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  1. #1
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    Question Draw Circle

    I decided to make myself a "cool" crosshair.)))))
    and for one to learn to draw in D3D.
    I drawed this.
    Code:
    void CrossHair1(LPDIRECT3DDEVICE9 pDevice, int size, int strong,  D3DCOLOR xcolor)
    {
    	int iCenterX = GetSystemMetrics( 0 ) / 2;
    	int iCenterY = GetSystemMetrics( 1 ) / 2;
    
    	if( iCenterX < 20 && iCenterY < 20 )
    	{
    		iCenterX = ( GetSystemMetrics( 1 ) / 2 );
    		iCenterY = ( GetSystemMetrics( 0 ) / 2 );
    	}
    
    	D3DRECT rec1 = { iCenterX- size, iCenterY - 1, iCenterX+ size -1 , iCenterY+ strong };
    	D3DRECT rec2 = { iCenterX -1, iCenterY- size, iCenterX+ strong ,iCenterY+ size -1 };
    	pDevice->Clear(1, &rec1, D3DCLEAR_TARGET, xcolor, 1000,  0);
    	pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, xcolor, 100,  0);
    }
    
    
    void CrossHair2(LPDIRECT3DDEVICE9 pDevice, int size, int strong,  D3DCOLOR xcolor)
    {
    	int iCenterX = GetSystemMetrics( 0 ) / 2;
    	int iCenterY = GetSystemMetrics( 1 ) / 2;
    
    	if( iCenterX < 20 && iCenterY < 20 )
    	{
    		iCenterX = ( GetSystemMetrics( 1 ) / 2 );
    		iCenterY = ( GetSystemMetrics( 0 ) / 2 );
    	}
    	
    	D3DRECT rec5 = {iCenterX-3, iCenterY - 2, iCenterX+ 3-1, iCenterY+1};
        D3DRECT rec6 = {iCenterX - 2, iCenterY-3, iCenterX+ 1,iCenterY+3-1}; 
        pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, xcolor, 0, 0 );
        pDevice->Clear( 1, &rec6, D3DCLEAR_TARGET, xcolor, 0, 0 );
    }
    Works fine in the game.

    But when I draw this:

    Code:
    void CrossHair4(int x, int y, LPDIRECT3DDEVICE9 pDevice)
    {
            DrawCircle(x, y, 8, 8, Red);//Circle
    	FillRGB(x-17, y, 10, 1,Red,pDevice);//Left line
    	FillRGB(x+9, y, 10, 1,Red,pDevice); // Right line
    	FillRGB(x, y - 17, 1, 10,Red,pDevice);//Top line
    	FillRGB(x, y + 9, 1, 10,Red,pDevice);//Bottom line
    }
    My Game is crashed. why?
    I have two Hooks:
    1. for menu
    2. for wallhack

    Code:
    DWORD WINAPI Hook(LPVOID lpArgs)
    {
    	DWORD dwD3D9 = 0;
    
    	while(!dwD3D9) {
    		Sleep(100);
    		dwD3D9 = (DWORD)GetModuleHandleA("d3d9.dll");
    	}
    
    	DWORD dwVTable[2] = { 0 };
    	CreateDevice(dwVTable);
    
    	oReset   = (tReset)  DetourCreate((PBYTE) dwVTable[0], (PBYTE) &hkReset, 5);
    	oPresent = (tPresent)DetourCreate((PBYTE) dwVTable[1], (PBYTE) &hkPresent, 5);
    	
    	return FALSE;
    }  
    
    void D3D_Hook()
    {
    	
    
    switch(GAME)
    {
    		case Game::CombatArms:
    				{ 
    					    DWORD dwVTable[2] = { 0 };
    						DWORD *vtbl;
    				DWORD hD3D=0;
    				do {
    						hD3D = (DWORD)GetModuleHandleA("d3d9.dll");
    						
    						Sleep(10);
    				}
    				while(!hD3D);
    						DWORD adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
    						if(adr)
    						{
    								memcpy(&vtbl,(void *)(adr+2),4);
     
    								nomar = vtbl[152] + 5;
    								       
    										pDrawIndexedPrimitive   = (DrawIndexedPrimitive_)DetourCreate((PBYTE)(vtbl[152]),(PBYTE)MyDIP_CA,5);
    										return;
    						}
    					}
    		break;
    		
    		
    		break;
    }
    }
    Explain what the problem is. Please)))
    Last edited by Donor; 06-24-2013 at 02:56 PM.

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