So for all you lazy cunts that can't be bothered entering the fucking tut section, this is a quick run-down.
TOOLS:
To use TEXTURE mods, you need rezinject; a copy has been attached below.
MODEL modifications are patched as of right now. To use model mods, you'd have to know a bypass; there are no public bypasses yet.
HOW TO INJECT:
The default destination of your Combat Arms folder should be "C:\Nexon\Combat Arms"; this guide will be based off the assumption that you did not change it. Additionally, this will only cover texture modifications as models have been patched.
- Download the mod you would like to use. Extract the file using 7-zip or winrar.
- Open up rezinject.
- In the red section, click the "..." When the popup appears, you want to select the .REZ file in "C:\Nexon\Combat Arms\Game". A detailed look at exactly where to inject is featured below.
- In the blue section, click the "add" button. When the popup appears, you want to find and select the .dtx file extracted in step 1.
- When you've completed the above, click the "inject" button at the bottom. Wait until a popup saying "injection complete" appears.
- Close rezinject.
- Open up "C:\Nexon\Combat Arms\Game". Move or delete the old "[name or rez].REZ" file.
- Find the file "[name of rez].REZNEW". Rename the file extension to .REZ
- Open up Combat Arms.
WHERE TO INJECT:
In case you haven't noticed, "C:\Nexon\Combat Arms\Game" contains more than one .REZ file. To know which file to inject your .dtx file into, pay attention:
- Most texture mods are for guns. Therefore, most of the .REZ files being dealt with are "GUNS_[M/SND/T]_PV_[GUNTYPE]".
- M contains MODELS, SND contains SOUNDS, T contains textures. Therefore, you want to inject into GUNS_T_PV_[GUNTYPE].
- There are many different gun types. If you don't understand the acronyms, click on the spoiler below.