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  1. #1
    ThereapX77's Avatar
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    DayZ Script Help (Nuke Code)

    Can someone give me some help with the nuke code for my menu?

  2. #2
    Confin3d's Avatar
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    Pretty sure nukes rely on a remote execution

    Last edited by Confin3d; 07-29-2013 at 09:51 AM.

  3. #3
    Bondarchuk's Avatar
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    Exclamation Ядерная Бомба

     
    nukeDONEstar_cherno = false;

    _exec = 'if (isServer) then
    {
    [] spawn
    {
    call compile (''[nil, nil, rSP''+''AWN, [], {
    nukepos = "old_bike_tk_civ_ep1" cre''+''ate''+''Vehi''+''cle [6437,2714,0];
    nukev=false;
    nukeDONEstar_cherno = false;


    quake = {

    for "_i" from 0 to 140 do {
    _vx = vectorup _this select 0;
    _vy = vectorup _this select 1;
    _vz = vectorup _this select 2;
    _coef = 0.03 - (0.0001 * _i);
    _this setve''+''ctorup [
    _vx+(-_coef+random (2*_coef)),
    _vy+(-_coef+random (2*_coef)),
    _vz+(-_coef+random (2*_coef))
    ];
    sleep (0.01 + random 0.01);
    };

    };

    playSound "nuke";

    wind = {
    while {windv} do {
    _ran = ceil random 2;
    _pos = position player;

    _velocity = [random 10,random 10,-1];
    _color = [1.0, 0.9, 0.8];
    _alpha = 0.02 + random 0.02;
    _ps = "#particlesource" createVe''+''hicleLocal _pos;
    _ps setParticleP''+''arams [["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _pos];
    _ps setParticle''+''Random [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
    _ps setPartic''+''leCircle [0.1, [0, 0, 0]];
    _ps setDropI''+''nterval 0.01;

    sleep (random 1);
    _delay = 1 + random 5;
    sleep _delay;
    deleteve''+''hicle _ps;
    };
    };


    envi = {

    "colorCorrections" ppEffectA''+''djust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
    "colorCorrections" ppEffectC''+''ommit 0;
    "colorCorrections" ppEffe''+''ctAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
    "colorCorrections" ppEffe''+''ctCommit 3;
    "colorCorrections" ppEffe''+''ctEnable true;
    "filmGrain" ppEffectEna''+''ble true;
    "filmGrain" ppEffect''+''Adjust [0.02, 1, 1, 0.1, 1, false];
    "filmGrain" ppEffect''+''Commit 5;
    };

    ash = {
    _pos = position player;
    _parray = [
    ["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 12, 8, 1],
    "",
    "Billboard",
    1,
    4,
    [0,0,0],
    [0,0,0],
    1,
    0.000001,
    0,
    1.4,
    [0.05,0.05],
    [[0.1,0.1,0.1,1]],
    [0,1],
    0.2,
    1.2,
    "",
    "",
    vehicle player
    ];
    snow = "#particlesource" createV''+''ehicleLocal _pos;
    snow setParticleP''+''arams _parray;
    snow setPartic''+''leRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
    snow setPartic''+''leCircle [0.0, [0, 0, 0]];
    snow setDropIn''+''terval 0.003;

    };




    if (player distance nukepos < 2000) then {


    "dynamicBlur" ppEffe''+''ctEnable true;
    "dynamicBlur" ppEffe''+''ctAdjust [0.5];
    "dynamicBlur" ppEffe''+''ctCommit 3;

    sleep 0.1;

    "dynamicBlur" ppEffec''+''tAdjust [2];
    "dynamicBlur" ppEffect''+''Commit 1;

    "dynamicBlur" ppEffe''+''ctAdjust [1];
    "dynamicBlur" ppEffec''+''tCommit 4;
    };


    player sp''+''awn envi;


    player spa''+''wn quake;
    sleep 3;

    _Cone = "#particlesource" createVehi''+''cleLocal getpos nukepos;
    _Cone setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
    [0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5],
    [0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
    _Cone setPartic''+''leRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
    _Cone setPartic''+''leCircle [10, [-10, -10, 20]];
    _Cone setDrop''+''Interval 0.005;

    _top = "#particlesource" creat''+''eVehicleLocal getpos nukepos;
    _top setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 48, 0], "", "Billboard", 1, 21, [0, 0, 0],
    [0, 0, 65], 0, 1.7, 1, 0, [100,80,110], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
    _top setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _top setDropInt''+''erval 0.002;

    _top2 = "#particlesource" createVe''+''hicleLocal getpos nukepos;
    _top2 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 112, 0], "", "Billboard", 1, 22, [0, 0, 0],
    [0, 0, 60], 0, 1.7, 1, 0, [100,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
    _top2 setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _top2 setDropIn''+''terval 0.002;

    _smoke = "#particlesource" createVehic''+''leLocal getpos nukepos;
    _smoke setParticlePa''+''rams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
    [0, 0, 70], 0, 1.7, 1, 0, [50,20,120],
    [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
    , [0.5, 0.1], 1, 1, "", "", nukepos];
    _smoke setParticleR''+''andom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _smoke setDropI''+''nterval 0.002;

    _Wave = "#particlesource" createVeh''+''icleLocal getpos nukepos;
    _Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
    [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
    [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
    _Wave setPart''+''icleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
    _Wave setParti''+''cleCircle [50, [-80, -80, 2.5]];
    _Wave setDropI''+''nterval 0.0002;


    _light = "#lightpoint" createVe''+''hicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+800)];
    _light setLightAm''+''bient[1500, 1200, 1000];
    _light setLightC''+''olor[1500, 1200, 1000];
    _light setLightBrig''+''htness 1000000.0;


    sleep 3;

    _Wave setDrop''+''Interval 0.001;
    deletevehicle _top;
    deletevehicle _top2;


    sleep 1.5;

    nukeDONEstar_cherno = true;


    sleep 2.5;
    setaperture -1;

    _top3 = "#particlesource" createVehi''+''cleLocal getpos nukepos;
    _top3 setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 48, 0], "", "Billboard", 1, 24, [0, 0, 450],
    [0, 0, 49], 0, 1.7, 1, 0, [120,130,150], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
    _top3 setParticl''+''eRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _top3 setDropI''+''nterval 0.002;
    sleep 4;
    deleteve''+''hicle _top3;

    sleep 4;

    if (player distance nukepos < 4000) then {
    "dynamicBlur" ppEff''+''ectAdjust [0];
    "dynamicBlur" ppEffe''+''ctCommit 1;
    };

    _top4 = "#particlesource" create''+''VehicleLocal getpos nukepos;
    _top4 setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 48, 0], "", "Billboard", 1, 22, [0, 0, 770],
    [0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
    _top4 setParti''+''cleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _top4 setDropIn''+''terval 0.002;
    sleep 3;

    _top4 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 48, 0], "", "Billboard", 1, 25, [0, 0, 830],
    [0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];



    _Wave setDrop''+''Interval 0.001*10;
    _Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
    [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
    [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
    _Wave setPartic''+''leCircle [50, [-40, -40, 2.5]];

    player spa''+''wn ash;
    windv=true;
    player sp''+''awn wind;





    deleteVe''+''hicle _light;



    sleep 4;
    deleteveh''+''icle _top4;

    _i = 0;
    while {_i < 100} do
    {
    _light setLightBri''+''ghtness (100.0 - _i)/100;
    _i = _i + 1;
    sleep 0.1;
    };


    for "_i" from 0 to 15 do {
    _smoke setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
    [0, 0, 60+_i], 0, 1.7, 1, 0, [40,15,120],
    [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
    , [0.5, 0.1], 1, 1, "", "", nukepos];
    };


    _timeNow = ti''+''me;
    waituntil {(time - _timeNow) > 180};

    _smoke setPar''+''ticleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
    [0, 0, 30], 0, 1.7, 1, 0, [40,25+10,80],
    [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
    , [0.5, 0.1], 1, 1, "", "", nukepos];

    _smoke setDr''+''opInterval 0.012;
    _Cone setDropI''+''nterval 0.02;
    _Wave setDropI''+''nterval 0.01;

    sleep 10;
    deleteVehicle _Wave;
    deleteVehicle _cone;
    deleteVehicle _smoke;
    deletevehicle snow;

    sleep 300;


    "filmGrain" ppEffect''+''Enable false;
    sleep 10;
    "colorCorrections" ppEffect''+''Enable false;
    sleep 10;
    windv=false;
    }] call RE;'');

    };
    };';
    [_exec] execVM "infiSTAR_Menu\exec.sqf";

    waitUntil {nukeDONEstar_cherno};
    sleep 2;

    {
    _aim = _x;
    if (_aim != player) then
    {
    _aim setDamage 1.1;
    };
    } forEach ([6437,2714,0] nearEntities [["All"],550]);

    {
    _aim = _x;
    if (_aim != player) then
    {
    _aim setDamage 1.1;
    };
    } forEach (nearestObjects [[6437,2714,0], ["house"], 250]);


     
    nukeDONEstar_elektro = false;

    _exec = 'if (isServer) then
    {
    [] spawn
    {
    call compile (''[nil, nil, rSP''+''AWN, [], {
    nukepos = "old_bike_tk_civ_ep1" cre''+''ate''+''Vehi''+''cle [10390,2221,0];
    nukev=false;
    nukeDONEstar_elektro = false;


    quake = {

    for "_i" from 0 to 140 do {
    _vx = vectorup _this select 0;
    _vy = vectorup _this select 1;
    _vz = vectorup _this select 2;
    _coef = 0.03 - (0.0001 * _i);
    _this setve''+''ctorup [
    _vx+(-_coef+random (2*_coef)),
    _vy+(-_coef+random (2*_coef)),
    _vz+(-_coef+random (2*_coef))
    ];
    sleep (0.01 + random 0.01);
    };

    };

    playSound "nuke";

    wind = {
    while {windv} do {
    _ran = ceil random 2;
    _pos = position player;

    _velocity = [random 10,random 10,-1];
    _color = [1.0, 0.9, 0.8];
    _alpha = 0.02 + random 0.02;
    _ps = "#particlesource" createVe''+''hicleLocal _pos;
    _ps setParticleP''+''arams [["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _pos];
    _ps setParticle''+''Random [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
    _ps setPartic''+''leCircle [0.1, [0, 0, 0]];
    _ps setDropI''+''nterval 0.01;

    sleep (random 1);
    _delay = 1 + random 5;
    sleep _delay;
    deleteve''+''hicle _ps;
    };
    };


    envi = {

    "colorCorrections" ppEffectA''+''djust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
    "colorCorrections" ppEffectC''+''ommit 0;
    "colorCorrections" ppEffe''+''ctAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
    "colorCorrections" ppEffe''+''ctCommit 3;
    "colorCorrections" ppEffe''+''ctEnable true;
    "filmGrain" ppEffectEna''+''ble true;
    "filmGrain" ppEffect''+''Adjust [0.02, 1, 1, 0.1, 1, false];
    "filmGrain" ppEffect''+''Commit 5;
    };

    ash = {
    _pos = position player;
    _parray = [
    ["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 12, 8, 1],
    "",
    "Billboard",
    1,
    4,
    [0,0,0],
    [0,0,0],
    1,
    0.000001,
    0,
    1.4,
    [0.05,0.05],
    [[0.1,0.1,0.1,1]],
    [0,1],
    0.2,
    1.2,
    "",
    "",
    vehicle player
    ];
    snow = "#particlesource" createV''+''ehicleLocal _pos;
    snow setParticleP''+''arams _parray;
    snow setPartic''+''leRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
    snow setPartic''+''leCircle [0.0, [0, 0, 0]];
    snow setDropIn''+''terval 0.003;

    };




    if (player distance nukepos < 2000) then {


    "dynamicBlur" ppEffe''+''ctEnable true;
    "dynamicBlur" ppEffe''+''ctAdjust [0.5];
    "dynamicBlur" ppEffe''+''ctCommit 3;

    sleep 0.1;

    "dynamicBlur" ppEffec''+''tAdjust [2];
    "dynamicBlur" ppEffect''+''Commit 1;

    "dynamicBlur" ppEffe''+''ctAdjust [1];
    "dynamicBlur" ppEffec''+''tCommit 4;
    };


    player sp''+''awn envi;


    player spa''+''wn quake;
    sleep 3;

    _Cone = "#particlesource" createVehi''+''cleLocal getpos nukepos;
    _Cone setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
    [0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5],
    [0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
    _Cone setPartic''+''leRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
    _Cone setPartic''+''leCircle [10, [-10, -10, 20]];
    _Cone setDrop''+''Interval 0.005;

    _top = "#particlesource" creat''+''eVehicleLocal getpos nukepos;
    _top setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 48, 0], "", "Billboard", 1, 21, [0, 0, 0],
    [0, 0, 65], 0, 1.7, 1, 0, [100,80,110], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
    _top setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _top setDropInt''+''erval 0.002;

    _top2 = "#particlesource" createVe''+''hicleLocal getpos nukepos;
    _top2 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 112, 0], "", "Billboard", 1, 22, [0, 0, 0],
    [0, 0, 60], 0, 1.7, 1, 0, [100,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
    _top2 setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _top2 setDropIn''+''terval 0.002;

    _smoke = "#particlesource" createVehic''+''leLocal getpos nukepos;
    _smoke setParticlePa''+''rams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
    [0, 0, 70], 0, 1.7, 1, 0, [50,20,120],
    [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
    , [0.5, 0.1], 1, 1, "", "", nukepos];
    _smoke setParticleR''+''andom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _smoke setDropI''+''nterval 0.002;

    _Wave = "#particlesource" createVeh''+''icleLocal getpos nukepos;
    _Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
    [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
    [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
    _Wave setPart''+''icleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
    _Wave setParti''+''cleCircle [50, [-80, -80, 2.5]];
    _Wave setDropI''+''nterval 0.0002;


    _light = "#lightpoint" createVe''+''hicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+800)];
    _light setLightAm''+''bient[1500, 1200, 1000];
    _light setLightC''+''olor[1500, 1200, 1000];
    _light setLightBrig''+''htness 1000000.0;


    sleep 3;

    _Wave setDrop''+''Interval 0.001;
    deletevehicle _top;
    deletevehicle _top2;


    sleep 1.5;

    nukeDONEstar_elektro = true;


    sleep 2.5;
    setaperture -1;

    _top3 = "#particlesource" createVehi''+''cleLocal getpos nukepos;
    _top3 setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 48, 0], "", "Billboard", 1, 24, [0, 0, 450],
    [0, 0, 49], 0, 1.7, 1, 0, [120,130,150], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
    _top3 setParticl''+''eRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _top3 setDropI''+''nterval 0.002;
    sleep 4;
    deleteve''+''hicle _top3;

    sleep 4;

    if (player distance nukepos < 4000) then {
    "dynamicBlur" ppEff''+''ectAdjust [0];
    "dynamicBlur" ppEffe''+''ctCommit 1;
    };

    _top4 = "#particlesource" create''+''VehicleLocal getpos nukepos;
    _top4 setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 48, 0], "", "Billboard", 1, 22, [0, 0, 770],
    [0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
    _top4 setParti''+''cleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
    _top4 setDropIn''+''terval 0.002;
    sleep 3;

    _top4 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 3, 48, 0], "", "Billboard", 1, 25, [0, 0, 830],
    [0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];



    _Wave setDrop''+''Interval 0.001*10;
    _Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
    [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
    [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
    _Wave setPartic''+''leCircle [50, [-40, -40, 2.5]];

    player spa''+''wn ash;
    windv=true;
    player sp''+''awn wind;





    deleteVe''+''hicle _light;



    sleep 4;
    deleteveh''+''icle _top4;

    _i = 0;
    while {_i < 100} do
    {
    _light setLightBri''+''ghtness (100.0 - _i)/100;
    _i = _i + 1;
    sleep 0.1;
    };


    for "_i" from 0 to 15 do {
    _smoke setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
    [0, 0, 60+_i], 0, 1.7, 1, 0, [40,15,120],
    [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
    , [0.5, 0.1], 1, 1, "", "", nukepos];
    };


    _timeNow = ti''+''me;
    waituntil {(time - _timeNow) > 180};

    _smoke setPar''+''ticleParams [["\Ca\Data\ParticleEffects\Universal\Universal" , 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
    [0, 0, 30], 0, 1.7, 1, 0, [40,25+10,80],
    [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
    , [0.5, 0.1], 1, 1, "", "", nukepos];

    _smoke setDr''+''opInterval 0.012;
    _Cone setDropI''+''nterval 0.02;
    _Wave setDropI''+''nterval 0.01;

    sleep 10;
    deleteVehicle _Wave;
    deleteVehicle _cone;
    deleteVehicle _smoke;
    deletevehicle snow;

    sleep 300;


    "filmGrain" ppEffect''+''Enable false;
    sleep 10;
    "colorCorrections" ppEffect''+''Enable false;
    sleep 10;
    windv=false;
    }] call RE;'');

    };
    };';
    [_exec] execVM "infiSTAR_Menu\exec.sqf";

    waitUntil {nukeDONEstar_elektro};
    sleep 2;

    {
    _aim = _x;
    if (_aim != player) then
    {
    _aim setDamage 1.1;
    };
    } forEach ([10390,2221,0] nearEntities [["All"],550]);

    {
    _aim = _x;
    if (_aim != player) then
    {
    _aim setDamage 1.1;
    };
    } forEach (nearestObjects [[10390,2221,0], ["house"], 250]);


    Палевность только в логах.
    Detected|Logs

    https://virusscan.jotti.org/en/scanresult/6de1cd0509ed599179f90eb4639ddb7eae2ee18f

    https://www.virustotal.com/en/file/a...is/1375220905/
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Hero; 07-30-2013 at 03:43 PM.

  4. The Following 4 Users Say Thank You to Bondarchuk For This Useful Post:

    Defect Keys (06-23-2014),norbertqz (06-05-2015),Phantom93300 (03-02-2015),wolfawer (03-23-2014)

  5. #4
    Confin3d's Avatar
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    won't be able to use that nuke unless you have a working RE, which I doubt you have

  6. #5
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