I don't know if this has been found or something. But I was messing about with the velocity values and found out that by creating and calling a void with certain values, enables you to float/fly bypassing the NoCheat plugin, however, another boolean needs to be called so that you wouldnt get kicked for flying.
Anyway this is just an idea to throw out at you maybe allowing you to find something new.. .-. I dunno...
So here it goes.. Firstly, I created a new class, called Velocity.
Secondly, created a void called velocity.
Here's some of the stuff which would go into this void
Code:
if(bc.Velocity) {
double x = mc.thePlayer.posX;
double y = mc.thePlayer.posY;
double z = mc.thePlayer.posZ;
double xx = 0;
double par1 = Entity.motionX;
double par3 = Entity.motionY;
double par5 = Entity.motionZ;
mc.thePlayer.setVelocity(0.0, xx++, 0.0);
if(xx == par1) {
mc.thePlayer.onGround = true;
}
This code is quite useless on its own, as it forces the player to stay in the same height or on the same Y axis position. However, because using the
xx++, we can bypass the NoCheat. As you can see, the
x,
y and
z doubles are not used, so are
par1,
3 and
5. They're used in the void so that the player does not move at the snail pace .-.
But that's for you to figure out how.
You would call this void in your client handler.
This might be useless to most of you, but im just pointing out a thing so you could develop it later on..
Dont flame.. :/