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  1. #1
    Astr3Lune's Avatar
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    Help Please. Why Not Work This Source code

    hMain.cpp

    #include <Windows.h>
    #include <process.h>
    #include <fstream>
    #include "hXOR.h"
    #include "hMain.h"

    using namespace std;

    BOOL IsGameHooked()
    {
    if (GetModuleHandleA(EncryptedCShell) != NULL
    && GetModuleHandleA(EncryptedClientFx) != NULL)
    return 1;
    return 0;
    }

    UINT WINAPI HookThread (LPVOID)
    {
    while ((!IsGameHooked()))
    Sleep( 250 );

    DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);

    if(!CShell);

    while (true)
    {
    CrossfireFunction();
    PushToConsoleFunction();
    MemoryHacks();
    MemoryWalling();
    }

    }

    BOOL APIENTRY DllMain ( HINSTANCE hDll, DWORD dwReason , LPVOID lpvReason )
    {
    DisableThreadLibraryCalls(hDll);

    switch (dwReason)
    {
    case 1 : DLL_PROCESS_ATTACH;
    MessageBoxA(0,"Crossfire Hack has been Injected","hack cf base working",0);
    _beginthreadex(0,0,HookThread,0,0,0);

    case 2 : DLL_PROCESS_DETACH;
    break;
    }
    return true;
    }



    ================================================== =======================

    hMain.h

    #include "Client28_3.h"

    #define weaponMgr 0x104DD74
    #define WallManag 0x104DD5C
    #define ClientShe 0x5DF700

    #define PTCclient 0x5DF6F4
    #define PTCOffset 0x204

    #define DamageGrenade (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519 || i == 696 || i == 720 || i == 729)
    #define Knife (i==5 || i==35 || i==74 || i==120 || i==132 || i==176 || i==177 || i==178 || i==182 || i==189 || i==195 || i==196 || i==197 || i==198 || i==199 || i==223 || i==224 || i==225 || i==226 || i==227 || i==228 || i==239 || i==244 || i==261 || i==269 || i==270 || i==271 || i==302 || i==303 || i==304 || i==305 || i==306 || i==307 || i==345 || i==346 || i==372 || i==376 || i==381 || i==404 || i==405 || i==406 || i==407 || i==408 || i==409 || i==417 || i==437 || i==455 || i==456 || i==457 || i==488 || i==517 || i==518 || i==540 || i==541 || i==548 || i==561 || i==576 || i==584 || i==587 || i==620 || i==647 || i==672 || i==673 || i==693 || i==700 || i==718 || i==719 || i==728 || i==736)
    #define IsFlashGrenade (i == 7 || i == 383 || i == 520)
    #define IsSmokeGrenade (i == 8 || i == 64 || i == 65 || i == 384 || i == 521)
    #define IsMG (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575)
    #define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)


    int InstantReload = 1,
    InstantChange = 1,
    NoWeaponRecoil = 1,
    GrenadeDamage = 1,
    FlashDamage = 1,
    SmokeDamage = 1,
    FastKnifes = 1,
    NoSky = 1,
    Wireframe = 1,
    NoWorld = 1,
    Chams = 1,
    Invisible = 1,
    SeeWalls = 1,
    NoScope = 1,
    WalkTroughtWalls = 1,
    KnockBack = 1,
    FreezePos = 1,
    Fall = 1,
    Speed = 1,
    Ready = 0;

    DWORD WallHackArray,SeeGhostPoint,WallHackPoint;
    int SeeGhost= 1;


    DWORD FindPattern( DWORD dwStart, DWORD dwLen, BYTE* pszPatt, char pszMask[] )
    {
    unsigned int i = NULL;
    int iLen = strlen( pszMask ) - 1;

    for( DWORD dwRet = dwStart; dwRet < dwStart + dwLen; dwRet++ )
    {
    if( *(BYTE*)dwRet == pszPatt[i] || pszMask[i] == '?' )
    {
    if( pszMask[i+1] == '\0' )
    return( dwRet - iLen );
    i++;
    }
    else
    i = NULL;
    }
    return NULL;
    }


    void __cdecl PushToConsole(char* Command )
    {
    DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);
    if( CShell != NULL )// /fp wait 1mntk
    {
    DWORD *LTClient = ( DWORD* )( (CShell + PTCclient) );
    void* CallOffset = ( void* )*( DWORD* )( *LTClient + PTCOffset );
    _asm
    {
    push Command;
    call CallOffset;
    add esp, 4;
    }
    }
    }

    VOID PushToConsoleFunction()
    {

    if( GetAsyncKeyState(VK_F2) )
    PushToConsole("TextureModels 0");
    else
    PushToConsole("TextureModels 1");


    if( GetAsyncKeyState(VK_F3) )
    PushToConsole("WireFrameModels 1");
    else
    PushToConsole("WireFrameModels 0");

    if( GetAsyncKeyState(VK_F4) )
    PushToConsole("SkyScale 0");
    else
    PushToConsole("SkyScale 1");

    if( GetAsyncKeyState(VK_F5) )
    PushToConsole("DrawWorld 0");
    else
    PushToConsole("DrawWorld 1");

    if( GetAsyncKeyState(VK_F6) )
    PushToConsole( "LatencySim 99999999" );
    else
    PushToConsole( "LatencySim 0" );


    }



    VOID CrossfireFunction()
    {
    if(!WallHackArray) WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xF F\xFF\xFF\xE8","x?xx????xx????x");
    else
    {
    if(!SeeGhostPoint) SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
    else if(SeeGhost) *(DWORD *)(SeeGhostPoint) = 14;

    }
    }

    VOID MemoryWalling ()
    {
    memcpy((VOID*)0x70259C, "\x68\x68\x68\x68\x68\x68", 6);
    }


    VOID MemoryHacks ()
    {

    #define cPlayer ClientShe + 0x54
    #define WTW_offs1 0x1BC
    #define WTW_offs2 0x1C0
    #define WTW_offs3 0x1C4

    DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);
    DWORD pWeaponMgr = *(DWORD*)((DWORD)GetModuleHandleA(EncryptedCShell) + weaponMgr);
    DWORD pPlayerPtr = *(DWORD*)((DWORD)GetModuleHandleA(EncryptedCShell) + cPlayer);


    if(pPlayerPtr!=NULL)
    {
    if(FreezePos==1)
    {
    if(GetAsyncKeyState(VK_RSHIFT))
    {
    *(float*)(pPlayerPtr + 0x5F0) = -2.125f;
    }
    else
    {
    *(float*)(pPlayerPtr + 0x5F0) = 1;
    }
    }

    if (Ready == false)
    {
    backup(CShell,weaponMgr);
    if (*(BYTE*)(CShell+0x3ABCC5))
    {
    MakeE8JMP((BYTE*)(CShell+0x3ABCC5), (DWORD)Bypass, 5);
    Ready = true;

    for(int i=0; i<999; i++)
    {
    DWORD WeaponHooked = *(DWORD*) ( pWeaponMgr + (4*i ) );
    if (WeaponHooked)
    {
    if (InstantReload) *(float*) (WeaponHooked + 0xC38) = 100;
    if (InstantChange) *(float*) (WeaponHooked + 0xC3C) = 100;
    if (DamageGrenade && GrenadeDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;
    if (IsFlashGrenade && FlashDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;
    if (IsSmokeGrenade && SmokeDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;

    for ( int y=0; y<9; y++ )
    {
    if ( NoWeaponRecoil )
    {
    *(float*) (WeaponHooked + (0xEFC + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x11CC + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x1064 + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x3710 + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x352C + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x53C + (4*y))) = 0.0f;
    }
    if (FastKnifes && Knife) *(float*) (WeaponHooked + (0xA70 + (4*y))) = 1.4f;
    if ( KnockBack) *(float*) (WeaponHooked + (0x3CD4 + (4*y))) = 0.0f;
    }
    }
    }
    }
    }
    }
    }
    ================================================== ================

    Client28_3.h
    typedef struct
    {
    BYTE Data[0x3000];
    } WeaponMgrCopy;

    WeaponMgrCopy* Weapons[1000];

    void backup(DWORD CShell,DWORD weaponMgr)
    {
    DWORD ClientFx = (DWORD)GetModuleHandleA(EncryptedCShell);

    if( !ClientFx )
    return;

    DWORD pWeaponMgr = *(DWORD*)(CShell+weaponMgr );

    for(int i=0;i<=999;i++)
    {
    DWORD Weapon = *(DWORD*)(pWeaponMgr+(4*i));
    if (Weapon)
    {
    Weapons[i] = new WeaponMgrCopy;
    memcpy(Weapons[i], (void*)(Weapon), 0x1400);
    }
    }
    }

    WeaponMgrCopy* Bypass (int GunIndexNR)
    {
    return Weapons[GunIndexNR];
    }

    void MakeE8JMP(BYTE* paddress, DWORD yourfunction, DWORD dwlen)
    {
    DWORD dwOldProtect, dwBkup, dwRelAddr;
    VirtualProtect(paddress, dwlen, PAGE_EXECUTE_READWRITE, &dwOldProtect);
    dwRelAddr = (DWORD) (yourfunction - (DWORD) paddress) - 5;
    *paddress = 0xE8;
    *((DWORD*) (paddress + 0x1)) = dwRelAddr;
    for(DWORD x = 0x5; x < dwlen; x++) *(paddress + x) = 0x90;
    VirtualProtect(paddress, dwlen, dwOldProtect, &dwBkup);
    return;
    }
    ================================================== ======

    hXOR.h
    #ifndef _XOR_H
    #define _XOR_H
    template <int XORSTART, int BUFLEN, int XREFKILLER>

    class XorStr
    {
    private:
    XorStr();
    public:
    char s[ BUFLEN ];

    XorStr( const char * xs );

    ~XorStr()
    {
    for ( int i = 0; i < BUFLEN; i++ ) s[ i ]=0;
    }
    };

    template <int XORSTART, int BUFLEN, int XREFKILLER>
    XorStr<XORSTART,BUFLEN,XREFKILLER>::XorStr( const char * xs )
    {
    int xvalue = XORSTART;
    int i = 0;

    for ( ; i < ( BUFLEN - 1 ); i++ )
    {
    s[ i ] = xs[ i - XREFKILLER ] ^ xvalue;
    xvalue += 1;
    xvalue %= 256;
    }

    s[ BUFLEN - 1 ] = 0;
    }
    #endif

    #define EncryptedCShell /*CShell.dll*/XorStr<0x77,11,0x0026791B>("\x34\x2B\x11\x1F\x17\x 10\x53\x1A\x13\xEC"+0x0026791B).s
    #define EncryptedClientFx /*ClientFX.fxd*/XorStr<0x94,13,0xA00514A7>("\xD7\xF9\xFF\xF2\xF6\x ED\xDC\xC3\xB2\xFB\xE6\xFB"+0xA00514A7).s
    #define EncD3d9 /*D3d9.dll*/XorStr<0x88,9,0x8F034C3B>("\xCC\xBA\xEE\xB2\xA2\xE 9\xE2\xE3"+0x8F034C3B).s
    #define EncryptedCrossfire /*crossfire.exe*/XorStr<0xAD,14,0x3B5E9B13>("\xCE\xDC\xC0\xC3\xC2\x D4\xDA\xC6\xD0\x98\xD2\xC0\xDC"+0x3B5E9B13).s




    Credit By MGH.net





    Why Not Work For Crossfire??
    I,think right offset and pointer.
    But Not Work.
    What Wrong for Source?
    How to Fix ?
    Plzzz


  2. #2
    DevTisy's Avatar
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    Quote Originally Posted by Astr3Lune View Post
    hMain.cpp

    #include <Windows.h>
    #include <process.h>
    #include <fstream>
    #include "hXOR.h"
    #include "hMain.h"

    using namespace std;

    BOOL IsGameHooked()
    {
    if (GetModuleHandleA(EncryptedCShell) != NULL
    && GetModuleHandleA(EncryptedClientFx) != NULL)
    return 1;
    return 0;
    }

    UINT WINAPI HookThread (LPVOID)
    {
    while ((!IsGameHooked()))
    Sleep( 250 );

    DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);

    if(!CShell);

    while (true)
    {
    CrossfireFunction();
    PushToConsoleFunction();
    MemoryHacks();
    MemoryWalling();
    }

    }

    BOOL APIENTRY DllMain ( HINSTANCE hDll, DWORD dwReason , LPVOID lpvReason )
    {
    DisableThreadLibraryCalls(hDll);

    switch (dwReason)
    {
    case 1 : DLL_PROCESS_ATTACH;
    MessageBoxA(0,"Crossfire Hack has been Injected","hack cf base working",0);
    _beginthreadex(0,0,HookThread,0,0,0);

    case 2 : DLL_PROCESS_DETACH;
    break;
    }
    return true;
    }



    ================================================== =======================

    hMain.h

    #include "Client28_3.h"

    #define weaponMgr 0x104DD74
    #define WallManag 0x104DD5C
    #define ClientShe 0x5DF700

    #define PTCclient 0x5DF6F4
    #define PTCOffset 0x204

    #define DamageGrenade (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519 || i == 696 || i == 720 || i == 729)
    #define Knife (i==5 || i==35 || i==74 || i==120 || i==132 || i==176 || i==177 || i==178 || i==182 || i==189 || i==195 || i==196 || i==197 || i==198 || i==199 || i==223 || i==224 || i==225 || i==226 || i==227 || i==228 || i==239 || i==244 || i==261 || i==269 || i==270 || i==271 || i==302 || i==303 || i==304 || i==305 || i==306 || i==307 || i==345 || i==346 || i==372 || i==376 || i==381 || i==404 || i==405 || i==406 || i==407 || i==408 || i==409 || i==417 || i==437 || i==455 || i==456 || i==457 || i==488 || i==517 || i==518 || i==540 || i==541 || i==548 || i==561 || i==576 || i==584 || i==587 || i==620 || i==647 || i==672 || i==673 || i==693 || i==700 || i==718 || i==719 || i==728 || i==736)
    #define IsFlashGrenade (i == 7 || i == 383 || i == 520)
    #define IsSmokeGrenade (i == 8 || i == 64 || i == 65 || i == 384 || i == 521)
    #define IsMG (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575)
    #define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)


    int InstantReload = 1,
    InstantChange = 1,
    NoWeaponRecoil = 1,
    GrenadeDamage = 1,
    FlashDamage = 1,
    SmokeDamage = 1,
    FastKnifes = 1,
    NoSky = 1,
    Wireframe = 1,
    NoWorld = 1,
    Chams = 1,
    Invisible = 1,
    SeeWalls = 1,
    NoScope = 1,
    WalkTroughtWalls = 1,
    KnockBack = 1,
    FreezePos = 1,
    Fall = 1,
    Speed = 1,
    Ready = 0;

    DWORD WallHackArray,SeeGhostPoint,WallHackPoint;
    int SeeGhost= 1;


    DWORD FindPattern( DWORD dwStart, DWORD dwLen, BYTE* pszPatt, char pszMask[] )
    {
    unsigned int i = NULL;
    int iLen = strlen( pszMask ) - 1;

    for( DWORD dwRet = dwStart; dwRet < dwStart + dwLen; dwRet++ )
    {
    if( *(BYTE*)dwRet == pszPatt[i] || pszMask[i] == '?' )
    {
    if( pszMask[i+1] == '\0' )
    return( dwRet - iLen );
    i++;
    }
    else
    i = NULL;
    }
    return NULL;
    }


    void __cdecl PushToConsole(char* Command )
    {
    DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);
    if( CShell != NULL )// /fp wait 1mntk
    {
    DWORD *LTClient = ( DWORD* )( (CShell + PTCclient) );
    void* CallOffset = ( void* )*( DWORD* )( *LTClient + PTCOffset );
    _asm
    {
    push Command;
    call CallOffset;
    add esp, 4;
    }
    }
    }

    VOID PushToConsoleFunction()
    {

    if( GetAsyncKeyState(VK_F2) )
    PushToConsole("TextureModels 0");
    else
    PushToConsole("TextureModels 1");


    if( GetAsyncKeyState(VK_F3) )
    PushToConsole("WireFrameModels 1");
    else
    PushToConsole("WireFrameModels 0");

    if( GetAsyncKeyState(VK_F4) )
    PushToConsole("SkyScale 0");
    else
    PushToConsole("SkyScale 1");

    if( GetAsyncKeyState(VK_F5) )
    PushToConsole("DrawWorld 0");
    else
    PushToConsole("DrawWorld 1");

    if( GetAsyncKeyState(VK_F6) )
    PushToConsole( "LatencySim 99999999" );
    else
    PushToConsole( "LatencySim 0" );


    }



    VOID CrossfireFunction()
    {
    if(!WallHackArray) WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xF F\xFF\xFF\xE8","x?xx????xx????x");
    else
    {
    if(!SeeGhostPoint) SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
    else if(SeeGhost) *(DWORD *)(SeeGhostPoint) = 14;

    }
    }

    VOID MemoryWalling ()
    {
    memcpy((VOID*)0x70259C, "\x68\x68\x68\x68\x68\x68", 6);
    }


    VOID MemoryHacks ()
    {

    #define cPlayer ClientShe + 0x54
    #define WTW_offs1 0x1BC
    #define WTW_offs2 0x1C0
    #define WTW_offs3 0x1C4

    DWORD CShell = (DWORD)GetModuleHandleA(EncryptedCShell);
    DWORD pWeaponMgr = *(DWORD*)((DWORD)GetModuleHandleA(EncryptedCShell) + weaponMgr);
    DWORD pPlayerPtr = *(DWORD*)((DWORD)GetModuleHandleA(EncryptedCShell) + cPlayer);


    if(pPlayerPtr!=NULL)
    {
    if(FreezePos==1)
    {
    if(GetAsyncKeyState(VK_RSHIFT))
    {
    *(float*)(pPlayerPtr + 0x5F0) = -2.125f;
    }
    else
    {
    *(float*)(pPlayerPtr + 0x5F0) = 1;
    }
    }

    if (Ready == false)
    {
    backup(CShell,weaponMgr);
    if (*(BYTE*)(CShell+0x3ABCC5))
    {
    MakeE8JMP((BYTE*)(CShell+0x3ABCC5), (DWORD)Bypass, 5);
    Ready = true;

    for(int i=0; i<999; i++)
    {
    DWORD WeaponHooked = *(DWORD*) ( pWeaponMgr + (4*i ) );
    if (WeaponHooked)
    {
    if (InstantReload) *(float*) (WeaponHooked + 0xC38) = 100;
    if (InstantChange) *(float*) (WeaponHooked + 0xC3C) = 100;
    if (DamageGrenade && GrenadeDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;
    if (IsFlashGrenade && FlashDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;
    if (IsSmokeGrenade && SmokeDamage) *(float*) (WeaponHooked + 0x81C) = 0.0f;

    for ( int y=0; y<9; y++ )
    {
    if ( NoWeaponRecoil )
    {
    *(float*) (WeaponHooked + (0xEFC + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x11CC + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x1064 + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x3710 + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x352C + (4*y))) = 0.0f;
    *(float*) (WeaponHooked + (0x53C + (4*y))) = 0.0f;
    }
    if (FastKnifes && Knife) *(float*) (WeaponHooked + (0xA70 + (4*y))) = 1.4f;
    if ( KnockBack) *(float*) (WeaponHooked + (0x3CD4 + (4*y))) = 0.0f;
    }
    }
    }
    }
    }
    }
    }
    ================================================== ================

    Client28_3.h
    typedef struct
    {
    BYTE Data[0x3000];
    } WeaponMgrCopy;

    WeaponMgrCopy* Weapons[1000];

    void backup(DWORD CShell,DWORD weaponMgr)
    {
    DWORD ClientFx = (DWORD)GetModuleHandleA(EncryptedCShell);

    if( !ClientFx )
    return;

    DWORD pWeaponMgr = *(DWORD*)(CShell+weaponMgr );

    for(int i=0;i<=999;i++)
    {
    DWORD Weapon = *(DWORD*)(pWeaponMgr+(4*i));
    if (Weapon)
    {
    Weapons[i] = new WeaponMgrCopy;
    memcpy(Weapons[i], (void*)(Weapon), 0x1400);
    }
    }
    }

    WeaponMgrCopy* Bypass (int GunIndexNR)
    {
    return Weapons[GunIndexNR];
    }

    void MakeE8JMP(BYTE* paddress, DWORD yourfunction, DWORD dwlen)
    {
    DWORD dwOldProtect, dwBkup, dwRelAddr;
    VirtualProtect(paddress, dwlen, PAGE_EXECUTE_READWRITE, &dwOldProtect);
    dwRelAddr = (DWORD) (yourfunction - (DWORD) paddress) - 5;
    *paddress = 0xE8;
    *((DWORD*) (paddress + 0x1)) = dwRelAddr;
    for(DWORD x = 0x5; x < dwlen; x++) *(paddress + x) = 0x90;
    VirtualProtect(paddress, dwlen, dwOldProtect, &dwBkup);
    return;
    }
    ================================================== ======

    hXOR.h
    #ifndef _XOR_H
    #define _XOR_H
    template <int XORSTART, int BUFLEN, int XREFKILLER>

    class XorStr
    {
    private:
    XorStr();
    public:
    char s[ BUFLEN ];

    XorStr( const char * xs );

    ~XorStr()
    {
    for ( int i = 0; i < BUFLEN; i++ ) s[ i ]=0;
    }
    };

    template <int XORSTART, int BUFLEN, int XREFKILLER>
    XorStr<XORSTART,BUFLEN,XREFKILLER>::XorStr( const char * xs )
    {
    int xvalue = XORSTART;
    int i = 0;

    for ( ; i < ( BUFLEN - 1 ); i++ )
    {
    s[ i ] = xs[ i - XREFKILLER ] ^ xvalue;
    xvalue += 1;
    xvalue %= 256;
    }

    s[ BUFLEN - 1 ] = 0;
    }
    #endif

    #define EncryptedCShell /*CShell.dll*/XorStr<0x77,11,0x0026791B>("\x34\x2B\x11\x1F\x17\x 10\x53\x1A\x13\xEC"+0x0026791B).s
    #define EncryptedClientFx /*ClientFX.fxd*/XorStr<0x94,13,0xA00514A7>("\xD7\xF9\xFF\xF2\xF6\x ED\xDC\xC3\xB2\xFB\xE6\xFB"+0xA00514A7).s
    #define EncD3d9 /*D3d9.dll*/XorStr<0x88,9,0x8F034C3B>("\xCC\xBA\xEE\xB2\xA2\xE 9\xE2\xE3"+0x8F034C3B).s
    #define EncryptedCrossfire /*crossfire.exe*/XorStr<0xAD,14,0x3B5E9B13>("\xCE\xDC\xC0\xC3\xC2\x D4\xDA\xC6\xD0\x98\xD2\xC0\xDC"+0x3B5E9B13).s




    Credit By MGH.net





    Why Not Work For Crossfire??
    I,think right offset and pointer.
    But Not Work.
    What Wrong for Source?
    How to Fix ?
    Plzzz

    Update the addys outdated
    Current Hack List :
    DevTisy MPGH v1 ( Not Done)
    DevTisy D3D MPGH v1 (Not Done)

  3. #3
    Astr3Lune's Avatar
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    Quote Originally Posted by DevTisy View Post
    Update the addys outdated
    i Have Update the Addys.
    But stay Not Working .
    what wrong the source code?
    please

  4. #4
    dakr54's Avatar
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    for the love of god please use code tags.

    and does the hack crash your game or is it detected?

  5. #5
    Astr3Lune's Avatar
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    Quote Originally Posted by dakr54 View Post
    for the love of god please use code tags.

    and does the hack crash your game or is it detected?
    The source Not Undetect.
    But not working

    my question why not work wallhack and all fitur cheat code?
    are you know ?

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