Observation (11-18-2013)
Observation (11-18-2013)
The heavy dark environment on the right isnt the best IMO, because it looks like there is a massive boulder there, making a really big shadow.
And the left of the pic is too light. There should be a more uniform transition, like when you make a gradient layer.
Text position and font is good, render nicely placed. But, unless I have some vision problem (not really surprising if I do) but it looks like the render is coming from the wall, like, you cant see the legs at all, and the torso seems to be glued to the wall, if I make my point clear.
Overall it is very nice, a 7/10 at least. Maybe more.
Remove this please. Accidentally double posted.
Last edited by Cynic; 11-18-2013 at 03:44 PM.
[IMG]https://i281.photobucke*****m/albums/kk231/drsynyster/cynic.png[/IMG]
Observation (11-18-2013)
Take a look at the image he wanted the render to be taken from and I think you'll see why I had issues with that bit, the shadow is to cover up the fact that the render starts at shoulder height. I see your point about the background needing a smoother transition. Thanks for the CnC!
Also can the section mod delete the post above this? Accidentally posted again instead of editing for some reason?
Last edited by Cynic; 11-18-2013 at 03:44 PM.
[IMG]https://i281.photobucke*****m/albums/kk231/drsynyster/cynic.png[/IMG]
Observation (11-18-2013)
That could prove a challenge, I see where you going at.
However there is a way to overcome that problem. How?
Use c4d layers, for example, shift+Ctrl+U them and blend them in darken or something (see the best for you).Then put render on top of those layers, select it and feather it. Then right click it, select inverse, press delete, and cut the almost everything on top of the render. What you will have is a render that will fit the c4d layers used and have a compensation for the lack of legs. and it wont look like there is a man coming out of the wall.
Well this should work, theoretically.
Cynic (11-18-2013)
Wow... better than I expected to get. Thank you so much @Cynic
Edit: Love it, but can you resize it? It has to be Minimum: 2048 pixels wide and 1152 pixels or Recommended channel art size: 2560 x 1440 to fit the channel art :/
Last edited by Observation; 11-18-2013 at 04:40 PM.
Cynic (11-18-2013)
@[MPGH]Observation here you go
I did them with black filling the extra space incase my background duping wasn't very good. Pretty proud with how it turned out, considering I made the background myself with my new spatter brushes :3 I personally think the third is the best looking one.
To be honest I really should've remembered this from when I made my channel art.
Last edited by Cynic; 11-18-2013 at 05:18 PM.
[IMG]https://i281.photobucke*****m/albums/kk231/drsynyster/cynic.png[/IMG]
Thanks so much!
https://www.youtube.com/channel/UCvc...76bpsmwmqZYNnw
As for an icon it can just be simply say Gold Clan or something like that.
@[MPGH]Observation I was toying with the idea of designing a logo, but I'm way too tired for that, sorry. Spent about 10 minutes trying to create a gold texture, and on the orb it looked great, but then when I put it in the light it on the object it went yellow. If you let me know what size square is ideal, I'll resize it.
Last edited by Cynic; 11-18-2013 at 06:05 PM.
[IMG]https://i281.photobucke*****m/albums/kk231/drsynyster/cynic.png[/IMG]