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Originally Posted by CFHackerExtreme STW: Code: DWORD pWallPointer = *(DWORD*)(WallPointer + CShell); if(pWallPointer) { for(int y=0; y<99; <++) { *(bool*)(pWallPointer + (i*TextureType) + EdgeShotEnabled) = true; *(bool*)(pWallPointer + (i*TextureType) + WallShotEnabled) = true; *(bool*)(pWallPointer + (i*TextureType) + PerfectWallShotEnabled) = true; } } Much fun xD it will get error in CF NA not tested but i used it 1 year ago
DWORD pWallPointer = *(DWORD*)(WallPointer + CShell); if(pWallPointer) { for(int y=0; y<99; <++) { *(bool*)(pWallPointer + (i*TextureType) + EdgeShotEnabled) = true; *(bool*)(pWallPointer + (i*TextureType) + WallShotEnabled) = true; *(bool*)(pWallPointer + (i*TextureType) + PerfectWallShotEnabled) = true; } }
Crossfire Projects Made 21 Feature (Memory Hack) Respect List @ComboDance @mamo007 @GaaD @Olwayy @Biesi @iSmexy @derh.acker @Brimir @steveroseik @Hero @Temperrr @RullezPressIF I Helped
Originally Posted by sobasoba13 it will get error in CF NA not tested but i used it 1 year ago I know, but @R3DDR4GONH4X0R need the STW source
Only for German Guys...
R3DDR4GONH4X0R (11-07-2013)
Originally Posted by CFHackerExtreme I know, but @R3DDR4GONH4X0R need the STW source you can just talk in a good way
Originally Posted by CFHackerExtreme STW: Code: DWORD pWallPointer = *(DWORD*)(WallPointer + CShell); if(pWallPointer) { for(int y=0; y<99; <++) { *(bool*)(pWallPointer + (i*TextureType) + EdgeShotEnabled) = true; *(bool*)(pWallPointer + (i*TextureType) + WallShotEnabled) = true; *(bool*)(pWallPointer + (i*TextureType) + PerfectWallShotEnabled) = true; } } Much fun xD Thanks man, Ill respect u. !! Originally Posted by sobasoba13 it will get error in CF NA not tested but i used it 1 year ago Uhm.. its only for CF EU.. DUHH? he is a CF EU coder? Duuhhh? (Well i thinkso..) xD