So for all you lazy cunts that can't be bothered entering the fucking tut section, this is a quick run-down.



TOOLS:

To use TEXTURE mods, you need rezinject; a copy has been attached below.

MODEL modifications are patched as of right now. To use model mods, you'd have to know a bypass; there are no public bypasses yet.



HOW TO INJECT:

The default destination of your Combat Arms folder should be "C:\Nexon\Combat Arms"; this guide will be based off the assumption that you did not change it. Additionally, this will only cover texture modifications as models have been patched.

  • Download the mod you would like to use. Extract the file using 7-zip or winrar.
  • Open up rezinject.
  • In the red section, click the "..." When the popup appears, you want to select the .REZ file in "C:\Nexon\Combat Arms\Game". A detailed look at exactly where to inject is featured below.
  • In the blue section, click the "add" button. When the popup appears, you want to find and select the .dtx file extracted in step 1.
  • When you've completed the above, click the "inject" button at the bottom. Wait until a popup saying "injection complete" appears.
  • Close rezinject.
  • Open up "C:\Nexon\Combat Arms\Game". Move or delete the old "[name or rez].REZ" file.
  • Find the file "[name of rez].REZNEW". Rename the file extension to .REZ
  • Open up Combat Arms.



WHERE TO INJECT:

In case you haven't noticed, "C:\Nexon\Combat Arms\Game" contains more than one .REZ file. To know which file to inject your .dtx file into, pay attention:

  • Most texture mods are for guns. Therefore, most of the .REZ files being dealt with are "GUNS_[M/SND/T]_PV_[GUNTYPE]".
  • M contains MODELS, SND contains SOUNDS, T contains textures. Therefore, you want to inject into GUNS_T_PV_[GUNTYPE].
  • There are many different gun types. If you don't understand the acronyms, click on the spoiler below.
     
    GUNTYPE
    • AR = Assault Rifles (e.g. M416, G36E)
    • ETC. = Spec Weapons (e.g. First Aid Kit, Satellite Scanner}
    • HAND = Hands (no guns)
    • LAUNCHER = Launchers (e.g. LAW, RPG)
    • MELEE = Melee weapons (knives, etc.)
    • MG = Machine Guns (e.g. MG36, RPK)
    • OPTION = Attachments (e.g. scopes, silencers)
    • PISTOL = Pistol (e.g. G23, USP)
    • SG = Shotguns (e.g. SPAS-12, M4 Super 90)
    • SMG = Sub-Machine Guns (e.g. MP5, UMP)
    • SR = Sniper Rifles (e.g. L96A1, TPG-1)
    • THROWING = Grenades