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    youawindowshopper's Avatar
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    Exclamation [RELEASE - V1] Unlock All Masks, Patterns, Materials and Colors

    Ladies and gentleman, allow me to introduce to you, four scripts for usage with the LUA Hook Injector.

    Simply copy the script you want to use, paste it into the script.lua file after you've installed the LUA Hook Injector, save the script.lua file, then fire up the game. Once ingame, every time you press Insert, you'll be given 1 of every mask/color/material/pattern (depending on which script you chose). These scripts are very easily editable, allowing you to remove lines if you don't want certain items given to you.

    Yes, you do get the Loot Bag DLC's Skull Mask, "I <3 Overkill" pattern, and Red/Black color. As well, all the items given to you by these scripts will have the Infamous quality and flavor text. If you do not want every item in Infamous quality, then hit up the Payday Wikia, figure out which items are not normally "Infamous", and change the 'infamous' part to 'normal'.

    If there are any issues, or anything missing, let me know. I'm pretty sure all four scripts are 100% complete and not missing any items.

    Scripts, and the LUA Hook Injector still work on Payday Update #7.

    COMING SOON: Weapon mods/attachments. I'm looking into this. It should be easy to do.

    Unlock All Masks
    Anonymous Mask added, Buha mask already existed on this list
    Code:
    local masks = {}
    masks["skull"] = 'infamous'
    masks["wolf_clean"] = 'infamous'
    masks["hoxton_clean"] = 'infamous'
    masks["dallas_clean"] = 'infamous'
    masks["chains_clean"] = 'infamous'
    masks["dallas"] = 'infamous'
    masks["hoxton"] = 'infamous'
    masks["chains"] = 'infamous'
    masks["wolf"] = 'infamous'
    masks["cthulhu"] = 'infamous'
    masks["grin"] = 'infamous'
    masks["dillinger_death_mask"] = 'infamous'
    masks["anonymous"] = 'infamous'
    masks["alienware"] = 'infamous'
    masks["greek_tragedy"] = 'infamous'
    masks["jaw"] = 'infamous'
    masks["hockey"] = 'infamous'
    masks["troll"] = 'infamous'
    masks["gagball"] = 'infamous'
    masks["tounge"] = 'infamous'
    masks["zipper"] = 'infamous'
    masks["biglips"] = 'infamous'
    masks["clowncry"] = 'infamous'
    masks["mr_sinister"] = 'infamous'
    masks["clown_56"] = 'infamous'
    masks["dripper"] = 'infamous'
    masks["buha"] = 'infamous'
    masks["shogun"] = 'infamous'
    masks["oni"] = 'infamous'
    masks["monkeybiss"] = 'infamous'
    masks["babyrhino"] = 'infamous'
    masks["hog"] = 'infamous'
    masks["outlandish_a"] = 'infamous'
    masks["outlandish_b"] = 'infamous'
    masks["outlandish_c"] = 'infamous'
    masks["bullet"] = 'infamous'
    masks["shrunken"] = 'infamous'
    masks["brainiack"] = 'infamous'
    masks["zombie"] = 'infamous'
    masks["scarecrow"] = 'infamous'
    masks["mummy"] = 'infamous'
    masks["vampire"] = 'infamous'
    masks["day_of_the_dead"] = 'infamous'
    masks["dawn_of_the_dead"] = 'infamous'
    masks["demon"] = 'infamous'
    masks["stonekisses"] = 'infamous'
    masks["demonictender"] = 'infamous'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs(masks) do
    	Global.blackmarket_manager.masks[ name ].unlocked = true
    	managers.blackmarket:add_to_inventory( quality, "masks", name, false )
    end

    Unlock All Materials
    Code:
    local materials = {}
    materials["titanium"] = 'infamous'
    materials["greygloss"] = 'infamous'
    materials["whiterock"] = 'infamous'
    materials["skin"] = 'infamous'
    materials["deep_bronze"] = 'infamous'
    materials["cracks1"] = 'infamous'
    materials["metal1"] = 'infamous'
    materials["concrete1"] = 'infamous'
    materials["finewood"] = 'infamous'
    materials["gold_clean"] = 'infamous'
    materials["scales"] = 'infamous'
    materials["bark3"] = 'infamous'
    materials["alligator"] = 'infamous'
    materials["rock1"] = 'infamous'
    materials["wicker1"] = 'infamous'
    materials["twoblue"] = 'infamous'
    materials["magma"] = 'infamous'
    materials["carbon"] = 'infamous'
    materials["oldbronze"] = 'infamous'
    materials["slime"] = 'infamous'
    materials["bark2"] = 'infamous'
    materials["denim"] = 'infamous'
    materials["bloodred"] = 'infamous'
    materials["bismuth"] = 'infamous'
    materials["radioactive"] = 'infamous'
    materials["plastic"] = 'infamous'
    materials["rainbow"] = 'infamous'
    materials["pianoblack"] = 'infamous'
    materials["oxide_bronze"] = 'infamous'
    materials["mercury"] = 'infamous'
    materials["matteblack"] = 'infamous'
    materials["waterblue"] = 'infamous'
    materials["leather"] = 'infamous'
    materials["rock3"] = 'infamous'
    materials["bark1"] = 'infamous'
    materials["rock2"] = 'infamous'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs( materials ) do
    	managers.blackmarket:get_inventory_category( "materials" )
    	managers.blackmarket:add_to_inventory( quality, "materials", name, true )
    end

    Unlock All Patterns
    Overkill Pattern added.
    Code:
    local textures = {}
    textures["sidestripe"] = 'infamous'
    textures["grayson"] = 'infamous'
    textures["clown"] = 'infamous'
    textures["solidsecond"] = 'infamous'
    textures["infamous"] = 'infamous'
    textures["maskedfalcon"] = 'infamous'
    textures["tf2"] = 'infamous'
    textures["bloodsucker"] = 'infamous'
    textures["emblem1"] = 'infamous'
    textures["wtf"] = 'infamous'
    textures["mantis"] = 'infamous'
    textures["beast"] = 'infamous'
    textures["cogs"] = 'infamous'
    textures["puzzle"] = 'infamous'
    textures["cake"] = 'infamous'
    textures["companioncube"] = 'infamous'
    textures["ouro"] = 'infamous'
    textures["reaper"] = 'infamous'
    textures["rorschach"] = 'infamous'
    textures["compass"] = 'infamous'
    textures["aperture"] = 'infamous'
    textures["portal"] = 'infamous'
    textures["swe_camo"] = 'infamous'
    textures["biohazard"] = 'infamous'
    textures["pirate"] = 'infamous'
    textures["nuclear"] = 'infamous'
    textures["star"] = 'infamous'
    textures["tribal2"] = 'infamous'
    textures["gearhead"] = 'infamous'
    textures["emblem2"] = 'infamous'
    textures["marv"] = 'infamous'
    textures["zebra"] = 'infamous'
    textures["fleur"] = 'infamous'
    textures["whiner"] = 'infamous'
    textures["ouroboros"] = 'infamous'
    textures["striped"] = 'infamous'
    textures["shazam"] = 'infamous'
    textures["celtic2"] = 'infamous'
    textures["no_color_full_material"] = 'infamous'
    textures["starbreeze"] = 'infamous'
    textures["celtic1"] = 'infamous'
    textures["zipper"] = 'infamous'
    textures["cobrakai"] = 'infamous'
    textures["flames"] = 'infamous'
    textures["paint1"] = 'infamous'
    textures["ultimaterobber"] = 'infamous'
    textures["diamond"] = 'infamous'
    textures["swirl"] = 'infamous'
    textures["spikes"] = 'infamous'
    textures["hand"] = 'infamous'
    textures["luchador"] = 'infamous'
    textures["dragon_full"] = 'infamous'
    textures["japan"] = 'infamous'
    textures["cat"] = 'infamous'
    textures["emblem4"] = 'infamous'
    textures["bite"] = 'infamous'
    textures["daft_heart"] = 'infamous'
    textures["skull"] = 'infamous'
    textures["scars"] = 'infamous'
    textures["yinyang"] = 'infamous'
    textures["emblem3"] = 'infamous'
    textures["daniel"] = 'infamous'
    textures["molecule"] = 'infamous'
    textures["trekronor"] = 'infamous'
    textures["spawn"] = 'infamous'
    textures["anarchy"] = 'infamous'
    textures["fan"] = 'infamous'
    textures["usa"] = 'infamous'
    textures["raster"] = 'infamous'
    textures["hypnotic"] = 'infamous'
    textures["girlsandboys"] = 'infamous'
    textures["flag"] = 'infamous'
    textures["eightball"] = 'infamous'
    textures["fingerprint"] = 'infamous'
    textures["dragon_split"] = 'infamous'
    textures["barbarian"] = 'infamous'
    textures["messatsu"] = 'infamous'
    textures["no_color_no_material"] = 'infamous'
    textures["chains"] = 'infamous'
    textures["circuit"] = 'infamous'
    textures["foot"] = 'infamous'
    textures["magnet"] = 'infamous'
    textures["arrow"] = 'infamous'
    textures["hexagon"] = 'infamous'
    textures["hawk"] = 'infamous'
    textures["loverboy"] = 'infamous'
    textures["headshot"] = 'infamous'
    textures["unionjack"] = 'infamous'
    textures["two"] = 'infamous'
    textures["target"] = 'infamous'
    textures["paint"] = 'infamous'
    textures["atom"] = 'infamous'
    textures["spider"] = 'infamous'
    textures["tribal"] = 'infamous'
    textures["horizon_circle"] = 'infamous'
    textures["ace"] = 'infamous'
    textures["big_skull"] = 'infamous'
    textures["kabuki1"] = 'infamous'
    textures["gradient"] = 'infamous'
    textures["illuminati"] = 'infamous'
    textures["electric"] = 'infamous'
    textures["solidfirst"] = 'infamous'
    textures["fleur2"] = 'infamous'
    textures["pd2"] = 'infamous'
    textures["vertical"] = 'infamous'
    textures["hearts"] = 'infamous'
    textures["overkill"] = 'infamous'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs( textures ) do
    	managers.blackmarket:get_inventory_category( "textures" )
    	managers.blackmarket:add_to_inventory( quality, "textures", name, true )
    end

    Unlock All Colors
    Code:
    local colors = {}
    colors["white_solid"] = 'infamous'
    colors["black_solid"] = 'infamous'
    colors["red_solid"] = 'infamous'
    colors["blue_solid"] = 'infamous'
    colors["green_solid"] = 'infamous'
    colors["cyan_solid"] = 'infamous'
    colors["magenta_solid"] = 'infamous'
    colors["yellow_solid"] = 'infamous'
    colors["light_gray_solid"] = 'infamous'
    colors["dark_gray_solid"] = 'infamous'
    colors["gray_solid"] = 'infamous'
    colors["pink_solid"] = 'infamous'
    colors["purple_solid"] = 'infamous'
    colors["blood_red_solid"] = 'infamous'
    colors["orange_solid"] = 'infamous'
    colors["light_brown_solid"] = 'infamous'
    colors["brown_solid"] = 'infamous'
    colors["navy_blue_solid"] = 'infamous'
    colors["light_blue_solid"] = 'infamous'
    colors["leaf_green_solid"] = 'infamous'
    colors["warm_yellow_solid"] = 'infamous'
    colors["dark_red_solid"] = 'infamous'
    colors["dark_green_solid"] = 'infamous'
    colors["nothing"] = 'infamous'
    colors["black_white"] = 'infamous'
    colors["red_black"] = 'infamous'
    colors["yellow_blue"] = 'infamous'
    colors["red_blue"] = 'infamous'
    colors["light_gray_dark_gray"] = 'infamous'
    colors["magenta_cyan"] = 'infamous'
    colors["green_red"] = 'infamous'
    colors["orange_blue"] = 'infamous'
    colors["green_olive"] = 'infamous'
    colors["yellow_orange"] = 'infamous'
    colors["light_brown_matte_blue"] = 'infamous'
    colors["turquoise_purple"] = 'infamous'
    colors["orange_gray_blue"] = 'infamous'
    colors["coral_red_matte_blue"] = 'infamous'
    colors["toxic_green_dark_green"] = 'infamous'
    colors["warm_yellow_matte_purple"] = 'infamous'
    colors["bright_yellow_brown"] = 'infamous'
    colors["coral_red_lime_green"] = 'infamous'
    colors["white_matte_blue"] = 'infamous'
    colors["red_dark_red"] = 'infamous'
    colors["bone_white_magenta"] = 'infamous'
    colors["cobalt_blue_navy_blue"] = 'infamous'
    colors["toxic_green_leaf_green"] = 'infamous'
    colors["light_brown_brown"] = 'infamous'
    colors["bright_yellow_turquoise"] = 'infamous'
    colors["light_blue_gray_blue"] = 'infamous'
    colors["pink_matte_purple"] = 'infamous'
    colors["bone_white_purple"] = 'infamous'
    colors["light_blue_cobalt_blue"] = 'infamous'
    colors["coral_red_gray_blue"] = 'infamous'
    colors["leaf_green_blood_red"] = 'infamous'
    colors["cobalt_blue_pink"] = 'infamous'
    colors["bright_yellow_olive_green"] = 'infamous'
    colors["bone_white_light_blue"] = 'infamous'
    colors["coral_red_dark_red"] = 'infamous'
    colors["turquoise_pink"] = 'infamous'
    colors["white_brown"] = 'infamous'
    colors["blue_light_blue"] = 'infamous'
    colors["toxic_green_matte_purple"] = 'infamous'
    colors["orange_matte_blue"] = 'infamous'
    colors["warm_yellow_navy_blue"] = 'infamous'
    colors["bright_yellow_dark_gray"] = 'infamous'
    colors["white_magenta"] = 'infamous'
    colors["cyan_purple"] = 'infamous'
    colors["white_black"] = 'infamous'
    colors["light_gray_blood_red"] = 'infamous'
    colors["blood_red_white"] = 'infamous'
    colors["bone_white_navy_blue"] = 'infamous'
    colors["warm_yellow_olive_green"] = 'infamous'
    colors["cyan_orange"] = 'infamous'
    colors["dark_gray_orange"] = 'infamous'
    colors["light_brown_navy_blue"] = 'infamous'
    colors["orange_purple"] = 'infamous'
    colors["light_blue_brown"] = 'infamous'
    colors["green_blood_red"] = 'infamous'
    colors["cyan_blue"] = 'infamous'
    colors["yellow_orange"] = 'infamous'
    colors["light_gray_dark_gray"] = 'infamous'
    colors["gray_black"] = 'infamous'
    colors["white_dark_gray"] = 'infamous'
    colors["white_brown"] = 'infamous'
    colors["white_navy_blue"] = 'infamous'
    colors["white_purple"] = 'infamous'
    colors["black_coral_red"] = 'infamous'
    colors["black_orange"] = 'infamous'
    colors["black_cobalt_blue"] = 'infamous'
    colors["black_leaf_green"] = 'infamous'
    colors["red_white"] = 'infamous'
    colors["leaf_green_white"] = 'infamous'
    colors["orange_white"] = 'infamous'
    colors["cobalt_blue_white"] = 'infamous'
    colors["warm_yellow_white"] = 'infamous'
    colors["black_bright_yellow"] = 'infamous'
    colors["warm_yellow_bright_yellow"] = 'infamous'
    colors["black_magenta"] = 'infamous'
    colors["navy_blue_light_blue"] = 'infamous'
    colors["dark_red_orange"] = 'infamous'
    	
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs( colors ) do
    	managers.blackmarket:get_inventory_category( "colors" )
    	managers.blackmarket:add_to_inventory( quality, "colors", name, true )
    end
    Last edited by youawindowshopper; 08-27-2013 at 02:06 PM.

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