Quest Finisher Pack (~Old But Good~)

Posts 16 of 6 · Page 1 of 1
Quest Finisher Pack (~Old But Good~)
Good night, everybody! Tonight I am going to re-release my 2 years old Quest Finisher SWFs (I and II) for the first time on these forums. As I already mentioned, they are old, still working and they are useful.

Where do I need these SWFs?
If you are tired to complete stories by yourself, just let me do that, with these SWFs!
As well, these SWFs are shortcut to unlock some classes for you.

What these SWFs do?
Simply, they just complete quests (or sagas). Whatever, they just change the variables.

Why did you made these SWFs?
Originally, I made some of the quest buttons (like "SoulWeaver Quests"), because when you use, example, my Class trainer SWFs to fully train class, you can't use the class legally, unless you complete quest saga. When I was done with quest sagas those were way to obtain class, I made some extra quest finisher buttons, just to fill my SWF.

LIST OF QUEST FINISHERS
SoulWeaver quests
Ranger quests
Pirate quests
Ninja quests
Necropolis quests
Dragon Slayer quests
Technomancer quests
Lymcrest quests
Baby Dragon Saga quests
Elysia/War quests
Oaklore quests
Amityvale/Zorbak quests
Nythera's quests
Warlic's quests
Bacon Origin quests
Robina's quests
Pet quests
Willowshire quests
Lim's quests
Fire War quests
The Locker quests (separate SWF)

IMAGE


SCANS
Scan 1
Scan 2

DOWNLOAD
Below!

HAVE A NICE HACKING! ENJOY!!!

Quest Finisher Pack_mpgh.net.rar111 KB · 615 downloads Scanning…
/Approved
You should make a tutorial on how to make shockwave files as I have no idea how to do it in AS2.
Quote Originally Posted by Rance-Sama View Post
/Approved
You should make a tutorial on how to make shockwave files as I have no idea how to do it in AS2.
You are probably right, but problem is that I am not a good tutorial maker. :P
I don't even know where from to start...

But I think that there's no lot of differences between AS2 and AS3, when you make a SWF. If I am right, the coding is different, but creating SWF file is the same.

But, maybe I should make a tutorial how to create SWF, when using AS2. I probably will use then DF hack codes as an example.
Quote Originally Posted by Eareland View Post
But I think that there's no lot of differences between AS2 and AS3, when you make a SWF. If I am right, the coding is different, but creating SWF file is the same.
No, trust me on this one, it's completely different. I'm semi-skilled in AS3 being able to make hacks for AQWorlds and the sort but AS2? Nope. I could make shockwave files in AS3 but not in AS2. Maybe release source with code in AS2? I might be able to understand if I get a visual look at it. I can only make trainers for DF/MQ in basic, if I understood the code I could probably try something in AS2 but even loading games and the such is different.
Well, sure I can give you part of the source code.
This is from Quest Finisher I:

Code:
on (release)
{
    this._visible = false;
}
This is from the "Close" button. Its that X.

Code:
on (press)
{
    startDrag (this, false);
}

on (release)
{
    stopDrag ();
}
This is from the "Move" button. Those arrows, left, right, up, down.

AND

Code:
on (release)
{
    _level0.game.setQuestValue(0, 5);
    _level0.notify("Dragon Egg Saga quests completed!");
}
This is from the "Dragon Egg Saga Quests" button, which completes that saga.

Well, this Quest Finisher I is pretty simple SWF, and only laborious thing in it is, that you need to find out setQuestValue numbers.

But what those numbers mean?
Number 0 determines number for quest saga. You know, there is different stories, sagas, etc. Like SoulWeaver, Pirate, they all get their own number and location. Number 5 determines number for "quests". That's hard to explain, but I can give example. If there's exists 20 quests per saga, and you put number 19 in that box, then the whole saga/story won't become completed, since number must be 20 to complete the whole saga. But this means, that if you set number 19, you can go to the quest 20, but you haven't finished it yet, this means that you haven't unlock the class yet. (example SoulWeaver).

Was this helpful at all? lol
Quote Originally Posted by Eareland View Post
Well, sure I can give you part of the source code.
This is from Quest Finisher I:

Code:
on (release)
{
    this._visible = false;
}
This is from the "Close" button. Its that X.

Code:
on (press)
{
    startDrag (this, false);
}

on (release)
{
    stopDrag ();
}
This is from the "Move" button. Those arrows, left, right, up, down.

AND

Code:
on (release)
{
    _level0.game.setQuestValue(0, 5);
    _level0.notify("Dragon Egg Saga quests completed!");
}
This is from the "Dragon Egg Saga Quests" button, which completes that saga.

Well, this Quest Finisher I is pretty simple SWF, and only laborious thing in it is, that you need to find out setQuestValue numbers.

But what those numbers mean?
Number 0 determines number for quest saga. You know, there is different stories, sagas, etc. Like SoulWeaver, Pirate, they all get their own number and location. Number 5 determines number for "quests". That's hard to explain, but I can give example. If there's exists 20 quests per saga, and you put number 19 in that box, then the whole saga/story won't become completed, since number must be 20 to complete the whole saga. But this means, that if you set number 19, you can go to the quest 20, but you haven't finished it yet, this means that you haven't unlock the class yet. (example SoulWeaver).

Was this helpful at all? lol
Yep, its a bit different from AS3 but I got it. Thanks.
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