Outdated[15.0] Nilly's RotMG Client

Posts 115 of 217 · Page 1 of 15
[15.0] Nilly's RotMG Client
Edit: UPDATED to 15.0


Warning! Don't let this happen to you! There is no auto-nexus in this client!



So anyways, I decided I was going to make a lean client that included features that I felt should be in rotmg. The goal was to make something that even legitimate players could enjoy. There is no aim bot, no auto-nexus, no altering of debuffs. Just handy features that make the game more enjoyable. If you don't like it, tough.


Features:
- Fullscreen v3
* includes console commands: /fs, /mscale, and /scaleui
Code:
/fs - Allows you to toggle the fullscreen mod.
/mscale <any decimal value> - Allows you to zoom in and out. Larger values zoom in, lower values zoom out. Default is 1.
/scaleui - Toggles scaling of the ui.
- Force Low Quality
* Allows the user to have the client default to low quality on start up.

- Remove particle effects
* A aggressive mod that eliminates all partical effects except for throwing/level up effects. Not recommened for new players.

- Don't draw other players projectiles (no Ally)
* Makes it possible to disable other players projectiles.

- HP/MP Bars in realm
* Shows hp/mp bars in realm where applicable.

- Loot Notification
* Shows loot notifications for desirable items.

- Filter zero star players in nexus
* Removes zero star players and their text in nexus to elimitate spam from bots (they are still there, they are just not drawn on your screen).

- Equipment swap via the inventory hotkeys (1-8 by default)
* Allows user to switch weapons and equipment with the press of a button.

- RealmEye-Me!
* A recreation of @JustAnoobROTMG's mod. Available from the player option menu.

- Nilly's Options
* Allows to user to toggle all features except for the equipment swap and realmeye-me mod.


Known Issues (all minor):
* Some graphics don't center on the screen correctly (like protips, arena round messages/timer, out of breath red screen, and the pet chooser).
* Switching weapons via hotkey while firing can cause a disconnect if you manage to hit a mob with a projectile as you switch.
* A small number of errors have poped up in the client that I am unsure is due to my code (it definitely isn't worse than the current clients out right now). It is recommened to not use a debug projector.
* Loot notifications showing for bags with multiple desired items will spam screen as the player is looting (a very minor annoyance).
* Loot notifications isn't customizable atm.

* A note for those who are concerned about performance (especially due to fsv3)
Forcing low quality, disabling particle effects, removing ally projectiles and zooming in the screen via the /mscale command can all help you achieve the performance you desire. Play around with them. I'm sure you'll find combination that works for you.


Unscaled ui.


Scaled ui.


Options. Filtering zero star enabled.


Filtering zero star disabled.


/mscale command in action.


Loot notifications.

Virus Scans:
https://www.virustotal.com/en/file/e...is/1372137824/
http://virusscan.jotti.org/en/scanre...8df55c402c6d86
nilly_rotmg_15.0_mpgh.net.zip3.3 MB · 3,247 downloads Clean
you can't approve your own files, unapproved until i finish checking it.
Quote Originally Posted by Hux View Post
you can't approve your own files, unapproved until i finish checking it.
I didn't approve it. I guess minions attachments get approved by default...
approved .
Quote Originally Posted by Hux View Post
approved .
Good job Hux.
seems good thanks :} do you mind if i add some more mods and re upload it?? or send it to you and u can upload it.

@nilly
Just imagine how secure rotmg would be if you worked for Kabam... Wish I knew how you did that.
Quote Originally Posted by Nisuxen View Post
Just imagine how secure rotmg would be if you worked for Kabam... Wish I knew how you did that.
I little trick I learned reversing microgram's client a while back.

---------- Post added at 11:00 PM ---------- Previous post was at 10:57 PM ----------

Quote Originally Posted by iwantyourkandy View Post
seems good thanks :} do you mind if i add some more mods and re upload it?? or send it to you and u can upload it.

@nilly
I could have added the mods myself if I wanted. So no I won't upload it personally. Still you can upload if you like. It doesn't matter to me.
Force Low Quality !!!! Thanks for that !!!!!!! i wanted that for ages !!

But i need auto nexus and auto aim too .. :/
Could you make a special one with all current mod feature please <3 ?
Quote Originally Posted by Scellow View Post
Force Low Quality !!!! Thanks for that !!!!!!! i wanted that for ages !!

But i need auto nexus and auto aim too .. :/
Could you make a special one with all current mod feature please <3 ?
No requests. I made the client the way I wanted it. You'll have to get someone else to help you out.
Quote Originally Posted by nilly View Post
No requests. I made the client the way I wanted it. You'll have to get someone else to help you out.
Thanks for your reply, i understand but i really need a client with low quality forcing, could you at least tell me how to do that ?

What should i write in WebMain.Script ? i'm not skilled in programming, so if you could at least help .. thanks

PS : sry for my english
Nilly im having a problem when i decmpile the client there is no Nilly_rotmg-1.abc file .
Quote Originally Posted by Scellow View Post
Thanks for your reply, i understand but i really need a client with low quality forcing, could you at least tell me how to do that ?

What should i write in WebMain.Script ? i'm not skilled in programming, so if you could at least help .. thanks

PS : sry for my english
Place this in the WebMain Setup function
Code:
      getlex              QName(PackageNamespace(""), "stage")
      getlex              QName(PackageNamespace("flash.display"), "StageQuality")
      getproperty         QName(PackageNamespace(""), "LOW")
      setproperty         QName(PackageNamespace(""), "quality")
Happy hunting.

---------- Post added at 12:36 AM ---------- Previous post was at 12:35 AM ----------

Quote Originally Posted by iwantyourkandy View Post
Nilly im having a problem when i decmpile the client there is no Nilly_rotmg-1.abc file .
Hmm, very odd.
Quote Originally Posted by nilly View Post
Place this in the WebMain Setup function
Code:
      getlex              QName(PackageNamespace(""), "stage")
      getlex              QName(PackageNamespace("flash.display"), "StageQuality")
      getproperty         QName(PackageNamespace(""), "LOW")
      setproperty         QName(PackageNamespace(""), "quality")
Happy hunting. [COLOR="Silver"]
Hmm, i's a bit confusing, i can't find the setup function inside Webmain :/

Code:
script ; 0
 sinit
  refid "WebMain.sinit"
  body
   maxstack 2
   localcount 1
   initscopedepth 1
   maxscopedepth 8
   code
    getlocal0
    pushscope

    findpropstrict      Multiname("WebMain", [PackageNamespace("")])
    getlex              QName(PackageNamespace(""), "Object")
    pushscope

    getlex              QName(PackageNamespace("flash.events"), "EventDispatcher")
    pushscope

    getlex              QName(PackageNamespace("flash.display"), "DisplayObject")
    pushscope

    getlex              QName(PackageNamespace("flash.display"), "InteractiveObject")
    pushscope

    getlex              QName(PackageNamespace("flash.display"), "DisplayObjectContainer")
    pushscope

    getlex              QName(PackageNamespace("flash.display"), "Sprite")
    pushscope

    getlex              QName(PackageNamespace("flash.display"), "Sprite")
    newclass            "WebMain"
    popscope
    popscope
    popscope
    popscope
    popscope
    popscope
    initproperty        QName(PackageNamespace(""), "WebMain")

    returnvoid
   end ; code
  end ; body
 end ; method
 trait class QName(PackageNamespace(""), "WebMain")
  #include "WebMain.class.asasm"
 end ; trait
end ; script
Dayum dat hot commands. So glad that @nilly is back again. The Best hacks so far.
Posts 115 of 217 · Page 1 of 15
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?