(In lobby)
    Why do people keep using game status -__-, just check if your player position is active, one less address to worry about.
    Reversing is the only way to move forward.

  7. The Following User Says Thank You to arun823 For This Useful Post:

    matypatty (06-20-2013)

  8. #5
    -Catalyst-'s Avatar
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    Is that the correct playermanager addie?
    Last edited by -Catalyst-; 06-21-2013 at 07:51 AM.

  9. #6
    TokolocoSK's Avatar
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    Quote Originally Posted by experthack View Post
    GameStatus not correct

    Correct :
    Code:
    #define GameStatus                    0x377E23D0
    Credits : @experthack (Me) //Updated address
    0 = Not game load
    1 = In game
    4 = In load
    5 = Not ingame(In lobby)
    In load is 3 and no 4 ...



  10. #7
    -Catalyst-'s Avatar
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    Why do people still use gamestatus. Just use another function!

  11. #8
    Eu sou Daleste cheguei mais to saindo fora
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    experthack's Avatar
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    Quote Originally Posted by -Catalyst- View Post
    Is that the correct playermanager addie?
    Yes is correct

  12. #9
    Flengo's Avatar
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    Quote Originally Posted by -Catalyst- View Post
    Is that the correct playermanager addie?
    USE DAT GAMECLIENTSHELL CLASS YOU KNOW.

    YOU GET PLAYERMGR, CLIENTINFOMGR, INTERFACEMGR
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
    VM | PM | IM
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    Combat Arms Minion Since 12.26.2012
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    Member Since 05.11.2010


  13. The Following User Says Thank You to Flengo For This Useful Post:

    Timboy67678 (06-22-2013)

  14. #10
    -Catalyst-'s Avatar
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    @Flengo don't have to get mad. Was just asking if its correct I already use the PlayerMGR from gameclientshell class.

  15. #11
    AlexandreVoese's Avatar
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    Good Job man

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