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  1. #1
    youawindowshopper's Avatar
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    Exclamation [RELEASE - V1] Unlock All Masks, Patterns, Materials and Colors

    Ladies and gentleman, allow me to introduce to you, four scripts for usage with the LUA Hook Injector.

    Simply copy the script you want to use, paste it into the script.lua file after you've installed the LUA Hook Injector, save the script.lua file, then fire up the game. Once ingame, every time you press Insert, you'll be given 1 of every mask/color/material/pattern (depending on which script you chose). These scripts are very easily editable, allowing you to remove lines if you don't want certain items given to you.

    Yes, you do get the Loot Bag DLC's Skull Mask, "I <3 Overkill" pattern, and Red/Black color. As well, all the items given to you by these scripts will have the Infamous quality and flavor text. If you do not want every item in Infamous quality, then hit up the Payday Wikia, figure out which items are not normally "Infamous", and change the 'infamous' part to 'normal'.

    If there are any issues, or anything missing, let me know. I'm pretty sure all four scripts are 100% complete and not missing any items.

    Scripts, and the LUA Hook Injector still work on Payday Update #7.

    COMING SOON: Weapon mods/attachments. I'm looking into this. It should be easy to do.

    Unlock All Masks
    Anonymous Mask added, Buha mask already existed on this list
    Code:
    local masks = {}
    masks["skull"] = 'infamous'
    masks["wolf_clean"] = 'infamous'
    masks["hoxton_clean"] = 'infamous'
    masks["dallas_clean"] = 'infamous'
    masks["chains_clean"] = 'infamous'
    masks["dallas"] = 'infamous'
    masks["hoxton"] = 'infamous'
    masks["chains"] = 'infamous'
    masks["wolf"] = 'infamous'
    masks["cthulhu"] = 'infamous'
    masks["grin"] = 'infamous'
    masks["dillinger_death_mask"] = 'infamous'
    masks["anonymous"] = 'infamous'
    masks["alienware"] = 'infamous'
    masks["greek_tragedy"] = 'infamous'
    masks["jaw"] = 'infamous'
    masks["hockey"] = 'infamous'
    masks["troll"] = 'infamous'
    masks["gagball"] = 'infamous'
    masks["tounge"] = 'infamous'
    masks["zipper"] = 'infamous'
    masks["biglips"] = 'infamous'
    masks["clowncry"] = 'infamous'
    masks["mr_sinister"] = 'infamous'
    masks["clown_56"] = 'infamous'
    masks["dripper"] = 'infamous'
    masks["buha"] = 'infamous'
    masks["shogun"] = 'infamous'
    masks["oni"] = 'infamous'
    masks["monkeybiss"] = 'infamous'
    masks["babyrhino"] = 'infamous'
    masks["hog"] = 'infamous'
    masks["outlandish_a"] = 'infamous'
    masks["outlandish_b"] = 'infamous'
    masks["outlandish_c"] = 'infamous'
    masks["bullet"] = 'infamous'
    masks["shrunken"] = 'infamous'
    masks["brainiack"] = 'infamous'
    masks["zombie"] = 'infamous'
    masks["scarecrow"] = 'infamous'
    masks["mummy"] = 'infamous'
    masks["vampire"] = 'infamous'
    masks["day_of_the_dead"] = 'infamous'
    masks["dawn_of_the_dead"] = 'infamous'
    masks["demon"] = 'infamous'
    masks["stonekisses"] = 'infamous'
    masks["demonictender"] = 'infamous'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs(masks) do
    	Global.blackmarket_manager.masks[ name ].unlocked = true
    	managers.blackmarket:add_to_inventory( quality, "masks", name, false )
    end

    Unlock All Materials
    Code:
    local materials = {}
    materials["titanium"] = 'infamous'
    materials["greygloss"] = 'infamous'
    materials["whiterock"] = 'infamous'
    materials["skin"] = 'infamous'
    materials["deep_bronze"] = 'infamous'
    materials["cracks1"] = 'infamous'
    materials["metal1"] = 'infamous'
    materials["concrete1"] = 'infamous'
    materials["finewood"] = 'infamous'
    materials["gold_clean"] = 'infamous'
    materials["scales"] = 'infamous'
    materials["bark3"] = 'infamous'
    materials["alligator"] = 'infamous'
    materials["rock1"] = 'infamous'
    materials["wicker1"] = 'infamous'
    materials["twoblue"] = 'infamous'
    materials["magma"] = 'infamous'
    materials["carbon"] = 'infamous'
    materials["oldbronze"] = 'infamous'
    materials["slime"] = 'infamous'
    materials["bark2"] = 'infamous'
    materials["denim"] = 'infamous'
    materials["bloodred"] = 'infamous'
    materials["bismuth"] = 'infamous'
    materials["radioactive"] = 'infamous'
    materials["plastic"] = 'infamous'
    materials["rainbow"] = 'infamous'
    materials["pianoblack"] = 'infamous'
    materials["oxide_bronze"] = 'infamous'
    materials["mercury"] = 'infamous'
    materials["matteblack"] = 'infamous'
    materials["waterblue"] = 'infamous'
    materials["leather"] = 'infamous'
    materials["rock3"] = 'infamous'
    materials["bark1"] = 'infamous'
    materials["rock2"] = 'infamous'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs( materials ) do
    	managers.blackmarket:get_inventory_category( "materials" )
    	managers.blackmarket:add_to_inventory( quality, "materials", name, true )
    end

    Unlock All Patterns
    Overkill Pattern added.
    Code:
    local textures = {}
    textures["sidestripe"] = 'infamous'
    textures["grayson"] = 'infamous'
    textures["clown"] = 'infamous'
    textures["solidsecond"] = 'infamous'
    textures["infamous"] = 'infamous'
    textures["maskedfalcon"] = 'infamous'
    textures["tf2"] = 'infamous'
    textures["bloodsucker"] = 'infamous'
    textures["emblem1"] = 'infamous'
    textures["wtf"] = 'infamous'
    textures["mantis"] = 'infamous'
    textures["beast"] = 'infamous'
    textures["cogs"] = 'infamous'
    textures["puzzle"] = 'infamous'
    textures["cake"] = 'infamous'
    textures["companioncube"] = 'infamous'
    textures["ouro"] = 'infamous'
    textures["reaper"] = 'infamous'
    textures["rorschach"] = 'infamous'
    textures["compass"] = 'infamous'
    textures["aperture"] = 'infamous'
    textures["portal"] = 'infamous'
    textures["swe_camo"] = 'infamous'
    textures["biohazard"] = 'infamous'
    textures["pirate"] = 'infamous'
    textures["nuclear"] = 'infamous'
    textures["star"] = 'infamous'
    textures["tribal2"] = 'infamous'
    textures["gearhead"] = 'infamous'
    textures["emblem2"] = 'infamous'
    textures["marv"] = 'infamous'
    textures["zebra"] = 'infamous'
    textures["fleur"] = 'infamous'
    textures["whiner"] = 'infamous'
    textures["ouroboros"] = 'infamous'
    textures["striped"] = 'infamous'
    textures["shazam"] = 'infamous'
    textures["celtic2"] = 'infamous'
    textures["no_color_full_material"] = 'infamous'
    textures["starbreeze"] = 'infamous'
    textures["celtic1"] = 'infamous'
    textures["zipper"] = 'infamous'
    textures["cobrakai"] = 'infamous'
    textures["flames"] = 'infamous'
    textures["paint1"] = 'infamous'
    textures["ultimaterobber"] = 'infamous'
    textures["diamond"] = 'infamous'
    textures["swirl"] = 'infamous'
    textures["spikes"] = 'infamous'
    textures["hand"] = 'infamous'
    textures["luchador"] = 'infamous'
    textures["dragon_full"] = 'infamous'
    textures["japan"] = 'infamous'
    textures["cat"] = 'infamous'
    textures["emblem4"] = 'infamous'
    textures["bite"] = 'infamous'
    textures["daft_heart"] = 'infamous'
    textures["skull"] = 'infamous'
    textures["scars"] = 'infamous'
    textures["yinyang"] = 'infamous'
    textures["emblem3"] = 'infamous'
    textures["daniel"] = 'infamous'
    textures["molecule"] = 'infamous'
    textures["trekronor"] = 'infamous'
    textures["spawn"] = 'infamous'
    textures["anarchy"] = 'infamous'
    textures["fan"] = 'infamous'
    textures["usa"] = 'infamous'
    textures["raster"] = 'infamous'
    textures["hypnotic"] = 'infamous'
    textures["girlsandboys"] = 'infamous'
    textures["flag"] = 'infamous'
    textures["eightball"] = 'infamous'
    textures["fingerprint"] = 'infamous'
    textures["dragon_split"] = 'infamous'
    textures["barbarian"] = 'infamous'
    textures["messatsu"] = 'infamous'
    textures["no_color_no_material"] = 'infamous'
    textures["chains"] = 'infamous'
    textures["circuit"] = 'infamous'
    textures["foot"] = 'infamous'
    textures["magnet"] = 'infamous'
    textures["arrow"] = 'infamous'
    textures["hexagon"] = 'infamous'
    textures["hawk"] = 'infamous'
    textures["loverboy"] = 'infamous'
    textures["headshot"] = 'infamous'
    textures["unionjack"] = 'infamous'
    textures["two"] = 'infamous'
    textures["target"] = 'infamous'
    textures["paint"] = 'infamous'
    textures["atom"] = 'infamous'
    textures["spider"] = 'infamous'
    textures["tribal"] = 'infamous'
    textures["horizon_circle"] = 'infamous'
    textures["ace"] = 'infamous'
    textures["big_skull"] = 'infamous'
    textures["kabuki1"] = 'infamous'
    textures["gradient"] = 'infamous'
    textures["illuminati"] = 'infamous'
    textures["electric"] = 'infamous'
    textures["solidfirst"] = 'infamous'
    textures["fleur2"] = 'infamous'
    textures["pd2"] = 'infamous'
    textures["vertical"] = 'infamous'
    textures["hearts"] = 'infamous'
    textures["overkill"] = 'infamous'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs( textures ) do
    	managers.blackmarket:get_inventory_category( "textures" )
    	managers.blackmarket:add_to_inventory( quality, "textures", name, true )
    end

    Unlock All Colors
    Code:
    local colors = {}
    colors["white_solid"] = 'infamous'
    colors["black_solid"] = 'infamous'
    colors["red_solid"] = 'infamous'
    colors["blue_solid"] = 'infamous'
    colors["green_solid"] = 'infamous'
    colors["cyan_solid"] = 'infamous'
    colors["magenta_solid"] = 'infamous'
    colors["yellow_solid"] = 'infamous'
    colors["light_gray_solid"] = 'infamous'
    colors["dark_gray_solid"] = 'infamous'
    colors["gray_solid"] = 'infamous'
    colors["pink_solid"] = 'infamous'
    colors["purple_solid"] = 'infamous'
    colors["blood_red_solid"] = 'infamous'
    colors["orange_solid"] = 'infamous'
    colors["light_brown_solid"] = 'infamous'
    colors["brown_solid"] = 'infamous'
    colors["navy_blue_solid"] = 'infamous'
    colors["light_blue_solid"] = 'infamous'
    colors["leaf_green_solid"] = 'infamous'
    colors["warm_yellow_solid"] = 'infamous'
    colors["dark_red_solid"] = 'infamous'
    colors["dark_green_solid"] = 'infamous'
    colors["nothing"] = 'infamous'
    colors["black_white"] = 'infamous'
    colors["red_black"] = 'infamous'
    colors["yellow_blue"] = 'infamous'
    colors["red_blue"] = 'infamous'
    colors["light_gray_dark_gray"] = 'infamous'
    colors["magenta_cyan"] = 'infamous'
    colors["green_red"] = 'infamous'
    colors["orange_blue"] = 'infamous'
    colors["green_olive"] = 'infamous'
    colors["yellow_orange"] = 'infamous'
    colors["light_brown_matte_blue"] = 'infamous'
    colors["turquoise_purple"] = 'infamous'
    colors["orange_gray_blue"] = 'infamous'
    colors["coral_red_matte_blue"] = 'infamous'
    colors["toxic_green_dark_green"] = 'infamous'
    colors["warm_yellow_matte_purple"] = 'infamous'
    colors["bright_yellow_brown"] = 'infamous'
    colors["coral_red_lime_green"] = 'infamous'
    colors["white_matte_blue"] = 'infamous'
    colors["red_dark_red"] = 'infamous'
    colors["bone_white_magenta"] = 'infamous'
    colors["cobalt_blue_navy_blue"] = 'infamous'
    colors["toxic_green_leaf_green"] = 'infamous'
    colors["light_brown_brown"] = 'infamous'
    colors["bright_yellow_turquoise"] = 'infamous'
    colors["light_blue_gray_blue"] = 'infamous'
    colors["pink_matte_purple"] = 'infamous'
    colors["bone_white_purple"] = 'infamous'
    colors["light_blue_cobalt_blue"] = 'infamous'
    colors["coral_red_gray_blue"] = 'infamous'
    colors["leaf_green_blood_red"] = 'infamous'
    colors["cobalt_blue_pink"] = 'infamous'
    colors["bright_yellow_olive_green"] = 'infamous'
    colors["bone_white_light_blue"] = 'infamous'
    colors["coral_red_dark_red"] = 'infamous'
    colors["turquoise_pink"] = 'infamous'
    colors["white_brown"] = 'infamous'
    colors["blue_light_blue"] = 'infamous'
    colors["toxic_green_matte_purple"] = 'infamous'
    colors["orange_matte_blue"] = 'infamous'
    colors["warm_yellow_navy_blue"] = 'infamous'
    colors["bright_yellow_dark_gray"] = 'infamous'
    colors["white_magenta"] = 'infamous'
    colors["cyan_purple"] = 'infamous'
    colors["white_black"] = 'infamous'
    colors["light_gray_blood_red"] = 'infamous'
    colors["blood_red_white"] = 'infamous'
    colors["bone_white_navy_blue"] = 'infamous'
    colors["warm_yellow_olive_green"] = 'infamous'
    colors["cyan_orange"] = 'infamous'
    colors["dark_gray_orange"] = 'infamous'
    colors["light_brown_navy_blue"] = 'infamous'
    colors["orange_purple"] = 'infamous'
    colors["light_blue_brown"] = 'infamous'
    colors["green_blood_red"] = 'infamous'
    colors["cyan_blue"] = 'infamous'
    colors["yellow_orange"] = 'infamous'
    colors["light_gray_dark_gray"] = 'infamous'
    colors["gray_black"] = 'infamous'
    colors["white_dark_gray"] = 'infamous'
    colors["white_brown"] = 'infamous'
    colors["white_navy_blue"] = 'infamous'
    colors["white_purple"] = 'infamous'
    colors["black_coral_red"] = 'infamous'
    colors["black_orange"] = 'infamous'
    colors["black_cobalt_blue"] = 'infamous'
    colors["black_leaf_green"] = 'infamous'
    colors["red_white"] = 'infamous'
    colors["leaf_green_white"] = 'infamous'
    colors["orange_white"] = 'infamous'
    colors["cobalt_blue_white"] = 'infamous'
    colors["warm_yellow_white"] = 'infamous'
    colors["black_bright_yellow"] = 'infamous'
    colors["warm_yellow_bright_yellow"] = 'infamous'
    colors["black_magenta"] = 'infamous'
    colors["navy_blue_light_blue"] = 'infamous'
    colors["dark_red_orange"] = 'infamous'
    	
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs( colors ) do
    	managers.blackmarket:get_inventory_category( "colors" )
    	managers.blackmarket:add_to_inventory( quality, "colors", name, true )
    end
    Last edited by youawindowshopper; 08-27-2013 at 02:06 PM.

  2. #2
    FenixFire's Avatar
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    Sorry for posting a stupid question but, what do I run this script under?
    I save it as javascript or something or like what?

  3. #3
    youawindowshopper's Avatar
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    Oh shit, sorry. You need the LUA hook injector that comes with the "script.lua" file. Copy one of the four scripts and paste it into "script.lua", start the game up, press Insert to get 1 of each mask/pattern/color/material based on which script you chose to use.

    I'm looking into combining these four scripts into one big script.

  4. #4
    FenixFire's Avatar
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    Sorry I lost you :s Where is the LUA Hook injector? and where is the script.lua file? Sorry for being stupid

  5. #5
    hancq8's Avatar
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    looks like the injector is not able to use on ver 1.07

  6. #6
    youawindowshopper's Avatar
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    Quote Originally Posted by FenixFire View Post
    Sorry I lost you :s Where is the LUA Hook injector? and where is the script.lua file? Sorry for being stupid
    Here, download the file, follow the instructions. Whatever you put inside script.lua, you activate ingame via the Insert button.


    Quote Originally Posted by hancq8 View Post
    looks like the injector is not able to use on ver 1.07
    What?! I'm testing this right now with this code:

    Code:
    if managers.hud then
    				managers.hud:show_hint( { text = "LUA Hook is Working" } )
    			end
    EDIT: Ok so the LUA hook I linked to above works just fine. It displayed the message just fine ingame, so there's no issues.

    Version 1.07 just added more bugs than Overkill fixed, such as the game crashing when you respawn/trade in a hostage, and objects spawning multiple times and other weird shit.

    EDIT 2: Updated main post to add link to the LUA Hook Injector, as well as some basic usage instructions, and a note stating that this stuff still works on update #7.
    Last edited by youawindowshopper; 08-27-2013 at 02:07 AM.

  7. #7
    FenixFire's Avatar
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    Quote Originally Posted by youawindowshopper View Post
    Here, download the file, follow the instructions. Whatever you put inside script.lua, you activate ingame via the Insert button.




    What?! I'm testing this right now with this code:

    Code:
    if managers.hud then
    				managers.hud:show_hint( { text = "LUA Hook is Working" } )
    			end
    EDIT: Ok so the LUA hook I linked to above works just fine. It displayed the message just fine ingame, so there's no issues.

    Version 1.07 just added more bugs than Overkill fixed, such as the game crashing when you respawn/trade in a hostage, and objects spawning multiple times and other weird shit.

    EDIT 2: Updated main post to add link to the LUA Hook Injector, as well as some basic usage instructions, and a note stating that this stuff still works on update #7.
    ** Final Edit

    Alright Everything is working, I can provide screenshots if need-be
    Good work on this man, and thanks for the help. Can't wait for the weapons one, and hopefully hoping to see more from you
    Last edited by FenixFire; 08-27-2013 at 04:35 AM.

  8. #8
    Lilarcor's Avatar
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    Thank you for the script. I'm afraid you missed the anonymous mask :
    masks["anonymous"] = 'infamous'
    moreover i didn't manage to find what was the "buha mask"
    masks["buha"] = 'infamous'
    ... and if it really appears in the game. (Also, i saw in another thread a script for santa and gold mask but it didn't work)

  9. #9
    rur0c's Avatar
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    hi ive tried to use this but. where in the script file do you paste the fx patterns? after the last line ? or in middle of?

    im not that great with this stuff but would it not be allot easier if you made 4 script files one with masks, colors, patterns and materials? and then you just placed fx mask into the folder renamed into script ran it and then took the next. instead of copy pasting?

  10. #10
    Lilarcor's Avatar
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    Ok, i sorted all the "normal" and "infamous" from the payday 2 wikia list, and the overkill pattern was also missing.
    textures["overkill"] = 'infamous'
    The names in the wikia didn't always match to the script list so i had to make some tests in the game.
    So here there are the infamous(+DLC) unlocks :
    Masks :
    masks["skull"] = 'normal'
    masks["wolf_clean"] = 'infamous'
    masks["hoxton_clean"] = 'infamous'
    masks["dallas_clean"] = 'infamous'
    masks["chains_clean"] = 'infamous'
    masks["dallas"] = 'infamous'
    masks["hoxton"] = 'infamous'
    masks["chains"] = 'infamous'
    masks["wolf"] = 'infamous'
    masks["cthulhu"] = 'infamous'
    masks["grin"] = 'infamous'
    masks["dillinger_death_mask"] = 'infamous'
    masks["anonymous"] = 'infamous'
    Patterns :
    textures["fan"] = 'normal'
    textures["spawn"] = 'infamous'
    textures["electric"] = 'infamous'
    textures["fingerprint"] = 'infamous'
    textures["overkill"] = 'infamous'
    textures["solidfirst"] = 'infamous'
    textures["solidsecond"] = 'infamous'
    textures["ultimaterobber"] = 'infamous'
    textures["ace"] = 'infamous'
    textures["cobrakai"] = 'infamous'
    textures["cat"] = 'infamous'
    textures["dragon_full"] = 'infamous'
    textures["fleur2"] = 'infamous'
    Materials :
    materials["deep_bronze"] = 'infamous'
    materials["gold_clean"] = 'infamous'
    materials["pianoblack"] = 'infamous'
    materials["radioactive"] = 'infamous'
    materials["rainbow"] = 'infamous'
    materials["slime"] = 'infamous'
    materials["scales"] = 'infamous'
    materials["titanium"] = 'infamous'

    Colors :
    colors["red_black"] = 'normal'
    colors["magenta_solid"] = 'infamous'
    colors["dark_gray_solid"] = 'infamous'
    colors["blood_red_white"] = 'infamous'
    colors["black_white"] = 'infamous'
    colors["black_solid"] = 'infamous'
    colors["navy_blue_solid"] = 'infamous'
    @youawindowshopper, I can give you the complete list with normal unlocks for your next version if you want.

  11. #11
    youawindowshopper's Avatar
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    Quote Originally Posted by Lilarcor View Post
    Thank you for the script. I'm afraid you missed the anonymous mask : moreover i didn't manage to find what was the "buha mask" ... and if it really appears in the game. (Also, i saw in another thread a script for santa and gold mask but it didn't work)
    I've really gotta go through the tweak data lua file and double check this lol.

    Santa and Gold mask were leftovers from Payday: The Heist, they've been removed. The LUA code for Payday 2 has a lot of remnants of Payday: The Heist.

    Buha does exist though, and I've gotta add that as well as the Anonymous mask.

    EDIT: Buha already was in the script. Anonymous was not, so I re-added Anonymous. Also added the Overkill pattern.
    Last edited by youawindowshopper; 08-27-2013 at 02:07 PM.

  12. #12
    youawindowshopper's Avatar
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    So I'm working on the weapon mods script....but I'm having trouble figuring out if I'm using the correct code to give weapon mods, or if I'm using the correct weapon mod names.

    This is gonna take me a while >_>
    Last edited by youawindowshopper; 08-28-2013 at 01:22 AM.

  13. #13
    BigNigKFC's Avatar
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    By the way, could you point me out to the line of text containing the I <3 overkill pattern? The only overkill pattern I've see through searching isn't that one.

  14. #14
    youawindowshopper's Avatar
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    Quote Originally Posted by BigNigKFC View Post
    By the way, could you point me out to the line of text containing the I <3 overkill pattern? The only overkill pattern I've see through searching isn't that one.
    Code:
    textures["fan"] = 'infamous'

  15. #15
    Lilarcor's Avatar
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    It's this line :
    textures["fan"] = 'preorder'
    I don't know if it works for people who didn't preorder the game. If it doesn't maybe you can try this
    textures["fan"] = 'normal'
    or
    textures["fan"] = 'infamous'

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