Results 1 to 6 of 6
  1. #1
    sobasoba13's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Location
    So Far Away
    Posts
    1,145
    Reputation
    23
    Thanks
    1,607
    My Mood
    Relaxed

    Sniper Damage Decreased With NoGrenadeDmage !!

    Title says it all why this happens ??
    When i made the no grenade damage The sniper damage decreased !!!
    any help ??
    Crossfire Projects
    Made 21 Feature (Memory Hack)
    Respect List
    @ComboDance
    @mamo007
    @GaaD
    @Olwayy
    @Biesi
    @iSmexy
    @derh.acker
    @Brimir
    @steveroseik
    @Hero
    @Temperrr
    @Rullez
    PressIF I Helped

  2. #2
    Astr3Lune's Avatar
    Join Date
    Apr 2013
    Gender
    male
    Location
    Banten
    Posts
    282
    Reputation
    10
    Thanks
    8
    i think just wrong WeaponMgr.

    look this:

    i use this source code in My Hack and worked 100% no damage granade for your self.





    #define DamageGrenade (i == 6 ||i==7||i==8|| i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519 || i == 696 || i == 720 || i == 729)

    #define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)



    bool GrenadeDamage = true ; //<=== This is Auto on
    bool NoSniperdamage = true ;

    DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); //<== Update weaponMgr pointer

    if(pWeaponMgr){
    for(int y = 0; y<577; y++){
    DWORD IndexWeaponManager = (*(unsigned long*)(pWeaponMgr + (4*i)));
    if(IndexWeaponManager != NULL ){

    if (DamageGrenade && GrenadeDamage){
    *(float*)(IndexWeaponManager + Offset_Range) = -0.001f; //String is "Range"
    }

    if ( IsSniper && NoSniperdamage ){
    *(float*)(IndexWeaponManager + Offset_Range) = 0.0f; // or change value on your self
    }





    I hope this is Helped you.
    Last edited by Astr3Lune; 08-29-2013 at 03:17 PM.

  3. #3
    sobasoba13's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Location
    So Far Away
    Posts
    1,145
    Reputation
    23
    Thanks
    1,607
    My Mood
    Relaxed
    Solved
    /Req Close @Hero
    Crossfire Projects
    Made 21 Feature (Memory Hack)
    Respect List
    @ComboDance
    @mamo007
    @GaaD
    @Olwayy
    @Biesi
    @iSmexy
    @derh.acker
    @Brimir
    @steveroseik
    @Hero
    @Temperrr
    @Rullez
    PressIF I Helped

  4. #4
    masalucifer's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    10
    Reputation
    10
    Thanks
    0
    mmmm this goes into the DLL and injected inside the game or should this be edited inside the CShell????
    and if this is put inside the DLL,,, sould it just be


    #define DamageGrenade (i == 6 ||i==7||i==8|| i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519 || i == 696 || i == 720 || i == 729)

    #define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)


    void func()
    {
    bool GrenadeDamage = true ; //<=== This is Auto on
    bool NoSniperdamage = true ;

    DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); //<== Update weaponMgr pointer

    if(pWeaponMgr){
    for(int y = 0; y<577; y++){
    DWORD IndexWeaponManager = (*(unsigned long*)(pWeaponMgr + (4*i)));
    if(IndexWeaponManager != NULL ){

    if (DamageGrenade && GrenadeDamage){
    *(float*)(IndexWeaponManager + Offset_Range) = -0.001f; //String is "Range"
    }

    if ( IsSniper && NoSniperdamage ){
    *(float*)(IndexWeaponManager + Offset_Range) = 0.0f; // or change value on your self
    }

    }
    and create the DLL and inject??? just as that??

  5. #5
    sobasoba13's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Location
    So Far Away
    Posts
    1,145
    Reputation
    23
    Thanks
    1,607
    My Mood
    Relaxed
    /Req Close @iSmexy @masalucifer learn This lang !! it's called "C++" !!!
    Crossfire Projects
    Made 21 Feature (Memory Hack)
    Respect List
    @ComboDance
    @mamo007
    @GaaD
    @Olwayy
    @Biesi
    @iSmexy
    @derh.acker
    @Brimir
    @steveroseik
    @Hero
    @Temperrr
    @Rullez
    PressIF I Helped

  6. #6
    sobasoba13's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Location
    So Far Away
    Posts
    1,145
    Reputation
    23
    Thanks
    1,607
    My Mood
    Relaxed
    /Req Close @iSmexy @masalucifer learn This lang !! it's called "C++" !!!
    Crossfire Projects
    Made 21 Feature (Memory Hack)
    Respect List
    @ComboDance
    @mamo007
    @GaaD
    @Olwayy
    @Biesi
    @iSmexy
    @derh.acker
    @Brimir
    @steveroseik
    @Hero
    @Temperrr
    @Rullez
    PressIF I Helped

Similar Threads

  1. Crossfire Sniper Tutorial How To be Good sniper
    By BadBlood in forum CrossFire Tutorials
    Replies: 33
    Last Post: 12-27-2011, 10:16 PM
  2. posts decreased
    By omgigotbanned in forum Suggestions, Requests & General Help
    Replies: 3
    Last Post: 10-25-2011, 10:46 PM
  3. decreased xp
    By jc man 1 in forum Combat Arms Discussions
    Replies: 10
    Last Post: 02-24-2011, 06:16 PM
  4. [Source Code] No recoil + decreased spread
    By TaBz3 in forum CrossFire Hack Coding / Programming / Source Code
    Replies: 6
    Last Post: 03-07-2010, 01:35 PM