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  1. #16
    sobasoba13's Avatar
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    Quote Originally Posted by CFHackerExtreme View Post
    STW:

    Code:
    DWORD pWallPointer = *(DWORD*)(WallPointer + CShell);
    if(pWallPointer)
    {
        for(int y=0; y<99; <++)
        {
            *(bool*)(pWallPointer + (i*TextureType) + EdgeShotEnabled) = true;
            *(bool*)(pWallPointer + (i*TextureType) + WallShotEnabled) = true;
            *(bool*)(pWallPointer + (i*TextureType) + PerfectWallShotEnabled) = true;
        }
    }
    Much fun xD
    it will get error in CF NA
    not tested but i used it 1 year ago
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  2. #17
    CFHackerExtreme's Avatar
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    Quote Originally Posted by sobasoba13 View Post
    it will get error in CF NA
    not tested but i used it 1 year ago
    I know, but @R3DDR4GONH4X0R need the STW source

    Only for German Guys...

  3. The Following User Says Thank You to CFHackerExtreme For This Useful Post:

    R3DDR4GONH4X0R (11-07-2013)

  4. #18
    sobasoba13's Avatar
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    Quote Originally Posted by CFHackerExtreme View Post
    I know, but @R3DDR4GONH4X0R need the STW source
    you can just talk in a good way
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  5. #19
    R3DDR4GONH4X0R's Avatar
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    Quote Originally Posted by CFHackerExtreme View Post
    STW:

    Code:
    DWORD pWallPointer = *(DWORD*)(WallPointer + CShell);
    if(pWallPointer)
    {
        for(int y=0; y<99; <++)
        {
            *(bool*)(pWallPointer + (i*TextureType) + EdgeShotEnabled) = true;
            *(bool*)(pWallPointer + (i*TextureType) + WallShotEnabled) = true;
            *(bool*)(pWallPointer + (i*TextureType) + PerfectWallShotEnabled) = true;
        }
    }
    Much fun xD
    Thanks man, Ill respect u. !!

    Quote Originally Posted by sobasoba13 View Post
    it will get error in CF NA
    not tested but i used it 1 year ago
    Uhm.. its only for CF EU.. DUHH? he is a CF EU coder? Duuhhh? (Well i thinkso..)
    xD

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