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  1. #16
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    Quote Originally Posted by COD3RIN View Post

    change the code of wallhack....only wallhack is detected google it the code of wallhack
     
    #include <windows.h>
    #include <mmsystem.h>
    #include <stdio.h>
    #include <fstream>
    #include <cSuport.h>
    #include "cReplace.h"
    #include <cFullhack.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    #include <time.h>
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")
    #pragma warning (disable:4996 4244)
    //----------------------------------------------------------------------------------------------------------------------------------
    #define HOOK(func,addy) o##func = (t##func)CreateDetour((DWORD)hk##func,(DWORD)addy, Detour_Type_0xB8,7)//Quick Hook using CreateDetour *********
    #define UNHOOK(func,addy) o##func = (t##func)CreateDetour((DWORD)o##func,(DWORD)addy,D etour_Type_0xB8,7)//Quick Unook using CreateDetour *********
    LPDIRECT3DTEXTURE9 Megaze, Blooderz, Nightmarez, Avenged, Sevenfold, TujuhX, Bondan, Fadetoblack;
    #define ES 0 //EndScene
    #define DIP 1 //DrawIndexedPrimitive
    #define RES 2 //Reset
    #define E8 2 //Reset
    #define ZE 3 //Reset
    #define DrawIndex 0x002B
    #define EndS 0x0023
    //----------------------------------------------------------------------------------------------------------------------------------
    BYTE _Menu[] = { 0x89, 0x50, 0x4E, 0x47, 0xD, 0xA, 0x1A, 0xA, 0x0, 0x0, 0x0, 0xD, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xA2, 0x0, 0x0, 0x0, 0x33, 0x8, 0x6, 0x0, 0x0, 0x0, 0x14, 0xC8, 0xD3, 0xFD, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4D, 0x41, 0x0, 0x0, 0xB1, 0x8F, 0xB, 0xFC, 0x61, 0x5, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4B, 0x47, 0x44, 0x0, 0xFF, 0x0, 0xFF, 0x0, 0xFF, 0xA0, 0xBD, 0xA7, 0x93, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xB, 0x13, 0x0, 0x0, 0xB, 0x13, 0x1, 0x0, 0x9A, 0x9C, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4D, 0x45, 0x7, 0xDC, 0x3, 0x2, 0xB, 0x26, 0x18, 0x98, 0x66, 0x30, 0x3C, 0x0, 0x0, 0x20, 0x0, 0x49, 0x44, 0x41, 0x54, 0x78, 0xDA, 0xED, 0x7D, 0x77, 0x94, 0x5C, 0xD7, 0x79, 0xDF, 0xEF, 0xDE, 0xD7, 0xE6, 0x4D, 0xDD, 0xA9, 0x3B, 0xDB, 0xB, 0x16, 0xBD, 0x10, 0x24, 0x1, 0xA, 0x24, 0x44, 0x52, 0x2C, 0xA2, 0x28, 0x4A, 0x14, 0x49, 0x49, 0x94, 0x25, 0xCB, 0xB6, 0x64, 0xC7, 0xB1, 0x12, 0xCB, 0x76, 0xDA, 0xC9, 0x49, 0x72, 0x4E, 0x1C, 0xB7, 0x28, 0x47, 0x91, 0x63, 0xC7, 0x39, 0x2E, 0xD1, 0xB1, 0x23, 0x59, 0x51, 0x73, 0x62, 0x35, 0xCB, 0xA4, 0x2D, 0x91, 0x14, 0x45, 0x52, 0xA4, 0xA, 0x41, 0x12, 0x80, 0x0, 0x12, 0x1D, 0x8B, 0xC5, 0xF6, 0xBE, 0x3B, 0xE5, 0xB5, 0xFB, 0xDE, 0xBB, 0x37, 0x7F, 0xCC, 0x9B, 0xC1, 0x60, 0x38, 0x33, 0x3B, 0x4B, 0x90, 0x94, 0xAD, 0x93, 0xC1, 0x99, 0xB3, 0x8B, 0xDD, 0x79, 0xEF, 0x7D, 0xE5, 0xF7, 0xD5, 0x7B, 0xEF, 0xB7, 0x4, 0x6F, 0xFC, 0x8B, 0x74, 0xF0, 0x19, 0xD1, 0xE6, 0x1A, 0x81, 0xFF, 0xFF, 0xFA, 0xA9, 0x7F, 0x91, 0x7F, 0x24, 0xF7, 0xDC, 0x8, 0xB8, 0x3F, 0x4D, 0xF2, 0xFB, 0x87, 0xC2, 0x27, 0x79, 0x33, 0x69, 0x24, 0x6F, 0x2, 0xF1, 0xE4, 0xD, 0x14, 0xBC, 0xF8, 0x29, 0x5, 0xE0, 0x4F, 0x92, 0x4F, 0xF2, 0x93, 0xA0, 0x91, 0xBC, 0x1, 0xC4, 0x77, 0xF2, 0xFD, 0x66, 0x9, 0x17, 0x9B, 0xFC, 0xFF, 0x9B, 0xA5, 0x24, 0xB2, 0x9, 0x59, 0x8A, 0xE, 0x3E, 0xD7, 0x8E, 0x2F, 0xF1, 0x13, 0xE4, 0xED, 0x5A, 0x74, 0xF3, 0xA6, 0x0, 0xB1, 0x99, 0x22, 0x36, 0xFA, 0xBA, 0x11, 0xC1, 0xA2, 0x3, 0xA6, 0xC5, 0x4F, 0x58, 0x51, 0x1B, 0xF1, 0xF6, 0x7A, 0x78, 0x3F, 0xF1, 0x26, 0x2, 0x92, 0x74, 0xC8, 0x67, 0x3B, 0x7A, 0xAE, 0x89, 0x46, 0xF9, 0x75, 0x24, 0x9E, 0x34, 0x7C, 0xDF, 0xF8, 0xDE, 0x8, 0x74, 0x9D, 0x2, 0x50, 0x4, 0xF7, 0x7B, 0xB3, 0xC3, 0x72, 0x33, 0xF0, 0x35, 0xFB, 0x7E, 0xB3, 0xC5, 0x58, 0x3B, 0x3E, 0xDF, 0x2C, 0x6F, 0x4F, 0x3A, 0xE0, 0xB1, 0x53, 0x9D, 0x88, 0xD7, 0x52, 0x6C, 0xCA, 0xAF, 0x23, 0x8, 0xAB, 0x6F, 0xDA, 0xF0, 0xB5, 0x15, 0x18, 0x9B, 0x9, 0xBD, 0x13, 0xC5, 0xF0, 0x26, 0x8C, 0xBF, 0x91, 0xF9, 0x55, 0x2B, 0xE5, 0x74, 0x62, 0x70, 0xA2, 0x3, 0x20, 0x92, 0x26, 0x7C, 0x8A, 0x6, 0xDE, 0x3A;
    //------------------------------------------------------------------------------------------------------------------
    LPD3DXFONT g_pFont = NULL;
    LPD3DXFONT g_pFont2 = NULL;
    D3DVIEWPORT9 g_ViewPort;
    //------------------------------------------------------------------------------------------------------------------
    LPDIRECT3DDEVICE9 npDevice;
    LPDIRECT3DTEXTURE9 txHeader;
    LPD3DXSPRITE bbSprite;
    D3DXVECTOR3 pHeader;
    //------------------------------------------------------------------------------------------------------------------
    bool CekHook=false;
    bool pertamax=true;
    int Comander = 0;
    int Rezpect = 0;
    int Comander1 = 0;
    int Rezpect1 = 0;
    int tandasilang = 0;
    int Tutor = 0;
    int wew = 1;
    int d3d = 1;
    int uyeh = 0;
    int player = 1;
    int fullhack = 0;
    int replace = 0;
    int baret = 0;
    int Charakter = 0;
    int rm = 0;
    int DC = 0;
    int info = 0;
    int group = 0;
    int Replaceeeeeeeeeeeeeeeee=0;
    int mp3 = 0;
    int memek=0;
    int kontolllllllll=0;
    int Hack1 = 0;
    int Hack2 = 0;
    int Hack3 = 0;
    int Hack4 = 0;
    int Hack5 = 0;
    int Hack6 = 0;
    int Hack7 = 0;
    int Hack8 = 0;
    int Hack9 = 0;
    int Hack10 = 0;
    int Hack11 = 0;
    int Hack12 = 0;
    int Hack13 = 0;
    int Hack14 = 0;
    int CH_PATEN = 0;
    int Minfo = 0;
    int azzzzz=0;
    int Kontoless=0;
    int nenennnnnnn=0;
    //----------------------------------------------------------------------------------------------------------------------------------
    #define SMOKE ( Stride == 24 && NumVertices == 256 ||(Stride == 24 && NumVertices == 192))
    #define Dino ((primCount == 57) || (primCount == 161) || (primCount == 186) || (primCount == 197) || (primCount == 349) || (primCount == 495) || (primCount == 955) || (NumVertices == 2517 && primCount == 57) || (NumVertices == 3721 && primCount == 275) || (NumVertices == 0 && primCount == 52) || (NumVertices == 0 && primCount == 105) || (NumVertices ==0 && primCount == 186) || (NumVertices == 0 && primCount == 197) || (primCount == 579) || (primCount == 488))
    #define K400 ((NumVertices == 1002 && primCount == 980))
    #define C5 ((NumVertices == 772 && primCount == 849))
    #define CT ( NumVertices == 490 || NumVertices == 221 || NumVertices == 611|| NumVertices == 102 ||(primCount == 526) || (primCount == 84) || (primCount == 64) || NumVertices == 67 || NumVertices == 92 || NumVertices == 95 || NumVertices == 114 || NumVertices == 504 || NumVertices == 108 || NumVertices == 398 || NumVertices == 520 || NumVertices == 684 || (primCount == 56) || (primCount == 93) )
    #define Badan ((primCount == 16 || primCount == 28 || primCount == 50 || primCount == 52 || primCount == 76 || primCount == 130))
    #define Tero ((NumVertices == 88 && primCount == 130) || (NumVertices == 142 && primCount == 266)|| (NumVertices == 472 && primCount == 304) || (NumVertices == 384 && primCount == 346) || (NumVertices == 348 && primCount == 520) || (NumVertices == 596 && primCount == 590)|| (NumVertices == 628 && primCount == 748) || (NumVertices == 3487 && primCount == 1737)|| (NumVertices == 3487 && primCount == 1766) || (NumVertices == 262 && primCount == 196) || (NumVertices == 142 && primCount == 266) || (NumVertices == 244 && primCount == 406) || (NumVertices == 1846 && primCount == 414) || (NumVertices == 528 && primCount == 540) || (NumVertices == 520 && primCount == 593) || (NumVertices == 2728 && primCount == 1344) || (NumVertices == 1091 && primCount == 1390) || (NumVertices == 1095 && primCount == 1460) || (NumVertices == 1846 && primCount == 2090) || (NumVertices == 2263 && primCount == 45) || (NumVertices == 370 && primCount == 278) || (NumVertices == 482 && primCount == 390) || (NumVertices == 734 && primCount == 688) || (NumVertices == 2263 && primCount == 1023) || (NumVertices == 812 && primCount == 1246) || (NumVertices == 2263 && primCount == 1434) || (NumVertices == 2041 && primCount == 1561) || (NumVertices == 1530 && primCount == 1534) || (NumVertices == 749 && primCount == 1374) || (NumVertices == 1831 && primCount == 1267) || (NumVertices == 2010 && primCount == 426) || (NumVertices == 287 && primCount == 396) || (NumVertices == 1831 && primCount == 341) || (NumVertices == 1831 && primCount == 278) || (NumVertices == 185 && primCount == 254) || (NumVertices == 74 && primCount == 66) || (NumVertices == 56 && primCount == 40) || (NumVertices == 185 && primCount == 271) || (NumVertices == 45 && primCount == 56) || (NumVertices == 92 && primCount == 56) || (NumVertices == 611 && primCount == 114) || (NumVertices == 611 && primCount == 526) || (NumVertices == 18 && primCount == 12) || (NumVertices == 96 && primCount == 92) || (NumVertices == 99 && primCount == 61) || (NumVertices == 133 && primCount == 205)|| (NumVertices == 245 && primCount == 276) || (NumVertices == 398 && primCount == 487) || (NumVertices == 26 && primCount == 20) || (NumVertices == 1204 && primCount == 241) || (NumVertices == 80 && primCount == 52) || (NumVertices == 1204 && primCount == 124) || (NumVertices == 113 && primCount == 139) || (NumVertices == 1204 && primCount == 56) || (NumVertices == 684 && primCount == 740) || (NumVertices == 1204 && primCount == 42) || (NumVertices == 45 && primCount == 56) || (NumVertices == 1204 && primCount == 35) || (NumVertices == 334 && primCount == 360) || (NumVertices == 175 && primCount == 246) || (NumVertices == 195 && primCount == 109) || (NumVertices == 71 && primCount == 120) || (NumVertices == 88 && primCount == 130) || (NumVertices == 201 && primCount == 157) || (NumVertices == 224 && primCount == 200) || (NumVertices == 296 && primCount == 166) || (NumVertices == 1353 && primCount == 386) || (NumVertices == 18 && primCount == 20) || (NumVertices == 41 && primCount == 30) || (NumVertices == 62 && primCount == 67) || (NumVertices == 152 && primCount == 168) || (NumVertices == 202 && primCount == 174) || (NumVertices == 237 && primCount == 395) || (NumVertices == 647 && primCount == 716) || (NumVertices == 727 && primCount == 936) || (NumVertices == 90 && primCount == 136) || (NumVertices == 120 && primCount == 170) || (NumVertices == 142 && primCount == 128) || (NumVertices == 218 && primCount == 322) || (NumVertices == 285 && primCount == 94) || (NumVertices == 1316 && primCount == 1574) || (NumVertices == 1316 && primCount == 134) || (NumVertices == 56 && primCount == 158) || (NumVertices == 73 && primCount == 112) || (NumVertices == 143 && primCount == 94) || (NumVertices == 246 && primCount == 120) || (NumVertices == 353 && primCount == 464) || (NumVertices == 381 && primCount == 234) || (NumVertices == 547 && primCount == 700) || (NumVertices == 1353 && primCount == 1404))
    //----------------------------------------------------------------------------------------------------------------------------------
    char *pProcessWindowTitle = "Point Blank";
    char *pProcessWindowClass = "I3VIEWER";
    //----------------------------------------------------------------------------------------------------------------------------------
    #define PI 3.14159265
    ID3DXLine *g_pLine;
    //----------------------------------------------------------------------------------------------------------------------------------
    D3DRECT RectA;
    D3DRECT RectB;
    D3DVIEWPORT9
    Viewport;
    //----------------------------------------------------------------------------------------------------------------------------------
    D3DCOLOR
    HairColor = D3DCOLOR_ARGB(255, 255, 000, 000);
    //----------------------------------------------------------------------------------------------------------------------------------
    DWORD dwProcessID;
    HANDLE hProcess;
    //----------------------------------------------------------------------------------------------------------------------------------
    using namespace std;
    ofstream infile;
    ofstream myfile;
    //----------------------------------------------------------------------------------------------------------------------------------
    #define MENUMAXITEMS 100
    #define MENUFOLDER 1
    #define ANJING 1
    #define MENUTEXT 2
    #define MENUITEM 3
    #define MENUWEWITEM 10
    #define MENUINFO 0
    //----------------------------------------------------------------------------------------------------------------------------------
    int Mpos=0; // current highlighted menuitem
    int Mmax=0; // number of menu items
    int Mxofs =160; // offset for option text
    int Mysize=15; // heigh of a menuline
    int Mvisible=1;
    //----------------------------------------------------------------------------------------------------------------------------------
    extern int Mpos;
    extern int Mmax;
    extern int Mxofs;
    extern int Mysize;
    extern int Mvisible;
    extern char Mtitle[];
    extern char *Moptfolder[];
    extern char *Moptonoff[];
    extern char *optColor1[11];
    extern char *optColor2[11];
    extern char *Secondary[4];
    //----------------------------------------------------------------------------------------------------------------------------------
    void MenuAddItem(char *txt, char **opt, int *var, int maxvalue, int typ);
    void MenuAddText (char *txt, char *opt="");
    void MenuShow(int x, int y, ID3DXFont* g_pFont);
    void MenuNav(void);
    //----------------------------------------------------------------------------------------------------------------------------------
    #define MCOLOR_TITLE D3DCOLOR_ARGB(255, 000, 255, 000)
    #define MCOLOR_CURRENT D3DCOLOR_ARGB(255, 000, 255, 000)
    #define MCOLOR_TEXT D3DCOLOR_ARGB(255, 000, 255, 000)
    #define MCOLOR_ACTIVE D3DCOLOR_ARGB(255, 000, 255, 000)
    #define MENUCOLOR_TITLE D3DCOLOR_ARGB(255, 255, 240, 0)
    #define MCOLOR_FOLDER D3DCOLOR_ARGB(255, 000, 255, 000)
    #define MCOLOR_INACTIVE D3DCOLOR_ARGB(255, 173, 173, 173)
    //----------------------------------------------------------------------------------------------------------------------------------
    bool Generate = true;
    //WARNA-WARNA
    #define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
    #define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174)
    #define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
    #define RED D3DCOLOR_ARGB(255, 255, 000, 000)
    #define GREEN D3DCOLOR_ARGB(255, 000, 255, 000)
    #define BLUE D3DCOLOR_ARGB(255, 000, 000, 255)
    #define BLACK D3DCOLOR_ARGB(150, 000, 000, 000)
    #define mBLACK D3DCOLOR_ARGB(100, 000, 000, 205)
    #define PURPLE D3DCOLOR_ARGB(255, 125, 000, 255)
    #define GREY D3DCOLOR_ARGB(255, 128, 128, 128)
    #define YELLOW D3DCOLOR_ARGB(255, 255, 255, 000)
    #define ORANGE D3DCOLOR_ARGB(255, 255, 125, 000)
    #define PINK D3DCOLOR_ARGB(255, 255, 050, 250)
    #define CYAN D3DCOLOR_ARGB(255, 000, 255, 255)
    #define WHITE2 D3DCOLOR_ARGB(100, 255, 255, 255)
    #define RED2 D3DCOLOR_ARGB(100, 255, 000, 000)
    #define GREEN2 D3DCOLOR_ARGB(100, 000, 255, 000)
    #define BLUE2 D3DCOLOR_ARGB(100, 000, 000, 255)
    #define BLACK2 D3DCOLOR_ARGB(100, 000, 000, 000)
    #define PURPLE2 D3DCOLOR_ARGB(100, 125, 000, 255)
    #define GREY2 D3DCOLOR_ARGB(100, 128, 128, 128)
    #define YELLOW2 D3DCOLOR_ARGB(100, 255, 255, 000)
    #define ORANGE2 D3DCOLOR_ARGB(100, 255, 125, 000)
    #define PINK2 D3DCOLOR_ARGB(100, 255, 050, 250)
    #define CYAN2 D3DCOLOR_ARGB(100, 000, 255, 255)
    #define Biru D3DCOLOR_ARGB( 250, 25, 220, 251)
    #define Biru D3DCOLOR_ARGB( 250, 25, 220, 251)
    LPDIRECT3DTEXTURE9 White,Red,Green,Blue,Black,Purple,Grey,Yellow,Oran ge,Pink,Cyan;
    //----------------------------------------------------------------------------------------------------------------------------------
    LPDIRECT3DVERTEXBUFFER9 Stream_Data;
    UINT Offset = 0;
    UINT Stride = 0;
    UINT texnum = 0;
    //----------------------------------------------------------------------------------------------------------------------------------
    RECT rect;
    RECT rect2;
    RECT rect3;
    //----------------------------------------------------------------------------------------------------------------------------------
    struct{
    int *var;
    int maxvalue;
    int typ;
    char *txt;
    char **opt;
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    MENU[MENUMAXITEMS];
    //----------------------------------------------------------------------------------------------------------------------------------
    void MenuAddItem(char *txt, char **opt, int *var, int maxvalue, int typ){
    MENU[Mmax].typ=typ;
    MENU[Mmax].txt=txt;
    MENU[Mmax].opt=opt;
    MENU[Mmax].var=var;
    MENU[Mmax].maxvalue=maxvalue;
    Mmax++;
    }

    void MenuAddText(char *txt, char *opt){
    MENU[Mmax].typ=MENUTEXT;
    MENU[Mmax].txt=txt;
    MENU[Mmax].opt=(char **)opt;
    MENU[Mmax].var=0;
    MENU[Mmax].maxvalue=0;
    Mmax++;
    }
    VOID __stdcall CMenuItem_DrawCronersBox(INT xx,INT yy,INT hh,INT ww,LPDIRECT3DDEVICE9 pDevice)
    {
    D3DRECT rec;
    FLOAT x,y,w,h;

    struct vertex
    {
    FLOAT x,y,z,t;
    DWORD Color;
    };

    vertex V[8];

    x = (float)xx; y = (float)yy; h = (float)hh; w = (float)ww;

    V[0].Color = V[1].Color = V[2].Color = V[3].Color = D3DCOLOR_ARGB( 000, 00, 00, 00 );
    V[4].Color = V[5].Color = V[6].Color = V[7].Color = D3DCOLOR_ARGB( 000, 00, 00, 00 );

    V[0].z = V[1].z = V[2].z = V[3].z = 0;
    V[4].z = V[5].z = V[6].z = V[7].z = 0;
    V[0].t = V[1].t = V[2].t = V[3].t = 0;
    V[4].t = V[5].t = V[6].t = V[7].t = 0;

    V[0].x = V[1].x = x;
    V[0].y = V[2].y = y + h;
    V[1].y = V[3].y = y;
    V[2].x = V[3].x = x + w;
    V[4].x = V[5].x = x;
    V[4].y = V[6].y = y + h;
    V[5].y = V[7].y = y;
    V[6].x = V[7].x = x + w;

    pDevice->SetTexture(0, NULL);
    pDevice->SetPixelShader( NULL );
    pDevice->SetRenderState(D3DRS_CLIPPING,FALSE);
    pDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1 );
    pDevice->DrawPrimitiveUP( D3DPT_TRIANGLESTRIP,2,V,sizeof(vertex));

    rec.x1 = xx;rec.y1 = yy;rec.x2 = xx+ww;rec.y2 = yy+1;
    //pDevice->Clear(1,&rec,D3DCLEAR_TARGET,D3DCOLOR_ARGB(255, 255, 255, 000),0,0);
    rec.x1 = xx;rec.y1 = hh+yy;rec.x2 = xx+ww;rec.y2 = hh+yy+1;
    //pDevice->Clear(1,&rec,D3DCLEAR_TARGET,D3DCOLOR_ARGB(255, 255, 255, 000),0,0);
    rec.x1 = xx;rec.y1 = yy;rec.x2 = xx+1;rec.y2 = yy+hh;
    //pDevice->Clear(1,&rec,D3DCLEAR_TARGET,D3DCOLOR_ARGB(255, 255, 255, 000),0,0);
    rec.x1 = xx+ww;rec.y1 = yy;rec.x2 = xx+ww+1;rec.y2 = yy+hh;
    //pDevice->Clear(1,&rec,D3DCLEAR_TARGET,D3DCOLOR_ARGB(255, 255, 255, 000),0,0);

    return;
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    void MenuShow(int x, int y, ID3DXFont *pFont){
    int i, val;
    DWORD color;
    SetRect( &rect, x+Mxofs/3, y, x+Mxofs /2 , y );
    if (!Mvisible) return;

    if (Mtitle[0]) {

    pFont->DrawText(NULL,Mtitle,-1,&rect,DT_NOCLIP | DT_TOP, MCOLOR_CURRENT);

    y+=Mysize;
    }

    for (i=0; i<Mmax; i++) {

    val=(MENU[i].var)?(*MENU[i].var):0;

    if (i==Mpos){
    color=BLUE;
    CMenuItem_DrawCronersBox((INT)x - 0,(INT)y - 1,15,198, npDevice);
    }
    else if (MENU[i].typ==MENUFOLDER)
    color=MCOLOR_FOLDER;
    else if (MENU[i].typ==ANJING)
    color=MCOLOR_INACTIVE;
    else if (MENU[i].typ==MENUTEXT)
    color=MCOLOR_TEXT;
    else
    color=(val)?YELLOW:WHITE;
    SetRect( &rect3, x, y, x , y );
    SetRect( &rect2, x+Mxofs, y, x+Mxofs , y );
    pFont->DrawText(NULL,MENU[i].txt,-1,&rect3, DT_NOCLIP,color);
    if (MENU[i].opt) {
    if (MENU[i].typ==MENUTEXT)
    pFont->DrawText(NULL,(char *)MENU[i].opt,-1,&rect2, DT_NOCLIP | DT_RIGHT, color);
    else
    pFont->DrawText(NULL,(char *)MENU[i].opt[val],-1,&rect2, DT_NOCLIP | DT_LEFT, color);
    }
    y+=Mysize;
    }
    }
    //------------------------------------------------------------------------------//
    void MenuNav(void){
    //------------------------------------------------------------------------------//
    if (GetAsyncKeyState(VK_INSERT)&1) Mvisible=(!Mvisible);
    if (!Mvisible) return;
    //------------------------------------------------------------------------------//
    if (GetAsyncKeyState(VK_UP)&1) {
    do {
    Mpos--;
    if (Mpos<0) Mpos=Mmax-1;
    } while (MENU[Mpos].typ==MENUTEXT);
    //------------------------------------------------------------------------------//
    } else if (GetAsyncKeyState(VK_DOWN)&1) {
    do {
    Mpos++;
    if (Mpos==Mmax) Mpos=0;
    } while (MENU[Mpos].typ==MENUTEXT);
    } else if (MENU[Mpos].var) {
    int dir=0;
    //------------------------------------------------------------------------------//
    if (GetAsyncKeyState(VK_LEFT )&1 && *MENU[Mpos].var > 0 ) dir=-1;
    //------------------------------------------------------------------------------//
    if (GetAsyncKeyState(VK_RIGHT)&1 && *MENU[Mpos].var < (MENU[Mpos].maxvalue-1)) dir=1;
    if (dir) {
    *MENU[Mpos].var += dir;
    if (MENU[Mpos].typ==MENUFOLDER) Mmax=0;
    }
    }
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    void Anjing()
    {
    bool isFindWindow = true;
    HWND hWnd = NULL;

    while(isFindWindow)
    {
    if((hWnd = FindWindowA(pProcessWindowClass, pProcessWindowTitle)) != NULL) // jika window ditemukan
    {
    isFindWindow = false;
    }
    Sleep(500);
    }

    GetWindowThreadProcessId(hWnd, &dwProcessID);
    hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATIO N|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_I NFORMATION, FALSE, dwProcessID);
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    #define Detour_Type_0xE9 1
    #define Detour_Type_0xB8 2
    #define Detour_Type_0x68 3
    DWORD CreateDetour(DWORD dwThread,DWORD dwAdress,DWORD dwType,DWORD dwSize)
    {
    DWORD dwDetour,dwProtect,i;
    if (dwAdress&&dwThread&&dwSize>= dwSize)
    {
    dwDetour = (DWORD)VirtualAlloc(0,dwSize+dwSize,0x1000,0x40);
    if (dwDetour&&VirtualProtect((VOID*)dwAdress,dwSize,0 x40,&dwProtect))
    {
    for (i=0;i<dwSize;i++)
    {
    *(BYTE*)(dwDetour+i)=*(BYTE*)(dwAdress+i);
    }
    switch (dwType)
    {
    case Detour_Type_0xE9:
    {
    *(BYTE*)(dwDetour+dwSize+0)=0xE9;
    *(DWORD*)(dwDetour+dwSize+1)=(dwAdress-dwDetour-dwSize);
    *(BYTE*)(dwAdress+0)=0xE9;
    *(DWORD*)(dwAdress+1)=(dwThread-dwAdress-dwSize);
    }
    break;
    case Detour_Type_0xB8:
    {
    *(BYTE*)(dwDetour+dwSize+0)=0xB8;
    *(DWORD*)(dwDetour+dwSize+1)=(dwAdress+dwSize);
    *(WORD*)(dwDetour+dwSize+5)=0xE0FF;
    *(BYTE*)(dwAdress+0)=0xB8;
    *(DWORD*)(dwAdress+1)=(dwThread);
    *(WORD*)(dwAdress+5)=0xE0FF;
    }
    break;
    case Detour_Type_0x68:
    {
    *(BYTE*)(dwDetour+dwSize+0)=0x68;
    *(DWORD*)(dwDetour+dwSize+1)=(dwAdress+dwSize);
    *(WORD*)(dwDetour+dwSize+5)=0xC3;
    *(BYTE*)(dwAdress+0)=0x68;
    *(DWORD*)(dwAdress+1)=(dwThread);
    *(WORD*)(dwAdress+5)=0xC3;
    }
    break;
    }
    VirtualProtect((VOID*)dwAdress,dwSize,dwProtect,&d wProtect);
    VirtualProtect((VOID*)dwDetour,dwSize+dwSize,0x20, &dwProtect);
    return dwDetour;
    }
    }
    Sleep(10);
    return (0);
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    typedef HRESULT (WINAPI* tEndScene)(LPDIRECT3DDEVICE9 pDevice);
    tEndScene oEndScene = NULL;
    //----------------------------------------------------------------------------------------------------------------------------------
    typedef HRESULT (WINAPI* tDrawIndexedPrimitive)(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
    tDrawIndexedPrimitive oDrawIndexedPrimitive = NULL;
    //----------------------------------------------------------------------------------------------------------------------------------
    typedef HRESULT(WINAPI* tReset)(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters);
    tReset oReset = NULL;
    //----------------------------------------------------------------------------------------------------------------------------------
    void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
    {
    RECT FontRect = { x, y, x+500, y+30 };
    font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
    {
    D3DRECT rec = { x, y, x + w, y + h };
    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    void DrawCircle(int X, int Y, int radius, int numSides, DWORD Color)
    {

    D3DXVECTOR2 Line[128];
    float Step = PI * 2.0 / numSides;
    int Count = 0;
    for (float a=0; a < PI*2.0; a += Step)
    {
    float X1 = radius * cos(a) + X;
    float Y1 = radius * sin(a) + Y;
    float X2 = radius * cos(a+Step) + X;
    float Y2 = radius * sin(a+Step) + Y;
    Line[Count].x = X1;
    Line[Count].y = Y1;
    Line[Count+1].x = X2;
    Line[Count+1].y = Y2;
    Count += 2;
    }
    g_pLine->Begin();
    g_pLine->Draw(Line,Count,Color);
    g_pLine->End();
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    char Megaze1(void* address, int* val, char bytes)
    {
    DWORD Comander, Rezpect;
    VirtualProtect(address, bytes, PAGE_EXECUTE_WRITECOPY, &Comander);
    memcpy(address, val, bytes);
    VirtualProtect(address,bytes,Comander,&Rezpect);
    return(0);
    }

    //----------------------------------------------------------------------------------------------------------------------------------
    char Mtitle [] = "";
    char *Moptfolder [] = {"Open", "Close"};
    char *Moptonoff [] = {"Off", "On"};
    char *optColor1 [11] = {"Off","Red","Blue","Green","Yellow","Pink","White ","Black","Orange","Cyan","Purple"};
    char *optColor2 [11] = {"Off","Red","Blue","Green","Yellow","Pink","White ","Black","Orange","Cyan","Purple"};
    char *Secondary [4] ={"Off","Immi Uzzi","Glock 18","R.B 454 SS8M+S"};
    char *Mele [4] ={"Off","Fang Blade","Combat Machete","Mini Axe"};
    //----------------------------------------------------------------------------------------------------------------------------------
    void RebuildMenu(void)
    {
    //MenuAddText(" Alexxxxx~Menu");
    MenuAddText(" RezaBeye77~D3D");
    MenuAddText(" RezaBeye77~D3D ");
    MenuAddText(" RezaBeye77~D3D");
    MenuAddItem("Wallhack Chams" , Moptfolder , &memek , 2 , MENUFOLDER);
    if (memek)
    {
    MenuAddItem("CT & Tero",optColor1, &Hack2,11,MENUITEM); //Hack2_a
    }
    {
    MenuAddItem("Wallhack Weapon" , Moptfolder , &kontolllllllll , 2 , MENUFOLDER);
    if (kontolllllllll)
    {
    MenuAddItem("Weapon",optColor2, &Hack12, 11, MENUITEM);
    }
    MenuAddItem("Wallhack Other" , Moptfolder , &nenennnnnnn , 2 , MENUFOLDER);
    if (nenennnnnnn)
    {
    MenuAddItem("Clean",Moptonoff, &Hack1, 2, MENUITEM);
    MenuAddItem("Asus",Moptonoff, &Hack6, 2, MENUITEM);
    MenuAddItem("FullDot",Moptonoff, &Hack14, 2, MENUITEM); //Wireframe
    MenuAddItem("Wireframe",Moptonoff, &Kontoless, 3, MENUITEM);
    MenuAddItem("No Smoke",Moptonoff, &Hack9, 2, MENUITEM);
    MenuAddItem("No Fog",Moptonoff, &Hack10, 2, MENUITEM);
    MenuAddItem("Crosshair",Moptonoff, &Hack11, 2, MENUWEWITEM);
    // MenuAddText(" Note:" ,*optinfo1);
    }}
    MenuAddItem("Player Hack " , Moptfolder , &fullhack , 2 , MENUFOLDER);
    if (fullhack)
    {
    MenuAddItem("Anti Program Ilegal" , Moptonoff, &azzzzz, 2, MENUITEM);
    MenuAddItem("Auto HS" , Moptonoff, &CH_Hetsotttttttttttttt, 2, MENUITEM);
    MenuAddItem("Damage UP + " , Moptonoff, &CH_Damagetod, 2, MENUITEM);
    MenuAddItem("Invisible Time" , Moptonoff, &CH_INVI, 2, MENUITEM);
    MenuAddItem("Pasang Defuse" ,Moptonoff, &CH_Defusepasang, 2, MENUITEM);
    MenuAddItem("Enemy Kick" , Moptonoff, &CH_Kick, 2, MENUITEM);
    }
    MenuAddItem("Replace Weapon" , Moptfolder , &Replaceeeeeeeeeeeeeeeee , 2 , MENUFOLDER);
    if (Replaceeeeeeeeeeeeeeeee)
    {
    MenuAddItem("Secondary" , Secondary, &CH_Secondary, 4, MENUITEM);
    MenuAddItem("Mele" , Mele, &CH_Mele, 4, MENUITEM);
    }
    }
    //----------------------------------------------------------------------------------------------------------------------------------

    PBYTE HookVTableFunction( PDWORD* dwVTable, PBYTE dwHook, INT Index )
    {
    DWORD dwOld = 0;
    VirtualProtect((void*)((*dwVTable) + (Index) ), 0, PAGE_EXECUTE_READWRITE, &dwOld);

    PBYTE pOrig = ((PBYTE)(*dwVTable)[Index]);
    (*dwVTable)[Index] = (DWORD)dwHook;

    VirtualProtect((void*)((*dwVTable) + (Index)), 0, dwOld, &dwOld);

    return pOrig;
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    HRESULT RaffiTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
    return E_FAIL;

    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    |(WORD)(((colour32>>20)&0xF)<<8)
    |(WORD)(((colour32>>12)&0xF)<<4)
    |(WORD)(((colour32>>4)&0xF)<<0);


    D3DLOCKED_RECT d3dlr;
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
    *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    PBYTE ProtectHook( PDWORD* dwVTable, PBYTE dwHook, INT Index )
    {
    DWORD d = 0;
    DWORD ds = 0;
    VirtualProtect((PVOID*)((*dwVTable) + (Index*4)), 4, PAGE_EXECUTE_READWRITE, &d);
    Sleep(-0);
    PBYTE pOrig = ((PBYTE)(*dwVTable)[Index]);
    (*dwVTable)[Index] = (DWORD)dwHook;
    memcpy(pOrig, dwVTable, ds);
    Sleep(-0);
    VirtualProtect((PVOID*)((*dwVTable) + (Index*4)), 4, d, &ds);
    Sleep(-0);
    VirtualProtect((void*)(dwVTable), 4, PAGE_EXECUTE_READWRITE, &d);
    memcpy(pOrig,(void*)(pOrig), 4);
    VirtualProtect((void*)(dwHook), 4, d, &ds);
    return pOrig;
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    #pragma warning(disable:4700)
    HMODULE dwD3D9 = GetModuleHandle("d3d9.dll");
    DWORD BaseD3D= NULL;
    //----------------------------------------------------------------------------------------------------------------------------------
    void DrawString(int x, int y, DWORD color, const char *fmt, ...)
    {
    RECT FontPos = { x, y, x + 30, y + 20 };
    char buf[1024] = {'\0'};
    va_list va_alist;

    va_start(va_alist, fmt);
    vsprintf(buf, fmt, va_alist);
    va_end(va_alist);

    g_pFont2->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    void Jam(int x,int y,D3DCOLOR color)
    {
    static float TimeElapsed = 0;
    static char FinalString[MAX_PATH];
    static time_t TimeValue;
    static tm* timeinfo;

    RECT FontPos = { x, y, x + 200, y + 16 };

    time ( &TimeValue );
    timeinfo = localtime ( &TimeValue );
    if(timeinfo->tm_hour>12)
    sprintf(FinalString, " [Time : %d:%02d:%02d PM] ",timeinfo->tm_hour - 12,timeinfo->tm_min,timeinfo->tm_sec);
    else
    sprintf(FinalString, " [Time : %d:%02d:%02d AM] ",timeinfo->tm_hour, timeinfo->tm_min,timeinfo->tm_sec);
    g_pFont->DrawTextA(NULL, FinalString, -1, &FontPos, DT_NOCLIP, color);
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    void Tanggal(int x,int y,D3DCOLOR color)
    {
    static char cdate[20] = "" ;
    struct tm * current_tm;

    RECT FontPos = { x, y, x + 200, y + 16 };

    time_t current_time;
    time (&current_time);
    current_tm = localtime (&current_time);
    sprintf( cdate, " [Date : %d-%d-%02d] ",current_tm->tm_mon+1,current_tm->tm_mday,current_tm->tm_year-100+2000);
    g_pFont->DrawTextA(NULL, cdate, -1, &FontPos, DT_NOCLIP, color);
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    void DrawBox(LPDIRECT3DDEVICE9 pDevice, int x, int y, int w, int h, D3DCOLOR Color)
    {
    struct Vertex
    {
    float x,y,z,ht;
    DWORD Color;
    }

    V[4] =
    {
    {(float)x,(float)(y+h), 0.0f, 0.0f, Color},
    {(float)x,(float)y, 0.0f, 0.0f, Color},
    {(float)(x+w),(float)(y+h), 0.0f, 0.0f, Color},
    {(float)(x+w),(float)y, 0.0f, 0.0f, Color}
    };

    pDevice->SetTexture(0, NULL);
    pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
    pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALP HA);
    pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,V,sizeof(Ve rtex));
    }

    void DrawBorder(LPDIRECT3DDEVICE9 device, int x, int y, int w, int h, int s, DWORD Color)
    {
    DrawBox(device, x, y-1, w, s, Color );
    DrawBox(device, x-1, y, s, h, Color );
    DrawBox(device, (x+w), y, s, h, Color );
    DrawBox(device, x, (y+h), w, s, Color );
    }
    void DrawSprite(LPDIRECT3DDEVICE9 pDevice)
    {

    pHeader.x=10.0f; pHeader.y=-1.0f; pHeader.z=0.0f;

    if(txHeader == NULL)D3DXCreateTextureFromFileInMemoryEx(pDevice,& _Menu,sizeof(_Menu),240,85,D3DX_DEFAULT,0,D3DFMT_U NKNOWN,D3DPOOL_MANAGED,D3DX_DEFAULT,D3DX_DEFAULT,0 ,NULL,NULL,&txHeader);
    if(bbSprite == NULL)D3DXCreateSprite(pDevice, &bbSprite);

    bbSprite->Begin(D3DXSPRITE_ALPHABLEND);
    bbSprite->Draw(txHeader, 0, 0, &pHeader, 0xFFFFFFFF);
    bbSprite->End();
    }

    HRESULT WINAPI hkEndScene(LPDIRECT3DDEVICE9 pDevice)
    {
    myfile << "EndScene Telah di Hook\n";
    __asm PUSHAD;
    while(!npDevice) {
    npDevice = pDevice;
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    if(bbSprite == NULL)D3DXCreateSprite(pDevice, &bbSprite);


    if (Generate)
    {
    RaffiTexture(pDevice, &Blooderz , D3DCOLOR_ARGB(255,255,255,0));
    RaffiTexture(pDevice, &TujuhX , D3DCOLOR_ARGB(255,255,192,203));
    RaffiTexture(pDevice, &White, WHITE2);
    RaffiTexture(pDevice, &Red, RED2);
    RaffiTexture(pDevice, &Green, GREEN2);
    RaffiTexture(pDevice, &Blue, BLUE2);
    RaffiTexture(pDevice, &Black, BLACK2);
    RaffiTexture(pDevice, &Purple, PURPLE2);
    RaffiTexture(pDevice, &Grey, GREY2);
    RaffiTexture(pDevice, &Yellow, YELLOW2);
    RaffiTexture(pDevice, &Orange, ORANGE2);
    RaffiTexture(pDevice, &Pink, PINK2);
    RaffiTexture(pDevice, &Cyan, CYAN2);
    Generate = false;
    }

    D3DVIEWPORT9 viewP;
    pDevice->GetViewport( &viewP );
    DWORD ScreenCenterX = viewP.Width / 2;
    DWORD ScreenCenterY = viewP.Height / 2;

    if ( Hack11 == 1 ){


    D3DRECT rec6 = {ScreenCenterX-18, ScreenCenterY, ScreenCenterX+ 18, ScreenCenterY+1};
    D3DRECT rec7 = {ScreenCenterX, ScreenCenterY-18, ScreenCenterX+ 1,ScreenCenterY+18};
    pDevice->Clear(1, &rec6, D3DCLEAR_TARGET,BLUE, 0, 0);
    pDevice->Clear(1, &rec7, D3DCLEAR_TARGET,BLUE, 0, 0);
    D3DRECT rec8 = {ScreenCenterX-15, ScreenCenterY, ScreenCenterX+ 15, ScreenCenterY+1};
    D3DRECT rec9 = {ScreenCenterX, ScreenCenterY-15, ScreenCenterX+ 1,ScreenCenterY+15};
    pDevice->Clear(1, &rec8, D3DCLEAR_TARGET,LGRAY, 0, 0);
    pDevice->Clear(1, &rec9, D3DCLEAR_TARGET,LGRAY, 0, 0);
    D3DRECT rec10 = {ScreenCenterX-12, ScreenCenterY, ScreenCenterX+ 12, ScreenCenterY+1};
    D3DRECT rec11 = {ScreenCenterX, ScreenCenterY-12, ScreenCenterX+ 1,ScreenCenterY+12};
    pDevice->Clear(1, &rec10, D3DCLEAR_TARGET,GREEN, 0, 0);
    pDevice->Clear(1, &rec11, D3DCLEAR_TARGET,GREEN, 0, 0);
    D3DRECT rec12 = {ScreenCenterX-9, ScreenCenterY, ScreenCenterX+ 9, ScreenCenterY+1};
    D3DRECT rec13 = {ScreenCenterX, ScreenCenterY-9, ScreenCenterX+ 1,ScreenCenterY+9};
    pDevice->Clear(1, &rec12, D3DCLEAR_TARGET,YELLOW, 0, 0);
    pDevice->Clear(1, &rec13, D3DCLEAR_TARGET,YELLOW, 0, 0);
    D3DRECT rec14 = {ScreenCenterX-6, ScreenCenterY, ScreenCenterX+ 6, ScreenCenterY+1};
    D3DRECT rec15 = {ScreenCenterX, ScreenCenterY-6, ScreenCenterX+ 1,ScreenCenterY+6};
    pDevice->Clear(1, &rec14, D3DCLEAR_TARGET,ORANGE, 0, 0);
    pDevice->Clear(1, &rec15, D3DCLEAR_TARGET,ORANGE, 0, 0);
    D3DRECT rec16 = {ScreenCenterX-3, ScreenCenterY, ScreenCenterX+ 3, ScreenCenterY+1};
    D3DRECT rec17 = {ScreenCenterX, ScreenCenterY-3, ScreenCenterX+ 1,ScreenCenterY+3};
    pDevice->Clear(1, &rec16, D3DCLEAR_TARGET,RED, 0, 0);
    pDevice->Clear(1, &rec17, D3DCLEAR_TARGET,RED, 0, 0);

    }
    //----------------------------------------------------------------------------------------------------------------------------------
    if(g_pFont == NULL) D3DXCreateFont(pDevice, 20, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Comic Sans MS", &g_pFont); //Create fonts
    if(g_pFont2 == NULL) D3DXCreateFont(pDevice, 20, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Comic Sans MS", &g_pFont2); //Create fonts
    if(g_pLine == NULL) D3DXCreateLine(pDevice, &g_pLine);

    pDevice->GetViewport(&g_ViewPort);
    pDevice->GetViewport(&g_ViewPort);

    DrawString(419, 1, GREEN, "+=| ** STAR * CHILD ** ||==+");
    Tanggal(-1,1,0xFF00FF00);//x,y
    Jam(200,1,0xFF00FF00);//x,y
    DrawSprite(pDevice);
    if(uyeh == 0)
    {

    if (Mmax==0)
    RebuildMenu();
    MenuShow(50,65,g_pFont); //y,x
    MenuNav();

    }
    __asm POPAD;
    return oEndScene(pDevice);
    }
    //------------------------------------------------------------------------------------------------------------------------------------
    HRESULT WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
    {
    myfile << "DIP is hooked\n";
    if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
    Stream_Data->Release();
    //----------------------------------------------------------------------------------------------------------------------------------
    if ( Hack1 == 1 ) // WALLHACK
    {
    if((Tero || CT || Dino || Badan || C5 || CT)){

    pDevice->SetRenderState( D3DRS_LIGHTING, false);
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    }
    else{
    pDevice->SetRenderState(D3DRS_AMBIENT, false);
    }
    }

    if ( Hack2 == 1 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Red);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Red);
    }
    }
    if ( Hack2 == 2 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Blue);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Blue);
    }
    }
    if ( Hack2 ==3 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Green);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Green);
    }
    }
    if ( Hack2 ==4 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Yellow);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Yellow);
    }
    }
    if ( Hack2 == 5 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Pink);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Pink);
    }
    }
    if ( Hack2 == 6 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, White);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, White);
    }
    }
    if ( Hack2 == 7 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Black);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Black);
    }
    }
    if ( Hack2 == 8 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Orange);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Orange);
    }
    }
    if ( Hack2 == 9 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Cyan);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Cyan);
    }
    }
    if ( Hack2 == 10 ) // WALL MINI INDO
    {
    if((Tero || CT || Dino || Badan || C5 || CT))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Purple);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Purple);
    }
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    if (Hack14==1)//FullDot
    {
    if((Stride == 44 || Stride == 52 ))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
    pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_POINT );
    ( D3DFILL_FORCE_DWORD );
    }
    else{
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
    }
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    if (Hack12==1)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Red);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Red);
    }
    }
    if (Hack12==2)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Blue);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Blue);
    }
    }
    if (Hack12==3)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Green);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Green);
    }
    }
    if (Hack12==4)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Yellow);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Yellow);
    }
    }
    if (Hack12==5)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Pink);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Pink);
    }
    }
    if (Hack12==6)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, White);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, White);
    }
    }
    if (Hack12==7)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Black);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Black);
    }
    }
    if (Hack12==8)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Orange);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Orange);
    }
    }
    if (Hack12==9)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Cyan);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Cyan);
    }
    }
    if (Hack12==10)//WH Weapon
    {
    if((Stride == 32))
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, false);
    pDevice->SetTexture(0, Purple);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, true);
    pDevice->SetTexture(0, Purple);
    }
    }
    if(Kontoless==1)
    {
    if((Stride == 52 || Stride == 44))
    {
    pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );
    pDevice->SetTexture(0, Green);
    pDevice->SetTexture(0, Green);
    }
    else{
    pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
    }
    }

    if( Hack5 )
    {
    if ((Stride == 24) || (Stride == 23))
    {
    DWORD dwOldZEnable;
    pDevice->GetRenderState(D3DRS_ZENABLE,&dwOldZEnable);
    pDevice->SetRenderState(D3DRS_ZENABLE,D3DZB_FALSE);
    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDevice->SetRenderState(D3DRS_ZENABLE,dwOldZEnable);
    }
    }

    if( Hack6 == 1 ) // Wall ASUS
    {
    if (Stride == 40)
    {
    pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
    pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
    pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
    }}


    if( Hack9 == 1 ) // No Smoke
    {
    if( Stride == 24 && NumVertices == 256 ||(Stride == 24 && NumVertices == 192))
    {
    return D3D_OK;
    }}

    if( Hack10 == 1 ) // NO FOG
    {
    pDevice->SetRenderState(D3DRS_FOGENABLE, false);
    }
    return oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters)
    {
    myfile << "Reset is hooked\n";
    if( g_pFont )
    g_pFont->OnLostDevice();

    if( g_pLine )
    g_pLine->OnLostDevice();

    HRESULT iReturnValue = oReset(pDevice, pPresentationParameters);

    if(iReturnValue == D3D_OK) {

    if( g_pFont )
    g_pFont->OnResetDevice();

    if( g_pLine )
    g_pLine->OnResetDevice();
    }

    return iReturnValue;
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    LRESULT CALLBACK MsgProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam){return DefWindowProc(hwnd, uMsg, wParam, lParam);}
    void DX_Init(DWORD* table)
    {
    WNDCLASSEX wc = {sizeof(WNDCLASSEX),CS_CLASSDC,MsgProc,0L,0L,GetMo duleHandle(NULL),NULL,NULL,NULL,NULL,"DX",NULL};
    RegisterClassEx(&wc);
    HWND hWnd = CreateWindow("DX",NULL,WS_OVERLAPPEDWINDOW,100,100 ,300,300,GetDesktopWindow(),NULL,wc.hInstance,NULL );
    LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION );
    D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory( &d3dpp, sizeof(d3dpp) );
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
    LPDIRECT3DDEVICE9 pd3dDevice;
    pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hW nd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pd3 dDevice);
    DWORD* pVTable = (DWORD*)pd3dDevice;
    pVTable = (DWORD*)pVTable[0];
    table[ES] = pVTable[42];
    table[DIP] = pVTable[82];
    DestroyWindow(hWnd);
    }
    //----------------------------------------------------------------------------------------------------------------------------------
    bool hooked = false;
    DWORD WINAPI LoopFunction(LPVOID lpParam)
    {
    if( hooked == false) {
    DWORD VTable[3] = {0};

    while(LoadLibraryA("d3d9.dll")==NULL) {
    Sleep(100);
    }
    DX_Init(VTable);
    HOOK(EndScene,VTable[ES]); //Hook EndScene as a device discovery hook
    while(!npDevice) {
    Sleep(50);
    }
    UNHOOK(EndScene, VTable[ES]);
    void* d3DIP = (void*)(dwD3D9 + (DWORD) + (DWORD) + (DWORD) + (PDWORD)BaseD3D + 1024);//0x4FF50A4B[82]
    void* d3ES = (void*)(dwD3D9 + (DWORD) + (DWORD) + (DWORD) + (PDWORD)BaseD3D + 1036);//0x4FF19FEA[42]
    {
    int i;
    for (i = 0 ; i <= 0 ; i++){
    DWORD d,ds;
    VirtualProtect((void*)(d3ES), 4, PAGE_EXECUTE_READWRITE, &d);
    memcpy(d3ES,(void*)(d3ES), 4);
    VirtualProtect((void*)(d3ES), 4, d, &ds);
    }
    }
    int C;
    for (C = 0 ; C <= 0 ; C++){
    {
    DWORD d,ds;
    VirtualProtect((void*)(d3DIP), 4, PAGE_EXECUTE_READWRITE, &d);
    memcpy(d3DIP,(void*)(d3DIP), 4);
    VirtualProtect((void*)(d3DIP), 4, d, &ds);
    }
    }
    //------------------//
    CreateDetour((DWORD)hkDrawIndexedPrimitive, (DWORD)d3DIP*C,Detour_Type_0xB8,7);
    CreateDetour((DWORD)hkEndScene, (DWORD)d3ES*C,Detour_Type_0xB8,7);


    *(PDWORD)&oDrawIndexedPrimitive = VTable[DIP];
    *(PDWORD)&oEndScene = VTable[ES];
    //-----------------//
    hooked = true;
    }
    Sleep(10);
    void* d3DIP = (void*)(dwD3D9 + (DWORD) + (DWORD) + (DWORD) + (PDWORD)BaseD3D + 1024);//0x4FF505B0[82]
    void* d3ES = (void*)(dwD3D9 + (DWORD) + (DWORD) + (DWORD) + (PDWORD)BaseD3D + 1036);//0x4FF50260[42]
    {
    DWORD Dark,ds;
    VirtualProtect((void*)(d3ES), 4, PAGE_EXECUTE_READWRITE, &Dark);
    memcpy((void*)d3ES, (const void*)d3ES, 4);
    VirtualProtect((void*)(d3ES), 4, Dark, &ds);
    }
    int i;
    for (i = 0 ; i <= 15 ; i++){
    {
    DWORD d,ds;
    VirtualProtect((void*)(d3DIP), 4, PAGE_EXECUTE_READWRITE, &d);
    memcpy((void*)d3DIP, (const void*)d3DIP, 4);
    VirtualProtect((void*)(d3DIP), 4, d, &ds);
    }
    }
    for (i = 0 ; i <= 15 ; i++){
    if(memcmp((void *)d3DIP, (void *)d3DIP, 82) == 0 ) // Protect Hook Draw Indexed Primitive
    ProtectHook((LPDWORD*)npDevice, (PBYTE)d3DIP, 82);
    }

    for (i = 0 ; i <= 15 ; i++){
    if(memcmp((void *)d3ES, (void *)d3ES, 42) == 0 ) // Protect Hook End Scene
    ProtectHook((LPDWORD*)npDevice, (PBYTE)d3ES, 42);
    }
    {
    Sleep(100);
    }
    return 0;
    }
    /*_________________________________________________ ____________________________*/
    BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH) {
    CreateThread(0, 0,LoopFunction, 0, 0, 0);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)UndetectHack, 0, 0, 0);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)BarusReplace, 0, 0, 0);
    }
    return TRUE;
    }

  2. The Following User Says Thank You to ilan77 For This Useful Post:

    haxxor1234 (11-24-2013)

  3. #17
    aku_proes's Avatar
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    What the function of this trainer ? Im newbies. Help me !

  4. #18
    see111's Avatar
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    There is no code or bytes detect. What happen?

  5. #19
    Hero's Avatar
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    Editor from 06•14•2011 • 2014
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  6. #20
    C4P4H4L4's Avatar
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    what kind of trainer did you guys use ?

  7. #21
    programmer haziq's Avatar
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    what this hack function?

  8. #22
    weenpei's Avatar
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    How to make hack?

  9. #23
    COD3RIN's Avatar
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    Quote Originally Posted by [-x3]iTNoFHeaven View Post
    Nice Release COD3RIN,Wanna Try This After It Have Been Approve
    Quote Originally Posted by weenpei View Post
    How to make hack?
    Youtube or google it
    ᚛C☢dℝin3᚜
    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !



  10. #24
    jacob98's Avatar
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    cod3rin pls explain it to me.wht is this for -.-

  11. #25
    3xtsniping's Avatar
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    how to use?




    I am here to help anyone, provided i am able to help them. Feel free to approach me anythime, but please PM i do not like visitor messages.

    (\__/) This is Owl.
    ( o.O) Copy and paste Owl into your signature.
    (")_(") To help him gain world domination.

  12. #26
    COD3RIN's Avatar
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    Quote Originally Posted by jacob98 View Post
    cod3rin pls explain it to me.wht is this for -.-
    read my info
    ᚛C☢dℝin3᚜
    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !



  13. #27
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    Quote Originally Posted by 3xtsniping View Post
    how to use?
    read carefully my info
    ᚛C☢dℝin3᚜
    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !



  14. #28
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    Quote Originally Posted by COD3RIN View Post

    read carefully my info
    i dont really understand how to do it..... can you put a video tut?

  15. #29
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    thanks sir ~

    Join Date : 11 August 2012
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    Press Button If I helped
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  16. #30
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    make better turorial...

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